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Adepting through Insanity (Video Guide)


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#301
Grumpy Old Wizard

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Divine Flame wrote...

Ok yeah i ended up finding it after posting the question. I have another question though. Do you have any vids of you fighting the purgatory boss? I can't seem to get past it on my adept. I either get flanked or it seems like the enemies never end. I can down 2 of the shield generators but the 3rd one in the back of the room seems like the waves of ppl never end for me to go blow it up and i die. I know you're working on the engineering guides so i'm lil late to the party for asking but if you find the time that you could make a vid of that spot I'd be much obliged.



You have to take out the three shield generators or they will keep coming.

Take out the enemies in front of you and the shield generator there. Next, you can take out the one on your right from the bridge on the right. Stop and hide behind the plate and shoot the generator. Now go back around to the left, cross the bridge there. Find cover and take out the generator. No more endless reinforcements.

#302
Divine Flame

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Yeah i ended up getting past it first try after booting up my Xbox again. It was a pain but now I'm on Grunt's recruitment and it's going smoother.

#303
Kalaxus

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I'm just so mad I didn't find this thread 24hrs ago or so,  Been so frustrated with ammo situation and lack of guns situation as Adept, was beginning to think I chose wrong char for this run in the worst way.   Now thanks to you not only do I know that it can be done but those new tricks with singularity really perked me up.  Singularity was fav in ME 1 been raging bout the down grade for 2, glad to see it still packs a punch.   Once I've been able to implement your tips on Horizon here could use any suggestions for beating all those damn Mech on Smuggler's Cache before ****es can destroy most the crates.  Damn Mechs were either killing crates really fast or swarming all over me.  Before putting mission on hiatus best I was able to do was kill 1st mech with 8 crates left, squad dead no heavy ammo.  I would like to end mission with at least that daggumit ^_-

and in case you missed it between the lines there, Thank you much for all your work been sharing,  BMOC Gatsby more like! Image IPB

#304
Divine Flame

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@Kalaxus if you go back to page one he has a vid titled "save the crates" where he shows how to get past that mission as an adept.

#305
Arde5643

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Any shotgun toting adept with heavy throw here?
First time I used adept, I was mostly just using singularity for almost everything - made it really slow and boring.

However, after seeing great recommendation for heavy throw, I started trying to use it for my adept's gameplay. And my god, heavy throw just completely massacres mooks once you've stripped their defenses.

Much faster/ more efficient/ and much more fun than just using pull/singularity -> warp detonation combo. It's amazing how heavy throw completely dominates mooks once they're stripped of their defenses. And this, without even using pull most of the times.

Whereas the heavy singularity build mostly involves using singularity to stun enemies, shooting down the defenses, and then using warp detonation or depending on your squadmates (usually snipers) to kill them off.

With the throw heavy build, you can actually get more variety with your squadmate since for most missions you basically only need at least one squadmate with good shield defense stripping powers (Miranda/Garrus/Tali) with the rest whatever squadmate combo you want.

Heavy throw is a must have skill in any adept's build - it has much more useful application than warp or even singularity in any fight involving mooks.

Shotgun skill is just icing on the cake basically, although it made husks quite a cakewalk with incendiary ammo and singularity.
Throw singularity at swarming husks, shoot shotgun pointblank at closest stunned husks - all nearby husks get incenerate effect, instakill by singularity.

Modifié par Arde5643, 26 février 2010 - 10:59 .


#306
Average Gatsby

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Arde5643 wrote...

Any shotgun toting adept with heavy throw here?
First time I used adept, I was mostly just using singularity for almost everything - made it really slow and boring.

However, after seeing great recommendation for heavy throw, I started trying to use it for my adept's gameplay. And my god, heavy throw just completely massacres mooks once you've stripped their defenses.

Much faster/ more efficient/ and much more fun than just using pull/singularity -> warp detonation combo. It's amazing how heavy throw completely dominates mooks once they're stripped of their defenses. And this, without even using pull most of the times.

