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Dragon Age it's a shame ...!!!!!!!!!!!!!!!!!!!!!


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#76
Thoronen

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Llane Lightbringer wrote...

-snip-

 As long as it won't remind you that you're getting too old.


too late

#77
Noviere

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Today in class we learned what an exclamation mark is!!!!!!!!!! Tomorrow we'll learn how to use them properly!!!!!!!!!!!!!!

#78
Realmzmaster

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@Thoronen,
Telegard the rogue-like from Avalon Hill! Brings back fond memories. Frustrating! Trying to make it back up to the Inn before you expired!
In Alternate Reality you could get hungry, thirsty, diseased and fatigued! Your stats would start dropping. Your hit points would drop like you were fighting a foe and then death! You had to carry food and water! Gives you a warm, fuzzy feeling! Image IPB

Modifié par Realmzmaster, 09 février 2010 - 09:48 .


#79
TheKnave69

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Realmzmaster wrote...

@Kalfear,
Wonderful! Someone else who remembers the Gold Box games. When your party had to hack through rows upon rows of orcs! MIght and Magic 1, Wizardry and Bards Tale where you could only save in the tavern or inn. Alternate Reality:City and Dungeon where you had banks. If you were low on cash you could get a job!
Now if we could get a CRPG that did all of that. It would be like, Oh! real life! Never mind! Lets go back to killing the orcs!


I prefered Eye of the Beholder series, myself, with the awe inspiring soundtrack; I even had to buy a sound blaster for my old 486s(u)x.  But I sank many many (oh so many) hours into the Gold Box (and CIV II) when I was stuck in Egypt as well.  Did someone mention Ultima or Dark Sun yet?

You want to get serious old school, how about Hack?

Modifié par TheKnave69, 09 février 2010 - 10:01 .


#80
grieferbastard

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You've got to wonder what someone actually wants to accomplish with this sort of a post. Just to insult someone? Lashing out because they feel somehow hurt? I guess I'd be flattered if I was BioWare because this person felt so personally hurt that their expectations were not met that they had to come publically humiliate themselves to voice it.

Yet at what point did it ever happen to anyone that throwing out a collection of unsupported complaints accomplished anything but getting mocked? I've got empathy for the guy, really I do. Obviously he had some sort of expectation that wasn't satisfied and he wanted to give that dissatisfaction voice.

Yet as a consumer you've got to ask yourself, what do I really want? Do I want something different? What do I want different? If you go to dinner, look at the menu and just point at a few things and yell at the waiter 'I DON'T WANT THAT! WHY DO YOU SERVE THAT?' what do you expect to happen? How productive do you expect that to be? What person, be that a parent or teacher, failed to teach you some really basic communication skills? 

This person is going to drive a car. Maybe even on the same freeway as you. They're going to vote on things. Be part of the social process. They are likely going to have children and be responsible for raising them as members of society. In many countries this person is perfectly capable of getting a license to carry a firearm.

Whatever disappointment someone may feel over a computer game how can it compare with these cruel, chilling facts?

#81
Yozaro

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grieferbastard wrote...

You've got to wonder what someone actually wants to accomplish with this sort of a post. Just to insult someone? Lashing out because they feel somehow hurt? I guess I'd be flattered if I was BioWare because this person felt so personally hurt that their expectations were not met that they had to come publically humiliate themselves to voice it.

Yet at what point did it ever happen to anyone that throwing out a collection of unsupported complaints accomplished anything but getting mocked? I've got empathy for the guy, really I do. Obviously he had some sort of expectation that wasn't satisfied and he wanted to give that dissatisfaction voice.

Yet as a consumer you've got to ask yourself, what do I really want? Do I want something different? What do I want different? If you go to dinner, look at the menu and just point at a few things and yell at the waiter 'I DON'T WANT THAT! WHY DO YOU SERVE THAT?' what do you expect to happen? How productive do you expect that to be? What person, be that a parent or teacher, failed to teach you some really basic communication skills? 

This person is going to drive a car. Maybe even on the same freeway as you. They're going to vote on things. Be part of the social process. They are likely going to have children and be responsible for raising them as members of society. In many countries this person is perfectly capable of getting a license to carry a firearm.

Whatever disappointment someone may feel over a computer game how can it compare with these cruel, chilling facts?

