sleepforever wrote...
ok Bioware!!!
I don't know what's going on with you but lately your games suck!!!!!
I am an ''Old School Bioware RPG's'' ... I played twice Baldur's Gate 1 and Baldur's Gate 2 (At least 1000 Hours of play on each BG and 5 Dragons Killed in BG2) I bought Dragon Age because it was the ''Spiritual Baldur's gate'' ...
Now, this is no Baldur's Gate (Those who REALLY played the game agreed with me)!!!!
- Story ... Sucks!! BG2 is WAY MUCH BETTER for what it was !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! In BG2, the story is so dumb but so well brought to the players!!!!!
- Gameplay ... WHAT??? Where are the challenges????????????? What the heck???? Where r the big puch Lines?? Where is the strategies as OLD times??? Where r the deep magics that you had to spend time to read and understand??? The special items and specials abilities for my characters????
- sounds ... So dumb!!! ... In BG we r in the mood when we entered a town, city, in battles you could hear the mages reciting their Spells, magics ... !!!! Dragon Age sucks in alllllllll points!!!!!!!!!!
Really my buddies and I are totally disapointed on your recent work!!!
It's totally false publicity to say its the ''Spiritual'' Baldurs Gate ...
really, BIOWARE your work Ethic is ... disgusting! Not like it used to be!!!!
PS : If you never played Baldur's gate series ... Don't try to give your Useless Opinion!! If tou never played the REAL games of Bioware ...
Thank you
Here is my interpretation of what the OP is trying to convey. Whether the points are valid or not, is a matter of debate.
Bioware,
1. I feel that the story is not as epic as BG2. While the story in BG2 is not as original as I would have liked, it was well presented and open ended. I also liked the feeling of playing a novel, with distinct chapters marking the beginning and end of each major quest point. I believe that the story had more depth than Dragon Age, as well as a more epic scope. I understand that in DA:O the story is about saving the world, etc., but I felt more personally engaged in the hero in BG2. I mean, how can being a hero saving the world be any less epic than being the son of the god of murder? So, yes, there may have been flaws in the story, but I liked it much better.
2. As for gameplay, it feels less challenging and more dumbed-down than in BG2. For example:
a. I would have liked to have seen more epic battles, such as dragons, spell casters that act as such. In BG2, fighting a lich meant that you were risking permanent death of a party member. It was exciting, but we had to apply situational strategies to individual fights. In Dragon Age, there is more focus on tactical combat, which at times feels redundant. Where are the various party formations? I could set up my party to protect my mages, provide a frontal assault, or prepare for flanking actions. I could also click on the ground and rotate my party orientation, which added to the strategic element.
b. Things like spells had several advantages over the new spell system. For example I could pick up a magic missile at level 1. Once I reached level 9 I had 3, and so on. The spell descriptions were more in depth and informative than the new spell descriptions. There wasn't a tree system; I didn’t have to waste a spell slot with a spell I would never use in order to purchase one that I will. It is not fun, and it’s a bit annoying.
c. Special items also feel a bit thin in DA:O vs. BG2. There are very few class specific items, and class restrictions on armor or weapons, aside from the fact that each individual has one unique item that is able to be equipped only by them. Take, for example, the Monk character in BG2. I could not only equip gloves and robes of different stats, but that would give my character special abilities. In addition, nobody else could do so.
d. The shapeshifting and polymorphing abilities were also more in depth as well, which added to the strategic element.
e. I could manage a keep or a base, which added an additional element to the story. Warden’s Keep, for DA:O is a great example of what could have been an interesting element to the story. Once the quest is completed, the keep is locked. It would have been nice if we could have managed it as a true keep, as we invest money into upgrading it, it would start to generate revenue, and there could be associated mini-quests in the managing of the keep.
3. Sound design is… lacking. Except for the main party, there is little ambient noise in DA:O, except for specific triggers such as the town gossips, or specifically clicking on an intractable person. In BG2, we could hear mages chanting, courtesans soliciting customers, etc. In combat, spells required a vocal component, and you could hear mages reciting them. In DA:O you select the spell, select the target, and it is cast without sound. Occasionally the characters give combat feedback, but not as much as before.
I believe that your more recent games are not as well made as your older ones. I also don’t believe that DA:O is a “spiritual successor” to the Baldur’s Gate series for the above reasons.
Unless you have played the Baldur’s Gate series, please don’t bother to respond, as we will not have a mutual frame of reference.
Thank you,
Modifié par TheKnave69, 10 février 2010 - 04:36 .