-specific- Infiltrator builds
#1
Posté 10 février 2010 - 02:05
Include what weapon you took on collector mission, bonus power, and exactly how many points you have put into which skills.
I don't need advice, I need specific builds.
If it's not too much trouble please rationalize your build with your type of playstyle and difficulty level.
Which squaddies did you take
#2
Posté 10 février 2010 - 02:15
Assassin: 10
Assassination Cloak: 10
Heavy Incinerate: 10
Disruptor Ammo: 10
Armor Piercing Ammor (Bonus): 10
AI Hacking: 1
Take the Widow (I bet everyone will tell you that - it's ridiculously powerful). Between disruptor and armor piercing ammo you'll one shot many things (warp ammo isn't necessary because most things with a barrier will still die from a headshot w/ armor piercing ammo). Incinerate is supposedly there to help with armor, but you'll likely find it most useful for stopping regeneration.
Squadmates: Miranda and Garrus - they can deal with every kind of defense.
#3
Posté 10 février 2010 - 02:33
Assassin - T4 Operative (10 points)
Assassination Cloak - T4 Tactical Cloak (10 points)
T3 Incinerate (6 points)
T2 Disruptor Ammo (3 points)
Squad Cryo Ammo - T4 Cryo Ammo (10 points)
Heavy Warp Ammo - T4 Warp Ammo (10 points)
For a total of 49 points used. The remaining points could be tossed anywhere.
The beauty about Squad Cryo Ammo is that it sticks on your squadmates even after you switch to Warp Ammo. Freezing things left and right is pretty convenient. I brought the Widow with me, and used that. For any Husks that appeared, I switched to the Tempest SMG.
I brought Miranda and Garrus for versatility, but Miranda and Zaeed is a very good alternate team, especially if you pick Zaeed's weapon damage boost as his T4 career skill.
#4
Posté 10 février 2010 - 02:55
matt654321 wrote...
There are lots of topics with the level of specificity that you're asking for. Here's my opinion on the best one:
Assassin: 10
Assassination Cloak: 10
Heavy Incinerate: 10
Disruptor Ammo: 10
Armor Piercing Ammor (Bonus): 10
AI Hacking: 1
Take the Widow (I bet everyone will tell you that - it's ridiculously powerful). Between disruptor and armor piercing ammo you'll one shot many things (warp ammo isn't necessary because most things with a barrier will still die from a headshot w/ armor piercing ammo). Incinerate is supposedly there to help with armor, but you'll likely find it most useful for stopping regeneration.
Squadmates: Miranda and Garrus - they can deal with every kind of defense.
This. To the letter. Arguably the single most efficient build in the game. Mostly because the Widow has omfgimba written all over it.
#5
Posté 10 février 2010 - 03:26
Cloak Duration: 10 (this is great for time sensitive mission parts, like shutting down the shutters on Garrus' mission or dealing with the vents on the Collectors' mission, it's also great for relocating to a new position if someone's trying to flank you)
Heavy Incinerate: 10 (combine this with an ally's warp/overload attack, and there really isn't many barriers that can hold up to your team)
Heavy Disruptor: 10 (this combined with Heavy Incinerate is great for chewing through synthetics and shielding/barriers)
Squad Cryo Ammuntion: 10 (arguably the most effective ammunition combination for unarmoured opponents, having your entire squad able to freeze opponents in their tracks almost entirely removes the threat, just be careful about having squad members who have Squad Ammo powers of their own, since they will almost always activate it no matter what they're shooting)
Assault Rifle Training (as opposed to Widow for first play through, you'll find the Viper ample on anything less than Insane I find): This will make you MUCH more versatile and it packs a lot more range and fire power compared to the sub machine gun.