Don't be like that. The OP must be proud for getting that many hard words into one post. Too bad that most of them were mispelled, but there were lots of them whatsoever. :)

#82
purplesunset

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Has anyone considered the possibility that the original post is actually a plant by a Bioware fanboi in order to further undermine any and all critique of Dragon Age?  :bandit:

The goal would be to use a  post like the OP's to show "hey, look how stupid those arguments against  DA are."

The critical threads which were more eloquent than the OP's (and contained fewer
exclamation marks [smilie]../../../images/forum/emoticons/joyful.png[/smilie]) were
pretty much met with  great animosity.

I bring this up because people have yet to answer my challenge to find ONE critique aganst Dragon age that wasn't rationalized away, denied, or vehemently opposed by a Bioware fan. If *every single* critique is treated this way, then there is no notion of "constructive criticism;" just an endless battle between "fanbois"  vs. "haters."

Modifié par purplesunset, 09 février 2010 - 10:38 .


#83
Yozaro

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purplesunset wrote...

Has anyone considered the possibility that the original post is actually a plant by a Bioware fanboi in order to further undermine any and all critique of Dragon Age?  :bandit:

The goal would be to use a  post like the OP's to show "hey, look how stupid those arguments against  DA are."

The critical threads which were more eloquent than the OP's (and contained fewer
exclamation marks [smilie]../../../images/forum/emoticons/joyful.png[/smilie]) were
pretty much met with  great animosity.

I bring this up because people have yet to answer my challenge to find ONE critique aganst Dragon age that wasn't rationalized away, denied, or vehemently opposed by a Bioware fan. If *every single* critique is treated this way, then there is no notion of "constructive criticism;" just an endless battle between "fanbois"  vs. "haters."

Conspiracy... :bandit:

#84
grieferbastard

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purplesunset wrote...

Has anyone considered the possibility that the original post is actually a plant by a Bioware fanboi in order to further undermine any and all critique of Dragon Age?  :bandit:

The goal would be to use a  post like the OP's to show "hey, look how stupid those arguments against  DA are."

The critical threads which were more eloquent than the OP's (and contained fewer
exclamation marks [smilie]../../../images/forum/emoticons/joyful.png[/smilie]) were
pretty much met with  great animosity.

I bring this up because people have yet to answer my challenge to find ONE critique aganst Dragon age that wasn't rationalized away, denied, or vehemently opposed by a Bioware fan. If *every single* critique is treated this way, then there is no notion of "constructive criticism;" just an endless battle between "fanbois"  vs. "haters."



I'm not a big fan of conspiracy theories, but I get your point about stomping on critcism.

Oddly enough I've played both sides of it about DA:O recently. BioWare licensed Dragon Age to Green Ronin for a tabletop RPG. Being a huge tabletop RPG fan I was very excited. The product however is being released over 2 years in limited box sets - set 1 is just level 1-5, set 2 is coming out 6 months later for levels 6-10, etc. Effectively I'll have to wait 2 years for a complete rules set and have between 5 and 8 books to sort through just for the core rules.

I hate that sort of design. While I love the Dragon Age franchise I find myself writing off the tabletop RPG and having to just create my own if I want to play there. I feel I have some legitimate gripes about the products design and sale. Yet some people love it; especially people who've never played the CRPG. Releasing it in little bites over a long period of time is a more comfortable way for some people to absorb the game and the rich environment.

So are my complaints valid? Yes, after a fashion. I'm clearly not the market that particular Dragon Age product is being produced for. I'm ready to dive right in to the complete world. I don't need two years to get ready to introduce characters like Duncan, the Grey Wardens, the Deep Roads and such into my game. Yet for someone who hasn't played 200 hours of DA:O and just wants a tabletop rule set to bring that into it's a lot to handle at once.

I'm fine with criticism so long as it's brought in a reasonable form. Also when it's realistic complaint - for example, I'm not going to buy ME2. It's a great game and focused on a cinematic TPS crowd. I want a more classical RPG game and find the changes from ME1 to ME2 less valuable and only expect to enjoy a single playthrough on the game even if I bought it. Yet are my complaints reasonable? My complaint, really, is that it wasn't made for me. Not that it's a bad game. It's a great game. A brilliant game. Just not the sort of game I enjoy.

This sort of thing isn't reasonable though. A lot of criticism I've seen are not. Give me an example of a reasonable criticism.

