Dragon Age it's a shame ...!!!!!!!!!!!!!!!!!!!!!
#26
Posté 09 février 2010 - 06:50
Your post is horribly written and full of nonsensical junk.
BG1&2 don't touch DA:O. You think they are better... I'm sorry but that is the nostalgia train talking to you.
Do you have to like DA better than BG? Of course not! I still think one of the best games is Final Fantasy 2 (4 in Japan, the one with Cecil and Kain). However, it is not nearly as good as ME or DA.
Your post is full of fail, as I'm sure your life is. Go take your Ritalin and take a break.
#27
Posté 09 février 2010 - 06:51
#28
Posté 09 février 2010 - 06:54
#29
Posté 09 février 2010 - 06:57
1. Story: Agree. I recently heard Quentin Tarantino (whose movies I personally don't like) say something about storytelling that I found relates well
I believe Dragon Age commits this error. At the beginning of the game (well, basically after the prologue) you know that the whole story is "go to these locations, gather an army, fight the enemy horde." It's not unfolding at all. In all other Bioware games I can think of the story is always unfolding.... most movies that you see at the theaters, they set up with situation within the first 15 to 20 minutes, and that's it. That's what you're going to see, and the rest of the movie is living up to that premise. Well, that's not a story. It can be entertaining. Look at a movie like "Speed." That's a good description of "Speed," and "Speed's" a fun movie, all right? And they live up to their situation.
But a story is actually supposed to be unfolding. You're not supposed to know everything there is to know in the first 15, 20 minutes.
2. Gameplay: Half agree. I do think the game is more tactical than BG1 and 2, but I think this is due in large part to the deficiencies of the AD&D system.
There are only three classes, party members (outside of Wynne) do not have special abilities that make them unique, and you can't really customize their abilities through items (charged or otherwise,) At least grenades help a little here
Neverwinter Nights 2 (and esp. MoTB) got the gameplay much better than Dragon Age. More classes, more types of enemies (which leads to more strategic development on the player's part), simply more choices.
Maybe this is a problem due to the low-fantasy setting?
3. Sounds: Agree. The chants when mages cast their spells in the D&D games really is something special. The music was better, and the background noise (whether mages practicing or people yelling) added a lot of character to the environments.
As for the rest of your post, I'll just chalk it up to your apparent unfamiliarity with the English language.
Modifié par Zibon, 09 février 2010 - 07:07 .
#30
Posté 09 février 2010 - 06:58
#31
Posté 09 février 2010 - 07:03
I am an old school RPG player, both table top and CRPG. I've purchased and played pretty much every single player CRPG (which is different than every SINGLE CRPG) that has come out-- I have several boxes of CD ROMs, DVD ROMs, 3.5" and 5.25" floppies. I didn't realize until now that DA:O sucked.
I've sunk probably as much time into DA:O as I did for BG (Including expansions and sequals, TOSC, BGII, BGII:ToB), NWN (SoU, HotU) or KOTOR (No expansions, alas).
Damn you Bioware, you magnificant bastards!
Oh yeah, your works ethical sux 2, word!
#32
Posté 09 février 2010 - 07:05
WhyIsThisNecessary wrote...
Ok Bioware!
!!
I don't know what's going on with you but lately your games suck!!!!!I am an ''Old School Bioware RPG's''[color=#ff0000">I'm an old school Bioware RPG Fan  ]I played Baldur's Gate 1 and Baldur's Gate 2 twice[/color] (At least 1000 hours of play on each BG and 5 dragons killed in BG2) I bought Dragon Age because it wastheSpiritual Baldur's gate''called spiritual successor to Baldur's Gate...
Now,thisDragon Age is no Baldur's Gate (those who REALLY played the game agreed with me [as opposed to those who only pretended to play it?])!!!!Story ... Sucks!![color=#ff0000">The story sucks!BG2 is WAY MUCH BETTER for what it was !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ]BG2 had a much better story![/color]In BG2, the story is so dumb but so well brought to the players!!!!!The story in BG2, while stupid, was well told!
