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Adepting through Insanity (Video Guide)


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#101
G4ymBoy

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@Gatsby: I understand that you want to use the poll to determine which weapon to use but i was wondering which YOU think is best for an adept, I would say sniper rifle since SMG is already a nice rapid fire weapon while having a long range weapon is very nice too. Thanks.

#102
Average Gatsby

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G4ymBoy wrote...

@Gatsby: I understand that you want to use the poll to determine which weapon to use but i was wondering which YOU think is best for an adept, I would say sniper rifle since SMG is already a nice rapid fire weapon while having a long range weapon is very nice too. Thanks.


In my opinion, the adept shouldn't even get another weapon, because we have so much power already! But if I had to choose I'd say Assault Rifles only because of the Geth Pulse Rifle. Its anti-shield, which is our only weakness, and In my mind it can actually substitute for taking a squad member with overload (especially if your bonus power is energy drain like me).

Snipers are cool for the range, but an adept really wants to engage people at her or his optimum range, which is the maximum distance of Shepards powers. That way no attention is wasted until overwhelming force can be applied on the target.

Shotguns are also good anti-shield, but they really need to kill barriers and shields very, very quickly in order to outpace the power of the Geth Pulse Rifle. They could be effective against husk rushes, but honestly the adept is usually very safe from those. My 2 cents.

#103
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Alright, its that time. I'm taking on the Collector Base with Thane and Samara. In this first video, I'm going to be talking pretty extensively about my build at this point, what I think about the adept class, and showing some more advanced Biotic combos.

The results of my poll are in and my weapon has been selected, and I'll be going through the platforms section and the first "land" area.

Builds/Collector Ship P1

#104
Arde5643

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Good stuff,Gatsby.



I tried a build without pull and throw, and I found that while singularity was still useful as the go to power against unshielded enemies,it wasn't as useful as pull/throw for unshielded enemies near you.



So yeah, pull or throw even at lvl 1 are great for that optional situational times. Controlling unshielded multiple enemies who are spread around is so easy to do with the pull/throw abilities especially with the really fast cooldowns.



They kinda remind me of AI hacking and cyro blast of the engineer.


#105
SwiftSweeper

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Average Gatsby wrote...

Alright, its that time. I'm taking on the Collector Base with Thane and Samara. In this first video, I'm going to be talking pretty extensively about my build at this point, what I think about the adept class, and showing some more advanced Biotic combos.

The results of my poll are in and my weapon has been selected, and I'll be going through the platforms section and the first "land" area.

Builds/Collector Ship P1


I noticed that you are using Blood Dragon.  

Is Blood Dragon considered to be the best set up for Adept for entire game?  It does seem that way though.

I have all DLC, so I wonder if N7 armor with Umbra Visor or may be, Inferno are valid options.

I just started as Adept on Hardcore, so any advice would be apreciated. :)  It is my second playthrough btw.  My first playthrough was as Soldier on Veteran.

Great tutorials btw :)

Modifié par SwiftSweeper, 13 février 2010 - 06:30 .


#106
Trefecka

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While I'm one of those that consider Blood Dragon to be the best armor for adepts (15% power and 10% shield is virtually unmatched) you can get very close with N7 armor (13% power, 8% shields).



The pieces are:



Head: Umbra Visor (DLC, 5% power)

Chest: N7 Chestplate (Starter, 3% power)

Shoulder: Amplifier Plates (Ilium, 5% power)

Arms: Heavy Damping Gauntlets (Tuchanka, 5% shields)

Legs: N7 Greaves (Starter, 3% shields)


#107
Siven80

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Fantastic vids.

Not only great for adepts but good info for other classes too. :)

#108
RamsenC

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Average Gatsby wrote...

Alright, its that time. I'm taking on the Collector Base with Thane and Samara. In this first video, I'm going to be talking pretty extensively about my build at this point, what I think about the adept class, and showing some more advanced Biotic combos.

The results of my poll are in and my weapon has been selected, and I'll be going through the platforms section and the first "land" area.

Builds/Collector Ship P1


You mentioned you wanted to go shotguns and I'm wondering why that is. Did you just want to do it for fun or do you think it's more effective on Adept? Reason I ask is shotguns require you to be closer than an Adept would want due to the bad accuracy. The Evi does remedy this somewhat, but thats more anti-armor than anti-shield, although you can still get the 50% shield damage upgrade so it could be worthwhile. 

