Modifié par HedStr8EyesTite, 09 février 2010 - 09:31 .
Bioware, please consider more realistic squadmate-outfits for further DLCs!!
#26
Posté 09 février 2010 - 09:31
#27
Posté 09 février 2010 - 09:34
#28
Posté 09 février 2010 - 09:34
Btw.
In zero pressure, without hermetic suit a human would inevitably die. Without pressure gases inside body (lungs and digestive system) immediately decompress. Liquids become gases, water become vapor. Human body is immediately dehydrated. Vaporising water in tissues and muscles make them swell and grow twice the size. Whole body is starting to cover in bruises and hematoma because of breaking capillaries but skin retains its' continuity. Within seconds the lack of pressure leads to creating nitrogen bubbles in blood which is very painful. Direct exposition of skin to UV radiation emited by stars causes serious burns.
In vacuum without medium which takes away the heat, like air or water, freezing to death is unlikely to happen.
Exposed to vacuum, unprotected human would lose consciousness in under 30 seconds and die within 2 minutes.
Eadghe wrote...
Jup, their eyes would pop out in space with their silly breathing masks. I can't believe bioware produces such a major flaw.
Sorry, no eye popping. That's a movie fiction.
#29
Posté 09 février 2010 - 09:36
The Rickstah wrote...
We've got some HUGE nerds in this thread. HUGE.
this.
while we are on the subject, im pretty sure you would need to pick up ammo for guns too, you can disperse all the heat you want all day, but unless you pick up some bullets, nobodys dieing. soooo unrealistic...
Modifié par HedStr8EyesTite, 09 février 2010 - 09:36 .
#30
Posté 09 février 2010 - 09:37
Draconis6666 wrote...
When is it ever said the collector cruiser is in total vacum, its not.
When was it stated that the ship was NOT in a vacuum?
The mission was to go to a "disabled" collector ship. I don't know about you but I would wear armor and be prepared for 0 air, 0 gravity, and other hazards since the ship was in a battle and is "disabled" for some reason.
Also the whole reason for Mordin and his research seems, it seems counter-productive to not wear suits.
#31
Posté 09 février 2010 - 09:40
#32
Posté 09 février 2010 - 09:45
HedStr8EyesTite wrote...
The Rickstah wrote...
We've got some HUGE nerds in this thread. HUGE.
this.
while we are on the subject, im pretty sure you would need to pick up ammo for guns too, you can disperse all the heat you want all day, but unless you pick up some bullets, nobodys dieing. soooo unrealistic...
You can't imagine that even one bullet at mass accelerator speeds would overheat the weapon, can't you? You can disperse the heat whole day and overheat the gun with one shot. Go go nerds. ME1 is unrealistic here, not ME2.
Being an ignorant is so easy. <_<
Modifié par Flash_in_the_flesh, 09 février 2010 - 09:46 .
#33
Posté 09 février 2010 - 09:45
kinetic barrier dont protect against envirmental extremes, it even says it word for word in the codex =p there jsut speed threshholds for objects.GODzilla_GSPB wrote...
I cannot recall one single level or mission that took place in space. There were only oxigen lacking planets / locations, but no vaccum and no freezing temperatures.
A breathing mask and a kinetic barrier should suffice under these conditions...
#34
Posté 09 février 2010 - 09:47
Conjurous Rex wrote...
It's not such a problem that the outfits are skin tight, it's that they aren't airtight.
Yeah sorry I picked up on that with my last post.
Yeah that did bug me actually that they did not give Miranda a helmet for when we were out of a city or the ship.
But helmets just seem a bit wonky in this game. Either you cannot put one on or you cannot take yours off.
#35
Posté 09 février 2010 - 09:50
HedStr8EyesTite wrote...
The Rickstah wrote...
We've got some HUGE nerds in this thread. HUGE.
this.
while we are on the subject, im pretty sure you would need to pick up ammo for guns too, you can disperse all the heat you want all day, but unless you pick up some bullets, nobodys dieing. soooo unrealistic...
Uhhhm, no. We accept that guns have virtually limitless ammo because it's how it's described in the lore. It's part of the setting of the ME universe. It's not clear why Miranda shouldn't have to wear a helmet.
If you watch a Superman movie, do you complain that Superman can fly? Of course not. Would you have an issue if ordinary people started flying in that movie? Of course you would.