#85
Duck of Dread

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I must say, my respect for Bioware's "work ethic" grew after reading response of Stanley Woo. Most companies representatives I know would simply ignore such emotional ranting post, or be dismissive. I have never seen such calm, logical, serious and friendly response to an attack. All PRs should learn here...
As to OP post... I enjoyed DA:O immensely, but after finishing it I also had a thought that it is short of BG. Than I realized what Stanley said. 10 years ago BG was the game, it was nothing even close to it. Today there is dozen games that we can compare DA:O with and our experience and expectations are greater. The games evolved too and developers put more attention to different things than before, because that what statistically sells them more games . C'est la vie... I just keep my memories of BG and enjoy new Bioware's games as they come along.

#86
dreadz10

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WhyIsThisNecessary wrote...

Ok Bioware!!!

I don't know what's going on with you but lately your games suck!!!!!

I am an ''Old School Bioware RPG's'' [color=#ff0000">I'm an old school Bioware RPG Fan  ]I played Baldur's Gate 1 and Baldur's Gate 2 twice[/color] (At least 1000 hours of play on each BG and 5 dragons killed in BG2) I bought Dragon Age because it was the Spiritual Baldur's gate'' called spiritual successor to Baldur's Gate...

Now, this Dragon Age is no Baldur's Gate (those who REALLY played the game agreed with me [as opposed to those who only pretended to play it?])!!!!

Story ... Sucks!! [color=#ff0000">The story sucks! BG2 is WAY MUCH BETTER for what it was !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ]BG2 had a much better story![/color] In BG2, the story is so dumb but so well brought to the players!!!!! The story in BG2, while stupid, was well told!

Gameplay ... WHAT??? Where are the challenges????????????? What the heck???? Where [color=#ff0000">are the big punch lines?? Where is the strategies as OLD times??? [I ]Where are the complex spells and abilities, which you had to read about to understand? [/color]

sounds ... So dumb!!! [color=#ff0000">It sounds so dumb. ... In BG we are in the mood when we entered a town or city. In battles you could hear the mages reciting their spells, magics ...  ][redundant][/color] !!!! Dragon Age sucks in alllllllll points!!!!!!!!!!

Really my buddies and I are totally disappointed in your recent work!!!
It's totally false publicity to say its the ''Spiritual'' Baldurs Gate ... It is not true to say that Dragon Age is the spiritual successor to Baldur's Gate.  

Really, Bioware your work ethic is ... disgusting, Not like it used to be!!!! unlike in the past.

PS : If you never played [color=#ff0000">the Baldur's Gate series ... don't try to give your useless opinion!! If because you've never played [s]the REAL  ]a real Bioware RPG[/color].

Thank you.


:kissing:


LOL

#87
cipher86

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David Gaider wrote...

All those extra exclamation points do really help to drive home your message. Thanks for the feedback.


One of the best dev comments ever.  I LOL'D when I read this.

#88
MOTpoetryION

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how about pong when it came out. ALL of you are noobs to me . And i missed out playing BG it would of been nice to see Bioware when they were a good developer its nice to see some old fans still think for themselves and are not just sheep following the crowd. kudos OP keep giving your opinion, they need more honest feedback.



And feel lucky you got allot of responses from the Dev's . They avoid my post like the plague. Because they cant answer any of my questions without admitting the game had allot of issues and that they allowed it to be sold that way. I just don't understand the game was done( in biowares opinion) while they were porting it to consoles . How come QA diddnt polish it at that time? .And whats the verdict on the loading times getting longer issue ? Or are you still going with the lie that you cant reproduce the issue in shop? IMO you guys don't know HOW to fix it, its pretty bad when you cant fix your own code.



Because going by everyones posts and their systems it would seem like it would be real easy to reproduce. And what about the (mis) management of CPU's running at 100% from just the start screen. And you guys saying thats normal . Maybe for your coding. But there has been no other game that has ever done that to my knowledge.



All the bugs and glitches galore. Want examples sure no problem. how about the ones where npc's when you talk to them transport you to another npc and get transposed in the same spot ,i almost had three in the same spot once . Or the one when talking to a npc and they have their back to you. or the sloppy geography messing , where you can just walk through a wall to outside the map area . And one of my favorites how you can get to the anvil without ever talking to branka or doing any of carridens puzzles .