I do like the Collector Ship segment though, fun to see how fast you can beat that part since its fairly difficult relative to the rest of the game.

#109
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RamsenC wrote...

Average Gatsby wrote...

Alright, its that time. I'm taking on the Collector Base with Thane and Samara. In this first video, I'm going to be talking pretty extensively about my build at this point, what I think about the adept class, and showing some more advanced Biotic combos.

The results of my poll are in and my weapon has been selected, and I'll be going through the platforms section and the first "land" area.

Builds/Collector Ship P1


You mentioned you wanted to go shotguns and I'm wondering why that is. Did you just want to do it for fun or do you think it's more effective on Adept? Reason I ask is shotguns require you to be closer than an Adept would want due to the bad accuracy. The Evi does remedy this somewhat, but thats more anti-armor than anti-shield, although you can still get the 50% shield damage upgrade so it could be worthwhile. 

I do like the Collector Ship segment though, fun to see how fast you can beat that part since its fairly difficult relative to the rest of the game.


Hehe. I actually picked shotgun because I knew it'd be the least popular. It's not really the most effective weapon for the adept. A shotgun adept more uses it to help her/him get out of those "Oh Crap" swarm moments and not really for general use. But the adept already has plent of abilities that help out in those moments, so, like I said, limited utitlity.

#110
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Trefecka wrote...

While I'm one of those that consider Blood Dragon to be the best armor for adepts (15% power and 10% shield is virtually unmatched) you can get very close with N7 armor (13% power, 8% shields).

The pieces are:

Head: Umbra Visor (DLC, 5% power)
Chest: N7 Chestplate (Starter, 3% power)
Shoulder: Amplifier Plates (Ilium, 5% power)
Arms: Heavy Damping Gauntlets (Tuchanka, 5% shields)
Legs: N7 Greaves (Starter, 3% shields)


Agreed.

#111
RamsenC

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Ah thats a shame, I thought you knew something I didn't. Was about to make a shotgunning adept.

#112
vranasm2

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really loving your videos.



I understand you bring level 1 throw, pull mostly for utility, but it brings me questions...in some games (especially rpg ones) bringing soon aquired skills to late aquired enemies (like bringing lvl 1 skill against lvl 30 enemy in lvl 30 top game) has sometimes diminishing returns on effectivity.

Is there something like it in Mass Effect 2? Or it's just less effective against bigger health pool of later enemies?

#113
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vranasm2 wrote...

really loving your videos.

I understand you bring level 1 throw, pull mostly for utility, but it brings me questions...in some games (especially rpg ones) bringing soon aquired skills to late aquired enemies (like bringing lvl 1 skill against lvl 30 enemy in lvl 30 top game) has sometimes diminishing returns on effectivity.
Is there something like it in Mass Effect 2? Or it's just less effective against bigger health pool of later enemies?


Because of how each one is used, I don't really see them being radically less effective even if you only had 1 point at level 30. Think of these more as action game abilities than rpg abilities. Pull is always going to hold the enemy for the amount of time listed. Throw will always kill husks in one hit and provide knockdowns. Leveling them will just make them better, especially throw in that you will be able to instant-knock-off-edge kill far easier when its maxed out.

#114
SwiftSweeper

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Average Gatsby wrote...

Trefecka wrote...

While I'm one of those that consider Blood Dragon to be the best armor for adepts (15% power and 10% shield is virtually unmatched) you can get very close with N7 armor (13% power, 8% shields).

The pieces are:

Head: Umbra Visor (DLC, 5% power)
Chest: N7 Chestplate (Starter, 3% power)
Shoulder: Amplifier Plates (Ilium, 5% power)
Arms: Heavy Damping Gauntlets (Tuchanka, 5% shields)
Legs: N7 Greaves (Starter, 3% shields)


Agreed.


I is true.  If I just try to match Blood Dragon stats with N7 armor, I would loose.

However, what about mixing it up a bit with stats on N7?

I am not sure that 3% to shields on greaves is worth it when I can get 10% to health in the same slot.  Another option for greaves is 10% to storm speed.  I am still new to Adept, but I found storm speed to be very usefull for my Soldier for running from cover to cover.

Even 3% to power from chestplate can be dropped for 10% to shield regeneration or even 5% to shields or health. 

For head, shoulders, and arms, I agree that Umbra visor, Aplifier plates, and Damping gaunlets seem to be the best option.