Whereas the heavy singularity build mostly involves using singularity to stun enemies, shooting down the defenses, and then using warp detonation or depending on your squadmates (usually snipers) to kill them off.

With the throw heavy build, you can actually get more variety with your squadmate since for most missions you basically only need at least one squadmate with good shield defense stripping powers (Miranda/Garrus/Tali) with the rest whatever squadmate combo you want.

Heavy throw is a must have skill in any adept's build - it has much more useful application than warp or even singularity in any fight involving mooks.

Shotgun skill is just icing on the cake basically, although it made husks quite a cakewalk with incendiary ammo and singularity.
Throw singularity at swarming husks, shoot shotgun pointblank at closest stunned husks - all nearby husks get incenerate effect, instakill by singularity.


I think its a cool build, but its probably even better as an assault sentinel. I was trying to play the adept class basically as close to how it was described from the gameplay trailers.

#307
Arde5643

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Singularity and pull are the biggest equalizers basically - anywhere I cannot reliably use throws or pull, here comes singularity to the rescue and I can just pop off shots very easily from there on to strip defenses.

Singularity lets the adept go mano-to-mano with lieutenants and bosses that singularity affects.

Pull comes in handy for those enemies where just a throw won't cut it - klixxen and varren comes to mind. Pull em up high and then throw them to the stratosphere.



Whereas with the sentinel, you're pretty much forced into long arduous hunkering down.

But yeah, the adept build is definitely not as survivable as the sentinel.



Fortunately, most of the times, pull/throw/singularity do such a great job of cc that I can just happily stay in cover when needed rather than being forced to do shootouts like most sentinels.

#308
Average Gatsby

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 Just in case: Is there anything else anyone would like to see from the adept? I'm going to have some more free time coming up so I can bust out "Adam" Shepard again.

#309
Roxlimn

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Shotgun Adept with heavy Throw, Pull, and Shockwave action! Sing and Warp not maxxed.

#310
Divine Flame

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This guide is completed and should be sticky'd. It also may insight more discussion if it is sticky'd.

#311
Guest_a08m08_*

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just recently started my own insanity adept run got a lot of good ideas and tips from your guide thanks Average Gatsby! Also trying some new things just for fun (taking dominate as my bonus)

#312
Arde5643

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Roxlimn wrote...

Shotgun Adept with heavy Throw, Pull, and Shockwave action! Sing and Warp not maxxed.

Disagree on shockwave - shockwave's not that useful for close combat. And adept has singularity which is better for short/medium range.
Shockwave's one of the adept's best skill if you wield a vindicator though.

Heavy throw and area pull works great for shotgun adept though. Unstable warp's also great since a lot of times you get close enough and enemies bunch up together near a cover.

@Gatsby: If you can, try to show how shockwave can be useful.
Here's a fun experiment if you're interested:
1) Get a mission where you have a battlefield where enemies are slowly coming from long range
2) Make sure you have vindicator and get heavy shockwave or at least lvl 3 shockwave
3) Get Jack to be one of your squadmate and max her passive, and lvl up shockwave to heavy or at least lvl 3.
4) As enemies started pouring in from far away, cast shockwave even though you cannot target enemies yet
5) Start aiming headshots with the vindicator on the 1st staggered enemy, at the same time have Jack cast shockwave as well
6) Cast shockwave on every cooldown and cast Jack's shockwave everytime you aim with the vindicator
7) By the time the enemies get to medium range, 2-3 of them won't have defenses anymore and are ripe for easy pickings.

Modifié par Arde5643, 10 mars 2010 - 07:21 .


#313
Lycidas

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Average Gatsby wrote...


