Just for kicks, I guess. My Adept-Insanity playthrough will likely be my last until some of the other DLC comes out, but the shotgun released today gave me some ideas for a soldier based around using just the shotgun. Naturally, it'll need to Insanity-viable.
Adrenaline Rush gives a damage boost and lets you storm in and out of range... and don't one of the ranks give you a damage reduction? Combine that with Barrier or Fortification and you might have a decent protection, nothing compared to a Vanguard Charging around but still, enough for a soldier. I'd guess that most of your cooldowns would be devoted to either letting AR recharge or refreshing Barrier once it breaks.
Your squad would probably need to do two things--provide ample distraction, and debuff your enemies so that you can dart in for one-shot kills. I'd go with Tali and Miranda, in that case. Tali for her Attack Drone, a rank 1 AI Hacking, and Energy Drain; and Miranda for her great squad bonus, Overload, and most likely Heavy Warp.
Any thoughts?
Creating an Insanity-viable Shotgun Soldier
Débuté par
lockerlocke
, févr. 09 2010 11:49
#1
Posté 09 février 2010 - 11:49
#2
Posté 09 février 2010 - 11:52
Why Shotgun for Soldiers? That is gonna be ineffective and slow.
But anyways, just go Shock Trooper, Hardened Adrenaline Rush, get Geth Shield Bonus talent (evolve into the +75% shields, +10% damage) and you should be fine.
But anyways, just go Shock Trooper, Hardened Adrenaline Rush, get Geth Shield Bonus talent (evolve into the +75% shields, +10% damage) and you should be fine.
#3
Posté 09 février 2010 - 11:54
I agree. I don't think the shotgun would be very beneficial for Soldiers as a primary weapon. Hell its role in the game is more or less used for clutch moments. Your best bet for a shotgun is the Sentinel or Vanguard (Sentinel will have the option to learn shotgun training during the Collector ship).
#4
Posté 09 février 2010 - 11:54
Getting close to the enemies is the biggest problem with shotgun combat on Insanity, without a doubt. Assuming you don't get cut down trying to get closer, if they attempt to flank you (Geth tend to do it a lot more than other enemy types I've found) you're probably going to end up dead. This wouldn't be as much of a problem if your squadmates actually *did* distract enemies, but the enemy AI seems to be written to pay 99% of its attention towards the player. Pop up and expect to get caught in torrent of fire even if both of your squadmates are closer and the only ones exchanging fire. I just don't see shotguns as a viable Insanity weapon unless you're really dedicated and expect to restart a lot.




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