Gameplay ... WHAT???Where are the challenges?????????????What the heck????Where [color=#ff0000">are the big punch lines??Where is the strategies as OLD times???[I ]Where are the complex spells and abilities, which you had to read about to understand? [/color]sounds ... So dumb!!![color=#ff0000">It sounds so dumb....In BG we are in the mood when we entered a town or city. In battles you could hear the mages reciting their spells, magics ... ][redundant][/color] !!!!Dragon Age sucks in alllllllllpoints!!!!!!!!!!
Really my buddies and I are totally disappointed in your recent work!!!It's totally false publicity to say its the ''Spiritual'' Baldurs Gate ...It is not true to say that Dragon Age is the spiritual successor to Baldur's Gate.
Really, Bioware your work ethic is...disgusting,Not like it used to be!!!!unlike in the past.
PS : If you never played [color=#ff0000">the Baldur's Gate series...don't try to give your useless opinion!!Ifbecause you've never played [s]the REAL  ]a real Bioware RPG[/color].
Thank you.
LOL. So, teacher, how would you grade the term paper?
#33
Posté 09 février 2010 - 07:07
For my first character I went with the almost stereotypical noble knight who was as upright as this game allowed. There were some very difficult choices presented for consideration that had me thinking things through for a good amount of time. I thoroughly enjoyed my first play through of DA:O and am eagerly anticipating several more.
I loved the animations, especially the kill ones, would actually like to see a bit more variety and am hoping that future patches or even dlc include additional animations. The body language animaitons in cutscenes is phenomenal(though the hands look too large(which I know is changeable with community created mods-not abundantly available for the early infinity engine games;though there was even some of that done.
I have yet to delve into the mages at all other than what is exposed by the companions. I would say that the spell selection seems limited to what I was hoping for before I saw what was available. Maybe It will reveal more depth when I actually go through the mage origin and build a character from scratch. I just don't know.
There could have perhaps been a few more unique and ultra-powerful items(the munckin in me says; I'd wager a large sum the troll that began this thread doesn't even know this reference without looking it up), the melee classes were favored here and it seems as if the rogues and magic wielders were shafted.
I enjoyed the story, it engaged me and kept me thinking. I talk about it with people at work since it's released on multiple platforms a larger audience is otherwise reached. I agree that this also puts some limitations that might not otherwise be in place if the title had been released only for PC(my gaming platform of choice due to a number of reasons) or one of the consoles, but then the reach would have been lessened a great deal.
I applaud all of the developers for the amount of dedication, effort, and passion that something of this magnitude entails and look forward to seeing what else they produce in the years to come.
#34
Posté 09 février 2010 - 07:10
#35
Posté 09 février 2010 - 07:22
Hey, I'm not the kind of guy who writes "quoted for truth", but I think you're completely right here. This really sums up my main issue with the plot of the game. As soon as you can see where it all is going, you can basically see the end of the game down the road as soon as you're done with Ostagar. The story feels so structured, unlike for instance the BGs. It sort of makes you forget that the four sidequests involve an enormous amount of story telling. I really like the story, but the presentation makes it feel less than it actually is. Very good point!Zibon wrote...
Well it's not delivered well but they are sort of common issues.
1. Story: Agree. I recently heard Quentin Tarantino (whose movies I personally don't like) say something about storytelling that I found relates wellI believe Dragon Age commits this error. At the beginning of the game (well, basically after the prologue) you know that the whole story is "go to these locations, gather an army, fight the enemy horde." It's not unfolding at all. In all other Bioware games I can think of the story is always unfolding.... most movies that you see at the theaters, they set up with situation within the first 15 to 20 minutes, and that's it. That's what you're going to see, and the rest of the movie is living up to that premise. Well, that's not a story. It can be entertaining. Look at a movie like "Speed." That's a good description of "Speed," and "Speed's" a fun movie, all right? And they live up to their situation.
But a story is actually supposed to be unfolding. You're not supposed to know everything there is to know in the first 15, 20 minutes.
#36
Posté 09 février 2010 - 07:24
Zibon wrote...
