Is MassEffect 3 going to have multiplayer ?
#51
Posté 09 février 2010 - 09:10
#52
Posté 09 février 2010 - 09:10
#53
Posté 09 février 2010 - 11:22
#54
Posté 10 février 2010 - 11:44
unclee wrote...
Except the meat of the combat is based for one player. How are they going to incorperate the power wheel into a multiplayer game? Every time you pull it up it pauses the game.
Yeah, you can make the argument that they added the button mapping but there are some out there (such as myself) who actually prefer the power wheel to the button mapping (I rarely, if ever, use the maped key for a power in ME2).
There is already a precedence in virtually every action RPG with multiplayer to simply disable pausing. The controls are the same, you just don't get the benefit of pausing the game when using menus. Granted it does put the players at a slight disadvantage, but meh if you absolutely need a power in split second timing, opening the power wheel is a disadvantage anyways. You can select the wrong power off a power wheel much more easily than pressing the wrong button.
I really doubt I would use multiplayer if it was an option, but it isn't going to change the game substantially. Every member of the project staff does not work on every aspect of the game. The storyline, voice acting, etc people are not usually going to be the nuts and bolts programmers with a game that staff size of Mass Effect. Besides, if they were adding multiplayer, chances are they would increase the staff size accordingly. So the argument that it would take resources away from other areas of the game just doesn't make sense. Neither does the idea that it would take away from the storywriting.
#55
Posté 10 février 2010 - 11:49
#56
Posté 10 février 2010 - 12:19
Silger wrote...
Sturm Jaeger wrote...
If EA tries to ram multiplayer into ME3, I will set fire to... something.
EA headquarters perhaps? give me a call, ill join ya.
*gets pitchfork ready*
I'm in too, I'll even throw down gas money and a moderate snack budget for the road trip.
I don't know how you try and put multiplayer into the game, and I pray to god, geewhiz and Apu that Mass Effect never get's multiplayer or get's destroyed to hell like KOTOR is by becoming an MMO.
How do you make sense of having two Shepards in the game, or do you have other people play as different squad members? Then you start completely eliminating the whole being of the game. Tali is Tali, not some friggin 13 year old over Live.
The decisions you make is so much of the experience, how do you make it fun for seperate people playing together? You can't, if a Paragon minded player and a Renegade minded player are playing together, how can both of them possibly get the same kind of enjoyment out of a session together? Can't be done.
Nevermind the 20 other problems that pop up.
Modifié par ShepardOsiris, 10 février 2010 - 12:30 .
#57
Posté 10 février 2010 - 12:40
#58
Posté 10 février 2010 - 01:13
ShepardOsiris wrote...
I don't know how you try and put multiplayer into the game, and I pray to god, geewhiz and Apu that Mass Effect never get's multiplayer or get's destroyed to hell like KOTOR is by becoming an MMO.
KotOR was already destroyed when the second game came out. You know, the single-player game that completely sent the story down the drain with confusing plotholes and retcons over the previous title?
If anything, SW:TOR is going to revive it by being a multiplayer experience focused on storytelling so that the franchise can be brought back from the dead.
ShepardOsiris wrote...
How do you make sense of having two Shepards in the game, or do you have other people play as different squad members? Then you start completely eliminating the whole being of the game. Tali is Tali, not some friggin 13 year old over Live.
Nice, the "teenager over Live" argument. Didn't take long for that one to come out. Doesn't anyone realize that you have a choice about who you play with online? I mean, the whole point on playing something like, for instance, Left 4 Dead is that you're beating the challenges of the game with your friends who can think strategically and coordinate with each other. Take that out and you have just another game where you kill, kill and kill while escorting some dumb bots who will make you tear your hair out in frustration when they get slaughtered just because they decided to stand in the middle of a dangerous spot like idiots. You know, like the AI in ME.
And I also love the "Tali won't be Tali anymore" thing. Because who is Tali when she's in control of another dumb bot that acts exactly the same way as any another idiot in my team who gets killed way too easily. How can I believe that Jacob is a hardened soldier when he's usually the first squadmante that gets killed in a firefight? Why does my military trained squad insist on standing in the open instead of going for the cover I ordered them to?
Does that mean that characters no longer have their personality intact? No, the game mechanics just kind of get in the way and you'll get that feeling more often when you keep seeing your squad die from stupid AI mistakes than you'll get from seeing a friend of yours work by your side to achieve a common goal.
ShepardOsiris wrote...
The decisions you make is so much of the experience, how do you make it fun for seperate people playing together? You can't, if a Paragon minded player and a Renegade minded player are playing together, how can both of them possibly get the same kind of enjoyment out of a session together? Can't be done.
Again, you always have choice on the Internet. I mean, NWN was another Bioware RPG that lived on its online function and the alignment factor was much heavier there, going all the way from Lawful Good to Chaotic Evil. And yes, you could end up on a server where players would play the game as if was some kind of medieval GTA (killing every PC and NPC in sight and affecting your alignment if you were in the same party) but if you didn't like it, you could just leave! There were tons of other servers for you to join regardless of your preferences dedicated to story, PvP, role-playing, arenas, social, custom campaigns, etc.. Do you really think it would be that hard to just make separate Paragon/Renegade servers after this? Or just make it so that playing on a given server doesn't permanently affect your character?
