Modifié par echolimar, 09 février 2010 - 10:19 .
This game is so simplified its almost hard to enjoy
#51
Posté 09 février 2010 - 10:18
#52
Posté 09 février 2010 - 10:19
Oh, and register the game if you want us to take you seriously. I'm tired of unregistered trolls cluttering the forums with their "reviews"
#53
Posté 09 février 2010 - 10:19
#54
Posté 09 février 2010 - 10:20
Everyone who complains seems to forget the real meat of this and the previous ME is the dialogue and story. You honestly play this game for the gameplay? Don't get me wrong, the gameplay is much better than the first but this is an average shooter at best. It is the elements of a shooter and RPG combined that makes this a truly amazing title.
#55
Posté 09 février 2010 - 10:21
#56
Posté 09 février 2010 - 10:22
Back to ME1 and DAO I suppose!
#57
Posté 09 février 2010 - 10:22
#58
Posté 09 février 2010 - 10:23
Malecite00 wrote...
Fair enough.
What I was actually referring to was the ability to mod weapons from the First ME. Why is it such a outrageous concept to want to add a sight to an assault rifle or perhaps a grip to the an SMG to customize the way it shoots. I mean if your not going to allow us to even control the weapons stats, it would have been nice to be able to directly influence how it performs in game.
But nope that was axed too for some reason.
This is a really good idea for a way to expand the current system, it was never inn ME1 though so it hasn't been axed.
The only mods that seemed to make a noticable difference in ME was the ammo and ME2 still has that
#59
Posté 09 février 2010 - 10:23
ME2 has flaws. Several of them. I don't deny that. Its still a good game.
ME1 has flaws. Several of them. I don't deny THAT. Its still a good game.
Note: I think(yes, think, its hard to believe sometimes) that some flaws in ME2 = devs trying to carve off the flaws in ME1 and taking a little too much out. For example, the inventory in ME1 was horribly implemented. The inventory in ME2 was far better implemented, yet lacked substance(although it had more variety then ME1 in actual useage, such as weapons actually acting different). There a couple of these.
In my mind(so opinion), The first one hit a little too far one way, the second hit a little too far the other. If luck(and Bioware) provides, ME3 will fall dead on in the middle.
Edit: Also, the idea about modding a weapon like you do armor(changeable parts like grip, ammo block, ect, ect) has been suggested before. That's one point I hope Bioware listens too when making ME3. I like the feel of building my own armor/weapon piece by piece.
Modifié par EternalWolfe, 09 février 2010 - 10:27 .
#60
Posté 09 février 2010 - 10:23
Jackal904 wrote...
Another whiny hardcore rpg fan? Please get in line bud with the other retards.
Needlessly deragatory, an awful analysis to boot.
#61
Posté 09 février 2010 - 10:25
Amirite? Or maybe we're just being a bit too disingenuous.
#62
Posté 09 février 2010 - 10:29
Consider this then.
What is the point of the side quests if you can complete the main plot at an average level of xp, with little to no difficulty. What is the point of performing these missions that add virtually no gear, or at least gear that you can find elsewhere? It certainly isn't for the money or minerals, I had those in spades by the end.
Additionally it would be nice to have a BLINKING SIGN that tells you whats going to happen when you enter the Omega 4 relay. I actually had no idea the game was over until it was basically blatantly like: "Oh and I guess we'll have to wait until ME3 to see what happens!!!". Essentially I kept thinking "eventually this game will open up just like in the 1st one", which didn't really happen to be honest.
The combat system was improved and I liked it, the addition of the bariers and the armor was well done. But I never felt like I had any choice in what I was using against these defenses with the exception of my 2 clone buddies. Clone A had something good against armor, and clone B had something for shields. But again perhaps im being "too hardcore" in desiring a custom element that I CONTROL. It sure would be nice if I could have given homeboy ****** a weapon other than the shotgun, or the assasin the armor piercing rounds. But no dice there.
Oh and im horribly guilty for fast forwarding through boring dialogue, might have affected the play time.
#63
Posté 09 février 2010 - 10:32
I do sorta miss my grenades to come to think of it.
But it was hardly like ME1 was without flaws.
#64
Posté 09 février 2010 - 10:34
Malecite00 wrote...
or at least gear that you can find elsewhere? It certainly isn't for the money or minerals, I had those in spades by the end.
How is that possible? The game just barely gives you enough money to buy all the upgrades. The only way to get money is to do the assignments and missions and if you do them all...
Also um...the gear in ME2 is not duplicated. If you miss an upgrade or an item you missed it, you cannot find it elsewhere. So if you do not do that assignment that gives that upgrade you simply will not get that upgrade. Period.
But it was hardly like you weren't swimming in excellent gear and money in ME1 also. So how did it get simplified?
Also it is simply bad strategy to mine more minerals than you need.
Modifié par Valmy, 09 février 2010 - 10:35 .
#65
Posté 09 février 2010 - 10:36
Malecite00 wrote...
Right Warlock im to interpret your amazing contribution of "yawn" or "lol" as anything more than antagonism? Fair enough, ill keep an open mind in the future.
