The five flaws of Mass Effect 2
#226
Posté 12 février 2010 - 07:53
Scanning did not replace the Mako. The Hammerhead will replace the Mako.
Scanning DID replace survaying. You know, that little simon says game you played with rocks on barren planets and that instant survay you apparently could do from space in the first game.
I think scanning should be improved(ie a different mini-game thats not quite as tedious). But it didn't replace the Mako.
That is all.
#227
Posté 12 février 2010 - 08:04
Darth Obvious wrote...
synergys2k wrote...
TJSolo wrote...
To me it is a TPS with light RPG elements, since no other category exists for it to fit.
Do you honestly believe that? You think this game is purely a TPS with light RPG elements? I'm sorry, but that is ridiculous.
Tom Clancy's Ghost Recon is a real TPS with light RPG elements. You play the role of Captain Scott Mitchell (Advanced Warfighter 1 and 2) who commands an elite group of special forces soldiers on a mission to terminate foreign extremists. You play a linear mission with no other choice than to do exactly as you are told. (Much stress on the word "exactly")...
In ME2, your choices / actions / decisions do make a finite difference. They can be measured and quantified. You can choose whether or not to complete loyalty missions. You can choose whether or not to complete side missions. You can choose to help people or you can choose to ruin or kill or taunt, etc., people. You can manipulate your stats and your teammates stats along with choosing weapons, armor sets / pieces, and specialty ammunitions, etc., etc...
Is it different from the traditional RPG? Sure, but that doesn't mean it isn't an RPG. I'm failing to see how you can believe this game is more shooter than RPG. From your point of view, I would consider the classic Legends of Zelda: Ocarina of Time to be more TPS than RPG....
Brilliant post.
Thank you.
#228
Posté 12 février 2010 - 09:01
Impresario wrote...
SolitonMan wrote...
But there was some vaguely indefinable something missing in ME2.
Yep, sort of like you wanted to see Blade Runner and thankfully you weren't given Armageddon but the end result was The Fifth Element.. Not a bad flick though...
Yeah, like that!
#229
Posté 12 février 2010 - 09:14
EternalWolfe wrote...
Something I'd like to make a point of:
Scanning did not replace the Mako. The Hammerhead will replace the Mako.
Scanning DID replace survaying. You know, that little simon says game you played with rocks on barren planets and that instant survay you apparently could do from space in the first game.
I think scanning should be improved(ie a different mini-game thats not quite as tedious). But it didn't replace the Mako.
That is all.
Hmmm... I never thought of it like that before... This actually makes me feel a little better about the scanning garbage. But now it just feels like bioware made a complete game and then chopped it up to sell it in different parts. $$$ Man, I can be cynical.
#230
Posté 12 février 2010 - 09:18
#231
Posté 12 février 2010 - 09:29
#232
Posté 12 février 2010 - 09:36
#233
Posté 12 février 2010 - 09:37
It's a bit annoying because now I don't like the character I have in the second game the ability set up has gotten worse to play the game make me feel unstatisfied with my character & I can't bring my self to play it for now Instead I'de rather play the 1st game.
#234
Posté 12 février 2010 - 10:02
Modifié par PuakaFace, 12 février 2010 - 10:02 .
#235
Posté 12 février 2010 - 10:12
#236
Posté 12 février 2010 - 10:25
#237
Posté 12 février 2010 - 10:51
no I didn't mean to say that, but yes that explains exactly the feelings I'm getting from the game "Unstatisfied!"PuakaFace wrote...
Unstatisfied indeed... did you mean to say that?... I mean, it's just perfect.
Creating a character was what I enjoyed the most from Mass Effect & the enjoyment has been drastically redused.
Modifié par Age_of_Reptiles, 12 février 2010 - 10:59 .
#238
Posté 12 février 2010 - 11:10
PuakaFace wrote...
EternalWolfe wrote...
Something I'd like to make a point of:
Scanning did not replace the Mako. The Hammerhead will replace the Mako.
Scanning DID replace survaying. You know, that little simon says game you played with rocks on barren planets and that instant survay you apparently could do from space in the first game.
I think scanning should be improved(ie a different mini-game thats not quite as tedious). But it didn't replace the Mako.
That is all.
Hmmm... I never thought of it like that before... This actually makes me feel a little better about the scanning garbage. But now it just feels like bioware made a complete game and then chopped it up to sell it in different parts. $$$ Man, I can be cynical.
Well, first of all, I don't know if its paid or free DLC. Second, you can look at it two ways:
Optimist: They didnt' get it in because of time constraints and plan to give it to us for free, or they didn't get it in for a number of reasons that don't involve trying to screw us over.
Pessimist: Yeah . . . . they did.
#239
Posté 12 février 2010 - 11:29
#240
Posté 12 février 2010 - 11:55
if I knew about all the changes before I bought the game I would of at least of waited for the CE to go down a bit. I may aswell of just got the normal edition since I have to download the CE items since I don't have internet that I can connect my Xbox to & that was the main reason I wanted the CE.
