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Is MassEffect 3 going to have multiplayer ?


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#51
dragonic9100

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i hope not. though it mite be good.

#52
dragonic9100

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i hope not. though it mite be good.

#53
NeroSparda

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It would be interesting to say the least, and most likely enables people to use more of the squad's powers without having to use the power wheel... Then again, they might be... messed up crap because of the noobs. Though I doubt it will happen in Mass Effect 3.

#54
Matheau

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unclee wrote...

Except the meat of the combat is based for one player. How are they going to incorperate the power wheel into a multiplayer game? Every time you pull it up it pauses the game.

Yeah, you can make the argument that they added the button mapping but there are some out there (such as myself) who actually prefer the power wheel to the button mapping (I rarely, if ever, use the maped key for a power in ME2).


There is already a precedence in virtually every action RPG with multiplayer to simply disable pausing. The controls are the same, you just don't get the benefit of pausing the game when using menus. Granted it does put the players at a slight disadvantage, but meh if you absolutely need a power in split second timing, opening the power wheel is a disadvantage anyways. You can select the wrong power off a power wheel much more easily than pressing the wrong button.

I really doubt I would use multiplayer if it was an option, but it isn't going to change the game substantially. Every member of the project staff does not work on every aspect of the game. The storyline, voice acting, etc people are not usually going to be the nuts and bolts programmers with a game that staff size of Mass Effect. Besides, if they were adding multiplayer, chances are they would increase the staff size accordingly. So the argument that it would take resources away from other areas of the game just doesn't make sense. Neither does the idea that it would take away from the storywriting.

#55
Elastica

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No multiplayer. Not even coop. Please.




#56
ShepardOsiris

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Silger wrote...

Sturm Jaeger wrote...

If EA tries to ram multiplayer into ME3, I will set fire to... something.


EA headquarters perhaps? give me a call, ill join ya.
*gets pitchfork ready*


I'm in too, I'll even throw down gas money and a moderate snack budget for the road trip. 

I don't know how you try and put multiplayer into the game, and I pray to god, geewhiz and Apu that Mass Effect never get's multiplayer or get's destroyed to hell like KOTOR is by becoming an MMO.  

  How do you make sense of having two Shepards in the game, or do you have other people play as different squad members?  Then you start completely eliminating the whole being of the game.  Tali is Tali, not some friggin 13 year old over Live. 

   The decisions you make is so much of the experience, how do you make it fun for seperate people playing together?  You can't, if a Paragon minded player and a Renegade minded player are playing together, how can both of them possibly get the same kind of enjoyment out of a session together?  Can't be done.   

    Nevermind the 20 other problems that pop up. 

Modifié par ShepardOsiris, 10 février 2010 - 12:30 .


#57
xSHAD0WENx

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i wouldn't mind multi-player or co-op for ME3. so long as they focus on the single player first.

#58
Lusitanum

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ShepardOsiris wrote...

I don't know how you try and put multiplayer into the game, and I pray to god, geewhiz and Apu that Mass Effect never get's multiplayer or get's destroyed to hell like KOTOR is by becoming an MMO.  


KotOR was already destroyed when the second game came out. You know, the single-player game that completely sent the story down the drain with confusing plotholes and retcons over the previous title? 

If anything, SW:TOR is going to revive it by being a multiplayer experience focused on storytelling so that the franchise can be brought back from the dead.

ShepardOsiris wrote...

How do you make sense of having two Shepards in the game, or do you have other people play as different squad members?  Then you start completely eliminating the whole being of the game.  Tali is Tali, not some friggin 13 year old over Live. 


Nice, the "teenager over Live" argument. Didn't take long for that one to come out. Doesn't anyone realize that you have a choice about who you play with online? I mean, the whole point on playing something like, for instance, Left 4 Dead is that you're beating the challenges of the game with your friends who can think strategically and coordinate with each other. Take that out and you have just another game where you kill, kill and kill while escorting some dumb bots who will make you tear your hair out in frustration when they get slaughtered just because they decided to stand in the middle of a dangerous spot like idiots. You know, like the AI in ME.

