A real Prothean
#226
Posté 12 février 2010 - 02:00
quite scurry.
#227
Posté 12 février 2010 - 02:03
newcomplex wrote...
Their are statues of Protheans on Illos, they look like people with big flanged mouths and tentacles coming out of them. Think mind flayers.
quite scurry.
The statues on ilos were Already processed protheans. Saying the Protheans looked like that, would be the same as saying humans looked like that giant melted fused pile of dead bodies on the Collector ship.
#228
Posté 12 février 2010 - 02:07
Just_mike wrote...
newcomplex wrote...
Their are statues of Protheans on Illos, they look like people with big flanged mouths and tentacles coming out of them. Think mind flayers.
quite scurry.
The statues on ilos were Already processed protheans. Saying the Protheans looked like that, would be the same as saying humans looked like that giant melted fused pile of dead bodies on the Collector ship.
I believe that the so called statues on Illos were in fact Prothean husk, people like to argue this but there are few but strong facts that can back this. If you look at the new image of Prothean in our Codex's in Mass Effect 2 you can see that the background is clearly Illos and in between the underpit of the Prothean you can see the start of the chairs they were residing on in Mass Effect Illos.
Which leads me to thinking that with the newer image of the Prothean in our Codex, giving the fact that we never see that Prothean or anything like it in Mass Effect 2 and the last time we see a Prothean any were close to that image is in the first game, leads me to believe that we may be seeing a Prothean DLC taking us back to Illos.
#229
Posté 12 février 2010 - 02:13
As for the Codex: The codex clearly states, that Sovereign was Sarens flagship, that the entire war was orchestrated by saren, and that the reapers are just a myth.
since there is no threat to the galaxy from reapers, we don't have to wait for me3, huh?
#230
Guest_Eski.Moe_*
Posté 12 février 2010 - 02:37
Guest_Eski.Moe_*
Protheans.charliekrad wrote...
Err what are potatoes thenBr0th3rGr1mm wrote...
Errr...potatoes aren't vegetables to begin with...analogy failure.CdnNinja wrote...
Technically they are the collectors, but they've been changed so much that you can't really consider them to be anymore. It's like calling a potato chip a vegetable. Sure that's where it came from, but it's far from one anymore. At least in my opinion...
#231
Posté 12 février 2010 - 02:42
Eski.Moe wrote...
Protheans.charliekrad wrote...
Err what are potatoes thenBr0th3rGr1mm wrote...
Errr...potatoes aren't vegetables to begin with...analogy failure.CdnNinja wrote...
Technically they are the collectors, but they've been changed so much that you can't really consider them to be anymore. It's like calling a potato chip a vegetable. Sure that's where it came from, but it's far from one anymore. At least in my opinion...
No, potatoes can't be Protheans because potatoes only have one strand of Prothean DNA!
#232
Posté 12 février 2010 - 02:46
#233
Posté 12 février 2010 - 02:58
#234
Posté 12 février 2010 - 03:10
Through time, the Protheans changed and evolved with the type of work... thus, the Protheans gave way to Collectors.
To see a true Prothean being, it must first require a GREAT deal of not only luck, but intelligence gathering, and pure skill. Also, there are variables which must be set to 1 (Read: On).
1) Some sort of containment, like the tubes on Ilos.
2) Could be dead, maybe, just for study. Although of course, one that is alive would be preferable.
3) Must be done without Cerberus knowing. haha
#235
Posté 12 février 2010 - 03:54
I don't think he was genetically inferior at all, just specially suited to his task, which was running the computers. As you can see, he has many appendages for operating computers on the collector station.WarmachineX0 wrote...
Something else I just noticed on a recent playthrough, Harbinger's avatar was different from the rest of the collectors (fat body, no "hands", and usless wings). Once harbinger released him, it acted really confused. Why would the reapers intentionally make a genetically inferior collector?
#236
Posté 12 février 2010 - 04:00
Modifié par AK118, 12 février 2010 - 04:01 .
