Bioware, please consider more realistic squadmate-outfits for further DLCs!!
#51
Posté 09 février 2010 - 11:04
#52
Posté 09 février 2010 - 11:15
Soldier989 wrote...
The Collector Cruiser, and there are a few side missions with planets that have little/no oxygen/air and dangerous chemicals all over the place.
You and mostly everyone else still confuse space with oxygen lacking atmosphere!
Space: No pressure, but vacuum. No air and temperature around the absolute zero. You need a pressure suit to avoid your body to explode, you need a climated suit in order not to freeze to death and you need oxygen.
Planet with oxygen lacking atmosphere: You only need oxygen. No need for a climated pressure suit (there is no cold planet in ME2). The breather mask of course should be (air-)tight.
So I'm still convinced a breather mask is sufficient in all the locations you visit in ME2! Any objections?
Canderous87 wrote...
I'm totally fine with the team
wearing their casual outfits while onboard the Normandy. But just like
in the first game we should be able to equip our squadmates with combat
armor. Why did Bioware take such a huge step backwords? not only does
this break immersion, but it removes flavor and customization from the
game itself. Their is absolutely no excuse for this whatsoever.
I think it's a step into the right direction. It gives your teammates a unique character. In ME1 when you put on armor on your teammates they tend to look equal, or even nearly the same with the helmets equipped.
I guess that was the aim of the designer for ME2: Keep the personal look for all the character. Plus with the high-tech of the Mass Effect universe I think it's not a big deal for them not wearing armor. There suits will most like offer some protection. Even the one Miranda is wearing could account for a light armor. And then there's the barrier...
And about customization...most armors looked the same in ME1. Not so much for the turian and krogan armor, but all the humanoid ones for sure. Different colors, slightly different patterns / parts, but that was it.
I like the new approach. ../../../images/forum/emoticons/smile.png
Modifié par GODzilla_GSPB, 09 février 2010 - 11:23 .
#53
Posté 09 février 2010 - 11:19
It should be noted that in Empire Strikes back in that space slug Han, Lea and Chewie just had air breathers. So maybe BioWare got their idea from that.
Maybe it just has to do with Miranda’s superior genetic makeup she mentioned?
#54
Posté 09 février 2010 - 11:21
#55
Posté 09 février 2010 - 11:25
#56
Posté 09 février 2010 - 11:38
Darth Drago wrote...
It should be noted that in Empire Strikes back in that space slug Han, Lea and Chewie just had air breathers. So maybe BioWare got their idea from that.
Oh yeah, that's a good point.
#57
Posté 09 février 2010 - 11:44
wraithofblades wrote...
maybe they'll explain it ass the mass effect fields protecting them to a certain extent, however that still wouldnt explain why they even need the masks for that.
Mass Effects can't generate O2?
#58
Posté 10 février 2010 - 12:02
B
#59
Posté 10 février 2010 - 12:07
I would love to just cover the more vulnerable looking squadmates in armor (Samara, Morinth, Mordin/ its okay and it at least has armor plates, & Miranda)
#60
Posté 10 février 2010 - 12:12
Havokk7 wrote...
I think the costumes are appropriate given that this is space opera, not hard science fiction.
B
Yes, but ME1 was very much 'hard science fiction' by way of explaining how everything worked, and it all used mass effect fields. Furthermore the way everything in that game worked, like the need for sealed hardsuits, gave the game a very "Science" fiction feel. ME2 seems to take a step back with no armor and everyone wearing skintight bodysuits.
#61
Posté 10 février 2010 - 12:20
#62
Posté 10 février 2010 - 12:21
GODzilla_GSPB wrote...
Space: No pressure, but vacuum. No air and temperature around the absolute zero. You need a pressure suit to avoid your body to explode, you need a climated suit in order not to freeze to death and you need oxygen.
Planet with oxygen lacking atmosphere: You only need oxygen. No need for a climated pressure suit (there is no cold planet in ME2). The breather mask of course should be (air-)tight.
Whilst I agree with the intention of your post, I have to make a big TV quiz-style buzzer sound at what you said.
1 - You DO NOT explode in space. This is a misconception. You asphyxiate and/or freeze. You do not explode.
2 - Why would you need 2 suits? You need a space suit, which is both a "climated" suit and a pressurised suit.
3 - even on planets that don't have oxygen atmospheres, most of the time you still need a full environment suit. Many gases irritate skin, eyes, etc.
Some edumacation for you, there.
Anyway, on topic, I wholeheartedly agree with this topic. And it's pretty clear we're in a vacuum in both derelict ship scenarios. Zaeed, Grunt and Garrus are the only ones that are forgivable, outside of Shepard. Shields and mass effect fields do not protect against vacuum or atmosphere, that's pretty clearly stated in the codex.
Also, anyone who says "it's just a game" is missing the point. It's science fiction, emphasis on the science part. Without a decent grounding in scientific accuracy, or at least some logical in-universe explanation, you may as well have space fairies that can defeat the Reapers with a wish.
Modifié par Vengeful Nature, 10 février 2010 - 12:26 .