And how buggy the redcliff part was my first game the night scene lasted like and hour or more until i found the ones that were stuck .Do you guys even have a QA dept? Lets not forget the choice of you guys to not give us a storage chest . But offer one in a DLC that was pretty pathetic. On top of it being sold by an npc in our camp no less ,real classy there. I guess you don't care about our immersion at all then doing those things, huh. The exchange rate for selling stuff at 25% come on. The very few choices in textures of almost everything .And the lack of tool tip definitions . example lesser health poultice restores some health greater health poultice restores some health . The fact that when setting up our characters you showed them talking ,but in game we were a MUTE ,that was a big letdown IMO.



And to even the little saying you guys have for the "edge " came across as just laughing at us for spending more money on this game it was in poor taste OH and before any of you sheep(fanboi's) open your mouths and stick your foot in it i do have screen shots of all of this. So it did happen . There you go OP i just wanted to help you you out a bit And dont waste your time flaming me i wont be back to feed you trolls or read anything you post



PS and nice use of the caps to emphasize some words giving what you were trying to say and how you were feeling more meaning . very nice , but you did go a little overboard on the !!!!



And yes believe it or not i did like the game it could of been EPIC but with all the issues , it was just to much to overcome to make it there.I'll still give you the chance to prove yourselves if you make a Da2 But if its as issue intensive ill no longer bother with you ,And its sad bioware that you were swallowed up by EA I feel thats why allot of these bad choices were allowed to begin with .

#89
Aesthioseae

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cipher86 wrote...

David Gaider wrote...

All those extra exclamation points do really help to drive home your message. Thanks for the feedback.


One of the best dev comments ever.  I LOL'D when I read this.


I'm sorry to bring this up, but I used to cruise the WoW forums every now and then back when I still played, and one of the patch devs responded to many posts criticizing the overpowered nature of the warlock. He said this:

"For every complaint you all offer, we shall only make them more powerful! Muahahahahaha (or some other form of maniacle laughter)!"

At that moment, I thought that was the funniest post by a dev. But that quip right off the bat by Graider... oh, man...

#90
purplesunset

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grieferbastard wrote...

purplesunset wrote...

Has anyone considered the possibility that the original post is actually a plant by a Bioware fanboi in order to further undermine any and all critique of Dragon Age?  :bandit:

The goal would be to use a  post like the OP's to show "hey, look how stupid those arguments against  DA are."

The critical threads which were more eloquent than the OP's (and contained fewer
exclamation marks [smilie]../../../images/forum/emoticons/joyful.png[/smilie]) were
pretty much met with  great animosity.

I bring this up because people have yet to answer my challenge to find ONE critique aganst Dragon age that wasn't rationalized away, denied, or vehemently opposed by a Bioware fan. If *every single* critique is treated this way, then there is no notion of "constructive criticism;" just an endless battle between "fanbois"  vs. "haters."



I'm not a big fan of conspiracy theories, but I get your point about stomping on critcism.

Oddly enough I've played both sides of it about DA:O recently. BioWare licensed Dragon Age to Green Ronin for a tabletop RPG. Being a huge tabletop RPG fan I was very excited. The product however is being released over 2 years in limited box sets - set 1 is just level 1-5, set 2 is coming out 6 months later for levels 6-10, etc. Effectively I'll have to wait 2 years for a complete rules set and have between 5 and 8 books to sort through just for the core rules.

I hate that sort of design. While I love the Dragon Age franchise I find myself writing off the tabletop RPG and having to just create my own if I want to play there. I feel I have some legitimate gripes about the products design and sale. Yet some people love it; especially people who've never played the CRPG. Releasing it in little bites over a long period of time is a more comfortable way for some people to absorb the game and the rich environment.

So are my complaints valid? Yes, after a fashion. I'm clearly not the market that particular Dragon Age product is being produced for. I'm ready to dive right in to the complete world. I don't need two years to get ready to introduce characters like Duncan, the Grey Wardens, the Deep Roads and such into my game. Yet for someone who hasn't played 200 hours of DA:O and just wants a tabletop rule set to bring that into it's a lot to handle at once.

I'm fine with criticism so long as it's brought in a reasonable form. Also when it's realistic complaint - for example, I'm not going to buy ME2. It's a great game and focused on a cinematic TPS crowd. I want a more classical RPG game and find the changes from ME1 to ME2 less valuable and only expect to enjoy a single playthrough on the game even if I bought it. Yet are my complaints reasonable? My complaint, really, is that it wasn't made for me. Not that it's a bad game. It's a great game. A brilliant game. Just not the sort of game I enjoy.

