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I'm sorry but Insanity is simply impossible. (finally got past it)


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#76
Crimson Shame

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Psython wrote...

Insanity is tough at the start for a new game sentinel. You only have a heavy pistol and burst fire smg. Warp ammo is good but not against vorcha. Mordin's mission is really very difficult. Its only really doable with Jacob for his incendiary ammo (to stop the health regen). Playing as a new sentinel makes using the sniper as a soldier/infiltrator seem like a joke. You only have a few powers. I have been using overload and throw. I dont have warp yet which is a bit of a problem. I also have zaeed but I might have been better off with miranda to use warp against armor. I think if I perservere my character will become more and more powerful and start to kick butt. Right now the only thing keeping me a alive is level 2 techarmor which at least gives me enough protection to fire off a few smg bursts and do some damage. Insanity is a lot harder without adrenaline rush and combat cloak which makes it almost cheap to get the kills.

You're probably being challenged in Mordin's mission because you don't have warp.  My current playthrough is a new-game Sentinel, and I'm having a fairly easy (albeit slow) go at it.  I brought Miranda and Jacob with me to get Mordin, and upgraded Warp first.  Just sit behind cover, hit armored Vorcha with two Warps (mine and Miranda's), then use Jacob's pull to get them out of cover and finish them off with bullets (sometimes not even necessary).  Lather, rinse, repeat.

For Krogan, make sure you see them early, then hit them with Warps nonstop until you get rid of their armor; then use your push or Jacob's pull to put them on the ground, and shoot 'em up while they're helpless.

Modifié par Crimson Shame, 10 février 2010 - 06:27 .


#77
implodinggoat

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Insanity is really tough; but I wouldn't say it isn't fun any more although it is nearly impossible for Adepts (spaming warp is your only option) and Vanguards (you're totally screwed).  Overall I think Hardcore is the most entertaining setting, just like it was in ME1 although insanity is a much more entertaining albeit tougher challenge than it was in ME1.  On insanity the sense of accomplishment I got from finally taking down that Praetorian on Horizon offset the frustration from dying 10 times before I got it.  I think its about right considering its the highest difficulty setting although it does seem odd that Shepard aka the biggest badass in the galaxy can't take as many shots as your run of the mill merc. 

My only real complaint is that so many of the abilities (particularly the biotic abilities) are useless on insanity since they are blocked by barriers, shields or armor.  This renders inanity excessively difficult for Adepts since warp becomes their only viable attack and nearly impossible for Vanguards since incindiery ammo is their only effective ability and even that only works on armored organics.  Additionally it makes a number of your allies nearly worthless since their powers aren't effective against protected enemies.

I think it would be better if insanity still had some unprotected enemies; but simply threw more of them at you.  This would give purpose to more of your abilities (and allies) and would also counteract the scarcity of ammo on insanity since there would be more enemies dropping ammo.

FYI:  If you are attempting insanity I suggest you play as either a Soldier or a Sentinel.  When you're picking allies your best option is Miranda who can use warp against barriers or armor and overload on shields and synthetics.  Garrus is also a really good option once you get him loyal since he can use overload on shields and he has an ammunition power which tears through armor.  Samara is also a good choice since her Reave ability (save enough points to max it once she's loyal) is effective against everything but shields.  Thane is a decent option since he has warp and  Mordin's incinerate ability is extremely effective against armor.  If you use anyone else you're handicapping yourself although Tali is still rather effective against synthetics.

Modifié par implodinggoat, 10 février 2010 - 06:43 .


#78
HelterSkelter89

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the only way to win this mode is to cheat and shoulder. if you were to play legitimately then yeah it's not possible, but if you shoulder every enemy it's quite easy.

#79
nokori3byo

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I agree that Insanity can be frustrating, especially when some meatshield wades through a crossfire of incendiary bullets surpassing the total ordnance used in the First Indochina War to one shot you.

On the other hand,  I like the way that it makes me reappraise certain areas and modify my tactics accordingly.  Take for example the most difficult shutter at Garrus's hideout.  The first time I played through it on Veteran, the enemies succumbed so quickly that I didn't even register their strategy of using varren to flank me while the Krogan shock troops went up the middle.  On the second playthrough, I had to multitask, which made the whole thing more interesting.  Later, taking down Garm with one eye on Garrus's health bar and the other on my own was positively thrilling. 

That said, there's all kinds of stuff I'm really not looking forward to in what remains of this playthrough.

#80
implodinggoat

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HelterSkelter89 wrote...

the only way to win this mode is to cheat and shoulder. if you were to play legitimately then yeah it's not possible, but if you shoulder every enemy it's quite easy.


What do you mean shoulder? Whatever it is I'm not doing it and while the game is definitely kicking my ass I'm still able to win through shear stubborness. 

#81
SharpEdgeSoda

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Your complaining...

The Super Hard Mode...

Is too hard.



You lost the game.


Especially since LOTS of people have proven it's possible.


Of course INSANE mode is FRUSTRATING! That is the point! That is the point with any games "SUPER ULTRA MEGA DELUXE LEGENDARY" difficulty.

