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This game is so simplified its almost hard to enjoy


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#126
GodWood

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Malecite00 wrote...
My first play through on Hardcore took me 12 hours. This was with time I spent scanning planets, I had completed all of the loyalty missions and half of the side quest. The game was a ****ing cake walk as a soldier.

You lost any sense of credibility with this statement.

That is simply impossible.

#127
Red_warning

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Malecite00 wrote...

The general attitude I get is that this game has become so widely sensationalized that any negativity or suggestions about improving it are met with OPEN HOSTILITY or passively discarded.

Which to be honest gets you an experience like Modern Warfare 2. "we will swallow whatever trip the devs give us because the last title was so successful".


If you want a better response, try make a post that actually gives constructive criticism instead of one that is just a big pointless whine.

#128
artiss68w

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Malecite00 wrote...

 As for the 12 hours, I dont actually feel it necessary to upload a screen shot because even if it were 20 hours I would still feel the same way.


Sure......Image IPB

#129
Solid N7

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:ph34r:EDIT: [I have nothing constructive to add to this discussion.]:ph34r:

Modifié par Stanley Woo, 10 février 2010 - 05:37 .


#130
TuringPoint

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Malecite00 wrote...

Honestly after playing through Mass Effect 1 with zealous addiction I find ME2 to be a far more streamlined and "dumb downed" experience.


What was so excellently, enticingly deep and addicting about Mass Effect 1, exactly?  I loved the game, but it wasn't all that tactically involving, and fighting multiple Scions or a Praetorian was a bunch harder than fighting Saren in ME1.  Saren jumped around a lot, but you could easily counter that with biotics and pausing the game to spin around and find him.  I never had to use cover once I hit level 50, but I would just die if I didn't use cover in ME 2...

#131
artiss68w

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:ph34r:EDIT: [I have nothing constructive to add to this discussion.]:ph34r:

Modifié par Stanley Woo, 10 février 2010 - 05:39 .


#132
Satanicfirewraith

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ZeroXraven wrote...

Malecite00 wrote...

And for the record I certainly did not skip ALL of the dialogue, most of the skipping occured during post mission chats with characters I never used or felt contributed to anything at all.


The only way to fully enjoy this game is to listen to all the characters back story and stuff. Your squadmates basically drive the story and plot of this game. Obviously you where looking for a shooter with very deep RPG elements and no story. Want that? Try Borderlands (Great Game) you'll love the non-stop action and little to no story at all. Otherwise, leave these forums, because fans come here to chat about a game they love not bash it at every turn. Yeah sure, some things are missing in ME2 but it is still the greatest gaming experience I have ever had, and what's to say future DLC won't add amazing features? (Like A MAKO vehicle called the Hammerhead Tank)...You came to the wrong place to complain, we have heard it ALL for the past two weeks this games been out and we really don't give a %&$@ what you say, because it won't make us dislike an amazing game...


Actually How bout this, If you dont like a topic feel free to leave it instead of trying to trash the TC, because just like yourself he has as much right to post his views and discuss the game as you do. Just because he feels shafted by a game dont mean his veiw is wrong because you like it. So take your own advice and leave if you do not like it!

#133
SL22

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You must play at lightning speed and completely avoid all the rooms filled with upgrades, skip dialogue etc. if you completed the game in 12 hours, it took me a good 30+ hours to do everything in my first playthrough.

#134
yuncas

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Frotality wrote...

brutally honest OP

ME1 took over 10 playthroughs before i got bored of it; the mako at least got predictable before it got annoying.

ME2 in its over-simplicity lost major replayability, on my second playthru and already i feel like ive seen it all.  customization and exploration, flawed as they were in ME1, greatly added to the content of the game; ME2, regardless of what it improved, cant compare with so little variety.

 
Well put. I have to agree.

#135
Axeface

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It's pretty obvious to me that the OP plays wow.

It does things like this to you.



Go play wow?

#136
cerberus1701

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kiyyto wrote...

FlashedMyDrive wrote...

'Cause ya know, we all loved the cookie cutter mako side missions.

The games customization is still pretty much at the same level, just implemented a different way.

The only real customization they took out was the ability to give armor to your team. Then again 95% of the armor in ME1 looked like crap, so I don't really mind.


I would take 10 mako missions versus one planet scan.
It would have been better to just fix the mako, not give us that crap.



Never. I've seen enough craggy, cut and paste planet environments to last me a lifetime.

#137
cerberus1701

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mhendon wrote...

I think what the op is angry about is that bioware sort of succeeded in alienating a lot of the fans of the first game by making ME2 mostly a shooter.


What do you think Mass Effect was supposed to play like? Look at the cover system, AI, and everyjing else ME tried (And mostly failed) to implement.  ME2's battle system is what they were going for to begin with, but finally figured out how to execute well. You're lamenting what was a broken game.

As for the RPG elements in ME:

* The Inventory system was a mess.

* There was no customization, certainly no more than ME2. Look at how 99.99% of players played.

- Predator or similar armor, with medical interfaces. None of the other upgrades mattered.