How To:

Fighting Geth/Synthetics/Shielded Enemies P1
Fighting Geth/Synthetics/Shielded Enemies P2


I see what you did there!
You left out the one fight I really struggle on as an Adept on Talis recrtuitment. The very first Geth Prime fight that starts right after your first video ends. I would have loved to see how you handle this.
I can't seem to stop the Prime from advancing and it never seems to stop firing at me. The Adept has been the only class so far I had to fall back to heavy weapons to beat that fight so I would like to know if I did it wrong.

#314
Hyunsai

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I just did horizon on insanity (with Mordin and Samara), and managed it without any use of heavy weapon, even the part with the 2 scions and wave of husks.



I was pleased when watching your guide after this that you used a totally different strategy there. I basically run on the little bridge on the left (the one with medikit) with my squadmates and hold position there killing the scions as fast as possible.



I was afraid of this section for my first insanity run with the adept, but it's not as worse as I could think. My next fear is the IFF...

#315
iamdoingthat

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I finally beat Horizon on insanity last night with my adept pretty much tracking your footsteps, after giving up on engineer and soldier. (I used your engineer guide too, but just couldn't cut it.)



I used almost all of the cover points you used, most useful were the "left-side-house" for the post-mechanic Harbinger fight and the three-staggered boxes during the Tower-Defense wave. Praetorian was still tough, but I eeked it out with eye veins bulging.



Generally speaking, the Singularity-gunfire-MirandaWarp combination has been so much more effective than the other classes I've tried, and I took Squad Warp Ammo to make it that much more potent (at least on Horizon). I'm sure my bad aim is part of the problem, but it feels like I kill/clear faster with the adept than any other class (even soldier), provided my squadmates stay alive. Once I get Thane to provide another warp it seems like it'll be cake.



Also, after ignoring Mordin for the other 4 characters I've played (Hardcore), I now think he's indispensable for husks and Blood Pack with the adept. Strangely enough, after finding value in his combat ability, I like the character more on the ship too.



Anyway, thanks for the guide.



* * *



On a separate note, knowing that I'm about to get the Tempest and use AP/warp ammo, would you still recommend the assault rifle (Vindicator) as my extra weapon? Seems redundant?



Shotgun, as you mentioned above, would push you towards playing as a sentinel without tech armor, so that's not really appealing to me.



Sniper rifle I suppose would be situationally useful? Although I can't think of where I'd prefer the viper over the vindicator.



So is it Vindicator by default?

#316
iamdoingthat

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Actually, nevermind. I just watched cruz1ale's testing videos and the Vindicator is significantly more powerful than the Tempest. So maybe a little redundant, but it seem like saying you don't need a steak because you've got hamburger.

#317
SpockLives

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iamdoingthat, if the Vindicator floats your boat, go for it. I'm playing a soldier on Insanity and I *hate* the Vindicator. I don't know what it is about that weapon, but I die repeatedly whenever I try to use it. Must have spent an hour and a half trying to beat Archangel's recruitment mission with the Vindicator. Eventually restarted and stuck to the Avenger and beat it on the first try. Different guns for different play styles.

#318
iamdoingthat

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Gatsby, regarding the husk-related sections, you seem to strongly advocate using throw due to its short cooldown time and instant-kill ability.  Wouldn't pull be equally effective, i.e., doesn't pull have the same cooldown and same instant-kill?

Is there something about throw that I don't know?  (The only thing I can think of is that perhaps the projectile flies faster, but somehow I doubt that.)

#319
iamdoingthat

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SpockLives wrote...

iamdoingthat, if the Vindicator floats your boat, go for it. I'm playing a soldier on Insanity and I *hate* the Vindicator. I don't know what it is about that weapon, but I die repeatedly whenever I try to use it. Must have spent an hour and a half trying to beat Archangel's recruitment mission with the Vindicator. Eventually restarted and stuck to the Avenger and beat it on the first try. Different guns for different play styles.


I must say I don't like the Vindicator either, and I know exactly why.  The gunfire noise sounds tinny and unintimidating, and the burst-fire does not match well with my poor aim (I blame it on the xbox sticks).

