I was also disappointed that their ship dialogues ended with the romance. So, either you sexed up Miranda, or she just stopped talking to you. It would be nice for a 'friendship' option and for the romance selections to, at the very least, be placed on the left side of the wheel instead of the right.
Very much agreed. There should be a chance to choose between building a friendship and building a romance, and see character development, either way. It's just limiting to be forced to either try romance a character, or leave them alone entirely. While Bioware does excellent job in developing its NPCs, they still leave a lot to be desired in variation of the relationships you have with them.
Also, I just had a thought. Think about the target demographic, straight males, I mean thats most games target demographic right? Now think of it from a sales point of view, including normal romance and lesibian romance (as many men find lesbianism hot) would maximise sales/impact on that demographic. Just a thought and probably the most valid reason for including a pseudo-f/f romance and not a m/m one.
Games of this magnitude have more than one target demographic. There's the central demography, but also many peripheral demographies who are being cartered, as well. Bioware has for a long time had a significant female fanbase, and they have scored many points in the past from the gay gamer community as well, making them a potentially significant minority to carter. And unlike you may think, many many female gamers find M/M hot, as well.
I believe that you are right in that Bioware didn't find the demographies interesed in M/M wide enough to carter, but that's exactly what these threads are for; to change this opinion. If enough attention is brought to the one-sided way Bioware has handled Mass Effect romances, there's a chance that this will change. It did change for Tali and Garrus fans, after all.
Modifié par Lightice_av, 10 février 2010 - 07:34 .