Adepting through Insanity (Video Guide)
#26
Posté 10 février 2010 - 06:13
#27
Posté 10 février 2010 - 06:25
Graunt wrote...
Taking Reave opens up more possibilities in squadmates and also alows you to do even more damage with a Reave/Warp combo over just Singularity/Warp. You don't really need more than Miranda for shields, add in Garrus for any Geth or Blue Sons missions. It's silly to not include bonus talents that you will be able to pick up during a playthrough, even if you aren't picking one at the start of the game. Singularity/Warp is fine, but it's still less damaging.
While the reave/warp combo is more damage, its also slower than the singularity/warp combo. If you precast singularity (which you should for the hold effect) you can nail them with warp as soon as the defense drops. While with reave (correct me if I'm mistaken about this) if defense is up it does all its damage at once rather than over time. So to pull off the reave/warp combo you need to strip the defense, cast reave, then warp.
I'm a fan of taking an ammo power (AP is my preference) since I think the adept has enough powers competing for cooldown time, and guns are better source for single target damage/defense removal.
#28
Posté 10 février 2010 - 06:33
Trefecka wrote...
While the reave/warp combo is more damage, its also slower than the singularity/warp combo. If you precast singularity (which you should for the hold effect) you can nail them with warp as soon as the defense drops. While with reave (correct me if I'm mistaken about this) if defense is up it does all its damage at once rather than over time. So to pull off the reave/warp combo you need to strip the defense, cast reave, then warp.
I'm a fan of taking an ammo power (AP is my preference) since I think the adept has enough powers competing for cooldown time, and guns are better source for single target damage/defense removal.
I'll agree with the ammo power, although I like warp ammo since it makes me feel like more of a biotic.
I don't think barrier is a bad idea to take though. In my first playthrough I used it and it really is a very good get out of jail free card. As soon as your shields drop you can hit barrier and run away, get behind cover, and survive. It's not necessary if you're playing carefully and using singularity well, though.
Modifié par Curry Noodles, 10 février 2010 - 07:37 .
#29
Posté 10 février 2010 - 07:28
This time I'm taking on the husk/scion combo. My strategy is basically an implementation of the loading screen guide "stay out of cover during a rush" advice. I show how I lay down stalling traps for husks using singularity and run them around the map in order to take them down 1 by 1. I also show how the scion chooses to fire and what kind of objects you should use to avoid getting shot by the scion.
Adepting Through Insanity P4
#30
Posté 10 février 2010 - 07:39
If your balls are big enough you can kill scions using singularity and melee.
#31
Posté 10 février 2010 - 07:41
#32
Posté 10 février 2010 - 07:46
Grumpy Old Wizard wrote...
If you set up on the balcony area (on the left at the start of your part 4 video) where you shot that first husk you don't have to worry about Scion shockwaves..
HA good tip. I never considerd the balcony because I assumed I'd get flanked to easily and was too exposed to the shockwaves. I'll mention that in the vid description.
#33
Posté 10 février 2010 - 08:03
p.s i to used the balcony on the left
#34
Posté 10 février 2010 - 08:47
I almost thought you wont do it when those pesky husks got on you ;-) and i liked your evading of shockwaves of scions.
In one of those videos it was great opportunity to see how you used smg first to get rid of harbringers shield and then switched to pistol to finish armor (the vid where you are face to face with harbringer).
A lot of the times you were really low on ammo...that made me wonder if it's on purpose or just lazyness ;-)
#35
Posté 10 février 2010 - 10:08
Jaekahn wrote...
Grr.. Make your Engineer video, there's hardly any feedback about the class for Insanity
I find the Engineer plays a lot like how this Adept plays. Adept bases his attacks around Singularity, the Engineer around Drone. Both and quick recharges and can be pre cast. Drone is better versus one target Singularity against multiple targets.
My personal preferance is for Engineers mainly due to YMIR bots. Absolute pains on my Adept but a joke for my Engineer.
Both classes are pretty underrated for Insanity.
Modifié par themaxzero, 10 février 2010 - 10:11 .
#36
Posté 10 février 2010 - 11:30
#37
Posté 10 février 2010 - 11:40
Modifié par sinosleep, 10 février 2010 - 11:41 .
#38
Posté 10 février 2010 - 12:54
sinosleep wrote...
And what does every other class do? Soldiers go pew pew pew adrenaline rush pew pew pew adrenaline rush. Vanguards go charge shotgun charge shotgun charge shotgun charge shotgun.Infiltrators go cloak snipe cloak snipe cloak snipe cloak snipe. Every class in this game could get broken down to two or three things. I guess they are all broken.
here we go again ! oh I like that...adept is BROKEN in hardcore/insanity because 3 of his abilities don't work at all until enemies are stripped of their defenses, and then they are pretty much dead anyway...80% of CC abilities of the adept only usable on 20% of foes lifespan-> class uneffective in high difficulties, boring. class BROKEN.
#39
Posté 10 février 2010 - 12:56
screw it, I'm not going to be the one to derail this thread....
