Mak89 wrote...
ZennExile wrote...
If we get about 20 more solid hours of DLC and story to compliment it, beyond this current story, it'll have been worth the $60. Otherwise people have a right to feel slighted. If they just tack on DLC that is part of the main arc it will just be seen as a gimmick to make up for an unfinished game. And rightfully so.
Bioware built a reputation on "Complete and Polished" games. It's a HUGE part of their design theory. Do it right the first time and make it fuXin EPIC. That is what Bioware has always done. ME2 is epic. But it's not finished or even remotely as bug free as previous titles have been. The entire experience feels rushed because the development was obviously rushed.
Bioware fans expect more from a company that depends on it's "Do it Right the First Time" reputation.
20 more hours of dlc? Are you out of your mind? Please enlighten me, how was ME2 unfinished? And I haven't come across ONE glitch yet. So tell me what was so obviously rushed?
*expects seriousbuisiness reply*
ZennExile wrote...
Bugs:
When you turn away from something and run your head ****s off to one side and makes you run like ace ventura..
Skipping dialogue during NPC movement can result in camera lock.
Every ledge in the game can potentially cause collision errors resulting in restart.
If
you use the same power with two different teamates and they combine to
one hit the effect won't stack beyond the current health bar. Meaning
double warp won't damage more than 100% of the barrier even though it
is supposed to do damage to shields and health as well.
Loading screen tooltips have errors in them like telling you to refuel at relays instead of fuel depots.
Sometimes if you turn while reloading your character will turn off camera and until you change weapons get stuck that way.
These are just off the top of my head without breaking between keystrokes....
1. That is VERY easily fixable just by walking for a second and then going back to running. The head thing is because you just sharply turned. Otherwise this doesn't affect gameplay at all since pulling your weapon out has Shepard fix his head.
2. That is bound to happen when you skip dialogue. That occured in the first game as well.
3. That doesn't happen very often and usually when your doing it is when your trying to hump the ledge.
4. I do believe that's a balancing issue.
5. You honestly read the tips? Who really cares about what they say?
6. This is again infrequent but easily remedied by either holstering your weapon or trying to shoot while moving left or right.
Most of these bugs are not as frequent as Mass Effect's infamous texture gltiches. All can easily be solved by Bioware via a patch which is bound to be happening right now.
Modifié par Yorick of the Damned, 10 février 2010 - 05:21 .