Rainydays wrote...
I just hated that Garrus` armor is still all busted up when you change his outfit.
You already have a character model with him in normal armor from the archangel mission, should have made that the alternative
Agreed
Rainydays wrote...
I just hated that Garrus` armor is still all busted up when you change his outfit.
You already have a character model with him in normal armor from the archangel mission, should have made that the alternative
Warlock Angel22 wrote...
You could easily explain this by saying that all the biotics use a barrier around their bodies that serves the same as sealed suit. All they would need is the breather mask to provide oxygen. Simple enough. What's the problem?
The Demonologist wrote...
Body armor -is- useful, just not as useful as we might say that kinetic barriers are. Plus, you need to put the kinetic barriers -in- the armor, and its kind of the 'last ditch' defense.
Your barrier goes out, your down to fighting the last bad guy, and he scores a lucky shot on you. Did your armor prevent harm like a Kinetic Barrier? No. Did it probably stop that shot from entering your body and tearing up those juicy insides? Mmmyep.
You've got to note several things concerning the usefulness of armour, though:Zanallen wrote...
With that sort of velocity, body armor would be all but useless. It would be protection against more conventional weapons and perhaps melee weapons, but it wouldn't be able to stop high velocity rounds that the mass accelerators are capable to putting out. This is why the kinetic barriers were designed in the first place. And who is to say what sort of device is required to construct a personal barrier? Why couldn't this device be attached to a regular outfit? Also, your biotic characters can just make their own.
Zanallen wrote...
1. There are no areas of that game in which Shepard brings his squad into a true vacuum. At each point mentioned, the mass effect shields are still enabled and, judging by the presence of sound and gravity, there must be some form of atmosphere, though there may be no air present. There is approximately one sidequest in which your squad would probably need full coverage and that is the hazy planet with all of the giant bugs. I believe the game mentions that there is a toxic atmosphere there...
2. Due to the nature of the weapons in Mass Effect, body armor is all but useless. It is the kinetic barrier that provides the majority of protection. This is also true in ME1 where Jenkins gets taken out by three shots from a probe of all things.
3. The Migrant Fleet. You are confined to a very small portion of the ship and all of the Quarians are in their suits. Plus, Tali makes it a point to request a decontamination team.
Laterali wrote...
arch4non wrote...
rmp wrote...
Agreed 100%. I restarted a certain mission to bring a different squadmate because of Miranda's outrageously inappropriate clothing and equipment.
I did the exact same thing, I remember restarting the Collector Ship specifically to switch out Miranda for Thane. Garrus, Grunt, and Thane are pretty much the only acceptable squad mates for space missions.
Though, to be honest I'm not even sure about Garrus since he seems two have two different voice actors.
Thank god I wasn't the only person to notice that Garrus has two different accents in the game. When i heard him say, " I'll be right der!" I thought i was hearing things. So apparently Garrus is actually from New Jersey of all places, and just hides his accent cause he doesn't want to get teased....
But on topic, and stop me if I'm wrong, but there are no vaccum environments in this game. All of the places have some kind of atmosphere. So I doubt eyes would be popping out. I don't really think this is an issue, since barriers or mass effect generators could easily be an explanation.
Anyone ever see Futurama. The Prof hands out suppositories and The entire crew can walk around on the bottom of the ocean. Thats what is nice about videogames. It doesn't have to be logical to exist.
Demigod wrote...
What annoyed me most was the loyalty mission for Tali. I brought Miranda with me onto the supposedly sterile environment of a garden ship. No sealed suit means there is now human bacteria and viri in the environment with plenty of food sources for the bacteria at least to flourish on. She would be responsible for millions of very ill or very dead quarians
Vengeful Nature wrote...
1. Sound is present in space throughout the game. The fact that there's sound doesn't prove anything. Gravity is achieved via artificial gravity plating below each deck, so you can be within AG and still be exposed to vacuum. And it's possible that even without AG, Shepard has some sort of magnetic system on his boots, though that's speculation if still logical.
2. I would consider conceding that point to you, but think about this: as offensive technology get's more advanced, so does defensive technology. We wouldn't have kevlar plating if it wasn't for firearms. It's just a natural escalation, and logical to assume that combat hardsuits in the Mass effect universe can withstand a round fired from a standard modern in-universe gun. Making all these points redundant is the fact that combat hardsuits are covered in the me1 codex, including their ceramic/kinetic plating, and non-newtonian fluid is mentioned in the second game. Also, consider this: if what you say is true, why are most mercs and soldiers, not to mention everyone in me1 who was expected to go into combat, wearing suits and not just shield belts?