This sort of thing isn't reasonable though. A lot of criticism I've seen are not. Give me an example of a reasonable criticism.


Within any of the threads on the following topics are posts which are presented in a calm, reasonable manner.


--- Threads that criticique the lack of non-white npc's

--- Threads that critique the use of an in-game NPC to sell DLC

---Threads that critique the new business model of selling multiple, tiny dlc's,  instead of fewer , larger expansion packs.

---Threads which critique the  linear nature of the game (aka railroading) and the claustrophic size of certain areas. Of course this was a design choice because DA is a story driven game,  but I see no reason why a compromise can't be found between having a tight, focused story and an open world to explore a la Baldur's Gate One.

---Posts that critique the generic nature of the story. (Darkspawn = orcs, Grey Wardens=Grey Company etc.)

---Posts that critique the shoddy nature of the voice acting outside of the main NPC's

---Many pet gripes that people have.


Granted, there *IS* a ton of silly criticism in the vein of the OP, but my point is that even the more reasonable arguments are lumped together with the juvenile ones
and the Bioware Defense Force goes in for the kill.

#91
Macadami

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Hi, I'm currently replaying bg1 and 2 for the up tenth time, although my last play-through has been more than 2 years ago, trying the bgtutu thing for the first time for both. The similarities between the two games end with pause and the green move cursor.

I think perhaps Bioware was pushed towards creating a CRPG that made the console generation happy, and this probably happened mid development. On one hand you have the BG series, where you're afraid to rest, scared of random encounters, and save after almost every battle; and on the other DA:O where wolves are the only dreaded battle in the game. You have a truly diverse race and class makeup, each with completely different play-styles and perks, and you have 3 races and 3 classes the main difference simply being the first 30 minutes of game-play. If your a mage, you can pick and choose top tier spells from different schools, if your a fighter you will eventually fill up your primary weapon skills and overflow into another branch, and if your a rogue your basically a gimped fighter who can unlock chests and receive repetitive treasure.

In the BG series you had stats that altered the game, each having a profound effect on your character's ability in and out of combat, and each class required balancing between 3 or 4 that best suited your play-style. In DA:O it's STR for fighters, DEX for rogues, and Magic for Mages; and that is all. Spreading points out lowers your overall effectiveness and has very little to no effect on your play-style.

The BG series had a story that unraveled as you played, with twists, turns, and completely unexepected consequences to your actions. DA:O tells you that time is of the essence because a horribly deadly force is sweeping through the land, but somehow manages to turn that force into the weakest creatures you meet, and never conveys the urgency that would seem to be at hand.

I think i hit upon the major flaws comparison wise atleast, but in the end DA:O is the -best- CRPG out there at the moment. It's overly easy, overly simplified, and has a very basic story that anyone could follow. Rewarding ignorance seems to be a growing trend in all gaming genre's unfortunately, at least this way it's very doubtful any new comers will be called 'nerds' for picking up this title.

I enjoyed playing it a couple of times but it's just too easy and too little rewarding to do it again.

Modifié par Macadami, 09 février 2010 - 11:45 .


#92
Girl on a Rock

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O.o Whoa.

#93
Guest_imported_beer_*

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No. DAO didn't suck. It was an awesomely written game with IMO the best companions ever to appear in an NPC. It was complex, the world was rich and I was involved in the setting as deeply as I was with BG1 and BG2.

The only area that I found unfulfilling, and this is a personal thing and not the fault of the game is that I will always be resistant to the notion that for a game to be dark and gritty, all consequences need to be shades of grey. However I had fair warning that this would happen in DAO and I was ignoring the facts.

That said, I am a dying breed, and that is just a personal opinion that no longer has any weight in a world that desperately wishes to see grittiness as vastly more emotionally involving than having a save the world and get the girl type option.

I am curious to see how they plan to expand on this dark and gritty theme in expansions and sequels even if I am a tad...worried that Awakenings and DA2 may be a tad too...um..dark for my personal preferences. It is probably better that I temper my enthusiasm for the setting along with my long professed admiration for the writers with some caution given that well...much as I would love them to- they are not writing the story for me alone.

Modifié par imported_beer, 09 février 2010 - 11:48 .


#94
TS Grey

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Looks like my first post will have to be to qwell some rage. What I don't see that helps is others engorging their credentials in what they believe is their expertise and saying what is a good or bad game. Granted the started of the thread started a wildfire with everyone's love for the game over those of previous Bioware titles, but it should go without saying that the information is not needed.



