SithLordExarKun wrote...
To read their ridiculous rational of why the game sucks?kiyyto wrote...
If you think they game is excellent then why did you come to a thread with the title, "game sucks" ?
So you read it.
Why post your blather?
SithLordExarKun wrote...
To read their ridiculous rational of why the game sucks?kiyyto wrote...
If you think they game is excellent then why did you come to a thread with the title, "game sucks" ?
kiyyto wrote...
SithLordExarKun wrote...
To read their ridiculous rational of why the game sucks?kiyyto wrote...
If you think they game is excellent then why did you come to a thread with the title, "game sucks" ?
So you read it.
Why post your blather?
Modifié par kiyyto, 10 février 2010 - 02:01 .
Modifié par FlashedMyDrive, 10 février 2010 - 02:04 .
FlashedMyDrive wrote...
'Cause ya know, we all loved the cookie cutter mako side missions.
The games customization is still pretty much at the same level, just implemented a different way.
The only real customization they took out was the ability to give armor to your team. Then again 95% of the armor in ME1 looked like crap, so I don't really mind.
kiyyto wrote...
FlashedMyDrive wrote...
'Cause ya know, we all loved the cookie cutter mako side missions.
The games customization is still pretty much at the same level, just implemented a different way.
The only real customization they took out was the ability to give armor to your team. Then again 95% of the armor in ME1 looked like crap, so I don't really mind.
I would take 10 mako missions versus one planet scan.
It would have been better to just fix the mako, not give us that crap.
Mr.Skar wrote...
kiyyto wrote...
FlashedMyDrive wrote...
'Cause ya know, we all loved the cookie cutter mako side missions.
The games customization is still pretty much at the same level, just implemented a different way.
The only real customization they took out was the ability to give armor to your team. Then again 95% of the armor in ME1 looked like crap, so I don't really mind.
I would take 10 mako missions versus one planet scan.
It would have been better to just fix the mako, not give us that crap.
Have to agree with you there kiyyto, the planet scanning deal is not my favorite change.
kiyyto wrote...
yeah.
Also, the mako missions weren't cookie cutter at all. They actual missions were fine. It was only the driving the mako which was problematic. The vehicle turned left and right too easily.
EternalWolfe wrote...
kiyyto wrote...
yeah.
Also, the mako missions weren't cookie cutter at all. They actual missions were fine. It was only the driving the mako which was problematic. The vehicle turned left and right too easily.
Um . . . mako missions: same drab copy-pasted planet, same prefab building or underground base(the only two maps at all). Run around and try and find everything(of course, everything but minerials was mapped out for you and you just had to climb mountians to get to the them). Once at the actual assignment area, kill everything, loot, go home.
Cookie Cutter. And the cookie wasn't all that satisfying, to tell you the truth.
Thresher Maws were fun the first few times, then they too fell into 'easy enough to feel like a chore' list.
Flash_in_the_flesh wrote...
EternalWolfe wrote...
kiyyto wrote...
yeah.
Also, the mako missions weren't cookie cutter at all. They actual missions were fine. It was only the driving the mako which was problematic. The vehicle turned left and right too easily.
Um . . . mako missions: same drab copy-pasted planet, same prefab building or underground base(the only two maps at all). Run around and try and find everything(of course, everything but minerials was mapped out for you and you just had to climb mountians to get to the them). Once at the actual assignment area, kill everything, loot, go home.
Cookie Cutter. And the cookie wasn't all that satisfying, to tell you the truth.
Thresher Maws were fun the first few times, then they too fell into 'easy enough to feel like a chore' list.
Agree.
Today I finished ME1 playthrough for perfect savegame to transfer. Mako missions were a big pain. "OK. 12 planets done, 20 to go". All of them were extremely repetitive kill-em-all and grab the minerals. I have printed maps of each planet so I only need to drive to the points of interest. I wanted to get back to the main quest ASAP.
32 planets, around 30 minutes each with map printed. Perfect playthrough took me 32h. I'm really glad ME2 got rid of the Mako. All of ME2 side-missions are quality work compared to driving uncharted worlds. I don't want the game to be long when half of it is filled with boring, repetitive content.
Malecite00 wrote...
If your not using powers on insanity difficulty I would be interested in how you passed it. I found it easy, but was continually using either overload or impact shot over and over and over again. The soldier class seems ridiculously overpowered in relation to the others, especially with barrier and the revenant.
Flash_in_the_flesh wrote...
Satanicfirewraith wrote...
Yes ME 1 was flawed, and BW instead of fixing the flaws, and making another great ME game, trashed
most of the flaws and replaced it.... making a streamlined shooter.... instead of an amazing rpg.
To many things were dumbed down or removed, and now we are left with a subpar third
person shooter with some very lite story to it.
Really I'm trying hard to understand what you people are talking about. ME1 an amazing RPG [smilie]../../../images/forum/emoticons/andy.png[/smilie].
Well, I'd call ME1 an amazing game despite many flaws but amazing RPG? Not.
ME2 is the same RPG ME1 is, just the "subpar" shooter elements are better. If you call ME1 big number of skills which differ by meaningless +1-2% to something irrelevant or heaps of weapons which all act, feel and look the
same RPG, then you surely value quantity over quality.
Yea, I miss party banter but it's not what defines "amazing RPG". Bland dialogues and hollow characters is your exaggerated subjective opinion, which of course you have right to present. Nothing wrong with that. Just please put your opinion in "IMO"brackets. Your post is aggressive and angry enough without it.
EternalWolfe wrote...
kiyyto wrote...
yeah.
Also, the mako missions weren't cookie cutter at all. They actual missions were fine. It was only the driving the mako which was problematic. The vehicle turned left and right too easily.
Um . . . mako missions: same drab copy-pasted planet, same prefab building or underground base(the only two maps at all). Run around and try and find everything(of course, everything but minerials was mapped out for you and you just had to climb mountians to get to the them). Once at the actual assignment area, kill everything, loot, go home.
Cookie Cutter. And the cookie wasn't all that satisfying, to tell you the truth.
Thresher Maws were fun the first few times, then they too fell into 'easy enough to feel like a chore' list.
Malecite00 wrote...
And for the record I certainly did not skip ALL of the dialogue, most of the skipping occured during post mission chats with characters I never used or felt contributed to anything at all.
Modifié par mxw10000, 10 février 2010 - 04:00 .
I would also be interested in hearing from someone who found the games storyline to be "deep" and "deserving" of a 94 percent review. Especially considering the level of detail dragon age received in EARNING such a score. Given the two are both games by Bioware, and given they are both RPGs I find it hard to believe that ME2 even touches DAO's level of depth and story.
Modifié par kaotician, 10 février 2010 - 07:56 .