Bioware, please consider more realistic squadmate-outfits for further DLCs!!
#126
Posté 10 février 2010 - 09:35
#127
Posté 10 février 2010 - 10:11
1) Able to toggle helmets on and off for non-N-7 armor. Whether this affects the armor's stats or not is not particularly important.
2) A quick cinematic fix that shows Shepard remove his helmet before drinking or kissing or any other activity that doesn't make sense through the helmet. There can't be many of these instances, and it will allow players to wear helmets during most dialog, but take it off for these very rare instances.
3) A new set of armor for each squad member. For some, it is a space-worthy suit that would protect them from the elements. For Garrus, it's a shiny new set of armor similar to his undamaged Archangel set. Without loyalty, the squad member wears their default costume unless in hazardous environments, in which case they wear appropriate gear. Once loyalty is gained, you can choose which costume, similar to Shepard's locker. Ideally, this would include toggling helmets at will, and being able to change color schemes for their armor, like you can the N-7 armor. If you choose skimpy clothing for a loyal squad member, they still opt for space suits in those rare cases when they are needed. Even if it doesn't affect stats, I would like to color coordinate my squad or opt for hard space suit (or even a skintight counterpressure space activity suit for Jack and Miranda) if I like it better.
4) A few bonus items like a few armor pieces with different stats for the N-7 armor to sweeten the DLC a bit. Something that would entice people who don't just care about these somewhat minor issues, but who would consider buying it for bonus items.
BW won't fix this stuff unless it makes financial sense for them to do it. If they think that there is a large community of players that will pay a bit for these fixes, they might make a DLC for us. Like I said, I would eagerly pay $10 for something like this. If you would be interested in paying a bit extra for these issues to be resolved: say so. If there's a market for it, it will be done.
#128
Posté 10 février 2010 - 10:19
Seeing open space behind a woman with a gas mask (don't wanna mess up my hair!) or going to the planet with the poisonous atmosphere with a woman with baggy pants and a belt bra...
#129
Posté 10 février 2010 - 11:00
Toxik King wrote...
I thought it was funny.
Seeing open space behind a woman with a gas mask (don't wanna mess up my hair!) or going to the planet with the poisonous atmosphere with a woman with baggy pants and a belt bra...
Nu uh... it has atmosphere, some other guy said so.
Stihellto's are great for
#130
Posté 10 février 2010 - 11:17
#131
Posté 10 février 2010 - 11:41
The most you get is "very low oxygen".
#132
Posté 10 février 2010 - 11:49
WrexShepard wrote...
There are no actual vacuums in ME2.
The most you get is "very low oxygen".
I think I started exactly the same argument somewhere on page 2 or 3.
#133
Posté 10 février 2010 - 11:51
#134
Posté 11 février 2010 - 12:16
Weird.
#135
Posté 11 février 2010 - 12:17
Regardless of that notion, Shepard gets to have combat armor in addition to his/her "casual" attire, whereas all the other team members are stuck without protective gear. How the hell did Bioware's concept artists and and designers completely miss out on this?!
#136
Posté 11 février 2010 - 01:06
Eadghe wrote...
Jup, their eyes would pop out in space with their silly breathing masks. I can't believe bioware produces such a major flaw.
Eyes are a closed system. They wouldn't pop. Too much Total Recal I think has distorted what vaccums do to people.
www.straightdope.com/columns/read/711/if-you-were-thrown-into-the-vacuum-of-space-with-no-space-suit-would-you-explode
But the medical literature suggests this view is exaggerated. For one
thing, I have never seen anything indicating your eyeballs would explode
(although your eardrumms might burst). It's true that in the absence of
ambient pressure your blood and other bodily fluids would boil, in the
sense that they would turn to vapor. But that's not as drastic as it
sounds. Your soft tissues would swell markedly, but they'd return to
normal if you were recompressed within a short time.
It's conceivable your lungs might rupture, since in a vacuum the air in
them would greatly expand. But experience suggests this is rare even if
decompression is extremely rapid. The chances are much greater if your
windpipe is closed, making it impossible for the expanding air to
escape.
