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This game is so simplified its almost hard to enjoy


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#1
Malecite00

Malecite00
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Honestly after playing through Mass Effect 1 with zealous addiction I find ME2 to be a far more streamlined and "dumb downed" experience.

The biggest complaint I have is the weapon system, or COMPLETE lack thereof. The RPG element of the first ME2 was what drew me to the game, having NO customization at all really adds a level of blandity to this title that is surpased only by its hollow characters. Your companions get 3 usuable skills with a 4th thats unlockable... okay fantastic, except that 90 percent of the powers have near identical effects and do nothing to differentiate the characters. The companions post dialogues are fairly well done and interesting, but after only a few short hours the game already feels like its coming to an end. You scoop up some companions, do some additional favors for them, and well you all know what happens next.

My first play through on Hardcore took me 12 hours. This was with time I spent scanning planets, I had completed all of the loyalty missions and half of the side quest. The game was a ****ing cake walk as a soldier. Upon realizing that insanity difficult was now available I decided to restart as an infiltrator and... the game is STILL a cakewalk. Moreover, the boss situations didn't acutally feel like I was facing anyone of stature, in short they were boring. With the exception of a couple encounters, only the last boss was actually "awe inspiring" and even he gets completely ANNIHILATED in a few short moments.

There are hardly any sidequests to speak of, the only ones being the "anomalyies" you have to PAINSTAKINGLY lookfor across the galaxy, some having no real proximity to the storyline. Eventually I just got annoyed and found a list of the planets containing them. At least when you were driving around in the mako it actually felt as though the devs had created a world that was worthy of your time. Instead you get a 5 to 10 min objective and then your off scanning the solar system for the next diversion.

I can only hope that with Mass Effect 3 they decided to reincorporate some of the original elements that made the first ME such a success. Granted the game was fun to play, but it felt more like a linearized cinematic than an RPG of substance. Basically it felt like a console experience, a game decided to entertain for a few short hours before its off to the next 60 dollar title. Obviously as a PC gamer Im forced to realize that cross platform games have to incorporate all of the fans, however, this felt entirely to much like a game that was built for those with a controller rather than a keyboard and mouse.

In closing I can see how the reviewers of this title were impressed, but a 94 percent rating across the board? I have a hard time justifying such  a near perfect score for a game that is EASILY passable under 15 hours.

Modifié par Malecite00, 09 février 2010 - 09:16 .


#2
Stanley Woo

Stanley Woo
  • BioWare Employees
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Let's cut the sensationalist hyperbole, please, and be excellent to each other.

#3
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Hey, let's also cut the name-calling, please.

#4
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Final warning: if the name-calling, inappropriate language, and insults don't stop, i will shut this thread down.