#36
Posté 09 février 2010 - 09:54
#37
Posté 09 février 2010 - 09:56
Seriously though, those breathing masks annoyed the hell out of me. The toxic atmosphere on some of the side mission planets could easily get into your blood trough your exposed eyes or skin and that little mask would only keep you alive long enough for a more painful drawn out death.
#38
Posté 09 février 2010 - 10:00
Part of the tech for the guns, read the codexHedStr8EyesTite wrote...
The Rickstah wrote...
We've got some HUGE nerds in this thread. HUGE.
this.
while we are on the subject, im pretty sure you would need to pick up ammo for guns too, you can disperse all the heat you want all day, but unless you pick up some bullets, nobodys dieing. soooo unrealistic...
#39
Posté 09 février 2010 - 10:02
However, this is a really minor gripe.
#40
Posté 09 février 2010 - 10:08
#41
Posté 09 février 2010 - 10:13
#42
Posté 09 février 2010 - 10:19
Concerning that, how that Joker make it through there? Must have been bloody cold.
As for the argument "this is a computer game" - It's called "Suspension of Disbelief". It's what makes you accept that Neo can run on walls and dodge bullets in the Matrix, even though you know in real life that is not possible. But it only goes so far, and when you can't suspend your disbelief any further, you just wonder what the heck the people behind this were thinking. And this is one of those situations. This is a SciFi game! Some science is necessary!
-
As
Concerning that, how did Joker make it through there? Must have been bloody cold.
Modifié par Jazhara7, 09 février 2010 - 10:24 .
#43
Guest_ivan.inverse_*
Posté 09 février 2010 - 10:22
Guest_ivan.inverse_*
#44
Posté 09 février 2010 - 10:28
#45
Posté 09 février 2010 - 10:28
#46
Posté 09 février 2010 - 10:38
#47
Posté 09 février 2010 - 10:39
Conjurous Rex wrote...
Completely agree with the original poster. Having people run around in space in their spandex cat suits just seemed wrong to me. Though I can understand why, Bioware probably didn't have the time or resources to make two models for every squad mate, which is unfortunate.
totally off-topic comment, but bolded that part is reminded me of a joke that one of the engineers said (the male one, forgot his name), but he makes a comment about Miranda and that outfit, on how "they certainly stand to attention" when she talks, lol.
But to the topic, it could be a mass effect field of some sorts, not really a big deal to me. Although I did like in the beginning how they put "No Sound" in space in that little part you were exposed to space somewhat, quite awesome.
#48
Posté 09 février 2010 - 10:44
arch4non wrote...
rmp wrote...
Agreed 100%. I restarted a certain mission to bring a different squadmate because of Miranda's outrageously inappropriate clothing and equipment.
I did the exact same thing, I remember restarting the Collector Ship specifically to switch out Miranda for Thane. Garrus, Grunt, and Thane are pretty much the only acceptable squad mates for space missions.
Though, to be honest I'm not even sure about Garrus since he seems two have two different voice actors.
Garrus doesn't have two different voices, the helmet just reduces the "vibrations" of a Turian's voice and thus makes him sound different because it's something you aren't used to.
#49
Guest_ivan.inverse_*
Posté 09 février 2010 - 10:48
Guest_ivan.inverse_*
And yes, I was thinking one could argue that they're using a biotic barrier to maintain a friendly environment around themselves. But wouldn't that require concentration?
Miranda's outfit is fully covering except for the chest region, but it looks like that could be closed up. Same goes for Samara. Hell, just doing that and adding an appropriate helmet would have been preferable to a dinky breath mask.
It's not like BioWare FORGOT about this during development. Grunt and Garrus have helmets when they're in a hazardous environment. I think BW just got lazy or something.
BioWare had two years and the financial backing of the most powerful videogame publisher in the industry. How did they NOT have the time or resources for another outfit?Completely agree with the original poster. Having people run around in
space in their spandex cat suits just seemed wrong to me. Though I can
understand why, Bioware probably didn't have the time or resources to
make two models for every squad mate, which is unfortunate.
Modifié par ivan.inverse, 09 février 2010 - 10:53 .
#50
Posté 09 février 2010 - 10:51
ivan.inverse wrote...
It's not like BioWare FORGOT about this during development. Grunt and Garrus have helmets when they're in a hazardous environment. I think BW just got lazy or something.
There's no good excuse, but I'm thinking they just wanted to look sexy not matter where she was (doesn't explain Jack though: a helmet to cover up that bald head would be an improvement). Or maybe, when they put a helmet on her, it made her head look too big, and they didn't want to change the outfit to make the helmet look right.




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