#59
Posté 10 février 2010 - 01:34
I can already visualize the typical multiplayer session:
-=xXxsh3P4rdxXx=- has joined the game
comandorshaperd has joined the game
* combat starts *
comandorshaperd: hey gusy, howdo u change teh ammo
* you are killed by -=xXxsh3P4rdxXx=- *
-=xXxsh3P4rdxXx=- rofl0wned
#60
Posté 10 février 2010 - 01:37
#61
Posté 10 février 2010 - 02:45
corebit wrote...
Dear God no.
I can already visualize the typical multiplayer session:
-=xXxsh3P4rdxXx=- has joined the game
comandorshaperd has joined the game
* combat starts *
comandorshaperd: hey gusy, howdo u change teh ammo
* you are killed by -=xXxsh3P4rdxXx=- *
-=xXxsh3P4rdxXx=- rofl0wned
Then that would be on par with the overall generalization of some posts on this topic.
#62
Posté 10 février 2010 - 02:48
#63
Posté 10 février 2010 - 02:53
This is why MMOs are always having balance patches, but still end up with over-powered classes or abilities.
So, I hope it isn't just a PvP online thing. People WILL find the class and spec that can destroy everyone else. They WILL find the best possible combination of armor. And it WILL degrade into the same pathetic mess that every other PvP experience turns into.
And if they're just going to make it just a shooter online, then wtf is the point?
Co-op, on the other hand, I think could be fun.
#64
Posté 10 février 2010 - 02:56
#65
Posté 11 février 2010 - 11:50
FaolonSD wrote...
Multiplayer tends to screw up balance, especially in class based games.
This is why MMOs are always having balance patches, but still end up with over-powered classes or abilities.
So, I hope it isn't just a PvP online thing. People WILL find the class and spec that can destroy everyone else. They WILL find the best possible combination of armor. And it WILL degrade into the same pathetic mess that every other PvP experience turns into.
And if they're just going to make it just a shooter online, then wtf is the point?
Co-op, on the other hand, I think could be fun.
Because who would ever want regular patches that would make the game more balanced and less buggy? Nobody, that's who! I'm fine with Mages being incredibly boring and overpowered in Dragon Age or the Sentinel class being a waste of your time in KotOR.[/sarcasm]
#66
Posté 11 février 2010 - 11:52
#67
Posté 11 février 2010 - 12:43
Modifié par Ryzaki, 11 février 2010 - 12:43 .
#68
Posté 11 février 2010 - 12:46
#69
Posté 11 février 2010 - 12:48
TheMoW wrote...
Multiplayer is a good idea
No it isn't.
I can't tell you how many times I've played MP games and thought, "This game would rock if it weren't for all these other people."
#70
Posté 22 février 2010 - 01:25
krisj451 wrote...
TheMoW wrote...
Multiplayer is a good idea
No it isn't.
I can't tell you how many times I've played MP games and thought, "This game would rock if it weren't for all these other people."
What about the reverse? How many times have you played a SP game and just wished you could have shared that with actual people. Especially in squad games where the AI bots still have the stupid habit of being completely moronic like Left 4 Dead, G.R.A.W., S.W.A.T. and freaking Mass Effect!
I'll take the occasional (and kickable) griefer any day if I get the opportunity to get my friends by my side, instead of some dumb bot who thinks dancing around in the open while taking shots from both the enemy and his team's friendly fire is a good idea.
#71
Posté 22 février 2010 - 01:32
or just somethin out on the side fer multiplayer, but it'd probly end up like fable 2 if it went into multi, a great singleplayer, but lacking in what they added
#72
Posté 22 février 2010 - 01:42
#73
Posté 22 février 2010 - 02:03
I'd sooooo love to hide in a corner and enter/leave sniper mode all the time to ****** of people with the timedillation.HedStr8EyesTite wrote...
b/c the ME2 combat is perfect for multiplayer imo.
Yup, ME2 combat is just purrrfect for mp.
/sarcasm
On another note: who else left the Warcraft games because they actually got bloody tired of the multiplayer component (aka WoW). Multiplayer burnout is the only way I could describe it, I'm really not interrested in *anything* multiplayer. Though I am leaving a very small option open for Diablo 3, if everything in that game is actually solo-able as well.
#74
Posté 22 février 2010 - 02:12
PvP is something I can understand would be problematic - nothing ruins a game like all sorts of PVP balancing changes affecting PVE play.
But cooperative PVE - really you guys don't want that?!?!?!?
I mean heck - the first thing I'm doing if they release a cooperative campaign mode is posting on these forums looking for fellow buds to play with!
You guys can be shepard, I'll be perfectly happy as the Volus who sniffed too much Minagen X3 running around with a shotgun.
#75
Posté 22 février 2010 - 05:35
Having to consider all of these factors DETRACTS from the focus on the single player.
I think the only way that MP could work and not take away from the SP experience is to have the MP be a separate mode where the player goes to a Pinnicle Station type environment and can run combat sims wherein the AI squadmates could be replaced with co-op partners. However, this still involves development time in building the gameplay modes, maps, balancing combat for MP, and working on the ever important NET CODE (although since this is an UNreal engine game some of that work might already be done).
I think MP in any form for ME 3 would be a REAL F***CKING DISSERVICE to the fans who have supported this game since ME1 and who are looking forward to a great SP experience.




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