I'm sorry but Insanity is simply impossible. (finally got past it)
#51
Posté 10 février 2010 - 05:40
#52
Posté 10 février 2010 - 05:42
Gaudion wrote...
Insanity isn't played. It's navigated.....
Perfectly said Gaudion! I gotta steal this line for all future discussions on this.
#53
Posté 10 février 2010 - 05:43
#54
Posté 10 février 2010 - 05:45
RicAlmighty wrote...
Whichever BioWare developer decided to make Insanity THIS F***KING difficult needs to be kicked in the daddy bags.
The game is not fun at this difficulty... at all. In fact it's downright aggravating. I played my first go through on Veteran and I thought it was a good challenge, I enjoyed it. But Insanity is simple ridiculous and sucks all the fun out of the game completely.
Enemies swarm you much too fast, cooldowns are too slow, and the G*ddamn Krogan and Vorcha with their regeneration are just a nightmare.
I got through recruiting four members of the team, but I'm going to stop now, because dying 25 times in every single combat is no longer fun, it's tedious, frustrating, and totally unnecessary.
Congratulations BioWare, you just succeeded in making me not want to play your game anymore. Well done.
Now the fanbois may take over the thread to brag about how they beat insanity without ever dying on a broken controller with one hand...
I think there is a simple solution to your problem, if you find the game too hard on insanity and thus no fun to play then dont play the game on insanity. Seriously its the reason that games allow you to change the difficulty setting, it is so that the game can cater to different skill levels.
Why do you need to play on insanity anyway? Why does insanity being too hard make you not want to play? Seriously just because you cant play a game on the the highest difficulty doesnt make the game not worth playing, it is the reason that games have different difficulty settings so that people who arent very good at video games can still enjoy them.
#55
Posté 10 février 2010 - 05:46
Modifié par shaneho78, 10 février 2010 - 05:47 .
#56
Posté 10 février 2010 - 05:48
This._-Greywolf-_ wrote...
RicAlmighty wrote...
Whichever BioWare developer decided to make Insanity THIS F***KING difficult needs to be kicked in the daddy bags.
The game is not fun at this difficulty... at all. In fact it's downright aggravating. I played my first go through on Veteran and I thought it was a good challenge, I enjoyed it. But Insanity is simple ridiculous and sucks all the fun out of the game completely.
Enemies swarm you much too fast, cooldowns are too slow, and the G*ddamn Krogan and Vorcha with their regeneration are just a nightmare.
I got through recruiting four members of the team, but I'm going to stop now, because dying 25 times in every single combat is no longer fun, it's tedious, frustrating, and totally unnecessary.
Congratulations BioWare, you just succeeded in making me not want to play your game anymore. Well done.
Now the fanbois may take over the thread to brag about how they beat insanity without ever dying on a broken controller with one hand...
I think there is a simple solution to your problem, if you find the game too hard on insanity and thus no fun to play then dont play the game on insanity. Seriously its the reason that games allow you to change the difficulty setting, it is so that the game can cater to different skill levels.
Why do you need to play on insanity anyway? Why does insanity being too hard make you not want to play? Seriously just because you cant play a game on the the highest difficulty doesnt make the game not worth playing, it is the reason that games have different difficulty settings so that people who arent very good at video games can still enjoy them.
#57
Posté 10 février 2010 - 05:50
#58
Posté 10 février 2010 - 05:55
Modifié par Daveastation, 10 février 2010 - 05:55 .
#59
Posté 10 février 2010 - 05:56
If I can complete Hardcore as a Vanguard, you should be fine as just about anything else (Vanguard is rough!)
#60
Posté 10 février 2010 - 05:56
Modifié par -Area51-Silent, 10 février 2010 - 05:57 .
#61
Posté 10 février 2010 - 05:57
#62
Posté 10 février 2010 - 06:03
No sense complaining about it being too hard though bud.
People enjoy it, people can beat it without undue effort, that's all that matters, that makes it fun for some.
You don't like it? That's fine. That's why you have like four other difficulties you can rock.
#63
Posté 10 février 2010 - 06:04
RadiantViper wrote...
I beat Insanity with a broken controller, a broken Xbox, no hands, I just smashed my face on the disk until I won.
Win XD
#64
Posté 10 février 2010 - 06:08
#65
Posté 10 février 2010 - 06:13
#66
Posté 10 février 2010 - 06:13
#67
Guest_Guest12345_*
Posté 10 février 2010 - 06:16
Guest_Guest12345_*
#68
Posté 10 février 2010 - 06:19
RicAlmighty wrote...
Whichever BioWare developer decided to make Insanity THIS F***KING difficult needs to be kicked in the daddy bags.
The game is not fun at this difficulty... at all. In fact it's downright aggravating. I played my first go through on Veteran and I thought it was a good challenge, I enjoyed it. But Insanity is simple ridiculous and sucks all the fun out of the game completely.