1. Story: Agree. (/cut) I believe Dragon Age commits this error. At the beginning of the game (well, basically after the prologue) you know that the whole story is "go to these locations, gather an army, fight the enemy horde." It's not unfolding at all. In all other Bioware games I can think of the story is always unfolding.
I've seen this complaint several times and I completely disagree. But, granting the complaint, this perception is probably caused by BioWare's wanting DA:O to be a personal experience: I choose when and where I go. In order to truly provide an open experience, BioWare had to present the multiple paths that needed to be walked; hence, go to these three or four factions and gather an army.
And if you stopped with that, you'd have a pretty shallow game. Thank God BioWare didn't stop there. As I recall, going to each of these factions presented a much deeper and darker story (Branka and the Broodmother anyone?).
#37
Posté 09 février 2010 - 07:24
Stippling wrote...
Dragon Age Origins is one of the best games I've ever played. The OP needs to get his head on straight.
well, maybe your are noob man :S:S
sorry i mean no offence !! but when you started with the Awesome quality we had before you will ask for perfection ...
and i just learned it was not the same team who worked on Dragon Age ! The team who worked on BG moved to obsidian!!!
Oh My God!! ... I think I'll go with Obsidian now:o! Why they left!! Damn ! I'll go wherever they go!
Modifié par sleepforever, 09 février 2010 - 07:25 .
#38
Posté 09 février 2010 - 07:26
The OP makes me laugh!
Modifié par Kurokenshi, 09 février 2010 - 07:27 .
#39
Posté 09 février 2010 - 07:28
Aldandil wrote...
The story feels so structured, unlike for instance the BGs. It sort of makes you forget that the four sidequests involve an enormous amount of story telling. I really like the story, but the presentation makes it feel less than it actually is.
This seems like a valid complaint -- it's not the story that is poor but the presentation. Again, I would ascribe this to BioWare's wanting to provide a personal experience.
Complaints like this are what will provide BioWare with a better understanding of how to improve their game.
#40
Posté 09 février 2010 - 07:28
sleepforever wrote...
Oh My God!! ... I think I'll go with Obsidian now:o! Why they left!! Damn ! I'll go wherever they go!
You'll be looking for Fallout:New Vegas and Alpha Protocol, then, for upcoming Obsidian titles. For older ones, you'll want to look at NWN2 and its expansions and KotOR2. As much as I like Obsidian, the latter two games don't hold a candle to DA:O though, IMO.
#41
Posté 09 février 2010 - 07:28
sleepforever wrote...
Stippling wrote...
Dragon Age Origins is one of the best games I've ever played. The OP needs to get his head on straight.
well, maybe your are noob man :S:S
sorry i mean no offence !! but when you started with the Awesome quality we had before you will ask for perfection ...
and i just learned it was not the same team who worked on Dragon Age ! The team who worked on BG moved to obsidian!!!
Oh My God!! ... I think I'll go with Obsidian now:o! Why they left!! Damn ! I'll go wherever they go!
Your experience with BG was probably a very enjoyable one, and ever since you've been looking for a game to sate those desires to relive that "high" of your original experience. You saw Dragon Age as a fantasy with similar elements as BG and made by the same company, assumed it'd be exactly the same, and became upset when it didn't make you feel all warm and fuzzy inside.
Did I ever play BG? No. Does that take away from the powerful experience that Dragon Age delivered? Not at all. Check your bias at the door and judge the game on its own merits before you assume this game is "a shame".
#42
Posté 09 février 2010 - 07:31
I always thought it was silly how in every Forgotten Realms game you have to save the world while Elminster and all of the Hero's of the books don't do anything except make cameo's.
#43
Posté 09 février 2010 - 07:32
Zibon wrote...
Well it's not delivered well but they are sort of common issues.
1. Story: Agree. I recently heard Quentin Tarantino (whose movies I personally don't like) say something about storytelling that I found relates wellI believe Dragon Age commits this error. At the beginning of the game (well, basically after the prologue) you know that the whole story is "go to these locations, gather an army, fight the enemy horde." It's not unfolding at all. In all other Bioware games I can think of the story is always unfolding.... most movies that you see at the theaters, they set up with situation within the first 15 to 20 minutes, and that's it. That's what you're going to see, and the rest of the movie is living up to that premise. Well, that's not a story. It can be entertaining. Look at a movie like "Speed." That's a good description of "Speed," and "Speed's" a fun movie, all right? And they live up to their situation.
