This point is demonstrably false.nicodeemus327 wrote...
This game has more role playing in the first half hour then most "traditional RPGs" have in entire game.
Equality does not preclude mutual inclusiveness. Character progression is widely accepted by both players and developers as a central part to the RPG genre. Naturally, I stress the word "part", since thinking that an entire genre is defined by a single point (or the lack of a single point like you are doing in your post) is utterly naive.nicodeemus327 wrote...
Roleplaying != character progression. Huge, huge difference. Also you're missing something (or playing on casual) if you don't think character progression exists. You certainly felt stronger at the end of the game compared to the beginning.
Ironically, you spend the first part of your post stating how "Rolyplaying != character progression", and then you spend the next part of your post stating how there was character progression in ME2, and hence Roleplaying must exist.
Logically, that means that you are asserting both "roleplaying = character progression" to be true as well as "roleplaying != character progression" to be true as well.
I think you are just a confused little man. Who clearly has very little grasp on the subject matter of what defines genres and what constitutes role playing games.




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