Here is a challenge to try.
How long can you keep Lothering alive? What level can you achieve?
Lothering usually goes skull and crossbones after an ally quest is completed.
So you cannot complete any of the quests. For example you can complete the Elven ally quest all the way, but do not talk to Lanaya. The same with the Mage quest.. After completing everything, but do not talk to Irving or Greagoir. Do all the Sacred Urn Quest, but do not take the pinch of ashes. Do not crown the Dwarven king. I do not know what other tiggers may be in the game that causes the fall of Lothering.
But see what level you can achieve
Keep Lothering Alive Challenge
Débuté par
Realmzmaster
, févr. 10 2010 04:38
#1
Posté 10 février 2010 - 04:38
#2
Posté 10 février 2010 - 04:44
What's the point if you can't stop it.
They should have made Lothiering saveable. That would have been a fun battle.
They should have made Lothiering saveable. That would have been a fun battle.
#3
Posté 10 février 2010 - 04:46
The point is the same as doing the game solo. It is a challenege.
#4
Posté 10 février 2010 - 04:49
Well if you know all the triggers and wait for the last possible moment I would think everyone would have the same time.
Eventually you'd stop in storyline progression and would have to trigger the event.
Eventually you'd stop in storyline progression and would have to trigger the event.
#5
Posté 10 février 2010 - 05:06
The point is I do not think all the triggers are known. Do not know if everyone will be at the same level or have the same time/ I do not know all the triggers, but I am working on it in this playthrough.
#6
Posté 10 février 2010 - 12:05
Since the odds of a sidequest triggering it are probably nil and the main quests are pretty linear for the triggers, it seems unlikely there is any other way to trigger it.
I wouldn't really call it a "challenge" though. If it were possible to complete the game without triggering Lothering being destroyed, that would be a challenge, but that isn't the case. You could make any absurd challenge in that case, like the "Not Going to Denerim" challenge.
I wouldn't really call it a "challenge" though. If it were possible to complete the game without triggering Lothering being destroyed, that would be a challenge, but that isn't the case. You could make any absurd challenge in that case, like the "Not Going to Denerim" challenge.
#7
Posté 10 février 2010 - 12:30
Isn't the trigger completing a quest to have a side join your army? Seems like you could do Redcliffe, Redcliffe Castle, much of the Elves quest, and most of Orzammer & the deep roads, along with a ton of side quests before setting off Lothering's demise by finishing Orzammer, finishing the elves quest, doing the Sacred Ashes quest, or entering the Mage's Tower.
#8
Posté 10 février 2010 - 01:05
You can't leave the mage's tower after beating Uldred until you talk to Irving, or Gregoir so you can't go through the double doors until you're ready to beat it.
#9
Posté 11 février 2010 - 02:36
So far up to level 14 with Lothering still alive. With the elves ally quest you cannot talk to Lanaya. You can do all of the side quests and all of the DLC. You can do all of the Urn quest but you cannot approach the urn or you automatically take a pinch and finish the quest. Also the Zervan encounter only triggers after an ally quest or scared urn is done.
#10
Posté 11 février 2010 - 04:45
Interesting but Lothering has no army, it's unsavable.
#11
Posté 11 février 2010 - 05:17
The challenge is not to save Lothering which is impossible. The point is how long can the inevitable be forestalled.
#12
Guest_CommandoShepard_*
Posté 11 février 2010 - 05:49
Guest_CommandoShepard_*
It would be awesome if you could have stayed behind to intercept the darkspawn who destroyed Lothering. I also hate how you can't go back and kick the darkspawn out and help revive it.
#13
Posté 12 février 2010 - 03:48
Guys,
You can also to the Mage's Tower quest as well and still keep Lothering alive. If you can somehow do the Mage's Tower as a *bloodmage* and then get Wynne to go nuclear at the end, you wind up killing both the Templars and the Mages (it's an actual part of the game but difficult to impossible to trigger). If you *do* trigger it, then the Tower quest remains open and will remain so until you talk with Arl Eamon at the end (at which point you have to close it by hand or the game goes pfft).
The point being is because Wynne goes nuclear before you can complete your conversaion with Irving or Gregoire, Lothering still lives.
-Polaris
You can also to the Mage's Tower quest as well and still keep Lothering alive. If you can somehow do the Mage's Tower as a *bloodmage* and then get Wynne to go nuclear at the end, you wind up killing both the Templars and the Mages (it's an actual part of the game but difficult to impossible to trigger). If you *do* trigger it, then the Tower quest remains open and will remain so until you talk with Arl Eamon at the end (at which point you have to close it by hand or the game goes pfft).
The point being is because Wynne goes nuclear before you can complete your conversaion with Irving or Gregoire, Lothering still lives.
-Polaris
#14
Posté 15 février 2010 - 04:48
I have reached level 17 with Lothering still alive. I am in the Deep Trenches heading for Branka.
#15
Posté 16 février 2010 - 07:50
I sided with Caradin in the Anvil of the void quest. I defeated Branka, but did not talk to Caradin to receive the crown. Therefore Lothering still lives.
#16
Posté 16 février 2010 - 08:21
What's the point of doing this? Besides messing up your storyline it doesn't sound particularly challenging tbh...