#115
Roxlimn

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Average Gatsby:



Actually, the evolutions of both Throw and Pull both have area effects, allowing you to essentially use the power twice with a single cooldown. Throw Field is very useful for controlling enemies, particularly because you can usually aim the power so the target goes where you want it to go. With some practice, you can round up a bunch of varren or whatever into a corner and just spam Throw Field until your squad kills them.

#116
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Roxlimn wrote...

Average Gatsby:

Actually, the evolutions of both Throw and Pull both have area effects, allowing you to essentially use the power twice with a single cooldown. Throw Field is very useful for controlling enemies, particularly because you can usually aim the power so the target goes where you want it to go. With some practice, you can round up a bunch of varren or whatever into a corner and just spam Throw Field until your squad kills them.


Very very true and I should have mentioned that. I think his question though, was about whether the moves become less effective as one levels, like does lvl 1 pull only work for 2 seconds instead of 5 at level 30 if you've only put in one point. Thats what I understood his question to be.

#117
Jaekahn

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I know you're not experienced with an Engineer, but who would you bring to the Collector ship if you were one?

#118
vranasm2

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yeah that's what i exactly asked...



pull lists only time holding and gets bigger, so there it's somewhat clear what it does.



but throw is measured in kilotons...and that is something very tough to understand... it's more like "you can throw away with level 1 throw usual turian but not krogan" or it's more like "enemies under level 10 can be thrown away with level 1, enemies under level 20 with throw level 2 etc."? As i understand your clearence it's more about the first thing (level 1 throw -> turian away, krogan stays, if you want krogan you need for example level 3)

#119
TheBestClass

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I'm guessing that not having the Blood Dragon armor on an adept won't make too much of a difference gameplay-wise. Would it be viable on insanity if I wore whatever armor I like, not necessarily for stats but for looks?

#120
themaxzero

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TheBestclass wrote...

I'm guessing that not having the Blood Dragon armor on an adept won't make too much of a difference gameplay-wise. Would it be viable on insanity if I wore whatever armor I like, not necessarily for stats but for looks?


You can build a N7 armour set that has +13% power damage and +8% shields so you can pretty much match it.

#121
TheBestClass

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I'd rather not wear the Umbra Visor because it makes Shepard look like a little kid with swimming goggles on.

#122
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Jaekahn wrote...

I know you're not experienced with an Engineer, but who would you bring to the Collector ship if you were one?


Well you need to make up for your weakness in dealing with barriered enemies. I'd say the best combo would be Thane with Heavy Warp, and Jack with Squad Warp ammo. Samara's reave is anti barrier as well, and miranda isn't bad either. If you don't have squad warp ammo with jack, i wouldn't recommend bringing her.

Also, if you want to be more engineer heavy and anti-harbinger, you could bring 1 biotic with warp/reave and then bring tali and constantly surround the harbinger/scions with combat drones. You may have trouble during the praetorian fight, but then thats what heavy weapons are for.

#123
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TheBestclass wrote...

I'm guessing that not having the Blood Dragon armor on an adept won't make too much of a difference gameplay-wise. Would it be viable on insanity if I wore whatever armor I like, not necessarily for stats but for looks?


definitely. The upgrades are plenty strong. I like it for the extra edge but also because I just think blood dragon armor looks really cool. You don't have to min/max to be successful.

#124
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vranasm2 wrote...

yeah that's what i exactly asked...

pull lists only time holding and gets bigger, so there it's somewhat clear what it does.

but throw is measured in kilotons...and that is something very tough to understand... it's more like "you can throw away with level 1 throw usual turian but not krogan" or it's more like "enemies under level 10 can be thrown away with level 1, enemies under level 20 with throw level 2 etc."? As i understand your clearence it's more about the first thing (level 1 throw -> turian away, krogan stays, if you want krogan you need for example level 3)


So for throw, its always going to knock someone down, even at lvl 1. What the advanced versions do is increase how far and hard the knock is. the Pull -> Throw combo is awesome for knocking people off the map, and having a higher lvl throw increases the distance they will go flying. An normal enemy not affected by pull will slide across the ground for a longer distance before trying to get up. Also, throw does take off some health, so higher lvls will do more health damage. It's the health damage that will decrease as enemies scale up do you. No matter what, throw will always knockdown/out with the force listed on the tooltip. Hope that helps.

#125
Roxlimn

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This just in: Hurricane Throw does comparable damage to Barriers as Unstable Warp (because Warp has longer cool down).