You will either love or hate the game. As it is something to behold in its own right, there is no need to go on for extra pages in debating it. All this shows is some are quick to jump right in when something like this arises. Remember to keep your cool and not feed the trolls that seek attention. Lavish in things you enjoy and prosper where it is needed.

#95
grieferbastard

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purplesunset wrote...
Within any of the threads on the following topics are posts which are presented in a calm, reasonable manner.


--- Threads that criticique the lack of non-white npc's

Reasonable, but I could say the same of actual historical europe. You could travel the whole of northern europe and never see anyone with a decent tan, not to mention a richer ethnic mix.

Still though I'd call it a valid point. Then again if the game had mixed ethnicities I'd accept the argument that it's unrealistic. Six of one, half a dozen of another.

--- Threads that critique the use of an in-game NPC to sell DLC


I'd agree. Levi Dryden should show up after you buy the DLC. Not before. Did not like this.

---Threads that critique the new business model of selling multiple, tiny dlc's,  instead of fewer , larger expansion packs.

As they're doing both I really like this model. Have posted extensively on it in fact and an a vociferous supporter of it. DA:O targets a smaller market than FPS games but suffers the same $50 price cap that's a consumer market standard for 20 years. Better/more expensive to produce game = smaller profit margin. Smaller margin = need more sales (water down to satisfy broader market) OR find another revenue stream. If I want 120 hours of gameplay plus 2 years of regular DLC for a classical RPG format game (not market center demographic) I'm going to pay more for it to make it worthwhile. As anything that hits the market over the $50 point is DOA I'll have to pay for that on the back end. If you let 2 months pass in an entertainment market without a touch with your consumers or a new treat you'll start to bleed them off.

It can be debate it but I'll stand by my position.

---Threads which critique the  linear nature of the game (aka railroading) and the claustrophic size of certain areas. Of course this was a design choice because DA is a story driven game,  but I see no reason why a compromise can't be found between having a tight, focused story and an open world to explore a la Baldur's Gate One.


I'll agree here too. I love the tight, involved story but a bit more room to move would be good. I'd trade 20 hours of game play for a %20 increase in the size of the existing 100 hours environment. If I wanted a game for just a playthrough or two I'd pick up ME2. While DA:O has a lot of replay to it more room in a slightly shorter story would expand that even more.

---Posts that critique the generic nature of the story. (Darkspawn = orcs, Grey Wardens=Grey Company etc.)

There's a fine line between remaking the familiar (which is good) and confusing your reader (bad). I like the instant empathy I can get with a lot of factors in the game (the earth culture references like Orlais = French), this makes it easy and comfortable for me to absorb background info that my character should KNOW but that I'd rather not have to study for 3 days before I play the game. That's a tolerance issue for everyone though. I'd say I happen to have ended up market center on this one; I find it perfect. I can however absolutely understand where someone else might find it too familiar and not enough new fantasy.

---Posts that critique the shoddy nature of the voice acting outside of the main NPC's

Hadn't noticed, really. I would say that you find this in any entertainment medium though. Any poor bastard who's playing an extra in a movie with Robert Downey Jr. is going to sound like crap, but how much is hiring an A list person for an extra going to add to the show vs how much it costs? Still though, I'd listen to the gripe.

---Many pet gripes that people have.

Granted, there *IS* a ton of silly criticism in the vein of the OP, but my point is that even the more reasonable arguments are lumped together with the juvenile ones
and the Bioware Defense Force goes in for the kill.


The list you just made is literally the first reasonable and direct set of complaints I've heard. 'I'm upset by the lack of non-white NPCs' would get a reasonable response from me. I've never seen that though. I have seen 'BIOWARE HATES COLORED PEOPLE!!!11!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!' Hard for me to be reasonable with that.

Find me 5 reasonably worded threads with complaints in them. Perhaps I've just missed them, even though I check the forums every day. I am here for the occassional rational debate - it helps me sharpen my own opinions and positions or find flaws in them and change them. The closest thing to rational debate I've found was people disagreeing with the DLC concept, though I've yet to find someone who can do so with any sort of data to back them up on the actual profit from DLC.

You however have maturely introduced some concerns. Why don't you write the posts? Not that I wouldn't debate them if I didn't disagree, but perhaps a reasonably worded complaint in the middle of the ****storm of pure, distilled stupid that splatters onto the forums (often by someone with a Krogan avatar oddly enough) might set a little bit of a standard.

