"RPG's with good gameplay use multiple reactive abilities, timing based abilities, critical decisions which must be made quickly, tactical choices, etc."
Complete the last half of the quest for Andraste's Ashes with NO health poultices and then come back and talk to me about the lack of a need for tactics.
I would be interested in knowing what difficulty levels you have played. I freely admit I'm playing Easy, but I accomplished the above BEFORE installing the patch which lowered the difficulty of the Easy setting. Frankly, before the patch there wasn't that much difference between Easy and Normal other than the possibility of friendly fire from AoE spells. Would you like for me to try to remember how many reloads it took me to defeat the ogre at the top of the Tower of Ishal before installing the latest patch? Even after moving the slider DOWN from normal to easy?
Perhaps, though, I simply approach games differently. I want a story that holds my attention and a world where I can make a real difference (one of the major problems I had with Oblivion). I tend to immerse myself in a game and want it to hold up for multiple play-throughs (one of the things I loved about Morrowind). I like Neverwinter Nights, but found it a bit too linear for my tastes, so I only played it through about three times. Baldur's Gate II was interesting. I enjoyed the Diablo series. I've also played through Sacred (not Sacred 2) a few times. Right now, this game and Morrowind are the ones I'm going back to again and again simply because the storylines are engaging.
As you've probably noted, I prefer fantasy RPGs (don't care for shooters at all). You'll also note that my games are older, which is a reflection of the fact that I'm an adult with real-life bills and such to pay. I don't have a lot of disposable income, so I'm very choosy about which games I buy. And no, I'm not throwing off on younger folks, merely stating factual reality.
What all this comes down to is that each game requires a different approach, and if you find yourself drawn to a particular genre, stick with it. Don't like the game you're playing? Stop playing, sell your copy, and go do something that makes you happier.
EDIT: It just occurred to me today that perhaps those players who like more "tactical" games (for lack of a better term) might try turning off the tactics option and taking control over the entire party. Since no one would be on auto-pilot, so to speak, you'd be busy keeping up with attacks, working out strategy, keeping up with health/mana levels, postioning your party members, etc. Wouldn't this satisfy some of what you feel is missing from the combat system?
Modifié par Janni-in-VA, 12 février 2010 - 07:57 .