- Spectre 7s or 10s with Frictionless Materials. None of the other upgrades mattered. You may have played around with them, but they simply didn't change how you could or had to play the game.

#138
yuncas

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Kaotician points are well put. Damn I feel real uneducated when I read some of these posts. I gotta argue for better squad equipment control though. There needs to be a balance of the bare bones inventory of ME2 and the bloated inventory of ME1.

#139
Frraksurred

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ME1 was my first BioWare game.  I bought it for PC and was completely sold.  It was the game that got me to look into other Bioware games.  However in their attempt to "reach outside their normal customer base" they've lost my interest almost completely.

ME1 had some details that needed attention, but for the most part it was a masterpiece.  I 'thought' ME2 was going to fix some of those details, and they did with some.  The graphics, fps and physics are all improved.  Combat, localized damage and true aim are all welcome changes.  Being able to curve biotic around corners was a stroke of genius.  However in almost every other area instead of improving a good idea, they remove it or dumb it down to be less then it originally was.  For examole:

Instead of giving us a faster, better maneuvering Mako with less aggravating terrain, they removed it and exploration completely.

Instead of streamlining the manner I manage my inventory, and allowing for however much income I want to make via sales, I now have a finite income and NO inventory.

Instead of expanding on the weapons, armor and powers of ME1, they stripped them down, simplified them and made them LESS customizable.  Do I like that I can change parts and colors?  YES!  But I liked it more when I thought is was going to be able to do it on ALL armors, not just the N7.  I liked it more when I thought I was going to be looting increasingly better and more moddable equipment instead of losing all my Spectre gear and restricting me to two to three variations with un-tailoralbe, generic upgrade paths.  So now instead of any character being able to use the right ammo for the situation, I have to take so and so with me because they are the only one's trained to flip the switch on the side of their weapon.

Don't even get me started on thermal clips.  Stupid, stupid, stupid, de-vanced, back tracking against the Codex, STUPID!!!!

Instead of making locales feel that much more grande, they now feel tiny and claustrophobic.

Planet scanning?  How did this make it paste the brain-storming stage without being mercilessly bombed into a millenia of nuclear winters?  I thought this game was supposed to induce enjoyment, not a compulsion to blow my own head off?

Ok, I better get off my rant-fest before I get myself overly worked up or banned.  ME2 is not a bad game, but it had all the makings of being a GREAT game, and it got EA'ed.  I am so sick of this happening to every decent franchise they get their hands on.

Modifié par Frraksurred, 10 février 2010 - 03:45 .


#140
Bigeyez

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Stopped Reading at "it took me 12 hours to complete the game".



The game has more text and cutscenes then that. If you're going to troll at least make your threads realistic.



-1 internet points for the fail troll attempt.

#141
kaotician

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yuncas wrote...

Kaotician points are well put. Damn I feel real uneducated when I read some of these posts. I gotta argue for better squad equipment control though. There needs to be a balance of the bare bones inventory of ME2 and the bloated inventory of ME1.


I think that's a good point too. There was no real choices in weapons to be had for your squad, given that there seemed overall to be one upgrade per weapon, plus some characters having a specialist one (ie grunt and legion). For me, this undermined the gameworld's realism: it beggars belief that there are no weapons to be found anywhere/dropped by anyone else all the way along, and again costs in terms of the 'immersion factor'.

The characters and the world they inhabit have to feel real in order to properly succeed.

Modifié par kaotician, 10 février 2010 - 03:53 .


#142
Mirandalia

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To the original poster (malecite00)

Malecite00 wrote...

My first play through on Hardcore took me 12 hours. This was with
time I spent scanning planets, I had completed all of the loyalty
missions and half of the side quest. The game was a ****ing cake walk
as a soldier. Upon realizing that insanity difficult was now available
I decided to restart as an infiltrator and... the game is STILL a
cakewalk. Moreover, the boss situations didn't acutally feel like I was
facing anyone of stature, in short they were boring. With the exception
of a couple encounters, only the last boss was actually "awe inspiring"
and even he gets completely ANNIHILATED in a few short moments.


I'm sorry, but I'm gonna go out and say: I don't believe you.
Lets disregard the play time from my first playthrough which was 40+hours, that was time wasted here and there, and the game was left running and way too much planet scanning.

My second playthrough I went with the renegade option, I basically only wanted to see what would happen in the "alternate universe".

How did I do it?
- easiest level
- NO planet scanning whatsoever, cause it started giving me RSI for the first time in my life (used the save game editor to give me 500.000 of each resource)
- all characters gathered (however as I played as renegade legion was scrap metal)
- all loyalty missions completed (except legions)
- ONLY read the renegade options, skipped ALL OTHER chat, which I had heard before
- Soldier, fights were a breeze

This is a pretty optimal time, sure you might be able to shave an hour or two off it, but not 5hours (without decreasing content gone through, for example less loyal characters).

How long did it take?
16 hours 40 minutes

So, In my modest opinion, 12hours for a first play through is just impossible, as you stated you had completed all loyalty missions. Just adding all the speech I skipped would easily add another hour to the play time. And then if we add the planet scanning, well, that's hours of "joy".


