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Bioware, please consider more realistic squadmate-outfits for further DLCs!!


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#126
Knize

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Couldn't agree more. Ruined a bit of the immersion factor. Put the science in the science-fiction, and give them some appropriate suits. This was my only real squabble with this game. How about some DLC suits for my comrades that solves this issue.

#127
dorsk188

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Cards on the table: BW won't bother fixing this unless it's financially worth it to them. Let me say, I would pay $10 (maybe even $20) for a comprehensive DLC to fix issues with the game's armor. These are common opinions, but I'll quickly sum up the wishlist.



1) Able to toggle helmets on and off for non-N-7 armor. Whether this affects the armor's stats or not is not particularly important.



2) A quick cinematic fix that shows Shepard remove his helmet before drinking or kissing or any other activity that doesn't make sense through the helmet. There can't be many of these instances, and it will allow players to wear helmets during most dialog, but take it off for these very rare instances.



3) A new set of armor for each squad member. For some, it is a space-worthy suit that would protect them from the elements. For Garrus, it's a shiny new set of armor similar to his undamaged Archangel set. Without loyalty, the squad member wears their default costume unless in hazardous environments, in which case they wear appropriate gear. Once loyalty is gained, you can choose which costume, similar to Shepard's locker. Ideally, this would include toggling helmets at will, and being able to change color schemes for their armor, like you can the N-7 armor. If you choose skimpy clothing for a loyal squad member, they still opt for space suits in those rare cases when they are needed. Even if it doesn't affect stats, I would like to color coordinate my squad or opt for hard space suit (or even a skintight counterpressure space activity suit for Jack and Miranda) if I like it better.



4) A few bonus items like a few armor pieces with different stats for the N-7 armor to sweeten the DLC a bit. Something that would entice people who don't just care about these somewhat minor issues, but who would consider buying it for bonus items.



BW won't fix this stuff unless it makes financial sense for them to do it. If they think that there is a large community of players that will pay a bit for these fixes, they might make a DLC for us. Like I said, I would eagerly pay $10 for something like this. If you would be interested in paying a bit extra for these issues to be resolved: say so. If there's a market for it, it will be done.

#128
Toxik King

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I thought it was funny.

Seeing open space behind a woman with a gas mask (don't wanna mess up my hair!) or going to the planet with the poisonous atmosphere with a woman with baggy pants and a belt bra...

#129
Noktarn

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Toxik King wrote...

I thought it was funny.
Seeing open space behind a woman with a gas mask (don't wanna mess up my hair!) or going to the planet with the poisonous atmosphere with a woman with baggy pants and a belt bra...


Nu uh... it has atmosphere, some other guy said so.

Stihellto's are great for space missions missions without oxygen.

#130
mhendon

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i would pay at the most 10 for something like that, even it is just to fix Bioware's initial laziness and lack of foresight, concern for realism.

#131
WrexShepard

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There are no actual vacuums in ME2.



The most you get is "very low oxygen".

#132
GODzilla

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WrexShepard wrote...

There are no actual vacuums in ME2.

The most you get is "very low oxygen".


I think I started exactly the same argument somewhere on page 2 or 3. ;) Have a look there, some nice posts and explanations await you. ^^

#133
tausra

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I'd pay $10 for that pack. I might even pay 15.

#134
Ulicus

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The codex says kinetic barriers just work against fast moving objects... and yet the intro begins with the Normandy being ripped apart and an energy shield holding an atmosphere of some kind in the cockpit.



Weird.

#135
Forest03

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It seems that, in Bioware's case, common sense and realism were overruled by aesthetic value. Maybe they thought looking at Miranda's curvaceous breasts and buttocks were more important to the player than visibly protecting those shapely virtual assets in the midst of gunfire and explosions.



Regardless of that notion, Shepard gets to have combat armor in addition to his/her "casual" attire, whereas all the other team members are stuck without protective gear. How the hell did Bioware's concept artists and and designers completely miss out on this?!

#136
Elanthanis

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Eadghe wrote...

Jup, their eyes would pop out in space with their silly breathing masks. I can't believe bioware produces such a major flaw.


Eyes are a closed system.  They wouldn't pop.  Too much Total Recal I think has distorted what vaccums do to people. 

www.straightdope.com/columns/read/711/if-you-were-thrown-into-the-vacuum-of-space-with-no-space-suit-would-you-explode

But the medical literature suggests this view is exaggerated. For one
thing, I have never seen anything indicating your eyeballs would explode
(although your eardrumms might burst). It's true that in the absence of
ambient pressure your blood and other bodily fluids would boil, in the
sense that they would turn to vapor. But that's not as drastic as it
sounds. Your soft tissues would swell markedly, but they'd return to
normal if you were recompressed within a short time.