AI Hacking: 1 (as long as you take the shields and armour off of a synthetic, it makes a good six second distraction, which doesn't leave too much time but you can reuse the power shortly in any case)
Bonus: Reave 1 (good for a minor shield boost in a pinch, good for mixing with other biotic powers)
Squad mates: Depends on the Mission, but I found myself switching between Garrus, Mordin, and Legion (long range fire/ overload/ advanced AI hacking verses very versatile and powerful tech skills) and Grunt, Jack, or Samara (close range durability or biotic capability).
Modifié par Sturmwulfe, 10 février 2010 - 03:28 .
#6
Posté 10 février 2010 - 03:37
jaff00 wrote...
matt654321 wrote...
There are lots of topics with the level of specificity that you're asking for. Here's my opinion on the best one:
Assassin: 10
Assassination Cloak: 10
Heavy Incinerate: 10
Disruptor Ammo: 10
Armor Piercing Ammor (Bonus): 10
AI Hacking: 1
Take the Widow (I bet everyone will tell you that - it's ridiculously powerful). Between disruptor and armor piercing ammo you'll one shot many things (warp ammo isn't necessary because most things with a barrier will still die from a headshot w/ armor piercing ammo). Incinerate is supposedly there to help with armor, but you'll likely find it most useful for stopping regeneration.
Squadmates: Miranda and Garrus - they can deal with every kind of defense.
This. To the letter. Arguably the single most efficient build in the game. Mostly because the Widow has omfgimba written all over it.
i use a build very similar to that. only difference is i switch out armor peircing ammo for slam. slam isnt the best biotic, but its effective and readily available. adding it to an infiltrator really fills a void in terms of CC. i basically play my infiltrator like a biotic tho. disruptor ammo shreds shields. i like incinerate better then warp. the widow maker is an unparlelled weapon, especially in a cloaked infiltrator. you get heavy DPS, and a decent CC ability. that 1 point in AI hacking is actually pretty awesome too.
#7
Posté 10 février 2010 - 03:47
Heavy Disruptor 4/4
Cryo 1/4
Enhanced Cloak 4/4
Heavy Incinerate 4/4
Assassin 4/4
Improved Geth Shield Boost 4/4
This build is designed to be a bit more versatile and defensive, giving you more overall options. The geth shield is nice for an added defensive option when you either need to take more hits in CQC or you would rather not wait for your shields to recharge and can manually refill them on demand. Plus it gives a passive 10% damage boost while it is enabled.
One point in Cryo ammo is all you need for it to be useful...either they'll fall over temporarily from the freeze and be helpless, or they'll just outright shatter (husks for example just outright die if they freeze, but are so weak sometimes I don't even bother changing though this ammo destroys them). Points beyond this are just pointless imo.
I use the cloak mostly for flanking targets or moving cover to cover and the extra duration is nice. The damage bonus can occasionally be a welcome addition, but I seldom use it for that reason.
For squadmates I use Tali and Legion, or Tali and Garrus/Thane before that. The drone is incredibly useful, and with Tali/Legion you get 2 of them to distract almost anything, plus Legion's zomgwtfbbq sniping. Another decent combo is Legion and Thane/Garrus/Zaeed, basically dual sniper...you can have them focus a target down with snipers while you take out another one very effectively. I cleared a lot of the suicide mission like this just to see if I could.
#8
Posté 10 février 2010 - 04:45
matt654321 wrote...
There are lots of topics with the level of specificity that you're asking for. Here's my opinion on the best one:
Assassin: 10
Assassination Cloak: 10
Heavy Incinerate: 10
Disruptor Ammo: 10
Armor Piercing Ammor (Bonus): 10
AI Hacking: 1
Take the Widow (I bet everyone will tell you that - it's ridiculously powerful). Between disruptor and armor piercing ammo you'll one shot many things (warp ammo isn't necessary because most things with a barrier will still die from a headshot w/ armor piercing ammo). Incinerate is supposedly there to help with armor, but you'll likely find it most useful for stopping regeneration.
Squadmates: Miranda and Garrus - they can deal with every kind of defense.
