I'm sorry but Insanity is simply impossible. (finally got past it)
#101
Posté 10 février 2010 - 12:46
i dont think its that hard, its a nice challenge.
#102
Posté 10 février 2010 - 12:57
#103
Posté 10 février 2010 - 01:04
Offkorn wrote...
Insanity Mode is most certainly not impossible. Especially if you don't do a NG+ playthrough. My Vanguard did do a NG+ playthrough because at the time I didn't know the difference.
Mordin's mission is certainly challenging (as are the Vorcha in Archangel's tunnels), once through that the only roadblock are the dual Scions on Horizon. Once past them the rest of the game isn't much harder than Normal (assuming you've brought the correct party; Miranda for anything except Husks, Mordin and Grunt against Husks)... it just takes longer to kill things.
Hmm, for some reasons I found the Geth missions the hardest because they would always rush me. I just couldn't kill them fast enough even with my teammates powers to stop the rushing. All other missions were a lot easier. Even the Horizon mission was not that hard.
#104
Posté 10 février 2010 - 01:10
#105
Posté 10 février 2010 - 01:13
Chrisimo79 wrote...
Hmm, for some reasons I found the Geth missions the hardest because they would always rush me. I just couldn't kill them fast enough even with my teammates powers to stop the rushing. All other missions were a lot easier. Even the Horizon mission was not that hard.
AI Hacking makes the Geth missions almost trivially easy. Overload + SMG or Assault Rifle fire to bring down the shields on a Hunter, then AI Hack it and it will turn around and kill one or two Troopers while they can't even get through its shields.
#106
Posté 10 février 2010 - 01:15
#107
Posté 10 février 2010 - 01:16
Modifié par Skilled Seeker, 10 février 2010 - 01:17 .
#108
Posté 10 février 2010 - 01:18
#109
Posté 10 février 2010 - 01:22
jaff00 wrote...
Jesus. Bunch of savages around here. And seriously, what's with all the unsolicited advice? Of course he knows he can turn the difficulty down. Learn to read between the goddamn lines, the OP's just frustrated so he decided to vent by way of posting. Maybe not the most dignified way of dealing with frustration but that's what it is.
1) It's pointless to complain about a difficulty level being too hard because you can tone it down. On easy even my girflriend who can't press more than one key at a time can end the game.
2) The vast majority of players can beat the game with any class in insanity
3) Games nowadays are becoming too damn easy and therefore not funny because people is too lazy even to try to understand how to play correctly
4) Those kind of complaints make
And the L2P means also: don't be lazy. This works for videogames and for your real life.
#110
Posté 10 février 2010 - 01:22
OP is either a troll or an idiot, or both.
#111
Posté 10 février 2010 - 01:32
stillnotking wrote...
Chrisimo79 wrote...
Hmm, for some reasons I found the Geth missions the hardest because they would always rush me. I just couldn't kill them fast enough even with my teammates powers to stop the rushing. All other missions were a lot easier. Even the Horizon mission was not that hard.
AI Hacking makes the Geth missions almost trivially easy. Overload + SMG or Assault Rifle fire to bring down the shields on a Hunter, then AI Hack it and it will turn around and kill one or two Troopers while they can't even get through its shields.
Hmm, AI hacking only works when shields are down. If you have 10 to 12 Geth in a room and all of them are coming at you you cannot take all their shields down quickly enough. You can use drones to distract some of them and maybe hack one or two which also provide distraction. But sometimes you can't distract all of them and the remaining ones are next to you and kill you. Note that I got through every mission without much hassle. It just happened that the Geth missions were the hardest for me.
#112
Posté 10 février 2010 - 01:37
Erakleitos wrote...
3) Games nowadays are becoming too damn easy and therefore not funny because people is too lazy even to try to understand how to play correctly
4) Those kind of complaints makedevelopers, marketers take the decision to lower the difficulty level to reach a wider audience, ruining the game for the most experienced players (hardcore or not).
Quoted for truth. This is one of those threads where I hope the developers shake their heads in disbelief that ****gots like the OP actually exist. I hope they laughed about this rather than took it seriously.
#113
Posté 10 février 2010 - 01:45
Chrisimo79 wrote...
