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This game is so simplified its almost hard to enjoy


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#26
Jaysonie

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Malecite00 wrote...

You consider Bioware removing every actual element of character customization a "slight change"? The only thing your in control of is your armor, and yet the differences between pieces are so slight as to be almost pointless.

If this is how the series is to change, then I guess there is very little left to say. If ME3 is to simply be a 3rd person shooter set in the ME universe It would be nice if they didn't advertise it as the "JUGGERNAUGHT SUCCESSOR" to the first Mass Effect. I purchased it thinking I was getting an RPG, but the delivery is vastly different. I would almost prefer they simply left the characters with one talent instead of 3 that are nearly identical.

Finally, instead of having a plethora of planets that do nothing but add a fake level of expanse to the game, why not just have a few that you CAN ACTUALLY LAND ON and explore? Im all for the glaxay map, but not when its function is to serve as a oversized mining expedition.



Thats fine an all, but go post it in one of the three threads that say the exact same thing on the first page.

#27
newcomplex

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Malecite00 wrote...

newcomplex wrote...

Malecite00 wrote...
My first play through on Hardcore took me 12 hours.


Bull****.

Prove this with a screenshot or a savefile upload.     

Also, I'd be nice if you actually registered so we know were not being trolled by a pirate, or someone who hasn't ever even played the game.    

Just stop posting, unless the OP can prove either of the above -_-.    


Im at school at the moment but ill be sure to "register" my copy so you dont confuse my ideas with someone whose played the game but didn't pay for it... because those ideas WOULD BE COMPLETELY DIFFERENT. As for the 12 hours, I dont actually feel it necessary to upload a screen shot because even if it were 20 hours I would still feel the same way. The game is WAY too short for the size of the goddamn galaxy, given the time it takes to explore for the sidemissions.

To clarify. I DONT HATE THIS GAME. I just wanted to see if anyone shared my sentiment that the direction they took it in doesn't really do the original title justice. Especially given the amount of hype and style of advertising it without really giving any insight to the format of the game.

It suceeds in some areas, but seems to fail in too many others.


Frankly, I find it hard to believe that you could beat the game in 12 hours, and do the sidequests.     If you have it on the PC, just upload a screeny or a savefile.    

#28
lbo54

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hmmmmmmm...........

#29
Valmy

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Malecite00 wrote...

I can only hope that with Mass Effect 3 they decided to reincorporate some of the original elements that made the first ME such a success.


I am just amazed that you spent most your post complaining how easy ME2 is...and then you turn around and want it to be like the original?  The original was great but gameplay wise it was certainly not more difficult than ME2.  I mean yes you simply collect upgrades for your weapons now instead of getting optional plug ins (and now the ammo are powers instead of weapon skills being powers) but that didn't strike as a huge deal.  I mean even in the original game you only had a few number of guns...but you were looking to increase that roman numeral beside the name.

The skills seemed a bit of a difference however I thought it was just because they took away the weapon skills, which I actually liked since now I can use all the weapons without feeling myself stuck to using the ones I spent skill points on.  Perhaps they should give more abilities to the tech/biotics characters.

Modifié par Valmy, 09 février 2010 - 09:44 .


#30
Malecite00

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BLY78NOR wrote...

Malecite00 wrote...

You consider Bioware removing every actual element of character customization a "slight change"? The only thing your in control of is your armor, and yet the differences between pieces are so slight as to be almost pointless.


Compared to what, ME1? where everything is basically the same

Don't know how many more times that myth can be debunked at this point lol
Every component you add or take off in ME2 actaully has a function unlike ME1 where they where all slightly different variations of how many bullets you can sponge up before you die


Ill give you this one, the first ME gave you a large diversity of weapons, but it was the diversity that was important. not all weapons performed the same, and sometimes you sort of had to make a choice on which to take.

Which brings me to ME2. Really, 2 assault rifles? One that fires in burst and the other which doesnt? You mean to tell me they couldn't have at least come up with weapons that added passive effects like an explosive roud, or one that does more amount of damage to enemy X over enemy Y? In fact I dont ever remember even considering using another weapon once I got the reveneant. It would have been nice to actually see a little bit of choice in the area. The uprades were nice, but all it meant is you had to cruise on over to one of the THOUSANDS of identical planets and mine for about 2 minutes. Not really a revolutionary concenpt in my opinion.