Enemies swarm you much too fast, cooldowns are too slow, and the G*ddamn Krogan and Vorcha with their regeneration are just a nightmare.
I got through recruiting four members of the team, but I'm going to stop now, because dying 25 times in every single combat is no longer fun, it's tedious, frustrating, and totally unnecessary.
Congratulations BioWare, you just succeeded in making me not want to play your game anymore. Well done.
Now the fanbois may take over the thread to brag about how they beat insanity without ever dying on a broken controller with one hand...
fail
i beat it on insanity, it was hard but its not impossible. ill give you some advice to beating insanity DONT SUCK
#69
Posté 10 février 2010 - 06:19
RicAlmighty wrote...
Whichever BioWare developer decided to make Insanity THIS F***KING difficult needs to be kicked in the daddy bags.
The game is not fun at this difficulty... at all. In fact it's downright aggravating. I played my first go through on Veteran and I thought it was a good challenge, I enjoyed it. But Insanity is simple ridiculous and sucks all the fun out of the game completely.
Enemies swarm you much too fast, cooldowns are too slow, and the G*ddamn Krogan and Vorcha with their regeneration are just a nightmare.
I got through recruiting four members of the team, but I'm going to stop now, because dying 25 times in every single combat is no longer fun, it's tedious, frustrating, and totally unnecessary.
Congratulations BioWare, you just succeeded in making me not want to play your game anymore. Well done.
Now the fanbois may take over the thread to brag about how they beat insanity without ever dying on a broken controller with one hand...
Are you kidding me? insane is incredibly easy. I was dissapointed they did not make it harder or add another difficulty.
In insane you use a cool thing called tactics. You have to be smart to win, tell teamates where to go and what powers to use etc. The only frusterating part was the collector missions, and that was only due to the new foreign combat system. I finished my first and second playthroughs on insane, and the second time I never had any trouble or got stuck once.
You just cannot go out of cover guns blazing in this difficulty, if you think as you play, you will win. This is why I liked Dragon Age Nightmare difficulty, it took alot of strategy and was extremly rewarding to finish
#70
Posté 10 février 2010 - 06:20
HelterSkelter89 wrote...
look at all the people who have beaten it:
http://social.biowar...10906/1#1111180
Here's 400+ more:
http://www.trueachie...evementid=41619
#71
Posté 10 février 2010 - 06:24
#72
Posté 10 février 2010 - 06:25
shaneho78 wrote...
Insanity is not impossible but it isn't fun at all. I'd rather have something more akin to DMC4's Legendary Dark Knight mode where the enemies are of normal difficulty but they overwhelm you in terms of the huge number of enemies on screen.
No one's stopping you from turning down the gameplay. Husks overwhelm you all the time no matter what difficulty your on
#73
Posté 10 février 2010 - 06:26
SphereofSilence wrote...
Playing on insanity requires you do everything right, not make mistakes and maximizing the effectiveness of the class, weapons, powers, and team mates. If you're finding it really hair-pulling frustrating it's likely because there's a lot you can improve on. (Though I think vanguard and adept may have a harder time than other classes, can someone confirm this?)
I played as an Adept my first time through and it did have tough spots, but nothing actually made me curse at the game except for when the last boss had about three rounds left to die, and a collector literally landed on me.
My last run was as an inflitrator and it was painfully easy. I dont know if it was the class or I just learned more from my first playthrough
#74
Posté 10 février 2010 - 06:26
RicAlmighty wrote...
Malificis wrote...
HAHAH l2p.
or just turn down the difficulty in options.
idiot.
dont dare bash bioware for trying to give a challenging option in gameplay
Thanks for being the first ****ing moron to reply. Seeing as how you lack reading comprehension skills, I'll point out again where I said I beat the game already on veteran, douchebag.
Nice community you have here BioWare, you must be very proud.
What exactly was wrong with his statement? You can't hack it on insanity, he told you to turn the difficulty down. So you beat it on veteran? try hardcore.
Another thing, you came to these boards and have the nerve to bash the community. Where do you get the idea that we want to entertain the thought that you can't complete a single player game?
I don't know what you expected by making this thread, if you need game help ask for it, there are plenty of class imbalance issues that we could all have an intelligent discussion on, in the other forums.
#75
Posté 10 février 2010 - 06:26
the husks never got to me, it was the grunts in the start of the game on insanityYorick of the Damned wrote...
shaneho78 wrote...
Insanity is not impossible but it isn't fun at all. I'd rather have something more akin to DMC4's Legendary Dark Knight mode where the enemies are of normal difficulty but they overwhelm you in terms of the huge number of enemies on screen.
No one's stopping you from turning down the gameplay. Husks overwhelm you all the time no matter what difficulty your on





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