But a story is actually supposed to be unfolding. You're not supposed to know everything there is to know in the first 15, 20 minutes.
2. Gameplay: Half agree. I do think the game is more tactical than BG1 and 2, but I think this is due in large part to the deficiencies of the AD&D system.
There are only three classes, party members (outside of Wynne) do not have special abilities that make them unique, and you can't really customize their abilities through items (charged or otherwise,) At least grenades help a little here.
Neverwinter Nights 2 (and esp. MoTB) got the gameplay much better than Dragon Age. More classes, more types of enemies (which leads to more strategic development on the player's part), simply more choices.
Maybe this is a problem due to the low-fantasy setting?
3. Sounds: Agree. The chants when mages cast their spells in the D&D games really is something special. The music was better, and the background noise (whether mages practicing or people yelling) added a lot of character to the environments.
As for the rest of your post, I'll just chalk it up to your apparent unfamiliarity with the English language.
lol yes I'm sorrrry! I'm not fully used to write english since i can do my exams in french at University(I go to an english one)
mmm the gameplay ...! I remember i always had a thief in my team. every time i was in dungeon i sent him to explore the field and walked knowing where i had to go get items, potions, if i had, sometimes, to sleep to regenerate my sorcers spells ... and then, set trapts, having my paladin hit the ones coming to me as i was behind firing with my archer
i miss so much that type of strategy!
#44
Posté 09 février 2010 - 07:33
#45
Posté 09 février 2010 - 07:42
Killian Kalthorne wrote...
I have played BG1 and BG2, and Dragon Age is better than both those games. Also, the team who created BG1 and BG2 are at Bioware. Obsidian is made up the folks who created Fallout 2, Icewind Dale 1 and 2, and Planescape Torment. Thanks for showing your own ignorance.
What ! I don't know who to believe now!!! I saw on the web that they left to go to Obsidian!
now i don't know why Bioware didn't put them to work of the Spiritual Succesor of the Bomb they created!!!
#46
Posté 09 février 2010 - 07:48
...but to anyone who found his post incredibly funny, can I pursuade you to google the book "Moon People" and read the excerpt? I think the author and this guy share a gene or two.
#47
Posté 09 février 2010 - 07:51
With Awakenings in the Pipe and a Sequel slated for spring 2011we have much to look forward to as well.
Ones opinion should not be slighted but there is something to be said for presentation points.
Modifié par AlmondBrown, 09 février 2010 - 07:52 .
#48
Posté 09 février 2010 - 07:53
#49
Posté 09 février 2010 - 08:08
not entirely true. bioware and black isle worked on the baldur's gate 2 game. black isle was closed by interplay and many of them did go to obsidian. david gaider was a writer on bg2 and he is the lead writer of dragon age for bioware. there are others, if i remember correctly, that are at bioware still that worked on at least one of the bg series games if not both. i think some may have even worked on da as well.sleepforever wrote...
Stippling wrote...
Dragon Age Origins is one of the best games I've ever played. The OP needs to get his head on straight.
well, maybe your are noob man :S:S
sorry i mean no offence !! but when you started with the Awesome quality we had before you will ask for perfection ...
and i just learned it was not the same team who worked on Dragon Age ! The team who worked on BG moved to obsidian!!!
Oh My God!! ... I think I'll go with Obsidian now:o! Why they left!! Damn ! I'll go wherever they go!
edit: if i remember correctly, i think i saw an interview somewhere with one of the old black isle people where they said the did some testing of the bg games for bioware. the bioware and black isle logos are both on the game box. black isle did iwd and ps:t on their own for interplay.
Modifié par bzombo, 09 février 2010 - 08:15 .
#50
Posté 09 février 2010 - 08:09
Why this game not another game???????????? Games different!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!





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