I would also be interested in hearing from someone who found the games storyline to be "deep" and "deserving" of a 94 percent review. Especially considering the level of detail dragon age received in EARNING such a score. Given the two are both games by Bioware, and given they are both RPGs I find it hard to believe that ME2 even touches DAO's level of depth and story.
You do realize that ME1 is RPG-lite, don't you? To compare ME1 and/or ME2 to DA:O is ridiculous. The Mass Effect series is simply NOT a traditional hardcore RPG series and was never meant to be. I will repeat that Mass Effect is RPG-lite (specifically an RPG-lite shooter). Even though DA:O can be considered a "deep" RPG, I've seen people on the DA:O forums criticize DA:O for being linear and for not being very deep at all because there weren't enough skills/trees/progression/whatever for their tastes. I've seen people call DA:O combat "dumbed down" itself (apparently because there's an even MORE strict subset of people who feel turn-based combat is required in any serious RPG). Anyone can find something to complain about in any game. I played ME1, and I do not feel that ME2 was "dumbed down." I feel it was streamlined with some unecessary elements stripped down or rolled over into research. It's not going to make everyone happy, and you clearly aren't. I found the combat enjoyable, and the side quests that DID exist in ME2 were more diverse and varied than anything in ME1. Most of the ME1 mission sites had cookie-cutter layouts or just weren't that interesting, so for me the quality in ME2 vastly outweighs the quantity that I got in ME1. I spent 36-40 hours on my first run through ME2 as a Vanguard, and combat was at least more challenging than ME1, so I have no complaints about it myself. I enjoyed it.
Modifié par AtreiyaN7, 09 février 2010 - 10:37 .
#66
Posté 09 février 2010 - 10:38
Malecite00 wrote...
What is the point of the side quests if you can complete the main plot at an average level of xp, with little to no difficulty. What is the point of performing these missions that add virtually no gear, or at least gear that you can find elsewhere? It certainly isn't for the money or minerals, I had those in spades by the end.
This is a side effect of lately popular difficulty scaling which admittedly I'm not a huge fan of.
I miss old games where I feel that some enemies will crush me under their feet until I'm high enough level.
#67
Posté 09 février 2010 - 10:38
Malecite00 wrote...
Very well im a "whiney RPG fan".
Consider this then.
What is the point of the side quests if you can complete the main plot at an average level of xp, with little to no difficulty. What is the point of performing these missions that add virtually no gear, or at least gear that you can find elsewhere? It certainly isn't for the money or minerals, I had those in spades by the end.
You can take that even further and say what's the point of even playing games at all? why watch movies or reed fictional books? The obvious answer is entertainment
#68
Posté 09 février 2010 - 10:38
Malecite00 wrote...
How are you surprised at the finish time? Even on Hardcore with Garrus and his AP ammo your getting a 50 percent damage bonus, with the fully upgraded revenent this means you can accurately DESTROY anything in a few short seconds. With the Justicar chick along you get another assult rifle and just wreck everything. I didn't have a single challenge minus one of the minibosses, and the occasional bad roll of the dice with the harbringer nukes. The last guy was a joke and died in less than 2 minutes with adrenaline.
I guess the soldier made things FAR too simple, he's just unstoppable with his abilities.
Its easy, but simply watching the events play out should take longer then 12.
#69
Posté 09 février 2010 - 10:39
#70
Posté 09 février 2010 - 10:40
Malecite00 wrote...
Oh and im horribly guilty for fast forwarding through boring dialogue, might have affected the play time.
This whole game is practically about dialogue. Why would you skip the important part of the game and then complain that you didn't like it? You skipped the good part, of course you didn't like it.
If you don't like the dialogue, it just isn't the game for you. Bioware is all about some story.
#71
Posté 09 février 2010 - 10:42
But then again im a gamer who operates under a reward system. I expect if im going to go to point A I will receive gear A in return. I realize thats not how we all do things, but its my MO.
#72
Posté 09 février 2010 - 10:42
Harcken wrote...
The customization was really subpar, especially in the armor and weapon department.
I think this is the key. They need to bring back the customization without making it as cumbersome as it was in the original.
They did bring in some nice innovations in ME2 as far as how different models of weapons behave a little differently, the heavy weapons, the ability to customize the armor, and so forth. That is all well and good but...MOAR...or something.
#73
Posté 09 février 2010 - 10:42
verskk wrote...
Malecite00 wrote...
Oh and im horribly guilty for fast forwarding through boring dialogue, might have affected the play time.
This whole game is practically about dialogue. Why would you skip the important part of the game and then complain that you didn't like it? You skipped the good part, of course you didn't like it.
If you don't like the dialogue, it just isn't the game for you. Bioware is all about some story.
I fastforwarded dialogue too, but I read it (I'm a fast reader), it took me 30 hours, very few deaths as infil on hardcore.
If you didn't read it at all, theirs your problem. Only reason anyone would play bioware RPG is for plot and immersion, not for gameplay.
#74
Posté 09 février 2010 - 10:43
Im still yet to recruit samara and thane and im sitting on 46 hours at the mo
#75
Posté 09 février 2010 - 10:43




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