The wiki mentions "nearby reflective surfaces and the illuminance values for characters", which could probably use expanding on - since I thought that's what character lights were for... is it just a way to also fake "reflective" character lighting?
In the Orzammar level below, it *seems* as if the light probe is helping to make characters' armour highlight some of the "light" (really just a texture I'm guessing) off the "lavafall"... it's just I don't see how else it would be doing that with only the baked lights in front of them.
I know I need to play around with this more to see what happens when I remove them, but I guess I'm just looking for general feedback on when others have found them useful besides just water and whatever else in the game is reflective (really, what else is?).
E.g., here's the Orzammar Hall of Heroes followed by the Brecillian Forest.

Modifié par FollowTheGourd, 10 février 2010 - 01:52 .





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