#17
Posté 16 février 2010 - 08:46
Actually it does not mess up the storyline. I simply left the ally and urn quests open. I can close them at anytime and the main plot will proceed. Not challenging? All I can say is try it.
#18
Posté 16 février 2010 - 08:47
Yea seriously this is such a dumb idea....
#19
Posté 16 février 2010 - 09:08
To each their reach! I not asking you to try it. I am having fun! I have beaten the game several times so it is something different! Next I will go and finish the last two origins dalish elf and mage. YMMV
#20
Posté 16 février 2010 - 10:04
It's probably not really a challenge, as it's quite obvious what triggers it. It's an act of curiosity which is good. People using the level up glitch from that repeatable quest in lothering can get higher level than you before lothering falls in a much easier way though 
A bigger challange would probably be to keep your party members to like you without constantly licking their heels in every conversation.
A bigger challange would probably be to keep your party members to like you without constantly licking their heels in every conversation.
#21
Posté 16 février 2010 - 11:48
@Zendrith,
You are absolutely right about the exploit which I do not use. But the exploit can be patched away. My method works for any PC and involves no exploits. Yes it is out of curiosity. But the real challenge is can a person stop themselves from advancing the storyline until the last possible moment. Also if you do certain quests first you can lock yourself out of supplies.
For example if you do the Dalish ally quest first and break the curse, you cannot speak to Lanaya which means no access to unlimited elfroot. Because the minute you go back to the Dalish camp the quest ending scene will trigger.
So you are forced to buy or find elfroot and health potions elsewhere. You also cannot do the Circle mage quest to get Wynne, so no healer unless you give Morrigan healing spells.
If you enter Redcliffe you must defend the village or lose the sidequests that appear there after saving the village. (lost experience points).
So you do have to decide what order to do the quests in to maximize experience points and levels.
You are absolutely right about the exploit which I do not use. But the exploit can be patched away. My method works for any PC and involves no exploits. Yes it is out of curiosity. But the real challenge is can a person stop themselves from advancing the storyline until the last possible moment. Also if you do certain quests first you can lock yourself out of supplies.
For example if you do the Dalish ally quest first and break the curse, you cannot speak to Lanaya which means no access to unlimited elfroot. Because the minute you go back to the Dalish camp the quest ending scene will trigger.
So you are forced to buy or find elfroot and health potions elsewhere. You also cannot do the Circle mage quest to get Wynne, so no healer unless you give Morrigan healing spells.
If you enter Redcliffe you must defend the village or lose the sidequests that appear there after saving the village. (lost experience points).
So you do have to decide what order to do the quests in to maximize experience points and levels.
#22
Posté 17 février 2010 - 02:04
Axekix wrote...
What's the point of doing this? Besides messing up your storyline it doesn't sound particularly challenging tbh...
Well, I'm not the thread starter, but my love for open-endedness and "game freedom" has seen me try this little "challenge" a while ago, if for no reason but my own curiosity. And it doesn't mess up the story line (or at least it doesn't break it), but neither is it a challenge, that's true. (It's no more difficult than doing things "the right way")
My findings:
You'd be surprized at how far into the game you can get before Lothering is destroyed. You can do:
1) Soldier's keep
2) Stone prisoner
3) Return to ostagar
4) The Highcliff village assault
5) Denerim (and virtually every quest in it)
6) Everything in Orzamar and the deep roads short of the Anvil of the void map
7) The Urn of Sacred Ashes/Mountain top
8) Everything in the Bracialian forest and the ruins prior to meeting with the "lady"
And of course, everything that goes along with the above (Most chantry quests, Most Mage collective quests, Most Irregulars quests, Most Interested Parties quests, Most of Slim Couldry's quests)
My memory is hazy, but if I'm not mistaken, I was approximately 17th-18th level before Lothering was destroyed and gaining my first Ally army!
Modifié par Yrkoon, 17 février 2010 - 02:17 .
#23
Posté 17 février 2010 - 04:45
@Yrkoon,
Absolutely! I am at level 17 now and heading for 18. So you stop short on the Dalish elf ally quest by not meeting the lady. So you still had access to elfroot. But you can talk to the lady and side with either one just do not talk to Swiftrunner or Lanaya afterward. You can also do Redcliffe Castle, since you have not finished the Urn quest. You can do the anvil of the void also just do not talk to Branka or Caradin (depending on who you side with).
The only quests you cannot do are those that require certain areas to be open which only occurs during or after the Landsmeet.
Absolutely! I am at level 17 now and heading for 18. So you stop short on the Dalish elf ally quest by not meeting the lady. So you still had access to elfroot. But you can talk to the lady and side with either one just do not talk to Swiftrunner or Lanaya afterward. You can also do Redcliffe Castle, since you have not finished the Urn quest. You can do the anvil of the void also just do not talk to Branka or Caradin (depending on who you side with).
The only quests you cannot do are those that require certain areas to be open which only occurs during or after the Landsmeet.
#24
Posté 17 février 2010 - 04:47
@Yrkoon,
So I was not the only curious person in regards to Lothering!
Now, I do not feel so lonely!
So I was not the only curious person in regards to Lothering!
Now, I do not feel so lonely!
#25
Posté 17 février 2010 - 10:58
I had to stop 2625 points short of level 18. I ran out of before Landsmeet quests. So my curosity is sated. I will now continue the "right way".





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