Other than that, I do agree that ME2 is a dumbed down experience from ME1, and you made some other valid points which I agree with :)

Modifié par Mirandalia, 10 février 2010 - 04:53 .


#143
EternalWolfe

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Frraksurred wrote...

1-Instead of giving us a faster, better maneuvering Mako with less aggravating terrain, they removed it and exploration completely.

2-Instead of streamlining the manner I manage my inventory, and allowing for however much income I want to make via sales, I now have a finite income and NO inventory.

3-Instead of expanding on the weapons, armor and powers of ME1, they stripped them down, simplified them and made them LESS customizable.  Do I like that I can change parts and colors?  YES!  But I liked it more when I thought is was going to be able to do it on ALL armors, not just the N7.  I liked it more when I thought I was going to be looting increasingly better and more moddable equipment instead of losing all my Spectre gear and restricting me to two to three variations with un-tailoralbe, generic upgrade paths.  So now instead of any character being able to use the right ammo for the situation, I have to take so and so with me because they are the only one's trained to flip the switch on the side of their weapon.

4-Don't even get me started on thermal clips.  Stupid, stupid, stupid, de-vanced, back tracking against the Codex, STUPID!!!!

5-Instead of making locales feel that much more grande, they now feel tiny and claustrophobic.

6-Planet scanning?  How did this make it paste the brain-storming stage without being mercilessly bombed into a millenia of nuclear winters?  I thought this game was supposed to induce enjoyment, not a compulsion to blow my own head off?


1 - Agreed, they could have done better.  I'm waiting to see if the Hammerhead fixes this(remember, Bioware does have a deadline and I doubt EA gave them much leeway on when it was released, so it might have been planned anyways)

2- There is an inventory, its just not overrun with items.  I agree that it could use more items and that weapons should have been more customizable like armor.  As for the income, I like what they did.  Rather then money being something to throw away because theres so much, its actually VALUABLE.  Even with my rich and level 60 bonus i couldn't buy everything.  Almost everything though.

3- First of all, all your armors in ME1 were the same with different colors.  Just saying.  I also agree there should have been more armor pieces, including pieces you find on enemies(bosses would have made great drops since they were most likely to have special gear).  I agree about the weapons too, and they should have been moddable.  I also agree about the ammo.

4 - The job of the clips was supposed to make you take your shots seriously.  It was supposed to give a more tactical feel.  It does, but I think they went a little too far.  If I care to use the sniper rifle, I have to horde ammo for it and rely on powers(not that I wouldn't anyways, but you know).  I'd have prefered the hybrid system, but its not my game to make.

5 - But far more defined.  And more defined means more time/money spent on each part, bigger means more.  I would have prefered larger locales and less linear areas as well.  But I understand where it went.

6 - Ok . . . this is one I can't aruge or fight with.  It seemed a little pasted on, I'm just glad it didnt' take me very long to get all the resources I needed for the whole game.

#144
Madodaz

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why are you ****ing, you played it three times.



Having a moan at us isn't solving YOUR probleme.

#145
RisenChudJr

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I never once ran out of ammo with anything.

#146
MichiganSniper5

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Anyone else also concerned about the ****ty idea to add in taking cover to regain health like every other generic shooter these days?

#147
Jigero

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:ph34r:EDIT: [I have nothing constructive to add to this discussion.]:ph34r:

Modifié par Stanley Woo, 10 février 2010 - 05:41 .


#148
yuncas

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MichiganSniper5 wrote...

Anyone else also concerned about the ****ty idea to add in taking cover to regain health like every other generic shooter these days?


There were plenty of times in ME1 when I behaved stupidly, got my squad killed, and had no medi-gel to heal them. Those times were some of the most intense gameplay I experienced in that game, and the most enjoyable. In ME2 the risk is shifted towards making the enemies more potent, and your actions in combat feel like they have less weight when you can duck behind a box and escape being killed by missiles, bullets, biotics, etc. In my opinion there is alot more action in ME2, but it almost feels less intense to me.

Also needs more crouch and less thermal clips.Image IPB

#149
yuncas

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Also a question? Does armor count for anything besides appearance and small skill/power increases? I wouldn't know how to go about finding out other than to ask someone.

#150
Jigero

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yuncas wrote...

MichiganSniper5 wrote...

Anyone else also concerned about the ****ty idea to add in taking cover to regain health like every other generic shooter these days?


There were plenty of times in ME1 when I behaved stupidly, got my squad killed, and had no medi-gel to heal them. Those times were some of the most intense gameplay I experienced in that game, and the most enjoyable. In ME2 the risk is shifted towards making the enemies more potent, and your actions in combat feel like they have less weight when you can duck behind a box and escape being killed by missiles, bullets, biotics, etc. In my opinion there is alot more action in ME2, but it almost feels less intense to me.

Also needs more crouch and less thermal clips.Image IPB


Yes, because GOD moding the last 50% of ME1 on insane and getting your useless teamates, who couldn't even hit the broad side of a barn, killed, was suuuuuuuper intense.