It's conceivable your lungs might rupture, since in a vacuum the air in
them would greatly expand. But experience suggests this is rare even if
decompression is extremely rapid. The chances are much greater if your
windpipe is closed, making it impossible for the expanding air to
escape.

Death would not be instantaneous. It's believed you'd have 10-15
seconds of "useful consciousness" and it'd be several minutes before
you'd die. If you were rescued within that time there's a decent chance
you'd survive. Research with chimps and monkeys suggests that if you
were exposed to a virtual vacuum for less than 90-120 seconds you might
not suffer any permanent damage.


For the skin freezing instantly nuts:

www.geoffreylandis.com/vacuum.html

What space is, though, is a very good
insulator. (In fact, vacuum is the secret behind thermos bottles.)
Astronauts tend to have more problem with overheating than keeping warm.
If you were exposed to space
without a spacesuit, your skin would most feel slightly cool, due to
water evaporating off you skin, leading to a small amount of evaporative
cooling. But you wouldn't freeze solid!


"Incidentally,
we have had one experience with a suit puncture on the Shuttle flights.
On STS-37, during one of my flight experiments, the palm restraint in
one of the astronaut's gloves came loose and migrated until it punched a
hole in the pressure bladder between his thumb and forefinger.
It was not explosive decompression, just a little 1/8 inch hole, but it
was exciting down here in the swamp because it was the first injury
we've ever head from a suit incident.
Amazingly, the astronaut in question didn't even know the puncture had
occured; he was so hopped on adrenalin it wasn't until after he got back
in that he even noticed there was a painful red mark on his hand.
He figured his glove was chafing and didn't worry about it....
What happened: when the metal bar punctured the glove, the skin of the
astronaut's hand partially sealed the opening.
He bled into space, and at the same time his coagulating blood sealed
the opening enough that the bar was retained inside the hole."


Modifié par Elanthanis, 11 février 2010 - 01:15 .


#137
Grand_Commander13

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^Read: vacuum may not pwn you instantly, but it still pwns you pretty darn fast. Cover up, girlfriend!

#138
Elanthanis

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Yeah I mean, it'll kill you and stuff but it's not as dramatic as people are making it out to be. When I was looking at aerospace as a major while working for the Navy as an intern I got to see some of the new high tech space suits being developed- they honestly were more like a wet suit than the older design ones you see being used today. The head was still enclosed.



Remember that the LEM and other space vehicles were actually pretty thin on protection in space, often no thicker than a few layers of plastic wrap between the crew compartments and a hard vaccuum. I'm not saying that the suits are realistic, but I think that the dramatic scenarios envisioned by a lot of people here is more a pop-culture phenomenon than hard science.

#139
hobbesmaster

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What killed me is that its inconsistent with ME1, and that the 'spandex is an ok encounter suit' rule only appears to apply to your party members.



Inconsistency is what destroys suspension of disbelief, not fantastical 'unrealistic' stuff.

#140
Grand_Commander13

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 Thank you!  I won't re-post what I said last page, but I'll link to it since it was pretty far down on the page.

#141
Spraymaskin

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Elanthanis wrote...

Eadghe wrote...

Jup, their eyes would pop out in space with their silly breathing masks. I can't believe bioware produces such a major flaw.


Eyes are a closed system.  They wouldn't pop.  Too much Total Recal I think has distorted what vaccums do to people. 

www.straightdope.com/columns/read/711/if-you-were-thrown-into-the-vacuum-of-space-with-no-space-suit-would-you-explode

But the medical literature suggests this view is exaggerated. For one
thing, I have never seen anything indicating your eyeballs would explode
(although your eardrumms might burst). It's true that in the absence of
ambient pressure your blood and other bodily fluids would boil, in the
sense that they would turn to vapor. But that's not as drastic as it
sounds. Your soft tissues would swell markedly, but they'd return to
normal if you were recompressed within a short time.

It's conceivable your lungs might rupture, since in a vacuum the air in
them would greatly expand. But experience suggests this is rare even if
decompression is extremely rapid. The chances are much greater if your
windpipe is closed, making it impossible for the expanding air to
escape.

Death would not be instantaneous. It's believed you'd have 10-15
seconds of "useful consciousness" and it'd be several minutes before
you'd die. If you were rescued within that time there's a decent chance
you'd survive. Research with chimps and monkeys suggests that if you
were exposed to a virtual vacuum for less than 90-120 seconds you might
not suffer any permanent damage.


For the skin freezing instantly nuts:

www.geoffreylandis.com/vacuum.html

What space is, though, is a very good
insulator. (In fact, vacuum is the secret behind thermos bottles.)
Astronauts tend to have more problem with overheating than keeping warm.
If you were exposed to space
without a spacesuit, your skin would most feel slightly cool, due to
water evaporating off you skin, leading to a small amount of evaporative
cooling. But you wouldn't freeze solid!