And I also love the "Tali won't be Tali anymore" thing. Because who is Tali when she's in control of another dumb bot that acts exactly the same way as any another idiot in my team who gets killed way too easily. How can I believe that Jacob is a hardened soldier when he's usually the first squadmante that gets killed in a firefight? Why does my military trained squad insist on standing in the open instead of going for the cover I ordered them to?

Does that mean that characters no longer have their personality intact? No, the game mechanics just kind of get in the way and you'll get that feeling more often when you keep seeing your squad die from stupid AI mistakes than you'll get from seeing a friend of yours work by your side to achieve a common goal.

ShepardOsiris wrote...

The decisions you make is so much of the experience, how do you make it fun for seperate people playing together?  You can't, if a Paragon minded player and a Renegade minded player are playing together, how can both of them possibly get the same kind of enjoyment out of a session together?  Can't be done.   


Again, you always have choice on the Internet. I mean, NWN was another Bioware RPG that lived on its online function and the alignment factor was much heavier there, going all the way from Lawful Good to Chaotic Evil. And yes, you could end up on a server where players would play the game as if was some kind of medieval GTA (killing every PC and NPC in sight and affecting your alignment if you were in the same party) but if you didn't like it, you could just leave! There were tons of other servers for you to join regardless of your preferences dedicated to story, PvP, role-playing, arenas, social, custom campaigns, etc.. Do you really think it would be that hard to just make separate Paragon/Renegade servers after this? Or just make it so that playing on a given server doesn't permanently affect your character?

#59
corebit

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Dear God no.

I can already visualize the typical multiplayer session:



-=xXxsh3P4rdxXx=- has joined the game

comandorshaperd has joined the game

* combat starts *

comandorshaperd: hey gusy, howdo u change teh ammo

* you are killed by -=xXxsh3P4rdxXx=- *

-=xXxsh3P4rdxXx=- rofl0wned






#60
SL22

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It better not have multiplayer, one of my friends keeps saying ME should have co-op because it adds more replayability, yeah for some games but ME is all about you and how you affect the people and places around you, that wouldn't work with two people.

#61
Lusitanum

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corebit wrote...

Dear God no.
I can already visualize the typical multiplayer session:

-=xXxsh3P4rdxXx=- has joined the game
comandorshaperd has joined the game
* combat starts *
comandorshaperd: hey gusy, howdo u change teh ammo
* you are killed by -=xXxsh3P4rdxXx=- *
-=xXxsh3P4rdxXx=- rofl0wned



Then that would be on par with the overall generalization of some posts on this topic. :pinched:

#62
tanarri23

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Doubt it. Would be cool if it was followed by a Mass Effect MMORPG, though.


#63
FaolonSD

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Multiplayer tends to screw up balance, especially in class based games.

This is why MMOs are always having balance patches, but still end up with over-powered classes or abilities.



So, I hope it isn't just a PvP online thing. People WILL find the class and spec that can destroy everyone else. They WILL find the best possible combination of armor. And it WILL degrade into the same pathetic mess that every other PvP experience turns into.

And if they're just going to make it just a shooter online, then wtf is the point?

Co-op, on the other hand, I think could be fun.

#64
Selvec_Darkon

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EA are a bunch of douchebags. Thats an unrealistic thing to say.

#65
Lusitanum

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FaolonSD wrote...

Multiplayer tends to screw up balance, especially in class based games.
This is why MMOs are always having balance patches, but still end up with over-powered classes or abilities.

So, I hope it isn't just a PvP online thing. People WILL find the class and spec that can destroy everyone else. They WILL find the best possible combination of armor. And it WILL degrade into the same pathetic mess that every other PvP experience turns into.
And if they're just going to make it just a shooter online, then wtf is the point?
Co-op, on the other hand, I think could be fun.