Death would not be instantaneous. It's believed you'd have 10-15
seconds of "useful consciousness" and it'd be several minutes before
you'd die. If you were rescued within that time there's a decent chance
you'd survive. Research with chimps and monkeys suggests that if you
were exposed to a virtual vacuum for less than 90-120 seconds you might
not suffer any permanent damage.
For the skin freezing instantly nuts:
www.geoffreylandis.com/vacuum.html
What space is, though, is a very good
insulator. (In fact, vacuum is the secret behind thermos bottles.)
Astronauts tend to have more problem with overheating than keeping warm.
If you were exposed to space
without a spacesuit, your skin would most feel slightly cool, due to
water evaporating off you skin, leading to a small amount of evaporative
cooling. But you wouldn't freeze solid!
"Incidentally,
we have had one experience with a suit puncture on the Shuttle flights.
On STS-37, during one of my flight experiments, the palm restraint in
one of the astronaut's gloves came loose and migrated until it punched a
hole in the pressure bladder between his thumb and forefinger.
It was not explosive decompression, just a little 1/8 inch hole, but it
was exciting down here in the swamp because it was the first injury
we've ever head from a suit incident.
Amazingly, the astronaut in question didn't even know the puncture had
occured; he was so hopped on adrenalin it wasn't until after he got back
in that he even noticed there was a painful red mark on his hand.
He figured his glove was chafing and didn't worry about it....
What happened: when the metal bar punctured the glove, the skin of the
astronaut's hand partially sealed the opening.
He bled into space, and at the same time his coagulating blood sealed
the opening enough that the bar was retained inside the hole."
Modifié par Elanthanis, 11 février 2010 - 01:15 .
#137
Posté 11 février 2010 - 01:16
#138
Posté 11 février 2010 - 01:24
Remember that the LEM and other space vehicles were actually pretty thin on protection in space, often no thicker than a few layers of plastic wrap between the crew compartments and a hard vaccuum. I'm not saying that the suits are realistic, but I think that the dramatic scenarios envisioned by a lot of people here is more a pop-culture phenomenon than hard science.
#139
Posté 11 février 2010 - 01:37
Inconsistency is what destroys suspension of disbelief, not fantastical 'unrealistic' stuff.
#140
Posté 11 février 2010 - 01:45
#141
Posté 11 février 2010 - 01:45
Elanthanis wrote...
Eadghe wrote...
Jup, their eyes would pop out in space with their silly breathing masks. I can't believe bioware produces such a major flaw.
Eyes are a closed system. They wouldn't pop. Too much Total Recal I think has distorted what vaccums do to people.
www.straightdope.com/columns/read/711/if-you-were-thrown-into-the-vacuum-of-space-with-no-space-suit-would-you-explodeBut the medical literature suggests this view is exaggerated. For one
thing, I have never seen anything indicating your eyeballs would explode
(although your eardrumms might burst). It's true that in the absence of
ambient pressure your blood and other bodily fluids would boil, in the
sense that they would turn to vapor. But that's not as drastic as it
sounds. Your soft tissues would swell markedly, but they'd return to
normal if you were recompressed within a short time.
It's conceivable your lungs might rupture, since in a vacuum the air in
them would greatly expand. But experience suggests this is rare even if
decompression is extremely rapid. The chances are much greater if your
windpipe is closed, making it impossible for the expanding air to
escape.
Death would not be instantaneous. It's believed you'd have 10-15
seconds of "useful consciousness" and it'd be several minutes before
you'd die. If you were rescued within that time there's a decent chance
you'd survive. Research with chimps and monkeys suggests that if you
were exposed to a virtual vacuum for less than 90-120 seconds you might
not suffer any permanent damage.
For the skin freezing instantly nuts:
www.geoffreylandis.com/vacuum.htmlWhat space is, though, is a very good
insulator. (In fact, vacuum is the secret behind thermos bottles.)
Astronauts tend to have more problem with overheating than keeping warm.
If you were exposed to space
without a spacesuit, your skin would most feel slightly cool, due to
water evaporating off you skin, leading to a small amount of evaporative
cooling. But you wouldn't freeze solid!"Incidentally,
we have had one experience with a suit puncture on the Shuttle flights.
On STS-37, during one of my flight experiments, the palm restraint in
one of the astronaut's gloves came loose and migrated until it punched a
hole in the pressure bladder between his thumb and forefinger.