#237
Posté 12 février 2010 - 04:03
The collectors only share a SINGLE strand of DNA with the Protheans. That doesn't make them Prothean.
The Prothean DNA were likely added to an already functioning Collector to enhance it ever so slightly.
#238
Posté 12 février 2010 - 04:09
Wait a minute, wrong game.
My bad.
#239
Posté 12 février 2010 - 04:09
First, it's pretty rude to unnecessarily quote an entire huge post like mine was. You can just preface your post with "Wynne--" Then I know you're addressing me but you don't waste thread space on tons of lines of text that have already been seen.Bazak wrote...
i dont believe the protheans looked like those statues they could have been anything and those things in the visions could have been protheans partialy melted down already
also they had a double helix dna strand like most species but the reapers added a strand of genetic material down the middle of the dna.
another thing seeing as reaper ships are made to resemble the races they are made of why does the prothean reaper look nothing like those statues? it looks almost exactly like the collector general though
also the protheans on illos were in cryo-sleep untill the reapers left and the AI woke them up so they would know nothing about the collectors since they could not exist yet and by the time they woke up the collectors would be back behind the omega 4 relay and the reapers back in dark space
so all in all the "collector" in the vision was what protheans looked like and the other ones were protheans patrialy melted and that whatever filled the roll of collector when the protheans were wiped out was not the protheans
The Protheans are the statues because people tend to make statues most often of their own species' appearance and the statues, which you see so many of, look exactly like the picture of the Prothean in the codex minus the husk bits. And the things in the vision look exactly like both of those. Tall, humanesque, tentacle/branch-hands, tentacles coming out of their faces... Prothean statues + Prothean vision + Prothean husk in codex all looking the same = that's what they looked like, or at least a reasonable approximation. There's too much evidence to pretend they looked like the Collectors.
The Protheans were said by EDI to have a "quad strand genetic structure". When they were repurposed they were stripped of many of their original characteristics. Not much of what they once were remains. The Reapers made them what they wanted.
Vigil says SPECIFICALLY that the Protheans on Ilos were the originators of the beacon warning. The vision you see in ME2 is an updated version of that same message--with the Collectors on it this time! So no, the Ilos researchers probably didn't know about the Collectors, unless they found a way off the Citadel and uncovered the Collectors somehow--but somebody else clearly found out, and it had to have been a Prothean because it was encoded in their style. But something went wrong and that message was apparently never transmitted.
There is no Prothean Reaper, what the hell are you talking about? EDI says in the endgame when you're staring up at the Human Reaper larva that the Reapers probably TRIED to make a Prothean Reaper and FAILED, which is why they were repurposed as servants. All the Reapers we've seen have looked like Sovereign, not the Collectors.
HS, man, it's not me that's "not paying attention" and "blindly ignoring facts" and "refusing to see reason" here. Take a look in a mirror. If people ignore a post like yours, it's probably because it reflected poor knowledge of the game world and contradicted logic. Don't come on here and tell everyone else they're wrong and ignorant; that's insulting and worse, hypocritical. You were rude and mistaken at the same time, which is kind of a double whammy, and if you don't change that unpleasant attitude then I don't think there's a reason to say anything more to you.
Thanks for what you said, Zayin; very interesting stuff.Zayin wrote...
I'm of two minds about whether Bioware should do that.
...
If they fully understood that the Reapers guide the technological lines that sentient races follow after finding the Citadel and the Relays, 50,000 years is a feasibly sufficient scifi timeline to create and further a different line of technology. And IF the scientists who went to the citadel somehow were rescued by other survivors the whole technology angle could work even better.
...
And given the way ME2 was building up the "Gondor Calls for Aid" scenario with different allies, it could be cool to see actual Protheans with a fighting chance in the war that consumed their ancestors. If the Protheans hid somewhere behind a locked Relay and then come back, it's an adequate reason for survival against the Protheans.
...
On the other hand, leaving the Protheans dead and gone leaves their story a tragic one.
...