Keep on trucking Average Gatsby
Modifié par sinosleep, 10 février 2010 - 01:00 .
#40
Posté 10 février 2010 - 01:11
I like the fact that you dropped by a thread in which a guy is successfully playing through insanity with an adept to try and insist that the adept is "BROKEN" (wow, broken with a capital N, huh?) and ineffective in insanity. Errr, OK dude, sure. Thanks for the input.imemoria wrote...
sinosleep wrote...
And what does every other class do? Soldiers go pew pew pew adrenaline rush pew pew pew adrenaline rush. Vanguards go charge shotgun charge shotgun charge shotgun charge shotgun.Infiltrators go cloak snipe cloak snipe cloak snipe cloak snipe. Every class in this game could get broken down to two or three things. I guess they are all broken.
here we go again ! oh I like that...adept is BROKEN in hardcore/insanity because 3 of his abilities don't work at all until enemies are stripped of their defenses, and then they are pretty much dead anyway...80% of CC abilities of the adept only usable on 20% of foes lifespan-> class uneffective in high difficulties, boring. class BROKEN.
#41
Posté 10 février 2010 - 01:23
Grumpy Old Wizard wrote...
If you set up on the balcony area (on the left at the start of your part 4 video) where you shot that first husk you don't have to worry about Scion shockwaves..
It works.
#42
Posté 10 février 2010 - 01:57
Modifié par Dannok1234, 10 février 2010 - 01:57 .
#43
Posté 10 février 2010 - 05:09
i played as a vanguard first, and now as an adept (both times on insanity) and found the vanguard much harder, only due to the fact that it doesnt have warp.
the funny thing is that my style is entirely different from yours and yet we both still seem to be effective. it may come as a surprise to you, but i almost never use singularity. my 2 main powers are warp and pull. my bonus is warp ammo. i focus attention on bringing down defenses with warp/warp ammo and then removing from combat with pull.
and i fight harbingers entirely differently. i use in my squad thane and miranda, because both have warp and another biotic power. i essentially nuke harbinger with a triple heavy warp, and then finish him off with the hand cannon, which with upgrades can kill in one clip.
i guess this demonstrates how good the game is by showing that there is much flexibility within a class, even one of the 'weaker' ones.
maybe i should do some videos of my own.
#44
Posté 10 février 2010 - 05:25
imemoria wrote...
sinosleep wrote...
And what does every other class do? Soldiers go pew pew pew adrenaline rush pew pew pew adrenaline rush. Vanguards go charge shotgun charge shotgun charge shotgun charge shotgun.Infiltrators go cloak snipe cloak snipe cloak snipe cloak snipe. Every class in this game could get broken down to two or three things. I guess they are all broken.
here we go again ! oh I like that...adept is BROKEN in hardcore/insanity because 3 of his abilities don't work at all until enemies are stripped of their defenses, and then they are pretty much dead anyway...80% of CC abilities of the adept only usable on 20% of foes lifespan-> class uneffective in high difficulties, boring. class BROKEN.
Oh the irony!
Modifié par GCreature, 10 février 2010 - 05:25 .
#45
Posté 10 février 2010 - 08:24
I take on the collector/harbinger/husk waves and also what points I like to use best as cover. I cover enemy spawns and enemy A.I. paths as well. Its all setting up to the fight with Praetorian.
Also, in part 6 i'll be fighting praetorian without using any heavy weapons. Enjoy.
Adepting through Insanity P5
#46
Posté 10 février 2010 - 08:44
On an unrelated note, I recently discovered that if you evolve your allies warp to unstable warp, the cooldown drops from 12s to 9s!. Makes Thane and Miranda wonderful for setting off the warp explosions.
#47
Posté 11 février 2010 - 12:43
Adepting Through Insanity P6
I'm taking on the Praetorian, and I'm not using any heavy weapons. My strategy was to pick a rout, keep my distance, and stay behind cover without getting locked into cover. In order to have a successful time running around praetorian, make sure you plan where you want to go, and then commit once you start.
Even though Horizon is done, this guide is definitely not over. I'll try to make some vids of more general tips, plus a few more sections I think are particularly challenging. Also, any particular section you struggle with or would like to see done? Let me know.
I'm also considering doing another one of these guides with a different class, but it would mean Adept videos would come in slower. Let me know what you think on that as well.
#48
Posté 11 février 2010 - 01:36
#49
Posté 11 février 2010 - 01:45
For part 6, I go round and round that group of crates in the center, that has a couple of tall blue crates in it. I never actually run there for fear of accidentallly going into cover. As you noted, the Pratorean will ignore your squad mates. Going around the crates like that you can pretty much just back up or side step. Just be aware of where a smaller crate is on the ground that you could back up against.
The collector beam weapon is pretty effective, but you can't stay in place too long or you'll get hit. The adept can survive being hit, assuming his shields are up.
#50
Posté 11 février 2010 - 01:46
It's a random side-mission that I thought would be interesting to play around with.
My build and squad makeup were intentionally unconventional to show that fun could be had with even weird setups.





Retour en haut