It was not explosive decompression, just a little 1/8 inch hole, but it
was exciting down here in the swamp because it was the first injury
we've ever head from a suit incident.
Amazingly, the astronaut in question didn't even know the puncture had
occured; he was so hopped on adrenalin it wasn't until after he got back
in that he even noticed there was a painful red mark on his hand.
He figured his glove was chafing and didn't worry about it....
What happened: when the metal bar punctured the glove, the skin of the
astronaut's hand partially sealed the opening.
He bled into space, and at the same time his coagulating blood sealed
the opening enough that the bar was retained inside the hole."
...
.....
.............. Its a game!!!!!!!!!
#142
Posté 11 février 2010 - 04:48
Personally, I wish Mordin had a suit with a long cylindrical glass helmet like Mr. Freeze. http://www.ifanboy.com/images/ifanboy/Mr.%20Freeze.jpg It would be sort of retro and awesome.
Modifié par dorsk188, 11 février 2010 - 04:49 .
#143
Posté 11 février 2010 - 04:51
#144
Guest_Bennyjammin79_*
Posté 11 février 2010 - 05:14
Guest_Bennyjammin79_*
#145
Posté 11 février 2010 - 07:33
Bennyjammin79 wrote...
Shepard: We going on a suicide mission.The chances of survival are slim. Jack, wrap this belt around your ******. Miranda, I'm going to need a bit more ass from you please.
this is exactly why Jack is dead in my game. My whole squad survived but I purposely pissed off jack to lose her loyalty so she would die like an idiot with no protection.
#146
Posté 18 février 2010 - 06:38
easternswordman wrote...
Yeh i agree. A large part of Miranda's chest is directly exposed in vaccum space, and it's crazy to figure how she manages to do that.
i think it is part of her breast enhancement routine i am guessing it works onthe same principle as a penis pump apply vacuum watch them grow
#147
Posté 18 février 2010 - 08:37
(Slightly off-topic) That's depends on how large the "universe" is. For example the Firefly series has no FTL travel, the entire universe for Firefly is a "super" solar system with a white giant and atleast 4 orbiting stars (each with it's own smaller planetary systems). So everything in Firefly is close enough to use only sub-light engines.Vengeful Nature wrote...
Realism in sci-fi that involves space travel usually means everyting outside FTL travel. Non-relativistic travel is essential for plot devices like races against time. Also, it's pretty vital for the sake of causality. By this I mean, if your ship obeys the laws of relativism to the letter, it would be possible to make a round trip and arrive at the place you just left before you left. This plays merry hell with plot, and since the devs made it clear that there is no time travel in their universe, non-relativistic FTL is essential. As for biotics, this was necessary to vary the classes a bit, and there is an in-universe explanation.
But I agree with most of your points, FTL travel(whether if be by slipping into slip/warp/hyper-space or actually going faster than light) is a necessary evil with most Sci-Fi.
I read Science of the Impossible by Michio Kaku, some of his ideas for FTL aren't quite a farfetched and make sense. He also discusses it on his Sci Fi Science series on the Science Channel. Linky:Finnegone wrote...
I want more realism too! For example,
FTL travel is not even theoretically possible (save for some very
far-reaching and physics-breaking theories on worm holes). Shepard and
the crew should age a few hundred years every time we travel to another
solar system.
And seriously, what's the dilly with biotics?
The scary thing his that the ship would use a similar FTL drive that the Planet Express Ship from Futureama uses... The ship moves by not actually moving itself, but by using the Dark Matter Accelerator, it moves the universe around it as stated by Cubert Farnsworth. Linky: http://futurama.wiki...et_Express_ship
#148
Posté 18 février 2010 - 09:20
StarMarine wrote...
I think it ruins a little bit the atmosphere of the game to see Miranda and Jack standing in (almost) space with nothing than their masks and their clothes. I think a hazard, battle or space suit would be quite fitting for many squadmates.:innocent:
Jack's tattoos are her armour. She wears them as a shield so that anybody looking at her cannot see the person inside.
Keeping in mind, biotics are the "mages" of the ME universe -- their armour capabilities are extremely restricted, and they still have mass-effect personal shields to help keep them safe.
#149
Posté 18 février 2010 - 11:38
#150
Posté 19 février 2010 - 12:00




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