3. Bacteria spreads very rapidly and through very small spaces. The portion of the ship you are confined to is very bacteria-friendly, with many nooks and crannies, not to mention plants, and besides, quarians are almost always in their suits anyway. It's fairly logical to assume that Tali requests a decon team as a precaution for any potential infections on the surface of their suits. More layers of protection, etc.
Modifié par Zanallen, 10 février 2010 - 08:20 .
Zanallen wrote...
1. There are no areas of that game in which Shepard brings his squad into a true vacuum. At each point mentioned, the mass effect shields are still enabled and, judging by the presence of sound and gravity, there must be some form of atmosphere, though there may be no air present. There is approximately one sidequest in which your squad would probably need full coverage and that is the hazy planet with all of the giant bugs. I believe the game mentions that there is a toxic atmosphere there...
2. Due to the nature of the weapons in Mass Effect, body armor is all but useless. It is the kinetic barrier that provides the majority of protection. This is also true in ME1 where Jenkins gets taken out by three shots from a probe of all things.
3. The Migrant Fleet. You are confined to a very small portion of the ship and all of the Quarians are in their suits. Plus, Tali makes it a point to request a decontamination team.
StarMarine wrote...
I think it ruins a little bit the atmosphere of the game to see Miranda and Jack standing in (almost) space with nothing than their masks and their clothes. I think a hazard, battle or space suit would be quite fitting for many squadmates.:innocent:
Modifié par Thermorium, 10 février 2010 - 08:37 .
Jigero wrote...
1. It's not the Vaccum that is the problem it's the cold, Legion's loyalty mission to be exact, Your in a derelict space station that has next to zero life support, which legion says directly to you, which means NO HEAT!. Considering half your crew has bare flesh exposed to ice cold temps, they would die of hypothermia in mear minutes.
2. Not true the armor does protect against Slow impact weapons (missles, A Krogan's fist, debry, flak, etc), Temprature weapons (Flame Throwers, Ice weapons, etc) which the sheilds do not, Also hand held weaponsdon't have much more velocity then weapons today, if they had to much, it would knock the shooter as his rear, Also bullets can't even puncture crates, ship hulls, and some glasses.
Roid Rage Rob wrote...
A game where there are tentace head, all-female aliens, every species speaks english, guns have a small chunk of metal to pull perfectly sized bullets from and never run out, and an ancient race of sentient warships that erase the galaxy's population every 50,000 years... and you're upset because spacesuits for a few characters don't follow your preconception of what they should be. It's a video game, get over it.
easternswordman wrote...
Yeh i agree. A large part of Miranda's chest is directly exposed in vaccum space, and it's crazy to figure how she manages to do that.
Finnegone wrote...
I want more realism too! For example, FTL travel is not even theoretically possible (save for some very far-reaching and physics-breaking theories on worm holes). Shepard and the crew should age a few hundred years every time we travel to another solar system.
And seriously, what's the dilly with biotics?
tetracycloide wrote...
vhatever wrote...
If you have some air in your ears it will leave. So what. You don't need air in your ears to survive.
If you have oxygen + warmth, and way to protect your gas exchange in your lungs, you could stay out in space for quite awhile. I don't even remember any missions where my team was truly in space anyway.
Depends on rate of decompression. Too fast. Eardrums rupture. Unpleasant.
Warmth not immediately necessary. Heat loss in true vacuum, minimal. No surrounding mater. No conduction. No convection. Radiated losses not pressing.
Body needs oxygen. Pressure also. Low pressure causes ebullism. Suits provide pressure. Oxygen. Reduce radiation loss. Needs covered.
This.
Am I the only one who saw that Zaeeds ears are uncovered when he is wearing his helmet?
Grand_Commander13 wrote...
I love how people try to pull the "lol, why ask for realism in a game with aliens and FTL travel?" line. Is it so much to ask that the universe make sense within itself? Shepard and mercenaries see fit to wear armor to protect themselves, but NPCs with no protective abilities that Shepard and the mercs lack are more than happy to fight with nothing but tattoos or pajamas to augment their kinetic barriers. Oh yes, and these people have no lower survivability than the armored people so the armor is clearly useless. But mercenaries pay money for it, so it can't be useless.
And don't even try the "Shepard wears armor for the bonuses only" bit: stuff like the off-hand ammo pack and heavy ordnance packs still leave Shepard's arms and legs armored even though the only bonus is to ammo carried. The armor is, in-universe, first and foremost protective.