Riduclously hard game? Redcliffe castle
#1
Posté 06 novembre 2009 - 07:07
I am not playing the game on normal, I play very carefully and strategically... I have built Alastair up like a tank, boosting only shield skills and he has a decent weapon and decent armor. Sten I have made into a full on damager and Leiana I use as long range support... My mage always has Rock Skin and some other mage shield spell on... But I am getting demolished... I tried fighting the dogs in the castle about 5 times before giving up as my guys get chewed up and die within seconds... My mage pretty much gets killed almost every battle cause enemies swarm him as soon as he busts off a fireball... I seem to have to spam healing potions to survive... I skipped the dog fight and now I am getting destroyed in the courtyard fight... This is on "normal" difficulty" and I am finding I need to play each multiple times in the castle before I make it through as if they were boss fights. I don't mind a challenge, but am I doing something wrong here or should I not even be in the castle yet?
Keep in mind I played through NWN2 and the expansion on hardcore difficulty, so I am familar with the style of game. I play very tactically... Is there anywhere I can go to purchase perhaps better gear? All the shops so far I visted pretty much sell nothing but useless crap. My characters just seem to die so quickly.
#2
Posté 06 novembre 2009 - 07:13
#3
Posté 06 novembre 2009 - 07:19
#4
Posté 06 novembre 2009 - 07:30
Not in game so I forget what it's called.
#5
Posté 06 novembre 2009 - 07:33
Modifié par Krigux, 06 novembre 2009 - 07:34 .
#6
Posté 06 novembre 2009 - 07:34
I played this as a warrior too with Morrigan and the dog and Alister, I also had to set it to easy in the same spots you did. there is not enough experience dished out to get higher level then the mobs or they set the mob levels according to yours. In either case this game is not within the standards of the DND ruleset. meaning the mob/NPC will hit harder if not just as hard as you can dish out, which also means the harder you can hit with better weapons the harder mobs/NPC can hit too. I have seen what should have been easy mobs hitting me for the almost exact damage swinging a 2hand weapon coming from a shortsword or mace - on normal AFTER the patch. There is also no damage mitigation with different armor and the only armor set bonus there is a reduced fatige - nothnig else. IMHO, this is lame way of doing things, if you're gonna go for realizism with armor sets, then, GDI do it right!Kulharin wrote...
Ok, I first started out this game on "hard" figured I wanted a challenge. I progressed fairly well up until leaving Lothering and decided to visit Redcliffe first... was I not suppose to go here first? I am using Alastair, Sten, Lieana and my character is a mage, with numerous fire spells... Fire ball and flame weapon are at my disposal so you would think I'd have an easier time against the undead... Not the case... I actually had to toggle the game down to easy to complete the battle in the town for the 2nd zombie wave... Am I not suppose to enter the castle after that?
I am not playing the game on normal, I play very carefully and strategically... I have built Alastair up like a tank, boosting only shield skills and he has a decent weapon and decent armor. Sten I have made into a full on damager and Leiana I use as long range support... My mage always has Rock Skin and some other mage shield spell on... But I am getting demolished... I tried fighting the dogs in the castle about 5 times before giving up as my guys get chewed up and die within seconds... My mage pretty much gets killed almost every battle cause enemies swarm him as soon as he busts off a fireball... I seem to have to spam healing potions to survive... I skipped the dog fight and now I am getting destroyed in the courtyard fight... This is on "normal" difficulty" and I am finding I need to play each multiple times in the castle before I make it through as if they were boss fights. I don't mind a challenge, but am I doing something wrong here or should I not even be in the castle yet?
Keep in mind I played through NWN2 and the expansion on hardcore difficulty, so I am familar with the style of game. I play very tactically... Is there anywhere I can go to purchase perhaps better gear? All the shops so far I visted pretty much sell nothing but useless crap. My characters just seem to die so quickly.
Also you may have noticed the lack of healing potions on harder settings, even with crafting and buying all the potions I could find and buying the ingredients at most merchants, I still went thru Redcliff castle using over 75 lessers and 30+ regular potions, dog fight took a lot (almost half) or potions, if there was a way to split/pull them it would be easier but there isnt, their line of sight is longer then yours and can see thru walls and doors, and I have come to the conclusion that threaten does not work properly nor does taunt.
So let me know at what point you have to switch to easy for the rest of the game. For me, I decided that after the redcliff CRAP , it would get left there. Besides there is no advantage or bonuses for anything on normal or hard.
#7
Posté 06 novembre 2009 - 07:36
Krigux wrote...
I have same problem in same fights, are we suposed to go another place first, where?, is this castle quest for highr lvl?
no Redcliff is the timeline before Denerim for sure
#8
Posté 06 novembre 2009 - 07:36
I had a blast.
#9
Posté 06 novembre 2009 - 07:40
#10
Posté 06 novembre 2009 - 07:41
I'm specced out with Walking Nightmare and tons of other stunning abilities, Shale can use Bellow to Stun, etc. My main thing is to have everyone attack only 1 mob at a time with the mages casting spells as needed.
Also, Aggro does exist in this game. Its kind of like an MMO. If I do Drain Life + Arcane Bolt on a mob he flys to me. So I'm guessing your fireball is getting WAY too much aggro and the tanks can't keep up. Also, when I see enemies, I wait at the doorway for them to come to be, not sure if you are doing that.
Another thing I've noticed, Shale is a MUCH better tank than Alistair who was my tank and has most of the Shield talents.
PS. I'm level 9 (10 after completing Redcliffe) and the only other things I've done is Getting Shale, Warden's Keep, Lothering and RedCliffe.
Modifié par emyln, 06 novembre 2009 - 07:44 .