#96
purplesunset

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grieferbastard wrote...
The list you just made is literally the first reasonable and direct set of complaints I've heard. 'I'm upset by the lack of non-white NPCs' would get a reasonable response from me. I've never seen that though. I have seen 'BIOWARE HATES COLORED PEOPLE!!!11!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!' Hard for me to be reasonable with that.


Oh, come on, man! That's because you didn't bother to read through those threads. There were many posts made by myself and other posters that were more reasonable than simply making false (and silly) accusations againt Bioware.  I do concede that all of the 4 or 5 major threads on this issue have turned into ****storms, but that is because any discussion on race in video games becomes volatile for myriad reasons.

grieferbastard wrote...


Find me 5 reasonably worded threads with complaints in them. Perhaps I've just missed them, even though I check the forums every day. I am here for the occassional rational debate - it helps me sharpen my own opinions and positions or find flaws in them and change them. The closest thing to rational debate I've found was people disagreeing with the DLC concept, though I've yet to find someone who can do so with any sort of data to back them up on the actual profit from DLC.

You however have maturely introduced some concerns. Why don't you write the posts? Not that I wouldn't debate them if I didn't disagree, but perhaps a reasonably worded complaint in the middle of the ****storm of pure, distilled stupid that splatters onto the forums (often by someone with a Krogan avatar oddly enough) might set a little bit of a standard.



Alright. This just gave me an idea, I'm going to personally go through all those threads, summarize all the reasonable arguments on the topics I listed above, and then put them all together in one new giant thread. Perhaps that will be of help to Bioware employees too, and save them the task of having to separate the wheat from the chaff.

#97
Emeraq

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sleepforever wrote...

Stanley Woo wrote...

Please keep in mind that you're comparing a giant, popular sequel that you have a great deal of nostalgia about, released in the context of an industry 10 years ago, to a brand new IP released within the context of the current games industry.

Yes, things are going to be different. They can't help but be different. Technology, computing power, internet access, graphics, consoles, competition, and the market are all rather different now than they were 10 years ago.

This is not to say that you are or aren't justified in feeling how you feel, but you haven't really presented any arguments in your favour. "Story... sucks." but "In BG2, the story is so dumb". that's contradictory. "Gameplay... WHAT???" You ask about strategies when Dragon Age provides far more options for strategy than BG2 did. Finally "BIOWARE, your work Ethic is... disgusting." I'd really like to hear your rationale for that one, and I'm sure the dozens of developers who worked very hard for the last 3-7 years on the project would also be curious to know what you mean by that.

Thank you for your comments.


well as simple as that!

The ''Main'' story in BG 2 is to kill your brother. wow ... no so exiting right?? But the producer brought the game so welllll!!! I don't want to spoil the game! But i lived throughout so many Punches in BG!!! I still Can't believe how good the story is for something so Simple!!!

In Dragon Age ... OK! A treason... I have to get help because of an old deal with dwarf, mages ... no puches like in BG2 ... the characters don't even give me challenge, there is no Strategy when i want to use the battlefield into my Advantage ... so simple, so boring!!!!! My mage doesn't even need to sleep to recuperate ...

and thank you Stanley Woo, i meant no bad feelings and thank you for the respect, I'll try to keep in mind how respectuful you are ;):)


What do you mean by 'no punches'?  Do you mean no twists to plot or the storyline?

If that's the case then I certainly can agree with you there. There were plenty of points to the story where a twist would have been nice, or maybe was intended but I found nothing that caught me offguard, infact I found the story was predictable in several places, IE the betrayal at Ostagar, saw that coming a mile off..... That aside, it's still a great game, the best of the year in my opinion, and likley the best RPG of the last 10 years (I'm undecided on that point)

Modifié par Emeraq, 10 février 2010 - 01:47 .


#98
What a Twist

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Adding enough exclamation points makes anything you say true!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#99
Dahelia

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What a Twist wrote...

Adding enough exclamation points makes anything you say true!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


:wizard:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#100
What a Twist

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Dahelia wrote...

What a Twist wrote...

Adding enough exclamation points makes anything you say true!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


:wizard:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Bah!!!!!!!!!!!!!!!!!!!

Not you again!!!!!!!!!!!!!!!

Why did you change your forum pic????????????

I liked the last one more!!!!!!!!!!!!!!!!