The five flaws of Mass Effect 2
#176
Posté 10 février 2010 - 03:32
dont wanna seem like im ****en; it still gets a 9 out of 10 in book.... it just has some things i noticed.
#177
Posté 10 février 2010 - 03:40
best regards,
Pedal2Metal
#178
Posté 10 février 2010 - 03:42
#179
Posté 10 février 2010 - 03:50
I'll know better then to let the hype get me with ME3, and hopefully it will be a pleasant surprise. If not, there are plenty of other games to enjoy. It's just a bummer this one does not stand with them.
#180
Posté 10 février 2010 - 04:03
Customization: more levels and abilities plus an inventory system that is improved from the first and not removed like it is in the second.
#181
Posté 10 février 2010 - 04:27
I got to tell you man, you hit the nail on the head.
I think BioWare is reserving for us a nice surprise with ME3. Hope it turns more like a balance in between these 2 awesome games.
Modifié par lukandroll, 10 février 2010 - 04:28 .
#182
Posté 10 février 2010 - 07:31
#183
Posté 10 février 2010 - 05:26
Khendal wrote...
lumen11 wrote...
...
ME2 still has an inventory system. It's simply different. Still offers roughly the same amount of effective customisation.
...
Ohh really ? have i missed something? Where is it? i'have looked for inventory 24/7 and i haven't found after 3 playthrough yet.
I assume you kept lookin in that pocket on the inside of your armour or your backpack - wait a minute...
I suggest you look in your ship. You will find lot's of different weapons and armor pieces.
Let me know how it goes.
Modifié par lumen11, 10 février 2010 - 05:27 .
#184
Posté 10 février 2010 - 05:35
periaqueductal_gray wrote...
The excellence of Mass Effect 2 has been well documented. A quick perusal of Game Rankings reveals a littany.................... (Whole post).
Excellent post. I love ME2, but I can not argue with a single thing you have said. I do prefer ME1, and you have hit the nail on the head with pretty much every point.
I hope that Bioware learnt from this game, and bring us a truly astonishing 3rd act that has the feel and immersion of the 1st, with the better gameplay of the 2nd.
Bioware need to print out the OP's post and stick it on every desk.
Modifié par Axeface, 10 février 2010 - 05:37 .
#185
Posté 10 février 2010 - 05:55
Character creation was also trimmed down with less faces to choose from and not even a high-quality default female Shepard face (I will keep saying this until a dev notices).
#186
Posté 10 février 2010 - 06:00
Nyjahl wrote...
I wholeheartedly agree with the original poster, and I could not say it better myself.
Character creation was also trimmed down with less faces to choose from and not even a high-quality default female Shepard face (I will keep saying this until a dev notices).
Same as ME1 fem face though right? (Not good enough bioware i'm afraid). Fem face needs the same same attention as the male default.
#187
Posté 10 février 2010 - 06:06
lumen11 wrote...
Khendal wrote...
lumen11 wrote...
...
ME2 still has an inventory system. It's simply different. Still offers roughly the same amount of effective customisation.
...
Ohh really ? have i missed something? Where is it? i'have looked for inventory 24/7 and i haven't found after 3 playthrough yet.
I assume you kept lookin in that pocket on the inside of your armour or your backpack - wait a minute...
I suggest you look in your ship. You will find lot's of different weapons and armor pieces.
Let me know how it goes.
That goes as well as calling your local gas station corner market the "Grocery Store".
#188
Posté 10 février 2010 - 06:25
The plot wasn't as exciting as it was in ME1, but that would have been expecting the impossible. Mass Effect was a whole new universe, everything was interesting and exciting. Including the major villians. In ME2 the universe in known, the villains are known and the main char is well known. If the objective of ME2 was to build suspense for ME3 it succeeded very well. Bringing forth a lot of unresolved questions and yet having an ending so that it atleast feels like a chapter rather then a prelude. I wasn't really dissapointed with the plot, and it's not like they can change it for the next game anyway.
