JrayM16 wrote...
A well thought out and unbiased post. However, I have some disagreements I would like to address, categorized by each of you points:
1. It needs to be established that the mako stuff in ME1 was awful. From the cookie cutter planets to the bad controls to the repetitive and boring mission objectives, the UNC worlds in ME1 were a bore. Something needed to be done. However, I do agree w/ you that they should have been improved rather than nixed. But, the side missions that are there are short, diverse, and simple, very well done, but too few. Also, I don't think we can fully judge this until the FREE Hammerhead dlc comes out and we see how they tackle bringing the exploration stuff back.
2. If you think about it, ME1 was a collectathon as well, just more subtle. You were collecting the pieces you needed to get to Ilos. Though I would agree ME2 somewhat lacks an overarching plot, I still think the real things that make or break a story(ie writing, characters, twists) are much better than in ME1. ME2 is one of the few games where I was actually shocked by several plot twists.
3. I didn't mind most of the things you said about relationships, but I would like to voice a different complaint. Even on paragon, my Shep was a dick in relationships. For instance, the PARAGON option during one conversation w;/ Miranda was "Love? I'm jsut trying to get you into bed." While this may have been sarcastic, it kind of disgusted me a bit. Other than that, I thought the romances were quite well done.
4. I would agree its more simple but where I differ is that I think the simplicity actually serves the game and makes it better. I wont go into too much minutia though. Also, the abilities actually do change tactics when you get them specialized. Super slo mo adrenaline burst and high resistance adrenaline burst both caused me to use different tactics. W/ the former, I would wait behind and activate when a group of enemies were out opf cover so I could mow them down in super slo mo, while w/ the latter I would either use to face a tougher enemy directly that I would not otherwise, or charge the enemy line, there are other examples but this post is long.
5. I disagree but I can't really offer much explanation, partly because i don't understand all you points, partly, because I don't see your complaints really present in the game at all.
1.) But the planet scanning is is so much better. AM I RITE?
Gosh the Mako was a pretty cool idea just badly executed. Instead of really improving it they gutted it. There is only one word which describes it pretty well: Cheap. Really cheap of Bioware.
2.) In that case you can say that almost every story is like that in most RPGs. So this is an incredibly weak argument.
3.) Instead of broadening the romance options to laughable degrees they should have added more depth and complexity to it. Why oh why is Shepard so universally sexy that most species want to have a ride on his rod of steel? /facepalm
4.) No no and no. Simplicty did nothing but dumb down the game. End of the story. ME 1 already was too simple and I am absolutely sure any 10 year old would have easily understood the system and played it efficiently.
5.) If you do not understand him why are you even trying to argue? If you want to argue with someone you have to understand him at least in the fundamentals of his opinion otherwise you are making a fool out of yourself.
Like alot of you Ive played games for 25 years streching
from Larry 1 to ME2. Ive played the RPGs (NWN, Ultima, Eye of the
Beholder, Baldurs Gate etc) and honestly I dont see the point of
arguing that those games were genious in comparison to ME2. I dont see
the character build-up in those games as I did in ME2. What I wonder is
how you couldnt feel any difference between level 3 and 23. Did you
play the game on normal (honest question)?
The spell system of BG 1 and even more so BG 2had more depth and complexity than anything than ME 1 and 2 can offer at the moment.
I spend hours just trying out dozen of different spell combinations for certain fights and purposes. With ToB even fighters got some more options other than auto attack.
Modifié par Kroniker81, 11 février 2010 - 08:45 .




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