Corpses shouldn't disappear!
#1
Posté 09 février 2010 - 04:15
The one thing that bugged me in both Dragon Age and Mass Effect was that corpses disappear. it doesn't give the right feeling when you kill someone and their corpse turns into glowing dust or a pile of bones. I remember Baldur's Gate for example, where corpses lay there even if you re-entered an area. Of course if you clear out a place and for example new inhabitants move in corpses shouldn't still be there but you get the idea. I feel fewer and fewer games have corpses after kills. Is it because of RAM? Fallout 3 had corpses laying there over the entire game.
I feel like this is an important upgrade in future games. It's not satisfying to slaughter a gang of enemies, and after that picking up loot from bags or skeleton piles. Give us bloody floors, bloody walls and cut up corpses filling the room!!
Return to Ostagar was a good example of this. It didn't feel like there had been a war there at all. Would have made a huge inpact if the place were filled with death. That would make it a true dark RPG.
What do you guys think? Agree or disagree?
#2
Posté 09 février 2010 - 04:22
#3
Posté 09 février 2010 - 04:24
#4
Posté 09 février 2010 - 04:25
#5
Posté 09 février 2010 - 04:30
(and corpses stuck around in Oblivion (another Bethsoft game from around the same time) too. All those naked corpses. I started feeling guilty for looting them.)
#6
Posté 09 février 2010 - 04:34
#7
Posté 09 février 2010 - 04:59
Modifié par bzombo, 09 février 2010 - 04:59 .
#8
Posté 09 février 2010 - 05:06
Ambeth wrote...
And if you have several (lootable) corpses piled on top of each other? You'd be rather upset that you can't loot them all, wouldn't you?
(and corpses stuck around in Oblivion (another Bethsoft game from around the same time) too. All those naked corpses. I started feeling guilty for looting them.)
I do not see the problem? Many games have loads of corpses piled up on each other without that problem. Take world of warcraft for example. And the thing is that you dont meet hordes of enemies in neighter of the games so that shouldnt be a problem.
The only problem I see is it for example you meet an ogre in a narrow corridor and it dies and blocks the passage. But then again that could be solved with 2 options in the menu: 1: Corpses with mass, that you cant walk through, or 2: Corpses without mass that you can go through. if you got stuck, just open the option menu.
#9
Posté 09 février 2010 - 05:07
#10
Posté 09 février 2010 - 05:20
#11
Posté 09 février 2010 - 05:25
#12
Posté 09 février 2010 - 05:27
#13
Posté 09 février 2010 - 06:30
terjesolgard wrote...
I really don't see it. I again have to pull up WoW looting. You can kill 100 enemies in a pile and still looting works fine. And the most people at one time you meet in Dragon Age and Mass Effect are 10~ at one time. And they usually don't die in a pile.
I have been attacked by groups of around 20 creatures at least a few times, and because of my taunt abilities, they are often piled into a small area.
#14
Posté 09 février 2010 - 06:43
I feel fewer and fewer games have corpses after kills. Is it because of RAM? Fallout 3 had corpses laying there over the entire game.
And Fallout 3 is the buggiest game Iv ever played. Which is sad, cause its really good. In fallout your system need to remember where everything is, down to forks and caps, and what angle a corpse has fallen. its crazy!
#15
Posté 09 février 2010 - 06:43
terjesolgard wrote...
I really don't see it. I again have to pull up WoW looting. You can kill 100 enemies in a pile and still looting works fine. And the most people at one time you meet in Dragon Age and Mass Effect are 10~ at one time. And they usually don't die in a pile.
They're easy to loot NOW. You obviously haven't been playing WoW very long, or you'd recall that this wasn't always the case. I remember a time I ran Stocks once, pulled Hamhock and Dextren at the same time, and dextren ended up dying under Hamhock...couldn't loot the quest item.
Then, there's also the fact that comparing the looting system from WoW to DA:O is like comparing apples and oranges. They both function differently, and what works in WoW won't necessarily work in DA:O.
#16
Guest_Maviarab_*
Posté 09 février 2010 - 06:51
Guest_Maviarab_*
#17
Posté 09 février 2010 - 07:08
#18
Posté 09 février 2010 - 07:12
#19
Posté 09 février 2010 - 07:18
#20
Posté 09 février 2010 - 07:21
shiasan wrote...
terjesolgard wrote...
I really don't see it. I again have to pull up WoW looting. You can kill 100 enemies in a pile and still looting works fine. And the most people at one time you meet in Dragon Age and Mass Effect are 10~ at one time. And they usually don't die in a pile.
They're easy to loot NOW. You obviously haven't been playing WoW very long, or you'd recall that this wasn't always the case. I remember a time I ran Stocks once, pulled Hamhock and Dextren at the same time, and dextren ended up dying under Hamhock...couldn't loot the quest item.
Then, there's also the fact that comparing the looting system from WoW to DA:O is like comparing apples and oranges. They both function differently, and what works in WoW won't necessarily work in DA:O.
Actually I played since beta to about a year ago when I finally had enough. Yeah I remember the looting before, but that is irrelevant. The looting as it is now matters, not the old way. And you bring up another irrelevant point. It's too late for Dragon Age origins, im talking about the next games in Mass Effect and Dragon Age series.
#21
Posté 09 février 2010 - 07:26
Maviarab wrote...
It also adds incredibly to the system resources the game uses....another majot factor in deciding not have corpses everywhere....as they all need rendering, coding etc etc etc.
The NPC's are already there. Fully rendered and coded. When you first encounter them they move, when they are dead they don't. Thus should use alot less of the computer hardware.
And as someone said: Yes fallout 3 was buggy, but it was most definitely playable. I was lucky and didn't discover that many bugs. If it worked for a huge open world game as Fallout it should work for any other. I think it was also one of the reasons the game was as realistic and good as it was.
#22
Posté 10 février 2010 - 11:27
Having corpses strewn about just makes the screen look cluttered, and blood on your face makes the entire game look like a teenager made it because he thinks gore = epic.
I don't need corpses lying around hogging up polygon counts to remind me that I had an epic battle.
#23
Posté 10 février 2010 - 11:41
#24
Posté 10 février 2010 - 11:53
Only if you loot everything. Otherwise it may become impossible to loot some of the other bodies.terjesolgard wrote...
I really don't see it. I again have to pull up WoW looting. You can kill 100 enemies in a pile and still looting works fine. And the most people at one time you meet in Dragon Age and Mass Effect are 10~ at one time. And they usually don't die in a pile.
#25
Posté 10 février 2010 - 11:54
Maviarab wrote...
It also adds incredibly to the system resources the game uses....another majot factor in deciding not have corpses everywhere....as they all need rendering, coding etc etc etc.
This...
There are probably a number of reasons why Bioware decided to run with decaying corpses but, for sure, efficiency would've been right up there. NPCs, alive or dead, constantly run a number of scripts, at least that was how it was in NwN and I assume a similar principle applies.





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