Because who would ever want regular patches that would make the game more balanced and less buggy? Nobody, that's who! I'm fine with Mages being incredibly boring and overpowered in Dragon Age or the Sentinel class being a waste of your time in KotOR.[/sarcasm]

#66
Frotality

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#67
Ryzaki

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Modifié par Ryzaki, 11 février 2010 - 12:43 .


#68
raz3r

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ME is not made for multiplayer gameplay, sure it would be interesting to see how they'd implement it.

#69
krisj451

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TheMoW wrote...

Multiplayer is a good idea


No it isn't.

I can't tell you how many times I've played MP games and thought, "This game would rock if it weren't for all these other people."

#70
Lusitanum

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krisj451 wrote...

TheMoW wrote...

Multiplayer is a good idea


No it isn't.

I can't tell you how many times I've played MP games and thought, "This game would rock if it weren't for all these other people."


What about the reverse? How many times have you played a SP game and just wished you could have shared that with actual people. Especially in squad games where the AI bots still have the stupid habit of being completely moronic like Left 4 Dead, G.R.A.W., S.W.A.T. and freaking Mass Effect!

I'll take the occasional (and kickable) griefer any day if I get the opportunity to get my friends by my side, instead of some dumb bot who thinks dancing around in the open while taking shots from both the enemy and his team's friendly fire is a good idea.

#71
Suetake

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ehhh multiplayer would kill that effect of mass effect, though i would love ta see another mass effect online or somethin



or just somethin out on the side fer multiplayer, but it'd probly end up like fable 2 if it went into multi, a great singleplayer, but lacking in what they added

#72
Bamboo33

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#73
AsheraII

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HedStr8EyesTite wrote...

b/c the ME2 combat is perfect for multiplayer imo.

I'd sooooo love to hide in a corner and enter/leave sniper mode all the time to ****** of people with the timedillation.
Yup, ME2 combat is just purrrfect for mp.
/sarcasm

On another note: who else left the Warcraft games because they actually got bloody tired of the multiplayer component (aka WoW). Multiplayer burnout is the only way I could describe it, I'm really not interrested in *anything* multiplayer. Though I am leaving a very small option open for Diablo 3, if everything in that game is actually solo-able as well.

#74
montpoupon

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Man, what is up with all you anti-social people posting on SOCIAL.bioware.com about how multiplayer would ruin Mass Effect.



PvP is something I can understand would be problematic - nothing ruins a game like all sorts of PVP balancing changes affecting PVE play.



But cooperative PVE - really you guys don't want that?!?!?!?



I mean heck - the first thing I'm doing if they release a cooperative campaign mode is posting on these forums looking for fellow buds to play with!



You guys can be shepard, I'll be perfectly happy as the Volus who sniffed too much Minagen X3 running around with a shotgun.

#75
MonkeyLungs

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How do you balance the co-op session so it doesn't feel tacked on in regards to gameplay that isn't focussed on combat? What happens when the host wants to walk around and talk with NPC's? Do you make the quest structure and the conversation system even more streamlined to make it less passive for the co-op partners who aren't able to do anything during story segments. What about when Shep wants to go from deck to deck on the Normandy having conversations with NPC's? What does the second, or third player do then?



Having to consider all of these factors DETRACTS from the focus on the single player.



I think the only way that MP could work and not take away from the SP experience is to have the MP be a separate mode where the player goes to a Pinnicle Station type environment and can run combat sims wherein the AI squadmates could be replaced with co-op partners. However, this still involves development time in building the gameplay modes, maps, balancing combat for MP, and working on the ever important NET CODE (although since this is an UNreal engine game some of that work might already be done).



I think MP in any form for ME 3 would be a REAL F***CKING DISSERVICE to the fans who have supported this game since ME1 and who are looking forward to a great SP experience.