I'm sorry but Insanity is simply impossible. (finally got past it)
#26
Posté 10 février 2010 - 05:24
I really want to see someone complain about Doom's Nightmare difficulty.
#27
Posté 10 février 2010 - 05:25
#28
Posté 10 février 2010 - 05:25
I finished on Insanity. It was easy.
You must suck.
#29
Posté 10 février 2010 - 05:25
#30
Posté 10 février 2010 - 05:27
#31
Posté 10 février 2010 - 05:29
Bearhandles wrote...
grow a quad or turn down the difficulty
Well said.
In laymans terms. If you can't take the heat get out of the kitchen. Don't expect the fire to cool down just because your ego was bruised.
#32
Posté 10 février 2010 - 05:29
RadiantViper wrote...
I beat Insanity with a broken controller, a broken Xbox, no hands, I just smashed my face on the disk until I won.
Win.
#33
Posté 10 février 2010 - 05:30
Skyblade012 wrote...
I'd personally guess that it is frustration at being unable to pick up the final achievement the game has left, rather than actually yelling at the difficulty itself. That would seem to be the primary reason to bang your head against the wall about a particular difficulty rather than lowering it to an easier one.
That's part of the fun, it makes it 10x better when you see the achievement pop up if it was an actual challenge (I swore a couple times in happiness when I got it). And even then it doesn't exuse the amount of whining in the OP.
#34
Posté 10 février 2010 - 05:30
You really need to use your different ammo types and debuff abilities like Warp and Overload. Nearly everything in the game (even Varren!) has armor, so invest early in Incendiary ammo and incinerate. For the Blue Suns, Heavy Mechs and Asari you'll face (which all have shields), you need someone in your party with Warp, Warp ammo or Disruptor ammo. Many collectors use Barrier. Play as a soldier and get used to switching ammo types on the fly during a battle instead of just picking one at the beginning of the mission. I also recommend turing Squad Power usage OFF in the option menu- that way when you need a teammate's power, they aren't ever in cooldown unless you told them use something. In that panic situation, you always have the ability to have one of them toss out a pull or Concussive shot to save you.
Most of my battles went down like this: Incendiary ammo ON, shoot armor while having teammate cast incinerate. Once armor drops, have teammate use pull, followed by more shooting from me and a Reave or Throw from other teammate. For people with Shields I switched to Disruptor ammo while my Tech used Overload, then went back to the previous config when the shield dropped. You can also just reverse the tactics if you'd rather play the Adept, and bring a team of Soldiers like Zaeed and Jacob or Grunt.
Bottom line is that Insanity really forces you to learn which ammo and bitocs counter which defense. Incendiary ammo/Incinerate beats armor/health, Warp/Warp ammo beats Barrier, and Overload/Disruptor ammo beats Shields. Lots of switching during the battle, and (most importantly), the right team for the right mission. If you take techs on the Colony invasion mission where you fight nothing but Husks and Collectors (Barriers and Armor) then you're hosed. Know your enemies defenses and take the people who can counter them.
Modifié par The Tony Show, 10 février 2010 - 05:32 .
#35
Posté 10 février 2010 - 05:31
#36
Posté 10 février 2010 - 05:31
RadiantViper wrote...
I beat Insanity with a broken controller, a broken Xbox, no hands, I just smashed my face on the disk until I won.
You just gave me the best mental picture ever.
#37
Posté 10 février 2010 - 05:31
#38
Posté 10 février 2010 - 05:31
Modifié par Yorick of the Damned, 10 février 2010 - 05:32 .
#39
Posté 10 février 2010 - 05:33
Yorick of the Damned wrote...
I'd love to see the op play I wanna be the guy. His head and ego would explode
Lol, I tried that game, beat the first area then considered it not worth it. I'm hoping to avoid high blood pressure until I'm at least 40.
#40
Posté 10 février 2010 - 05:33
I still, want to beat it though as I feel that it is something that I must do as an ME fan.
#41
Posté 10 février 2010 - 05:34
#42
Posté 10 février 2010 - 05:34
Stick in there big guy... it'll come with time. Just don't let your frustration impair your mental capacity.
#43
Posté 10 février 2010 - 05:34
Malificis wrote...
HAHAH l2p.
or just turn down the difficulty in options.
idiot.
dont dare bash bioware for trying to give a challenging option in gameplay
yeah don't dare criticize them for doing something poorly.
once you get past the derelict collector ship it's all downhill. i managed to beat it as an adept in 29 hours with everyone loyal and surviving. but yeah, it was a bad idea on their part to make the idea. forcing you to use a cover system by drastically reducing your shields.
#44
Posté 10 février 2010 - 05:35
Clive Howlitzer wrote...
Am I the only one who appreciates the irony of him complaining that the INSANITY difficulty is too hard?
lol i know, right. it's made hard on purpose.
#45
Posté 10 février 2010 - 05:36
HelterSkelter89 wrote... but yeah, it was a bad idea on their part to make the idea. forcing you to use a cover system by drastically reducing your shields.
Soldier with bonus Geth Shield Boost mapped to LB for the win.
#46
Posté 10 février 2010 - 05:37
Don't take dying personally on Insanity- just learn from it. lol
#47
Posté 10 février 2010 - 05:37
Beyond the l2play and QQ advice...a more sensible position I'd take is this, if you're not enjoying it, stop playing at that difficulty. As I said, many are enjoying the challenge, but if you're bashing your head into a wall it's simply not worth it. Achievement aside, it's a matter of personal enjoyment first and foremost playing at that difficulty, and if you aren't prepared, just play some more at lower difficulties until you feel ready to give it another shot.
Insanity is all about being able to assess the combat scenarios, your squads responsibilities, and what skills you need to tackle each objective. All it takes is practice, persistence, and above all, a level head.
#48
Posté 10 février 2010 - 05:38
And aside from that "Insanity" is not for people who want to win. Its for people who want to get frustrated and find the status quo (aka the difficulty levels designed for players with speshul needs like) less than frustrating.
#49
Posté 10 février 2010 - 05:38
#50
Posté 10 février 2010 - 05:39





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