Seconding (or thirding) this. I took warp ammo instead of AP, but having played more since then, I think AP would be more useful.
Use the Widow to take out big enemies like Harbinger, scions, praetorians, guys on catwalks, etc. I prefer the HP over the SMG, but the tempest is usually my main weapon because it's the only gun I ever have any ****ing ammo for.
Modifié par Stengahpolis, 10 février 2010 - 04:46 .
#9
Posté 10 février 2010 - 05:02
Assassin: 10
Assassination Cloak: 10
Incinerate: 1
Disruptor Ammo: 10
Cryo Ammo: 10
Heavy Slam: 10
Built not for efficiency, but fun. Cryo ammo is a godsend against a ton of enemies. Husks especially, since paired with an SMG it cuts them down faster than anything else out there. Heavy Slam is an incredibly useful skill. Extremely fast recharge, good damage, lots of throw-around potential, and it can still be detonated by an Unstable Warp if all else fails. Oh, and it looks hilarious. But with it's uber-fast recharge, it is my number one husk killer, and even better against Abominations. Half the time they detonate when they hit the ground, right in the middle of their buddy husks.
I fail to see much point to Heavy Incinerate. If I need Armor taken out, the Widow + Assassination Cloak is far more useful. And if I need to stop health regen, Rank 1 is fine.
I also would advise against picking up anything except the Widow on the Collector Ship. More ammo and vastly more damage than the Mantis makes it a clear upgrade from the basic Sniper Rifle, and the Viper is nearly unusable due to the weird mechanics. What good is a rapid fire Sniper Rifle when the recoil keeps you from hitting anything if you use its full rate of fire?
#10
Posté 10 février 2010 - 05:25
#11
Posté 10 février 2010 - 06:05
heavy incinerate is great against armor. ive played a biotic and warp wasnt as effective. reave wasnt that special either. i just figure incinerate is a great debuff and i think it stuns enemies when they are hit, and its nice for those instances you run out of ammo. i dont have much experience with disruptor ammo, which im going to level to 10. i like that its good against shields so i can use slam on those drunken blue things face slappers.
#12
Posté 10 février 2010 - 06:34
Incinerate - 4 (Heavy)
Operative - 4 (Assassin)
Armor Piercing Ammo 4 (Tungsen)
AI Hacking - 1
Disruptor Ammo - 4 (Heavy)
You can take Jack with you if you want Squad Warp Ammo, but I usually go with Garrus/Thane or Garrus/Legion for ridiculous Sniper madness. I picked AI Hacking over Cryo becuase even with 1 point, it helps take attention away from you and your squad. Also, I usually had AP Ammo on for all my weapons except my SMG, which had Disruptor Ammo.
#13
Posté 10 février 2010 - 07:15
Stengahpolis wrote...
matt654321 wrote...
There are lots of topics with the level of specificity that you're asking for. Here's my opinion on the best one:
Assassin: 10
Assassination Cloak: 10
Heavy Incinerate: 10
Disruptor Ammo: 10
Armor Piercing Ammor (Bonus): 10
AI Hacking: 1
Take the Widow (I bet everyone will tell you that - it's ridiculously powerful). Between disruptor and armor piercing ammo you'll one shot many things (warp ammo isn't necessary because most things with a barrier will still die from a headshot w/ armor piercing ammo). Incinerate is supposedly there to help with armor, but you'll likely find it most useful for stopping regeneration.
Squadmates: Miranda and Garrus - they can deal with every kind of defense.
Seconding (or thirding) this. I took warp ammo instead of AP, but having played more since then, I think AP would be more useful.
Use the Widow to take out big enemies like Harbinger, scions, praetorians, guys on catwalks, etc. I prefer the HP over the SMG, but the tempest is usually my main weapon because it's the only gun I ever have any ****ing ammo for.
I assume the Disruptor and and AP Ammo are both taken in Heavy variety?