There was a different thread on these forums where someone put out the idea that what if it was the Protheans that somehow encased the Sol System's Relay in ice. The Protheans had studied humanity (and for all we know tinkered with humans). What if the Relay as locked that way to further safeguard humanity under the assumption that by the time Humanity found and uncovered the Relay they might be prepared to use it. If it took longer than one Reaping cycle for Humanity to get to that point, the Relay was still locked and the Reapers likely wouldn't use FTL drives to seek out the Sol System on the chance of life there when no Citadel records indicated life there.)
...
Wouldn't it be ironic indeed if the Sol System Relay is where the Protheans retreated back to and then used FTL drives to go somewhere else.
In the end, it's Bioware's space opera story. I can't wait to see how it turns out.
That idea about the Sol System Relay being a temporary refuge is very interesting... and I remember that vision on the one planet in ME1 that seemed to imply the Protheans were watching us in ancient times. The idea that they have hidden connections to humanity... I *love* that, I really do.
I doubt the Protheans of today would be anything much like their predecessors... it would be poignant to meet them if it were viable. I do also treasure that feeling of tragedy, but I think it would remain if the Ilos researchers still died never knowing their species survived in some form and the Prothean descendants were from other groups, and especially since the descendants would have probably altered in ways from the original. So we'd still never meet a truly "real Prothean" most likely, but more like a shadow of them. I think that could be interesting. I'm not fully sure whether I'd want it to happen or not, but part of me wants it.
So yeah, I totally get the of two minds bit--I'm right there with ya.
I think the idea about the statues being Prothean husks is interesting and very possible. The weird part is, without those tentacles... they'd almost look... human. *puts together Zayin's and her own ideas and that idea and starts getting freaky thoughts in her head* Nah, we can't be their descendants. They can't have... iced over the Mass Relay in the Sol System so that no Reapers could follow them and bunkered down without any technology to hide their existence and... that'd be crazy. We don't have quad-strand DNA. But it's kind of a cool thought anyway.Garuda One wrote...
I believe that the so called statues on Ilos were in fact Prothean husk, people like to argue this but there are few but strong facts that can back this. If you look at the new image of Prothean in our Codex's in Mass Effect 2 you can see that the background is clearly Ilos and in between the underpit of the Prothean you can see the start of the chairs they were residing on in Mass Effect Ilos.
Which leads me to thinking that with the newer image of the Prothean in our Codex, giving the fact that we never see that Prothean or anything like it in Mass Effect 2 and the last time we see a Prothean any were close to that image is in the first game, leads me to believe that we may be seeing a Prothean DLC taking us back to Ilos.
How ironic if the Protheans created husk tech for some benign purpose and the Reapers adapted it in ugly ways.
Maybe it was just geared toward different things than physical strength. It was a general. Maybe it was engineered to have a better brain than the drones for some reason. Interesting find, either way.WarmachineX0 wrote...
Something else I just noticed on a recent playthrough, Harbinger's avatar was different from the rest of the collectors (fat body, no "hands", and usless wings). Once harbinger released him, it acted really confused. Why would the reapers intentionally make a genetically inferior collector?
#240
Posté 12 février 2010 - 04:10
Wait a minute, wrong game.
My bad.
#241
Posté 12 février 2010 - 04:14
maybe the looks like humans once, but the reapers make them into bugs
but still, the game dont really explain the human-kidnap thing(or im just to pump for the end that i just skipped everything)
#242
Posté 12 février 2010 - 04:14
Wynne wrote...
-snip-
If anyone tries to disprove your first replied quote, send them this way http://social.biowar...index/1142168/1 everything you stated can be seen here, if people continue to deny actual proof. I'm hoping my link will be stickied to help all and to prevent such threads like this with absurd assumptions.
#243
Posté 12 février 2010 - 04:15
#244
Posté 12 février 2010 - 04:45
Wynne wrote...
