I was hoping the toolset could be used to balance the main story of the game, or help to add higher mana regeneration, higher level enemies, faster attack speeds, create items, etc.
The more I look around this forum and looking at Bioware posts, it seems that it is only for creating new campaigns... is this true? My search skills are rather terrible, and of course would love to be told otherwise.
Toolset ONLY for other campaigns?
Débuté par
Zihlur
, nov. 06 2009 07:35
#1
Posté 06 novembre 2009 - 07:35
#2
Posté 06 novembre 2009 - 09:16
The database resources for the main campaign are not currently included with the toolset install, so it's not going to be easy right off the bat. But once those resources are available it should be quite possible and relatively straightforward for end users to make use of the same system that we do internally to "patch in" new content to the main campaign. It basically consists of a 2DA that causes a script you've written to be run whenever the player enters a specified area, and then using that script to insert new creatures or placeables into the area.
http://social.biowar...n_existing_area gives an overview of how this works in a bit more detail.
http://social.biowar...n_existing_area gives an overview of how this works in a bit more detail.
#3
Posté 06 novembre 2009 - 09:31
Jalida wrote...
So out of curiosity, if I create my own campaign but don't include "builder" files, then the campaign that I create and give to others is locked and they won't be able to alter it, is this correct? A nice way to keep people from messing with a campaign I might create and want nobody making it easier, or harder or whatever.
This is so. There's a system called "builder to player" packaging that will bundle up all your exported binaries into ERFs, and then bundle those ERFs into one file with the "dazip" extension that the game's updater can use to install the adventure.
Note that the binary files are just packaged up, not encrypted or anything fancy like that, so I suppose it's still possible to pry them apart and create overrides for them. But it'll take a lot more effort than simply popping the thing open in the toolset and messing around willy-nilly.





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