Perhaps the new sytems wouldn't have seemed so dull if they had kept going with it. Take scanning for instance, if they had made it so you actually discovered anomalies manually, or need tips from NPCS in the game to find them I WOULD HAVE ACTUALLY ENJOYED IT. Instead it becomes a bland tiresome task that adds nothing but work.

#31
newcomplex

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Malecite00 wrote...

BLY78NOR wrote...

Malecite00 wrote...

You consider Bioware removing every actual element of character customization a "slight change"? The only thing your in control of is your armor, and yet the differences between pieces are so slight as to be almost pointless.


Compared to what, ME1? where everything is basically the same

Don't know how many more times that myth can be debunked at this point lol
Every component you add or take off in ME2 actaully has a function unlike ME1 where they where all slightly different variations of how many bullets you can sponge up before you die


Ill give you this one, the first ME gave you a large diversity of weapons, but it was the diversity that was important. not all weapons performed the same, and sometimes you sort of had to make a choice on which to take.

Which brings me to ME2. Really, 2 assault rifles? One that fires in burst and the other which doesnt? You mean to tell me they couldn't have at least come up with weapons that added passive effects like an explosive roud, or one that does more amount of damage to enemy X over enemy Y? In fact I dont ever remember even considering using another weapon once I got the reveneant. It would have been nice to actually see a little bit of choice in the area. The uprades were nice, but all it meant is you had to cruise on over to one of the THOUSANDS of identical planets and mine for about 2 minutes. Not really a revolutionary concenpt in my opinion.

Perhaps the new sytems wouldn't have seemed so dull if they had kept going with it. Take scanning for instance, if they had made it so you actually discovered anomalies manually, or need tips from NPCS in the game to find them I WOULD HAVE ACTUALLY ENJOYED IT. Instead it becomes a bland tiresome task that adds nothing but work.


All weapons, except the Geth assault rifle (and the geth sniper rifle, which was only available through the use of console commands on the PC), were the same    

#32
Guest_Free Gobbie_*

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Malecite00 wrote...

The general attitude I get is that this game has become so widely sensationalized that any negativity or suggestions about improving it are met with OPEN HOSTILITY or passively discarded.
.


Why are you surprised? You just suggested that this game was tailored to dumb people. No dumb person would want to welcome your ideas with open arms after that.

Allies, my friend! You want allies! You want people to believe, so your arguments will have more weight! You think Shepard would try to enlist Grunt by saying, "Hey, you big dummy! Join my suicide mission and be a hero!"? No!

#33
echolimar

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i agree, i hated that the charcters only had 4 powers and u had only a small hand full of weapons to choose from, the way the did the powers this game and the increase of squad members was nice but the shallow number of powers for ur squad members was annoying. i was really hoping they would bring back most of what they did in ME1, i liked the mako, scanning planets is much less fun than riding in the mako. the game is still good but could have been MUCH better, i hope that changes the next game

#34
baller7345

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I also find the 12 hour play through suspect since mine took 50 hours. I tend to play through games much slower than a lot of people, but that is how I enjoy it. 12 still seems a bit fast for me. I'll believe you since you give no real reason not to but it still seems a bit quick to do everything.

#35
TJSolo

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WarlockSoL wrote...

Dude, this is like the five hundredth thread saying the same exact thing. You aren't special.

A lot of people like the game. A few (vocal minority) absolute hate it and post threads like this every single day. It's all white noise at this point.  Hence the "yawn"


Pointing out problems with the game or reasons why it isn't as good as one has hoped is not hate.
Many of the people posting about the issues with ME2 do like it as a game just find it somewhat out of place as a sequel, again no  hate.

The ones that get over emotion like you are the ones unable to have a discussion on pluses and minuses since emotionally you're too attached.


Funny that you say there have been 500 threads here and that is the vocal minority.
If you want to talk about a vocal minority. The minority is the people that use forums.

#36
Malecite00

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Eh, I can see the general attitude here is more of a "Well it is what it is, we like it, you dont, move on". I must say im surprised, I would have thought more people would have preferred an improved ME1 system over the one ME2 presents where you have either 0 choice, or the illusion of choice.



The only concept I liked regarding the weapon changes were the Heavy Weapons and the ammo addition. Now why did they simply stop there? Is it really that difficult to add more than a few guns to the game? I just dont get it.



I guess its just me, but the game felt rushed and largely unpolished with regards to the structure of the content and the games progression. Its like your at point A, but you can get to point B in a number of hours without too much difficulty, oh and by the way the game is now over. You go and recruit all these characters but soon realize that there all virtually the same and you have no real control over the role youd like them to play.