I think the idea about the statues being Prothean husks is interesting and very possible. The weird part is, without those tentacles... they'd almost look... human. *puts together Zayin's and her own ideas and that idea and starts getting freaky thoughts in her head* Nah, we can't be their descendants. They can't have... iced over the Mass Relay in the Sol System so that no Reapers could follow them and bunkered down without any technology to hide their existence and... that'd be crazy. We don't have quad-strand DNA. But it's kind of a cool thought anyway.
"Cough"....Battlestar Galactica...."cough"
#245
Posté 12 février 2010 - 04:46
Why would it need a bigger brain, Harbinger is thinking for it.Wynne wrote...
Maybe it was just geared toward different things than physical strength. It was a general. Maybe it was engineered to have a better brain than the drones for some reason. Interesting find, either way.WarmachineX0 wrote...
Something else I just noticed on a recent playthrough, Harbinger's avatar was different from the rest of the collectors (fat body, no "hands", and usless wings). Once harbinger released him, it acted really confused. Why would the reapers intentionally make a genetically inferior collector?
Also, looking over the collector drones, they have usless little claw/legs under their arms. It can't be evolution if they are just a cloned shell bio engineered with junk DNA removed.
#246
Posté 12 février 2010 - 03:18
Garuda One wrote...
Just_mike wrote...
newcomplex wrote...
Their are statues of Protheans on Illos, they look like people with big flanged mouths and tentacles coming out of them. Think mind flayers.
quite scurry.
The statues on ilos were Already processed protheans. Saying the Protheans looked like that, would be the same as saying humans looked like that giant melted fused pile of dead bodies on the Collector ship.
I believe that the so called statues on Illos were in fact Prothean husk, people like to argue this but there are few but strong facts that can back this. If you look at the new image of Prothean in our Codex's in Mass Effect 2 you can see that the background is clearly Illos and in between the underpit of the Prothean you can see the start of the chairs they were residing on in Mass Effect Illos.
Which leads me to thinking that with the newer image of the Prothean in our Codex, giving the fact that we never see that Prothean or anything like it in Mass Effect 2 and the last time we see a Prothean any were close to that image is in the first game, leads me to believe that we may be seeing a Prothean DLC taking us back to Illos.
I think it would be cool if they had a DLC for the Illos mission where you could go and look in one of the pods on the wall to see if you can find a mummified prothean that way we could know what they look like for sure and this little debate about what protheans look like would be over with.
#247
Posté 12 février 2010 - 03:23
Tleining wrote...
my two cents: I thought it was weird, that the protheans would build that many statues of themselves in so many places. It's not one group of statues, but the whole place (illos) is full of them. Kinda struck me as odd, would make more sense if those statues were gods or something like that.
As for the Codex: The codex clearly states, that Sovereign was Sarens flagship, that the entire war was orchestrated by saren, and that the reapers are just a myth.
since there is no threat to the galaxy from reapers, we don't have to wait for me3, huh?
Indeedie.
I think, actually, they remind me alittle of the Cthulhu monsters of both modern and old tales. And the Reapers themselves fit the Cthulhu "mold". This with the Batarian 'Mad Preacher' on Omega talking about how the Reapers will return leads me to wonder if the Reapers somehow influence the mythology of some cultures in early or pre-history, including the Protheans.
#248
Posté 12 février 2010 - 03:34
Original protheans looked like Mindflayers, end of story.
#249
Posté 12 février 2010 - 03:38
Which side quest was that one?Tassigny wrote...
Hello,
The Protheans are collectors. Proof in side quest with prothean extinction beacon.
I did all the N7 missions (at least the ones listed on the ME Wiki) and I didn't see any beacons.
#250
Posté 12 février 2010 - 05:56
Virginian wrote...
Which side quest was that one?Tassigny wrote...
Hello,
The Protheans are collectors. Proof in side quest with prothean extinction beacon.
I did all the N7 missions (at least the ones listed on the ME Wiki) and I didn't see any beacons.
Its on a planet you scan. I don't remember which system so have fun doing the stupid planet scanning. Yuck!





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