#11
Posté 06 novembre 2009 - 07:44
2. If you don’t want enemies to swarm you, don’t use a fireball. Mage: control thy aggro!
3. The cold line is superior to the fire line when it comes to CC, and that’s an important part of the game. Cone of Cold will freeze a group of enemies and let you chip away/shatter them. Blizzard + Sleep will force a huge group of enemies to stay put and take large amounts of damage. Frost weapon seems very superior to flame weapon. I’ve seen fire demons but not one ice demon.
4. If you’re going to use fireball, use grease first so the enemies can’t just rush you.
5. Learn to pull. I was level 9 when I did Redcliffe and I got by the mabari by positioning my group far away and using one person to lure out part of the group at a time. Whenever you see a large group, try to pull part of them instead of the entire mob.
#12
Posté 06 novembre 2009 - 07:45
Am i missing somthing, any good tactical tip for me here lol?
#13
Posté 06 novembre 2009 - 07:51
#14
Posté 06 novembre 2009 - 07:53
Elvhen Veluthil wrote...
You need a good healer. Mass Rejuvenate, Regeneration, and a lot of healing. I play in hard difficulty and haven't had any problem until now. I am only level 8 though so I don't know what will happen later, but until now I am enjoying the challenge.
----------------------
ok, im lvl 6 prolly to low then, seams like the group loos battle with 1-2 mobs left to kill.. so at lvl 8-9 it prolly would work better...
#15
Posté 06 novembre 2009 - 07:53
#16
Posté 06 novembre 2009 - 08:03
I did this part last so i was kind of buffed out in my juggernaut armor
In my own opinion Redcliffe was quite easy since you only face large groups of weak enemies compared to my starting place Kokari Wilds that place was hell i tell you without a healer xD
Modifié par tobajas, 06 novembre 2009 - 08:05 .
#17
Posté 06 novembre 2009 - 08:03
Krigux wrote...
There must bee some kind of tacticks? cant tank, hold agg, the mobs spread theyr attcks on ewery member in group, no desent healer class that can customise to heal me, cant pull, and split the mobs, cant run into another room and loos agg, and then pull 1-2-3 mobs. No the whole wild bunch is coming after the group, and it is caose?
Am i missing somthing, any good tactical tip for me here lol?
Do all the things you listed above and you should be good to go.
Tanking: Your tank should always have threaten and a sustained shield defence on. They should be the first one in the room and have the heaviest armor. They should always attack first. Set your tactics so that everyone attacks whomever the tank attacks.
If regular mobs are attacking every member of the group then you're doing something wrong.
#18
Posté 06 novembre 2009 - 08:39
Maria Caliban wrote...
Krigux wrote...
There must bee some kind of tacticks? cant tank, hold agg, the mobs spread theyr attcks on ewery member in group, no desent healer class that can customise to heal me, cant pull, and split the mobs, cant run into another room and loos agg, and then pull 1-2-3 mobs. No the whole wild bunch is coming after the group, and it is caose?
Am i missing somthing, any good tactical tip for me here lol?
Do all the things you listed above and you should be good to go.
Tanking: Your tank should always have threaten and a sustained shield defence on. They should be the first one in the room and have the heaviest armor. They should always attack first. Set your tactics so that everyone attacks whomever the tank attacks.
If regular mobs are attacking every member of the group then you're doing something wrong.
Ok thnx to eweryone that had time answear my questions on thispost, (that i didnt start )
Just tryed out difrent tacticks listed above, finaly manage to take out the dogs and first wave in the corridore, at the trap atm..
Modifié par Krigux, 06 novembre 2009 - 09:21 .
#19
Posté 22 novembre 2009 - 03:32
#20
Posté 22 novembre 2009 - 04:04
A solid strat is to have the tank round them all up nice and tight and taunt, then cast force field on him then double stack fireballs and AoEs straight on the tank. If you pull aggro you just chain CC any mobs with CoC then use the archer to finish off tragets with lowest HP.
#21
Posté 22 novembre 2009 - 04:05
Modifié par Zarenthar, 22 novembre 2009 - 04:06 .
#22
Posté 22 novembre 2009 - 04:05
#23
Posté 22 novembre 2009 - 04:25
I have played a mage through on normal, on hard and am now doing an arcane warrior on nightmare. Redcliffe castle was not that difficult for me, you simply need to know how to control mobs and make sure they stick on your tank.
Using your mage to immediately pop off a fireball is of course going to attract everything's attention. The easiest way to make sure mobs attack your tank is to make sure your tank is the first thing they see. With the dog pack in the side room for example, tell your party to hold position and run in with Alaister to aggro them all. Similarly try and peel off a few mobs at a time. Sometimes entire packs are linked, sometimes they aren't. That mabari pack for example is definately not linked. I managed to pull of a group of 2, then another 2, then the final one, you just have to be careful.
Mages make the game easy as well. Have your mages spec into spells such as Mass Paralysis, Sleep and Waking Nightmare. Blizzard is also a very good spell to have and then the absolute best spell a mage can get in my view, Cone of Cold.
You can be incredibly cheap and simply have your tank run in, aggro everything, run around a corner to attract ranged mobs, force field him and then drop an Inferno/Fireball on his head, that takes care of nearly everything. Similarly if you take Blood Magic, the game becomes infinitely easier thanks to Blood Wound, the single most overpowered spell in the game, except maybe Virulant Walking Bomb.
#24
Posté 22 novembre 2009 - 04:31
#25
Posté 22 novembre 2009 - 04:36
I would get my party to hold at a corridor or doorway and lured the enemy back. Then used Cone of Cold plus shatter and other stuns. Though I am sure there are other approaches.
I think the scaling remains the same level. So if you did come back you would find it easier.





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