#241
Posté 12 février 2010 - 11:56
if I knew about all the changes before I bought the game I would of at least of waited for the CE to go down a bit. I may aswell of just got the normal edition since I have to download the CE items since I don't have internet that I can connect my Xbox to & that was the main reason I wanted the CE.
#242
Posté 13 février 2010 - 12:07
For all the talk of the "big role" the ME1 LIs will play there is barely any screentime and even less dialogue dedicated to them. This is especially jarring with Liara, who has basically gone through hell for Shep. Their conversation would have quite a different subtext if they were lovers, but it is literally exactly the same. I know it's not feasible at all to record a completely different dialogue set - but it's completely unbelievable the relationship wouldn't come up. Especially with Liara telling Shep "I couldn't let you go" and Shep about to head out on a suicide mission.
2. Story
I really enjoyed the story, but it has a major flaw: it doesn't matter. The plot of ME2 does not advance the main plot of Shep vs Reapers. It's more of a side story - there isn't much that happens in ME2 that is absolutely necessary for ME3 to take place.
3. No Threat, no Villain
This is a problem Dragon Age had as well. There's no strong villain and no immediate threat. You see a colony get attacked and your ship gets attacked at the endgame. Aside from that, there's not much urgency, or a face to focus on fighting against.
4. Mechanics and Money
The Mako was a bit boring, but I really wonder how the Planet Scanning minigame shipped in such a polished product. It's really a horrible timesink. Also, I personally really missed the drops and XP from enemies - having the scour each map for datapads for money and items sucks.
5. Combat Mechanics
Difficulty is not balanced well. The game is too easy on Normal and too hard on anything above that (depending on your class).
The ammo system is pretty much irrelevant - it feels like it was put there to solve a problem that doesn't exist. I like the idea of making the player pause so they can't shoot forever, but you really never run out of clips so there is no reason for them to exist. The overheat system was more unique - some hybrid of the two would be interesting.
Personally, I miss having more powers - it added a lot of flavor to the game and combat.
#243
Posté 13 février 2010 - 12:33
Driveninhifi wrote...
3. No Threat, no Villain
This is a problem Dragon Age had as well. There's no strong villain and no immediate threat. You see a colony get attacked and your ship gets attacked at the endgame. Aside from that, there's not much urgency, or a face to focus on fighting against.
4. Mechanics and Money
The Mako was a bit boring, but I really wonder how the Planet Scanning minigame shipped in such a polished product. It's really a horrible timesink. Also, I personally really missed the drops and XP from enemies - having the scour each map for datapads for money and items sucks.
#3 is interesting because there is a threat, as much as their is in ME1. How many times do you really run into Saren? You bump into the collectors, or in the case of Freedom's Ptrogress their handy work, even more. Now the thing is there isn't "A" collector for your to personify all your problems into. That seems to be a problem. I was feeling "distant" from the threat in the game early on but the threat did keep popping in to remind you that "oh yeah I'm doing this for a reason.".
The time pressure problem is just a constant - ME, DAO, ME2, FO3, Oblviion you have what should be time sensitive missions but none of those seem to be able to create a real clock because the emphasis for so many people is on free exploration that the game designers can't really put a time limit on you. It is a missing element I wish someone could integrate into the game.
#4 I don't get. Planet scanning stinks and I'm not sure if it does or doesn't suck as hard as the MAKO but neither should ever appear again. You gripe about searching for datpads but don't mind searching crates and dead bodies and then omini-gelling and selling stuff. Sorry, I much prefer the new method of lighter looting.
#244
Posté 13 février 2010 - 01:07
This was probally the best thing about ME1 and with it gone it probally trimmed away quite a bit of the fans. I spent about 70% percent of my time exploring out of the time it took me to complete the game & that's what I was what I was looking most forward to most regretfully.
2. Story
for the story I can't tell you much on how I feel about it because I haven't played it that much because it's not as enjoyable as I thought it was going to be, but if there isn't at least some continuation of events from ME1 then I won't be pleased about the story.
3. Relationships
Problam for me I'm only intrested in developing the relitionship I had in ME1 with Liara
4. Simplicity
The game is too simple for me. I prefered the way it was in the begining and it wasn't complex to me.
I liked the way of adding my skill pionts in ME1 and the lay out it had, just not happy with what they replaced it with
The weapons I don't really mind too much but it was better in the 1st as well
5. Immersion
I'm finding it hard to get into ME2 every time I play it I get about an hour in and I'm like "Meh back to ME1" & I play that for the rest of the day
Modifié par Age_of_Reptiles, 13 février 2010 - 01:08 .
#245
Posté 13 février 2010 - 06:00
1.Why can't I walk around the Citidel like in ME1? Does this come later?
2. If the Normandy is docked and I'm at a location, why can't I go back onto the Normandy without it sending me back into space. I recall in ME1 I could jump back into the Normandy and then back out again. I also loved being able to actually use the exit door out the Normandy to the space port.
Is this gone?
3. I enjoy looking at Miranda as well as anyone else, but can i put some armor on her?
3. Can I get Garrus new armor?




Ce sujet est fermé
Retour en haut