You have EASY which is for pansies, Normal, which usually means "challenge to the average, easy for the above average" then Veteran for the "Good enogh challenge to make it feel satifying to most people," Hardcore for "Let's take it up a notch" and Insane for "OMGWTFBBQ."

I bet you didn't even play hardcore. What are you? Some pimply High Schooler who believes his 30 rank Halo score entitles all games be easy for him? I bet you said the same about Halo Legendary difficulty too.

Your blaming BW for making there HARD MODE TOO HARD! Just say it OUT LOUD MAN! that all you are doing, NO ONE AGREE WITH YOU!

#82
Coughee Brotha

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 I beat insanity with my vanguard.  I thought it was the most enjoyable.  I went back to play on normal and it was too easy  I only had trouble on two parts and after I found a strategy it was smooth sailing

#83
Garuda One

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I love playing on Insanity, I play as a Adept with Barrier as bonus. My first play threw was on Insanity, it was most enjoyable. The only hard spot for me was in the collector ship but got past it. It takes a lot of think and preparation before you do anything.

Modifié par Garuda One, 10 février 2010 - 06:49 .


#84
SharpEdgeSoda

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People like you don't deserve BioWare.

#85
Atti Ito

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I've been playing on Insanity and didn't run into serious issues until the ambush on the collector ship. I must have died 5 times trying to break out of the starter area....ugh.

#86
Maj.Pain007

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haha what did you expect? Its INSANITY!



Honestly though it is rough but it can be done. I know what you mean about the Vorcha and Bloodpack. That Garrus mission sucks so bad. I think I died like 30 times. My mistake was bringing Jacob.

#87
Tarion Besbald

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It depends on what type of gamer you are, and which class you chose. Upgrades and squadmates are also important.

I beat the game on insanity as a soldier, and I didn't have any problems at all - ME1 was much harder on insanity (sniper-mob oneshots, anyone?). Of course, it was significantly harder than normal or veteran mode - but what do you expect from a difficulty that clearly states what's coming your way? Complaining about the ultimate hard-mode of a game being too hard while lots and lots of people can do it... that seems a bit stupid. Simply enjoy the game on hardcore or veteran, if insanity doesn't fit your playstyle.

Just my 2 cents.

Modifié par Tarion Besbald, 10 février 2010 - 11:04 .


#88
Varenus Luckmann

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It's painful as hell.

But I'll do it.

Because I'm just that awesome.
(Edit: Adept, here. Yes. It's that painful.)

Modifié par Varenus Luckmann, 10 février 2010 - 11:06 .


#89
Varenus Luckmann

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It's painful as hell.

But I'll do it.

Because I'm just that awesome.

#90
accessd

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It's very painful for certain classes.



Not worth all the reloads imo.



Lower the difficulty and enjoy yourself. Thats whats gaming should be about anyway.

#91
johannes1212

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Nope...It's easy, play soldier (aka ez mode)

#92
pelhikano

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Insanity is the only mode now I would even play ME2 on. It's a great challenge, it's fun and it's very definitely doable.

#93
stillnotking

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I'm sorry but you simply need to L2P. I've done two Insanity playthroughs, Adept and Infiltrator. There is nothing impossible about it. The highest setting of Wolfenstein 3D was harder.

Kids these days, sheesh.

#94
stillnotking

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HelterSkelter89 wrote...

the only way to win this mode is to cheat and shoulder. if you were to play legitimately then yeah it's not possible, but if you shoulder every enemy it's quite easy.


I'll bite... what do you mean by "shoulder"?

#95
Chrisimo79

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Insanity for me was challenging, but not frustrating. I died between 1 and 5 times per mission. And I normally play all games on easy so it's not like I have a lot of skill. It depends more on your tactics I think. Positioning squadmembers, using their abilities in a proper way, determining the order in which to take out foes, when to stay in cover and when to retreat. There are a lot of things during ME2's combat that can help you survive that don't relate to aiming skill or reaction time.

#96
Adjite

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RicAlmighty wrote...

Whichever BioWare developer decided to make Insanity THIS F***KING difficult needs to be kicked in the daddy bags.

The game is not fun at this difficulty... at all. In fact it's downright aggravating. I played my first go through on Veteran and I thought it was a good challenge, I enjoyed it. But Insanity is simple ridiculous and sucks all the fun out of the game completely.

Enemies swarm you much too fast, cooldowns are too slow, and the G*ddamn Krogan and Vorcha with their regeneration are just a nightmare.

I got through recruiting four members of the team, but I'm going to stop now, because dying 25 times in every single combat is no longer fun, it's tedious, frustrating, and totally unnecessary.

Congratulations BioWare, you just succeeded in making me not want to play your game anymore. Well done.

Now the fanbois may take over the thread to brag about how they beat insanity without ever dying on a broken controller with one hand...

 


Turn down the difficulty... Mass Effect is about the story and the sci-fi world. There are difficulty levels because there are players who prefer minimum shooting in it and who prefer hardcore battles. But if its not good for you, then play some FPS online. 

#97
Offkorn

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Insanity Mode is most certainly not impossible. Especially if you don't do a NG+ playthrough. My Vanguard did do a NG+ playthrough because at the time I didn't know the difference.