#320
incinerator950

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iamdoingthat wrote...

SpockLives wrote...

iamdoingthat, if the Vindicator floats your boat, go for it. I'm playing a soldier on Insanity and I *hate* the Vindicator. I don't know what it is about that weapon, but I die repeatedly whenever I try to use it. Must have spent an hour and a half trying to beat Archangel's recruitment mission with the Vindicator. Eventually restarted and stuck to the Avenger and beat it on the first try. Different guns for different play styles.


I must say I don't like the Vindicator either, and I know exactly why.  The gunfire noise sounds tinny and unintimidating, and the burst-fire does not match well with my poor aim (I blame it on the xbox sticks).


I don't blame the Xbox sticks, my accuracy with the gun isn't a problem, I just don't like it.

I prefer the Geth Pulse Rifle, and the Collector Assault Rifle.

#321
Average Gatsby

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iamdoingthat wrote...

Gatsby, regarding the husk-related sections, you seem to strongly advocate using throw due to its short cooldown time and instant-kill ability.  Wouldn't pull be equally effective, i.e., doesn't pull have the same cooldown and same instant-kill?

Is there something about throw that I don't know?  (The only thing I can think of is that perhaps the projectile flies faster, but somehow I doubt that.)


Yes absolutely. I didn't have area pull at the time while I did have heavy throw, so thats what I decided to use. Although, when fighting abominations, I think throw is a little better because the impact of a throw sending a abomination into a wall will sometimes detonate it, which is pretty nice, instead of it rising up in the air near you, getting shot from your allies, and then detonating where you might get hit.

#322
incinerator950

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Average Gatsby wrote...

iamdoingthat wrote...

Gatsby, regarding the husk-related sections, you seem to strongly advocate using throw due to its short cooldown time and instant-kill ability.  Wouldn't pull be equally effective, i.e., doesn't pull have the same cooldown and same instant-kill?

Is there something about throw that I don't know?  (The only thing I can think of is that perhaps the projectile flies faster, but somehow I doubt that.)


Yes absolutely. I didn't have area pull at the time while I did have heavy throw, so thats what I decided to use. Although, when fighting abominations, I think throw is a little better because the impact of a throw sending a abomination into a wall will sometimes detonate it, which is pretty nice, instead of it rising up in the air near you, getting shot from your allies, and then detonating where you might get hit.


I've been hit by random Pull/singularity pulling explosive canisters because of this.

I made a new Adept do to a test mixup with deleting characters, I was testing the valadity of the infinite skill glitch and deleted the old character instead of the new.  Not that I really care, but I also needed to get my character portrait's code, but I've had the chance to start the game fresh.  

How's people's experience with the Adept w/ shotgun combo?  I enjoyed using the AR alot.

#323
thisisme8

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Average Gatsby wrote...

 Just in case: Is there anything else anyone would like to see from the adept? I'm going to have some more free time coming up so I can bust out "Adam" Shepard again.


I have my first ever Adept vid coming in a couple hours.  111K and uploading right now.  Will make it public once I do a little annotating and the quality gets better...  and for anyone who has seen me trolling around these forums, you know exactly how I will be playing my Adept.

Big thanks to Average Gatsby though, I wouldn't have gotten through most of the early levels and would have been way less effective if it hadn't been for your guides!

#324
thisisme8

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Ok, so anyone that wants to see it, here is the link:

ME2 - How do you play your Adept?

Good ol' Shepard the Adept, only gets better as the game progresses!

#325
Average Gatsby

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thisisme8 wrote...

Ok, so anyone that wants to see it, here is the link:

ME2 - How do you play your Adept?

Good ol' Shepard the Adept, only gets better as the game progresses!


I love the music, but poor Kate. She doesn't have a clue.

I'm curious. Did you take Heavy/Area throw before heavy warp? And Does that adept have shockwave?