Dragon Age Origins sold over 3.2 millions copies
#1
Posté 09 février 2010 - 07:01
Triple platinum, in the face of the trolls, the whiners, and the ones that think that the Dragon Age franchise needs financial support from other titles to thrive.
Dragon Age is a success, and a massive one given that it's a traditional RPG and a new IP.
Congratulations Bioware. I'd say quadruple platinum is not that far ahead, expecially with awakening coming and the fact that it'll drive sales of the original title further.
#2
Posté 09 février 2010 - 07:18
kotaku.com/5467174/left-4-dead-2-sells-29-million-dragon-age-27-million-ea-loses-82-million
#3
Posté 09 février 2010 - 07:22
Afaik they worked 5 years on DAO and thats a long time and they needed much money for that.
If the development costs 30 millions, they only got the cost in (is that correct in english?)
#4
Posté 09 février 2010 - 07:27
#5
Posté 09 février 2010 - 07:34
Alarna wrote...
I don't think it is such a success. How long was the development process and how much people are working on it?
Afaik they worked 5 years on DAO and thats a long time and they needed much money for that.
If the development costs 30 millions, they only got the cost in (is that correct in english?)
The English is correct, the math isn't so good. 3 million copies times $50 each is already $150 mil. Plus collectors editions, plus DLC. EA is raking it in off DA. Probably makes up for all the other crap that they put out.
#6
Posté 09 février 2010 - 07:36
Viglin wrote...
Elsewhere it states 2.7 million, but thats stil lgot to be good;
kotaku.com/5467174/left-4-dead-2-sells-29-million-dragon-age-27-million-ea-loses-82-million
I'd say EA official press release is just a tad more believable than Kotaku
@Alarna: for a new IP? 3.2 million copies in less 3 months is a very big success, almost unprecedented actually.
Modifié par Abriael_CG, 09 février 2010 - 07:37 .
#7
Posté 09 février 2010 - 07:40
Abriael_CG wrote...
Viglin wrote...
Elsewhere it states 2.7 million, but thats stil lgot to be good;
kotaku.com/5467174/left-4-dead-2-sells-29-million-dragon-age-27-million-ea-loses-82-million
I'd say EA official press release is just a tad more believable than Kotaku
@Alarna: for a new IP? 3.2 million copies in less 3 months is a very big success, almost unprecedented actually.
You may want to reread your link, or the thread that came 13 hours before...its 3million SHIPPED...NOT SOLD....which is a bit of a difference.
social.bioware.com/forum/1/topic/9/index/1087714
Modifié par Viglin, 09 février 2010 - 07:41 .
#8
Posté 09 février 2010 - 07:43
Viglin wrote...
You may want to reread your link, or the thread that came 13 hours before...its 3million SHIPPED...NOT SOLD....which is a bit of a difference.
Basically all official sales figures are "shipped". There's almost no way for any source (including the publisher, and definitely Kotaku) to properly gauge the sell-through figures, unless it's with empyrical survey-like methods that would never be used in an investor conference.
The only games that get proper sell-through figures are MMORPGs, for obvious reasons.
Modifié par Abriael_CG, 09 février 2010 - 07:48 .
#9
Posté 09 février 2010 - 07:46
Aroo?Viglin wrote...
You may want to reread your link, or the thread that came 13 hours before...its 3million SHIPPED...NOT SOLD....which is a bit of a difference.
social.bioware.com/forum/1/topic/9/index/1087714
Sub-heading says over 3 million shipped which could be 3.8 million. The body says 3.2 million sold.
#10
Posté 09 février 2010 - 07:48
Abriael_CG wrote...
Viglin wrote...
You may want to reread your link, or the thread that came 13 hours before...its 3million SHIPPED...NOT SOLD....which is a bit of a difference.
Basically all official sales figures are "shipped". There's almost no way for any source (including the publisher) to properly gauge the sell-through figures, unless it's with empyrical survey-like methods that would never be used in an investor conference.
The only games that get proper sell-through figures are MMORPGs, for obvious reasons.
Hmm so theres no way we, the general public can know how much was made...not that it matters, as long as its doing well and leads to more Dragon Age:)
#11
Posté 09 février 2010 - 07:49
Monica21 wrote...
Sub-heading says over 3 million shipped which could be 3.8 million. The body says 3.2 million sold.
Nope, it says sold-in, which means shipped. Sold-through means sold to customers (and in any case, 99% of the times you see investor-related announcements, even unspecified "sold" means "shipped", sell-through figures are of zero consequence to investors).
Viglin wrote...