But I just read another thread stating that its "Biowares" character, not yours. Your simply in control, which makes alot of sense if thats how they intended the series to play out. Just a kind of curve ball from what I had expected given the experience ME1 provided.


#37
echolimar

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baller7345 wrote...

I also find the 12 hour play through suspect since mine took 50 hours. I tend to play through games much slower than a lot of people, but that is how I enjoy it. 12 still seems a bit fast for me. I'll believe you since you give no real reason not to but it still seems a bit quick to do everything.


same here. but i still perfer ME1 over ME2 :/

#38
Stanley Woo

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Let's cut the sensationalist hyperbole, please, and be excellent to each other.

#39
WarlockSoL

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TJSolo wrote...

WarlockSoL wrote...

Dude, this is like the five hundredth thread saying the same exact thing. You aren't special.

A lot of people like the game. A few (vocal minority) absolute hate it and post threads like this every single day. It's all white noise at this point.  Hence the "yawn"


Pointing out problems with the game or reasons why it isn't as good as one has hoped is not hate.
Many of the people posting about the issues with ME2 do like it as a game just find it somewhat out of place as a sequel, again no  hate.

The ones that get over emotion like you are the ones unable to have a discussion on pluses and minuses since emotionally you're too attached.


Funny that you say there have been 500 threads here and that is the vocal minority.
If you want to talk about a vocal minority. The minority is the people that use forums.


The title of the thread is "This game is so simplified its almost hard to enjoy".  Sorry, you're wrong about the topic not being a "hate thread."

And yes, 500 threads (and that is just a made-up number, I hope you realize that) is a vocal minority when the game sells over 2 million in the first week.

Modifié par WarlockSoL, 09 février 2010 - 10:03 .


#40
newcomplex

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Stanley Woo wrote...

Let's cut the sensationalist hyperbole, please, and be excellent to each other.


Stanley wins.    

#41
Flash_in_the_flesh

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Malecite00 wrote...

Honestly after playing through Mass Effect 1 with zealous addiction I find ME2 to be a far more streamlined and "dumb downed" experience.

1. The biggest complaint I have is the weapon system, or COMPLETE lack thereof. The RPG element of the first ME2 was what drew me to the game, having NO customization at all really adds a level of blandity to this title that

2. is surpased only by its hollow characters. Your companions get 3 usuable skills with a 4th thats unlockable... okay fantastic, except that 90 percent of the powers have near identical effects and do nothing to differentiate the characters.

3. In closing I can see how the reviewers of this title were impressed, but a 94 percent rating across the board? I have a hard time justifying such  a near perfect score for a game that is EASILY passable under 15 hours.


1. Lack of weapon system?
OK, ME1:
- 4 weapon types,
- 2 weapon models per weapon type,
- 7-8 recolors per model,
- multiply everything x10
- all the difference is +x damage, accuracy and shots to overheat
WOW. Now that's a weapon system.
Mods were replaced by research upgrades. Both methods are good.

2. So a character in RPG is defined by skills and powers? Now someone is oversimplifying things it's almost painful to read.

3. The world is wrong. You are right.

The rest of it is a matter of taste. Subjective opinion. You don't like it, don't play it.

#42
Malecite00

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How are you surprised at the finish time? Even on Hardcore with Garrus and his AP ammo your getting a 50 percent damage bonus, with the fully upgraded revenent this means you can accurately DESTROY anything in a few short seconds. With the Justicar chick along you get another assult rifle and just wreck everything. I didn't have a single challenge minus one of the minibosses, and the occasional bad roll of the dice with the harbringer nukes. The last guy was a joke and died in less than 2 minutes with adrenaline.



I guess the soldier made things FAR too simple, he's just unstoppable with his abilities.

#43
echolimar

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WarlockSoL wrote...


And yes, 500 threads (and that is just a made-up number, I hope you realize that) is a vocal minority when the game sells over 2 million in the first week.


it sold that much because of ME1 >_> at least the majority

#44
Valmy

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echolimar wrote...

u had only a small hand full of weapons to choose from,


I just do not understand this complaint.  It is simply not factually true.  Heck even the different weapons in ME2 perform a bit differently like that sniper rifle that shoots three at a time.  In ME1 you had the exact same weapons and they performed the same and you did not get access to all the interesting heavy weapons.