Hmm, AI hacking only works when shields are down. If you have 10 to 12 Geth in a room and all of them are coming at you you cannot take all their shields down quickly enough. You can use drones to distract some of them and maybe hack one or two which also provide distraction. But sometimes you can't distract all of them and the remaining ones are next to you and kill you. Note that I got through every mission without much hassle. It just happened that the Geth missions were the hardest for me.
I don't remember ever fighting 10-12 Geth at a time. There are a couple spots in Tali's loyalty mission where 5 or 6 come out in a relatively small room, but you can retreat to the corridor and AI Hack the first one that comes around. The others will then attack it because you're not in LOS.
The hardest Geth fight IMO was Tali's recruitment, the Geth Colossus part at the end. However, both times I did it on Insanity I did not have AI Hacking (stupidly forgot to put a point in it on my Infiltrator, and obviously did not have Tali or Legion yet).
#114
Posté 10 février 2010 - 01:52
I know in the end its all about making money, but you can make crappy games like Wii sports and make billions. This game is easy period, even on insanity. Don't believe me? Go play Demon Souls or "insert nes classic here" and come back and tell me this game is hard.
Modifié par mundus66, 10 février 2010 - 01:54 .
#115
Posté 10 février 2010 - 01:55
If i want a challenge i play against human being.
#116
Posté 10 février 2010 - 01:56
Suprez30 wrote...
For me it's not because it's to hard but to stupid.I mean a Varren with armor?What's next?A monkey attacking you with biotic power?
If i want a challenge i play against human being.
What about that candle you can use as a player in monopoly? That's not possible!!!!111eleven
#117
Posté 10 février 2010 - 01:59
stillnotking wrote...
Chrisimo79 wrote...
Hmm, AI hacking only works when shields are down. If you have 10 to 12 Geth in a room and all of them are coming at you you cannot take all their shields down quickly enough. You can use drones to distract some of them and maybe hack one or two which also provide distraction. But sometimes you can't distract all of them and the remaining ones are next to you and kill you. Note that I got through every mission without much hassle. It just happened that the Geth missions were the hardest for me.
I don't remember ever fighting 10-12 Geth at a time. There are a couple spots in Tali's loyalty mission where 5 or 6 come out in a relatively small room, but you can retreat to the corridor and AI Hack the first one that comes around. The others will then attack it because you're not in LOS.
Well, they didn't come into view all next to each other. But in small area they would continually flow into the room. The main problem were the parts with bigger Geth like the Hunters. I would try to take out the hunters first and use my squadmates abilities to distract the other normal Geth. The bigger Geth always came straigt at me but the normal Geth showed different behaviour which would determine the outcome for me. When the normal Geth would advance slowly and mostly taking cover then I could defeat all of them. If they would all come at me at once I would die.
The hardest Geth fight IMO was Tali's recruitment, the Geth Colossus part at the end. However, both times I did it on Insanity I did not have AI Hacking (stupidly forgot to put a point in it on my Infiltrator, and obviously did not have Tali or Legion yet).
That part didn't bother me at all. The Geth were nicely distributed in that area so I could take them out one by one. The first time where I really had a problem was on Tali's recruitment mission when I got the first explosive device in a room. After I got it several Geth would attack me including a Prime. I needed to focus everything on the Prime because it would come straight at me. While trying to kill the prime the other Geth killed my teammembers and even if I killed the Prime there were still enough Geth to finish me off. Even when I survived that part is was very close.
#118
Posté 10 février 2010 - 02:00
mundus66 wrote...
Things like these makes me wonder why companies even bothers to go mass market. Some people aren't meant for games plain and simple, every game like Halo or Cod that sells 10 million, less than 1% of the people are what that game was meant for.
I know in the end its all about making money, but you can make crappy games like Wii sports and make billions. This game is easy period, even on insanity. Don't believe me? Go play Demon Souls or "insert nes classic here" and come back and tell me this game is hard.
...
*decides to stay quiet about her like of Wii Sports*
#119
Posté 10 février 2010 - 02:00
But they spam you a lot.
Insanity really exposes the flaws of ME2s combat, and shows Biotics up for the sham and wave of suckage that it is.
I played an adept, and spent 90% of combat engaged in wearing down defences by attrition. Biotics in ME2 now are less physics based powers, more finishing moves after tedious debuffs.