"Incidentally,
we have had one experience with a suit puncture on the Shuttle flights.
On STS-37, during one of my flight experiments, the palm restraint in
one of the astronaut's gloves came loose and migrated until it punched a
hole in the pressure bladder between his thumb and forefinger.
It was not explosive decompression, just a little 1/8 inch hole, but it
was exciting down here in the swamp because it was the first injury
we've ever head from a suit incident.
Amazingly, the astronaut in question didn't even know the puncture had
occured; he was so hopped on adrenalin it wasn't until after he got back
in that he even noticed there was a painful red mark on his hand.
He figured his glove was chafing and didn't worry about it....
What happened: when the metal bar punctured the glove, the skin of the
astronaut's hand partially sealed the opening.
He bled into space, and at the same time his coagulating blood sealed
the opening enough that the bar was retained inside the hole."


...
.....
.............. Its a game!!!!!!!!!

#142
dorsk188

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 Oddly enough: a fully body spandex-looking suit with a helmet would be scientifically accurate (and still display Miranda's curves if you wish).  There's no need for a hard suit or bulky armor to counteract vacuum (or near vacuum).
Personally, I wish Mordin had a suit with a long cylindrical glass helmet like Mr. Freeze.  http://www.ifanboy.com/images/ifanboy/Mr.%20Freeze.jpg  It would be sort of retro and awesome.

Modifié par dorsk188, 11 février 2010 - 04:49 .


#143
Canned Bullets

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Yeah they should of had armor for them.

#144
Guest_Bennyjammin79_*

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Shepard: We going on a suicide mission.The chances of survival are slim. Jack, wrap this belt around your ******. Miranda, I'm going to need a bit more ass from you please.

#145
Canderous87

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Bennyjammin79 wrote...

Shepard: We going on a suicide mission.The chances of survival are slim. Jack, wrap this belt around your ******. Miranda, I'm going to need a bit more ass from you please.



this is exactly why Jack is dead in my game. My whole squad survived but I purposely pissed off jack to lose her loyalty so she would die like an idiot with no protection.

#146
mikeloeven

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easternswordman wrote...

Yeh i agree. A large part of Miranda's chest is directly exposed in vaccum space, and it's crazy to figure how she manages to do that.


i think it is part of her breast enhancement routine i am guessing it works onthe same principle as a penis pump apply vacuum watch them grow :P

#147
Mal_Luck

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Vengeful Nature wrote...

Realism in sci-fi that involves space travel usually means everyting outside FTL travel. Non-relativistic travel is essential for plot devices like races against time. Also, it's pretty vital for the sake of causality. By this I mean, if your ship obeys the laws of relativism to the letter, it would be possible to make a round trip and arrive at the place you just left before you left. This plays merry hell with plot, and since the devs made it clear that there is no time travel in their universe, non-relativistic FTL is essential. As for biotics, this was necessary to vary the classes a bit, and there is an in-universe explanation.

(Slightly off-topic) That's depends on how large the "universe" is. For example the Firefly series has no FTL travel, the entire universe for Firefly is a "super" solar system with a white giant and atleast 4 orbiting stars (each with it's own smaller planetary systems). So everything in Firefly is close enough to use only sub-light engines.

But I agree with most of your points, FTL travel(whether if be by slipping into slip/warp/hyper-space or actually going faster than light) is a necessary evil with most Sci-Fi.

Finnegone wrote...

I want more realism too! For example,
FTL travel is not even theoretically possible (save for some very
far-reaching and physics-breaking theories on worm holes). Shepard and
the crew should age a few hundred years every time we travel to another
solar system.

And seriously, what's the dilly with biotics?

I read Science of the Impossible by Michio Kaku, some of his ideas for FTL aren't quite a farfetched and make sense. He also discusses it on his Sci Fi Science series on the Science Channel. Linky:

The scary thing his that the ship would use a similar FTL drive that the Planet Express Ship from Futureama uses... The ship moves by not actually moving itself, but by using the Dark Matter Accelerator, it moves the universe around it as stated by Cubert Farnsworth. Linky: http://futurama.wiki...et_Express_ship

#148
Llandaryn

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StarMarine wrote...

 I think it ruins a little bit the atmosphere of the game to see Miranda and Jack standing in (almost) space with nothing than their masks and their clothes. I think a hazard, battle or space suit would be quite fitting for many squadmates.:innocent:


Jack's tattoos are her armour. She wears them as a shield so that anybody looking at her cannot see the person inside.

Keeping in mind, biotics are the "mages" of the ME universe -- their armour capabilities are extremely restricted, and they still have mass-effect personal shields to help keep them safe.

#149
joker1137

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Thane, garrus, grunt, legion, tali, and I think Zaeed are the only people who it would make any tiny bit of sense seeing in the aforementioned areas. Even Grunt and Zaeed have biceps showing.

#150
Over00

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You guys really complain about everything.