In addition there were the weapon skills which pretty much stopped you from using most of your weapons for fear of being gimped...

#45
BLY78NOR

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Malecite00 wrote...


Ill give you this one, the first ME gave you a large diversity of weapons, but it was the diversity that was important. not all weapons performed the same, and sometimes you sort of had to make a choice on which to take.

Which brings me to ME2. Really, 2 assault rifles? One that fires in burst and the other which doesnt? You mean to tell me they couldn't have at least come up with weapons that added passive effects like an explosive roud, or one that does more amount of damage to enemy X over enemy Y? In fact I dont ever remember even considering using another weapon once I got the reveneant. It would have been nice to actually see a little bit of choice in the area. The uprades were nice, but all it meant is you had to cruise on over to one of the THOUSANDS of identical planets and mine for about 2 minutes. Not really a revolutionary concenpt in my opinion.




There are actually 4 different assault rifles in game the normal one, the burst one, the one that seems more like a machine gun and the geth one which does little damage but is extremely accurate even in full auto. They are all very different from each other.
Your suggestion about passive traits have one serious draw back which is probably why ammo types are a skill now. Most people do not want to pause the action in the middle of a fight to equip the ammo or gun that's best against what they're fighting. The different ammo types actually give you the very thing you're asking for and you don't even have to pause the action to equip them unless you count the power wheel as pausing and even then you can just hotkey them and on the higher difficulties they make a world of difference

Modifié par BLY78NOR, 09 février 2010 - 10:09 .


#46
Malecite00

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Flash_in_the_flesh wrote...

Malecite00 wrote...

Honestly after playing through Mass Effect 1 with zealous addiction I find ME2 to be a far more streamlined and "dumb downed" experience.

1. The biggest complaint I have is the weapon system, or COMPLETE lack thereof. The RPG element of the first ME2 was what drew me to the game, having NO customization at all really adds a level of blandity to this title that

2. is surpased only by its hollow characters. Your companions get 3 usuable skills with a 4th thats unlockable... okay fantastic, except that 90 percent of the powers have near identical effects and do nothing to differentiate the characters.

3. In closing I can see how the reviewers of this title were impressed, but a 94 percent rating across the board? I have a hard time justifying such  a near perfect score for a game that is EASILY passable under 15 hours.


1. Lack of weapon system?
OK, ME1:
- 4 weapon types,
- 2 weapon models per weapon type,
- 7-8 recolors per model,
- multiply everything x10
- all the difference is +x damage, accuracy and shots to overheat
WOW. Now that's a weapon system.
Mods were replaced by research upgrades. Both methods are good.

2. So a character in RPG is defined by skills and powers? Now someone is oversimplifying things it's almost painful to read.

3. The world is wrong. You are right.

The rest of it is a matter of taste. Subjective opinion. You don't like it, don't play it.


Yes but your forgetting that you unlocked abilities by progressing up a tree, and having a character meant choosing a weapon specialization. In ME2 they are all largely chosen for you with the characters, and you have only one passive ability which influences weapon damage.

"You dont like it, dont play it"

Thats exactly the attitude I mentioned earlier, your post should read "IM RIGHT, YOUR WRONG, NOW STOP TALKING". Your method of discussion leaves no actual room for... well discussion. I have brought nearly 0 emotion into this but most of the replies are brimming with antagonism.

You want a comparison for the RPG geanre? Look at Dragon Age and the near legendary attention to detail, then look at mass effect and tell me if they offer the same proportion of story telling for 50 dollars. let alone weapons, classes, enemies, and skill sets.

#47
Malecite00

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BLY78NOR wrote...

Malecite00 wrote...


Ill give you this one, the first ME gave you a large diversity of weapons, but it was the diversity that was important. not all weapons performed the same, and sometimes you sort of had to make a choice on which to take.

Which brings me to ME2. Really, 2 assault rifles? One that fires in burst and the other which doesnt? You mean to tell me they couldn't have at least come up with weapons that added passive effects like an explosive roud, or one that does more amount of damage to enemy X over enemy Y? In fact I dont ever remember even considering using another weapon once I got the reveneant. It would have been nice to actually see a little bit of choice in the area. The uprades were nice, but all it meant is you had to cruise on over to one of the THOUSANDS of identical planets and mine for about 2 minutes. Not really a revolutionary concenpt in my opinion.