It needs fixing for ME3, its a joke in ME2.
Modifié par Dinkamus_Littlelog, 10 février 2010 - 02:17 .
#120
Posté 10 février 2010 - 02:03
Tarion Besbald wrote...
It depends on what type of gamer you are, and which class you chose. Upgrades and squadmates are also important.
I beat the game on insanity as a soldier, and I didn't have any problems at all - ME1 was much harder on insanity (sniper-mob oneshots, anyone?). Of course, it was significantly harder than normal or veteran mode - but what do you expect from a difficulty that clearly states what's coming your way? Complaining about the ultimate hard-mode of a game being too hard while lots and lots of people can do it... that seems a bit stupid. Simply enjoy the game on hardcore or veteran, if insanity doesn't fit your playstyle.
Just my 2 cents.
Interestingly, I found it flipped around. Insanity on Mass Effect 1 was easier for me as an Infiltrator, mostly because I had the Spectre sniper, my tech skills were sufficient, and those chemical rounds are things of beauty. Having Garrus for more tech/sniper/AR support and Liara for biotics kept mobs at bay. Nothing really resisted biotics in that game, especially lift.
#121
Posté 10 février 2010 - 02:06
#122
Posté 10 février 2010 - 02:25
You should now know what to expect in each of the missions and need to build your team specific for each mission, it's not the proper setting to, "take Garrus because I like him!" Additionally, your squad needs to be build to maximize variety and utility. For example, if you develop Miranda to evolve Heavy Overload, you probably don't need Garrus to take Heavy Overload as well. You want to be able to tailor your squad so you always, more or less, have 2 characters with abilities to handle the defenses thrown at you during a mission at all times.
For example, my Insanity run Infiltrator evolved Heavy Incinerate and I picked Heavy Energy Drain so he can handle armor and shield respectively. The last mission I did last night was the Blue Suns base where you fight 2 heavy YMIRs followed by 10-15 Blue Suns. I took Garrus and Zaeed with me. Garrus evolved Heavy Overload and has Squad Armor Piercing Ammunition, Zaeed has Heavy Inferno Grenade.
Between chaining shield destruction from Garrus and Shepard, followed by armor destruction from the squad ammo, Zaeed and Shepard, the YMIRs would go down instantly. The following Blue Suns were equally easy by destroying their shields and setting them ablaze.
This requires a little bit of planning and strategy prior to the mission. I'll repeat that it is critical to not, "take Miranda because she's my love interest this play through!"
Good luck on Insanity! >.>
#123
Posté 10 février 2010 - 02:34
skyst wrote...
This requires a little bit of planning and strategy prior to the mission. I'll repeat that it is critical to not, "take Miranda because she's my love interest this play through!"
No... it's "take Miranda because she's the best squadmate in the game".
Seriously though... this is extremely good advice. Squad comp is very, very important on Insanity.
#124
Posté 10 février 2010 - 02:35
RicAlmighty wrote...
Whichever BioWare developer decided to make Insanity THIS F***KING difficult needs to be kicked in the daddy bags.
The game is not fun at this difficulty... at all. In fact it's downright aggravating. I played my first go through on Veteran and I thought it was a good challenge, I enjoyed it. But Insanity is simple ridiculous and sucks all the fun out of the game completely.
Enemies swarm you much too fast, cooldowns are too slow, and the G*ddamn Krogan and Vorcha with their regeneration are just a nightmare.
I got through recruiting four members of the team, but I'm going to stop now, because dying 25 times in every single combat is no longer fun, it's tedious, frustrating, and totally unnecessary.
Congratulations BioWare, you just succeeded in making me not want to play your game anymore. Well done.
Now the fanbois may take over the thread to brag about how they beat insanity without ever dying on a broken controller with one hand...
which class u using?
Don't use soldier for insanity. use sentinal or vanguard. biotics are really best for the kind of difficulties
#125
Posté 10 février 2010 - 03:22
i did had a few points where it whas verry hard for my vanguard, cause in insanity biotics are really soft, armor,shield,barrier all make it impossible to use a biotic
and im not jumping in (even with barrier as an extra skill) cause it willleave me kissing the ground within seconds.
i only use it now to finish of some left-overs on the battle field with my shotgun





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