Mordin's mission is certainly challenging (as are the Vorcha in Archangel's tunnels), once through that the only roadblock are the dual Scions on Horizon. Once past them the rest of the game isn't much harder than Normal (assuming you've brought the correct party; Miranda for anything except Husks, Mordin and Grunt against Husks)... it just takes longer to kill things.

Notable exception being the first fight on the Flotilla. Having Geth Hunters running up next to you is fairly deadly.

Adjite wrote...

Turn down the difficulty...


That not an option for those that need the achievement.

Modifié par Offkorn, 10 février 2010 - 12:26 .


#98
Popcorn Avenger

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The Tony Show wrote...

I played through the first time on "Normal", then jumped straight to Insanity for my second run.  I thought it was impossible at first too, but I stuck with it and learned a lot.

You really need to use your different ammo types and debuff abilities like Warp and Overload.  Nearly everything in the game (even Varren!) has armor, so invest early in Incendiary ammo and incinerate.  For the Blue Suns, Heavy Mechs and Asari you'll face (which all have shields), you need someone in your party with Warp, Warp ammo or Disruptor ammo.  Many collectors use Barrier.   Play as a soldier and get used to switching ammo types on the fly during a battle instead of just picking one at the beginning of the mission.  I also recommend turing Squad Power usage OFF in the option menu- that way when you need a teammate's power, they aren't ever in cooldown unless you told them use something.  In that panic situation, you always have the ability to have one of them toss out a pull or Concussive shot to save you.

Most of my battles went down like this:  Incendiary ammo ON, shoot armor while having teammate cast incinerate.  Once armor drops, have teammate use pull, followed by more shooting from me and a Reave or Throw from other teammate.  For people with Shields I switched to Disruptor ammo while my Tech used Overload, then went back to the previous config when the shield dropped.  You can also just reverse the tactics if you'd rather play the Adept, and bring a team of Soldiers like Zaeed and Jacob or Grunt.

Bottom line is that Insanity really forces you to learn which ammo and bitocs counter which defense.  Incendiary ammo/Incinerate beats armor/health, Warp/Warp ammo beats Barrier, and Overload/Disruptor ammo beats Shields.  Lots of switching during the battle, and (most importantly), the right team for the right mission.  If you take techs on the Colony invasion mission where you fight nothing but Husks and Collectors (Barriers and Armor) then you're hosed.  Know your enemies defenses and take the people who can counter them.


Kudo's for a quality post, worth repeating. Instead of "Yew SUCK" and "L2P" this is a great response. Kudos to others who responded in the same vein.

I'm a Veteran player because that's the current difficulty level comfortable to me, the level where I have fun and can soldier through mobs of enemies and feel powerful. By "soldier through" I mean, not having to retreat or kite enemies, just rush 'em and annihilate them. If I'm caught out in the open, I can take 2 or 3 shots before being forced to take cover. Bioware described this difficulty level as the "definitive ME2 experience" and I agree with that.
That said, I'm still eyeing Hardcore level, and the Insanity achievements. Due to posts like that one, above, and others, I'll probably take another crack at Hardcore.

As far as Insanity goes, though, I don't know if I'l ever bother trying it. The playstyle just sounds un-fun to me - always hiding, retreating, kiting enemies. Getting one-shotted despite having shields and armor. Why it's named Insanity, I suppose. I can understand how it can be played and beaten in most areas, but what about where you can't retreat, and are facing one or more heavy mechs? Can anyone claim to have beaten Insanity without having to reload numerous times? Now THAT would impressive.

One thing about hiding behind cover and making sure your squadmates are concealed as well. Have you noticed that it's always your line of sight that matters, even for squadmates, in order to get successful shots & powers to work?

Anyway, while I don't know if I'll ever try Insanity, helpful posts like the one quoted above are great. Good stuff!

#99
-Zorph-

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RicAlmighty wrote...

Malificis wrote...

HAHAH l2p.
or just turn down the difficulty in options.
idiot.
dont dare bash bioware for trying to give a challenging option in gameplay


Thanks for being the first ****ing moron to reply. Seeing as how you lack reading comprehension skills, I'll point out again where I said I beat the game already on veteran, douchebag.

Nice community you have here BioWare, you must be very proud.


Hats off to you ! You have managed to name-call several people, and bash BioWare for making the highest difficulty "too hard".

So here's a name call right back at ya. You must be an idiot to not turn the difficulty down.   If insanity is too hard for you than do Hardcore,  I mean my god this is the stupidest thing I have ever heard.    Not everybody can do the highest possible difficulty and it must have just been not meant for you.   So calm down and get some anger management buddy because bashing BioWare and the community over something like this is plain out dumb.

Also, the community for this game is better than 90%  of the games out there, so saying the community sucks is pretty funny actually, I lol'ed.

P.S. Thanks for the laughs O.P, unfortunately it was a fail troll.

#100
JRCHOharry

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I'm doing one mission a day on Insanity, yeah its hard... But it saves me from throwing my controller at the TV because i cant recruit thane and samara in one sitting cos its too hard.