There are actually 4 different assault rifles in game the normal one, the burst one, the one that seems more like a machine gun and the geth one which does little damage but is extremely accurate even in full auto. They are all very different from each other.
Your suggestion about passive traits have one serious draw back which is probably why ammo types are a skill now. Most people do not want to pause the action in the middle of a fight to equip the ammo or gun that's best against what they're fighting. The different ammo types actually give you the very thing you're asking for and you don't even have to pause the action to equip them unless you count the power wheel as pausing and even then you can just hotkey them and on the higher difficulties they make a world of difference




Fair enough.

What I was actually referring to was the ability to mod weapons from the First ME. Why is it such a outrageous concept to want to add a sight to an assault rifle or perhaps a grip to the an SMG to customize the way it shoots. I mean if your not going to allow us to even control the weapons stats, it would have been nice to be able to directly influence how it performs in game.

But nope that was axed too for some reason.

#48
baller7345

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Malecite00 wrote...

How are you surprised at the finish time? Even on Hardcore with Garrus and his AP ammo your getting a 50 percent damage bonus, with the fully upgraded revenent this means you can accurately DESTROY anything in a few short seconds. With the Justicar chick along you get another assult rifle and just wreck everything. I didn't have a single challenge minus one of the minibosses, and the occasional bad roll of the dice with the harbringer nukes. The last guy was a joke and died in less than 2 minutes with adrenaline.

I guess the soldier made things FAR too simple, he's just unstoppable with his abilities.


I don't know but it seemed to me that you would have to be speed running it to finish it in 12 hours.  For example my perfect run in ME1 took 39 hours while my first playthrough (not trying to be perfect took 51).  Maybe I'm just extremely slow at finishing games.   I don't know I was happy with its length and thats all that matters.  To each their own.

I agree that some of the custimization should return but after playing through and being 3/4 of the way through the second playthough it has sort of grown on me.  It's not perfect but neither was the original.  I guess everyone is allowed their own opions though.

#49
Flash_in_the_flesh

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Malecite00 wrote...

1. Yes but your forgetting that you
unlocked abilities by progressing up a tree, and having a character
meant choosing a weapon specialization. In ME2 they are all largely
chosen for you with the characters, and you have only one passive
ability which influences weapon damage.

2. "You dont like it, dont play it"

Thats
exactly the attitude I mentioned earlier, your post should read
"IM RIGHT, YOUR WRONG, NOW STOP TALKING". Your method of discussion
leaves no actual room for... well discussion. I have brought nearly 0
emotion into this but most of the replies are brimming with antagonism.

3. You want a comparison for the RPG geanre? Look at Dragon Age and the near
legendary attention to detail, then look at mass effect and tell me if
they offer the same proportion of story telling for 50 dollars. let
alone weapons, classes, enemies, and skill sets.


1. That's because Shepard and all teammates are battle hardened veterans,
soldiers, mercenaries. You want them to learn using a pistol, SMG or
shotgun? Yes, some of them can't use sniper rifle or assault rifle
because these weapons need training. Can't see what's wrong with this.

2. It's you who put the reviews in doubt presenting "IM RIGHT, YOUR WRONG" attitude.

3. ME series were never supposed to be classical PRG. It was, it is and will be a TPS action-RPG. If you are looking for pure RPG you are on wrong board.

Modifié par Flash_in_the_flesh, 09 février 2010 - 10:20 .


#50
Valmy

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Malecite00 wrote...

Fair enough.

What I was actually referring to was the ability to mod weapons from the First ME. Why is it such a outrageous concept to want to add a sight to an assault rifle or perhaps a grip to the an SMG to customize the way it shoots. I mean if your not going to allow us to even control the weapons stats, it would have been nice to be able to directly influence how it performs in game.

But nope that was axed too for some reason.


Well you can influence it in some ways.  You get the upgrades of course...and you get your ammo powers to change the ammo.  But yes people told Bioware the inventory/upgrade system was too cumbersome so they tried to streamline it.  I do agree I would have liked for there to be a few more ways to customize.

Or actually what would work better in the context of ME2 would be to have even more weapon choices...with even more choices as to how your weapon performed.

However, putting the sight on the Assualt Rifle in ME1 did nothing but make your combat radar better, it had nothing at all to do with how the weapon performed.  It didn't make it act like a sniper rifle or something.  Being able to fire the Assualt Rifle with a sight would just be silly anyway the thing is simply too unstable to fire with that sort of precision...at least for me.