Hmm so theres no way we, the general
public can know how much was made...not that it matters, as long as its
doing well and leads to more Dragon Age:)
Not really Viglin. We know exactly how much was made. The sell-in figure is what matters to gauge EA's revenue, not the sell-through. EA sells the game to the retailers. At that point, they got their money.
For what EA is concerned, once a copy has been shipped, it's sold. Retailers don't return unsold copies unless they're flawed.
Sell-through gauges what the retailers earned, which is pretty inconsequential for the future of the DA:O franchise.
Modifié par Abriael_CG, 09 février 2010 - 07:56 .
#12
Posté 09 février 2010 - 07:51
#13
Posté 09 février 2010 - 07:56
Microsoft and Sony get a "big piece of the pie" for every Xbox 360 and PS3 game sold--somewhere in the department of $15-$20 I believe. Next, you have your retailers who get to skim off a lot of profit as well. Really, you're looking at around $15 dollars or so that goes to the publishers/developers per game sold at full price.
The nice part of this is that PC games have a much higher profit margin because you take out the Microsoft/Sony cut. Support your PC games, people, if you want to support the developer the most
Also, DAO was probably in pre-production for a while with a very limited number of developers working on it (though probably some very senior and thus expensive developers). They only moved into full production, I would guess, around 1-2 years ago. The development cost was probably in the $30-$50 million dollar range.
#14
Posté 09 février 2010 - 07:58
#15
Posté 09 février 2010 - 07:59
Oh, missed that part. So much for my reading comprehension score. Still, that's quite a lot. Clearly they are being shipped to stores that are expecting sales from them.Abriael_CG wrote...
Monica21 wrote...
Sub-heading says over 3 million shipped which could be 3.8 million. The body says 3.2 million sold.
Nope, it says sold-in, which means shipped. Sold-through means sold to customers.
#16
Posté 09 février 2010 - 08:03
Alarna wrote...
I don't think it is such a success. How long was the development process and how much people are working on it?
Afaik they worked 5 years on DAO and thats a long time and they needed much money for that.
If the development costs 30 millions, they only got the cost in (is that correct in english?)
It doesn't quite work like that. The five years weren't solely spent on DAO - they were spent on developing Dragon Age as a franchise. Spending five years on a single game would require an enormous amount of sales to offset the development cost; but if you then consider DLC sales, expansion sales and sequels, suddenly it's not so bad anymore - and that's exactly what they've done.
3.2 million is, without a doubt, a great success.
#17
Posté 09 février 2010 - 10:49
My math is excellent. $50 is the price for the player.dan107 wrote...
The English is correct, the math isn't so good. 3 million copies times $50 each is already $150 mil. Plus collectors editions, plus DLC. EA is raking it in off DA. Probably makes up for all the other crap that they put out.
Deduct 30-40% marge for traders
$15 license MS, Sony
Tax (Don't know how much in US, in germany 19%)
Press and casebox
Advertising
not much left per game, believe me. PC-games you have $10 each, consolegames $5-10
3 million copies times $10 each is $30 million and thats not so much.
And yes, if the development is based on a series of games and DLC it could be better
Modifié par Alarna, 09 février 2010 - 10:51 .
#18
Posté 09 février 2010 - 10:54
Alarna wrote...
3 million copies times $10 each is $30 million and thats not so much.
99% of developers can't even dream making that much off a single game.
#19
Posté 09 février 2010 - 10:55
#20
Posté 09 février 2010 - 11:12
#21
Posté 09 février 2010 - 11:15
#22
Posté 09 février 2010 - 11:32
Modifié par Pen Dragon, 09 février 2010 - 11:32 .
#23
Posté 10 février 2010 - 12:30
1.3 million Xbox 360 copies with $25 each copy going to publisher/developer
600k PS3 copies with $25 each copy going to publisher/developer
800k PC copies with $35 each copy going to publisher/developer
My monetary estimations may be a little high, but should be just about on track in general. If you consider development costs to be around $50 million (with advertising), EA/Bioware made a good deal of profit and will only continue to do so.
#24
Posté 10 février 2010 - 12:40
drechner wrote...
1.3 million Xbox 360 copies with $25 each copy going to publisher/developer
600k PS3 copies with $25 each copy going to publisher/developer
800k PC copies with $35 each copy going to publisher/developer
The PC numbers look quite off. 1.3+0.6+0.8 = 2.7
IF VGcharts numbers are right (and they almost never are) the PC version sold 1.3 millions copies.
#25
Posté 10 février 2010 - 02:37





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