#63
Posté 10 février 2010 - 12:22
How would Jack be able to explore harsh worlds with just a mask? Not only will extreme temperature kill her but the radiation as well. This makes me believe that the Hammerhead dlc will just be places with breathable atmosphere and no variety
#64
Posté 10 février 2010 - 12:49
the developers created 2 new peices of unique looking armor for sheppard in the CE so we know they can add some practicality with style, they just chose not to be consistent with that for some of the squad mates.
#65
Posté 10 février 2010 - 12:57
#66
Posté 10 février 2010 - 01:17
freedman007 wrote...
i think everyone can agree that alot of the armor looked the same in ME1 and i do very much agree with giving every character a unique look and style.These characters are very well developed and should look different but some of these outfits just came off as downright silly.
I don’t think I would agree on that, the only real similarities you really had from one armor type from another is if it was made by the same company. The had different colors and looks for the most part.
I really don’t mind not having everyone in armor since it reflects who they are. Miranda for example reminds me more of a spy type so to see her in armor wouldn’t suit her character. Same thing with Jack, she’s practically a feral biotic. Seeing her in armor just wouldn’t suit her either assuming she didn’t kill you trying to get her to wear it.
However, a environment suit to protect you from the harshness of space or other harsh conditions would be fitting to see then use for those that don’t have armor like the Krogan and Archangel where the helmet just needs to be put on.
Modifié par Darth Drago, 10 février 2010 - 01:17 .
#67
Guest_SwobyJ_*
Posté 10 février 2010 - 01:53
Guest_SwobyJ_*
-Miranda's heels
-Jack's... well, she doesn't wear much
-etc
Petty? Sort of, but I just can't stand it. Same with the helmet issue.
#68
Posté 10 février 2010 - 01:55
#69
Posté 10 février 2010 - 02:00
Heeroyu wrote...
Well, they can bring back companions customization like me1, then this wouldn't be an issue right?
Exactly. Guess how long it would take Bioware to do? I would have waited an extra 4 months for this game to come out for the sake of squad customization.
#70
Posté 10 février 2010 - 02:15
#71
Posté 10 février 2010 - 02:50
#72
Posté 10 février 2010 - 02:57
GODzilla_GSPB wrote...
I cannot recall one single level or mission that took place in space. There were only oxigen lacking planets / locations, but no vaccum and no freezing temperatures.
A breathing mask and a kinetic barrier should suffice under these conditions...
Derelict Reaper- midway in vacuum and at the end they jump IN SPACE WHILE IN ZERO GEE to reach the normandy
"Injured" collector vessel - As soon as you start the mission you are EXPOSED TO OPEN space
not to mention any and all current and future dlc worlds with vehicle will have to be either magically all supporting oxygen breathing humans or shep will be alone like in the normandy crash site.
Also to all those who say kinetic barriers save them: Read the Codex, they dont! Kinetic barriers only stop fast moving projectiles, they dont protect against ANY KIND of environmental hazard. (not to mention they deplete in a battle)
And in conclusion, to any who say we care too much about details its just a game etc etc. This is not only annoying because its so unrealistic, it is unnacceptable in my view to completely remove such an obvious element of the universe as your squad having to wear some sort of armor. No customization? Fine No toggling of helmets? Fine. No pre determined armor for my squad? Not fine. I will completely renounce everything I just said if ONE of you goes out into space wearing a frikin rebreather on your mouth and nose while wearing a skimpy skin tight suit that has your neck and boobs exposed (or other skin and body parts. After your eyes DONT explode and your blood DOESNT boil through your skin THEN ill say that no armor while in space (MUCH LESS WHILE BEING SHOT AT) makes sense.
Modifié par BiancoAngelo7, 10 février 2010 - 03:04 .
#73
Posté 10 février 2010 - 03:32
Exploding and instant freezing don't happen though. In a vacuum there isn't anything to transmit your body heat into, thus freezing takes a long time.
I do agree with the OP though. I would love some practical outfits as DLC.
#74
Posté 10 février 2010 - 01:59
Vengeful Nature wrote...
1 - You DO NOT explode in space. This is a misconception. You asphyxiate and/or freeze. You do not explode.
2 - Why would you need 2 suits? You need a space suit, which is both a "climated" suit and a pressurised suit.
3 - even on planets that don't have oxygen atmospheres, most of the time you still need a full environment suit. Many gases irritate skin, eyes, etc.
Some edumacation for you, there.
1.) I admit I already kinda knew that. The problem was that I lacked the vocabulary to properly explain it and I didn't want to confuse the (as it seems) already confused audience here. ^^
But I already saw what you described in the movie "Mission to Mars", which I guess was quite accurate in this matter.
2.) Again, my limited language skills: Of course I meant a climatized pressure suit. Technically a space suit of today has more than just one layer, but you're absolutely right and I didn't meant two seperate suits.
3.) Granted. But the designers had to decide: Put the team members into pressure suits that effectively destroy their unique looks, or just add breather masks, so that you still can see their faces, their unique clothing etc. I say they chose right. But that's just my personal opinion.
I bet if you corner the developers with questions about the suits and the masks they could just say: "Well, you're techically right, but none of the planets you visited in ME2 had an aggressive atmosphere." And then you'd have to prove them wrong, which you can't. Unless of course you re-read the planet decriptions and find evidence that one of the planets indeed has a hostile atmosphere. You could prove Bioware an epic failure and...but who cares?
#75
Posté 10 février 2010 - 02:17




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