The RPG element was nothing shocking, it was exactly the same in ME1. Just replace Ammo with a weapon skill. Shared cd's were a clever solution to make powers more specialized but not op'ed. It's more about using the right tool then about unleashing everything you have upon a poor unsuspecting victim (like in ME1). I actually liked this.
Modifié par Edje Edgar, 10 février 2010 - 06:26 .
#189
Posté 10 février 2010 - 06:32
#190
Posté 10 février 2010 - 06:59
EternalWolfe wrote...
2. Agreed. The way I explained it to my friends was that the story lacked cohesion and a strong central element to tie it all together. In ME1, the story surrounded Saren and stopping him, everything of the main plot was about getting to him before its too late. In ME2, the story surround going here, pick up this character, go there and pick up that character. They stories themselves are well-done, but seemed to miss actually connecting to one another. My journal felt like a checklist.
.
This sums it up pretty nicely. The first game, even when you were recruiting characters and doing missions that didn't seem to be directly tied to the central storyline, there was still that sense of urgency and that you were always working towards catching saren and the reapers.
What was so great about the story in the first one is that you started out chasing saren, but as the story develops, you begin to find out more information that takes what initially seems to be a relatively minor issue (tracking a rogue spectre) and ultimately turns it into an epic story about the survival of all life. Everything you do in ME1 seems to have an impact or at least be relevant to this.
In ME2, while the individual character stories are great, the actual central story seems to be secondary to the characters. In my opinion, ME2, while doing a great job developing characters, focuses too much on that aspect at the expense of the central storyline.
What I would like to see happen with the third game is for there to be fewer new characters introduced, less time spent on individual characters, but more interactions between them. I'd like to see a strong central enemy and a sense of urgency added back to the game. I'd like to see the central storyline feel more important and never be put on the back burner or feel secondary to other aspects of the game and story.
As for all the other points everyone has mentioned. I do agree on exploration, but hated how it was handled in ME1 as well as far as the mako and planets went. I do think it would be nice to have larger city areas to explore and at least a few unique planets to find.
I would also like to see more variety added in armor and weapons. I don't dislike the system from ME2, just feel like there isn't enough to choose from.
#191
Posté 10 février 2010 - 10:14
I don't know that there needs to be a sense of urgency. ME1's extremely strong sense of urgency was great and contributed to its epicness, but it was to the point where I thought all side missions were illogical.
#192
Posté 11 février 2010 - 12:21
I appreciate the distinct mission zones rather than the copy-paste ship/bunker/cabins of ME1 but there doesn't seem to be a lot of stuff to do outside the main missions, about 12 or so N7 missions and a few tasks on the hub worlds, there was probably as much to do just on the Citadel in the first game.
#193
Posté 11 février 2010 - 12:31
#194
Posté 11 février 2010 - 12:39
Finally someone with a real opinion, not just those endless legions of whinners we usualy have (aka "mass disapointment" folks).
Modifié par The Real Him, 11 février 2010 - 12:59 .
#195
Posté 11 février 2010 - 12:43
#196
Posté 11 février 2010 - 01:00
That's for all the dissenters.
#197
Posté 11 février 2010 - 01:27
1) exploration - believe it or not, i wouldn't mind having some copy/paste planets for the mako. totally getting rid of the mako took away from the awe of the unknown. don't get me wrong, i loved the more lush environments on the explorable planets, however, i wouldn't mind seeing the old copy/paste planets back; not to mention going to the homeworlds of the various species of the galaxy. earth would be a cool place to visit... (and not just one part of the planet!!!)
2) immersion - the load screens help/hurt this one. for one, they show where you are going, but really, walking back to the normandy just made the experience more real, more believable.
3) roleplaying - bring it back: armor, guns, ammo, upgrades, skills, etc. i liked the paragon/renegade system in ME2, but everything else was just too simplified. (especially squad armor, since there was none).