#14
Posté 10 février 2010 - 07:39
Assassination Cloak: 10
Heavy Incinerate: 10
Disruptor Ammo: 10
Heavy Reave (Bonus): 10
AI Hacking: 1
Widow Sniper Rifle with Disruptor munitions to tear through before finishing off with Reave or Incinerate.
Reave is excellent for taking out barriers/armor, as well as life sucking for myself (HUGE lifesaver on Hardcore/Insanity) if he has no armor/barrier, but only if it's maxed out to Heavy (hits about same as lvl 10 Incinerate). Incinerate and Widow do good enough job to break armor w/o AP rounds, Reave adds well to Infiltrator's weak defense, plus it's great watching them suffer before shooting their head as they get back up from the agony.
#15
Posté 10 février 2010 - 08:26
the widow is aweome. every sniper build needs the widow. i just cant wait till i get a sniper rifle that does that damage but has a bigger ammo capacity. giggity.
#16
Posté 10 février 2010 - 02:25
Yeah. Always take heavy ammo for yourself.RiouHotaru wrote...
I assume the Disruptor and and AP Ammo are both taken in Heavy variety?
#17
Posté 10 février 2010 - 02:36
Enhanced Cloak 4/4
Heavy Incinerate 4/4
AI Hacking 1/4
Assassin 4/4
Improved Geth Shield Boost 4/4 (or Warp/AP 4/4)
Difficulty: Insanity
Weapon: Widow
Squad: Miranda for Warp/Overload and Grunt for Meatshield and Squad Inferno Ammo
I personally took the Shield Boost for the +dmg and the extra defense. The extra defense isn't as big of a deal later in the game and can be switched out for Warp/AP Ammo depending on your mission. (After completing the game you get more than enough Element Zero to respec as often as you need). However, I found the extra armor to be beneficial early in the game on Insanity.
#18
Posté 10 février 2010 - 05:40
matt654321 wrote...
There are lots of topics with the level of specificity that you're asking for. Here's my opinion on the best one:
Assassin: 10
Assassination Cloak: 10
Heavy Incinerate: 10
Disruptor Ammo: 10
Armor Piercing Ammo (Bonus): 10
AI Hacking: 1
Take the Widow (I bet everyone will tell you that - it's ridiculously powerful). Between disruptor and armor piercing ammo you'll one shot many things (warp ammo isn't necessary because most things with a barrier will still die from a headshot w/ armor piercing ammo). Incinerate is supposedly there to help with armor, but you'll likely find it most useful for stopping regeneration.
Squadmates: Miranda and Garrus - they can deal with every kind of defense.
This, except I'm using 'Area Reave' as my special.
#19
Posté 10 février 2010 - 05:40
Modifié par Akimb0, 10 février 2010 - 05:41 .
#20
Posté 10 février 2010 - 05:55
Enhanced Cloak 4/4
Area Incinerate 4/4
AI Hacking 1/4
Agent 4/4
Currently Barrier 4/4... probably will shortly switch to dominate
Squad: Garrus (overload) and Moridin (extra incinerate and cryo)
I use Garrus to rip shields, and moridin and I can incinerate. Things drop fast.
By using Agent and AI hacking, I was able to keep a Geth Prime doing my dirty work indefinitely. Forget distraction, that thing was a monster.
By switching to dominate I should be able to do the same with non-synthetics I think.
#21
Posté 10 février 2010 - 06:53
Can't complain too much though, the vindicator, fully upgraded is kind of like a mini sniper rifle
#22
Posté 10 février 2010 - 06:58
#23
Posté 10 février 2010 - 07:07
#24
Posté 10 février 2010 - 07:13
Maloar wrote...
29 levels is a bit much to redo for one gun <.<
My first playthrough was an Adept ME1 import. But now I'm having so much fun with my Infiltrator on Insanity that I am going to start a new char in ME1 and import that into ME2 just to do another Infiltrator on insanity.
#25
Posté 10 février 2010 - 07:27




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