4) "ammo" / thermal clips: WHY??? i read the codex for both ME1 and ME2, and really, ME1 just makes more sense in the "canon" (dare i say that). i really didn't mind the overheat, really, especially if you just slapped a frictionless materials on your gun. i loved the improved action of this game, but seriously, i don't want another halo/GoW. on this topic: no melee weapons to those calling for them: it makes no sense in light of the setting of the game. lastly, biotics should be allowed to be used on things with something other than just health. ME2 makes adepts useless, which was my favorite class in ME1.
5) mining minigame - .... just painful at times. i like the initiative, but really, if the skill/looting upgrades aren't coming back, please refine this for ME3.
#198
Posté 11 février 2010 - 05:32
Murmillos wrote...
lumen11 wrote...
Khendal wrote...
lumen11 wrote...
...
ME2 still has an inventory system. It's simply different. Still offers roughly the same amount of effective customisation.
...
Ohh really ? have i missed something? Where is it? i'have looked for inventory 24/7 and i haven't found after 3 playthrough yet.
I assume you kept lookin in that pocket on the inside of your armour or your backpack - wait a minute...
I suggest you look in your ship. You will find lot's of different weapons and armor pieces.
Let me know how it goes.
That goes as well as calling your local gas station corner market the "Grocery Store".
Well, if you keep your guns at both of those places than yes they are essenially the same.
They both serve the same purpose at least.
#199
Posté 11 février 2010 - 07:02
The story wasnt bad. It has the ingredients of a build-up story. First part outlines friends, foes, world and we ****** off the enemy. The second part shows us that the threat isnt gone and that they are working in the background to screw us over something fierce. The third part is assplosions! Altho, it seems like they might've moved the team-building to be a bigger part of the second part.
Its Star Wars basically. Id assume thats Biowares preferable storyline, but thats just speculation.
The part about some relationships didnt carry over is partly true. Altho, I must say that Talis was nicely done. Still I would also like more. The romancing is pretty much what you make of it. If you want to **** around the ship. Why not? I guess they should be reluctant to pick you up, but who can deny a hero in the galaxy, hehe. I guess I agree with the romancing part after all.
What I dont get is that alot of people seem to think that an RPG has to have an inventory. Must have exploration in quite useless worlds that doesnt give jack**** except for an illusion of more hours to play and to make the world feel larger. Sure, I would like more aswell, but not some disconnected enlarging of the world.
Like alot of you Ive played games for 25 years streching from Larry 1 to ME2. Ive played the RPGs (NWN, Ultima, Eye of the Beholder, Baldurs Gate etc) and honestly I dont see the point of arguing that those games were genious in comparison to ME2. I dont see the character build-up in those games as I did in ME2. What I wonder is how you couldnt feel any difference between level 3 and 23. Did you play the game on normal (honest question)?
Id agree that the game could've become harder as it progressed and not a rather linear difficulty level throughout the game.
All in all I agree that the game could've been better (like everything), but making it up to be a polished turd is rather harsh.
#200
Posté 11 février 2010 - 07:37
Like alot of you Ive played games for 25 years streching from Larry 1 to ME2. Ive played the RPGs (NWN, Ultima, Eye of the Beholder, Baldurs Gate etc) and honestly I dont see the point of arguing that those games were genious in comparison to ME2. I dont see the character build-up in those games as I did in ME2. What I wonder is how you couldnt feel any difference between level 3 and 23. Did you play the game on normal (honest question)?
Right. In terms of game development, ME2 is lightyears ahead of these games. It's infinitely more complex. Even if you take into account the progression of technology and knowhow over the years, ME2 still compares favourably.
BG and BG2 were terrific games. There is no game I played more than those 2 and they possess a charm that is incomparable. But a big part of why they had the impact they had was because these games resurrected the RPG genre. Contemporary RPGs can only refine or try to revolutionise the genre. In both ways ME2 has made tremendous steps forward. So what if it isn't perfect. It managed to exceed all my expectations. Something Dragon age, which is another great game, didn't manage to do, believe it or not.




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