I'm sorry but Insanity is simply impossible. (finally got past it)
#151
Posté 10 février 2010 - 06:47
For instance, on Mordin's mission, when you have to hit the buttons on the two side rooms, I never actually went down to either side until I cleared the mobs. I stayed in the middle section, set my squadmates (zaeed and miranda) up in sniper positions parallel to the door, ran down far enough to activate the door, and then ran back to the middle to snipe from cover.
I learned all kinds of tricks like that, and it eventually got, well, not easier, but more manageable.
Horizon was pretty bad. The collector ship was worse. The derelict reaper wasn't nearly as bad as I thought, although it was touch-and-go with the first scion (the husks were never a problem, much to my surprise - once you get their armor down, throw/pull kills them). Haestrom was bad a couple of times, and there were a couple of spots at the end of loyalty missions that were bad, primarily anything involving geth (geth hunters in particular), as well the end boss of Miranda's level.
It's doable, you just have to keep at it. There are a few helpful people on the forums, too. Just ignore the jackasses.
#152
Posté 10 février 2010 - 07:06
So The illusive man send me to investigate this marooned Collectors ship. I didn't remember from my last play through,that he will drag you to this mission without option to postpone it until I ready.As a result i got there completely unprepared and my Shepard still being complete wuss.So i stuck on this flying platform,with nowhere to run and enemies,with unlimited ammo and powers,keep pouring from other flying platforms.
This Harbinger guy keeps shooting MEF "fireballs"at me with a fire-rate of machine gun.Well that not so bad all you have to do is duck and cover :)one may say.But Harbinger being a smart fellow,knew this could happen so he get himself a super magic"fireballs" that trow you out of cover,and when this happens,Shepard stands tall on the battlefield unable to move,just shaking his head with utter disbelieve,that something lame like this,where implemented by developers! At this point Harbinger henchmen more than happy to put you out of your misery!My party members where completely useless and dead almost instantly(even Grunt).I got 6 medi gels and its gone in first minute of firefight.And me shouting at them to stop duying didn't help either.Yeah i tried different weapons and party members,one is more useless than the other(in this situation).
Well,I sh*t you not I'm been at it for 3 days(2-3 hours a day)I got close to nervios breakdown and every time i close my eys i see flying platforms. but with a stubbornness of a donkey in heat,i kept replaying again and again,until at the end i descend to almost uncontrollable rage and start trowing things,and shouting at Bioware.(By the way,you own me a TV,- Bioware)!
Anyhow,little bit later i come down a bit,goggled word frustration,and decided that i don't have a choice,but to start game from start,this didn't happen to me since "Playstation 1"!I only use 1 save slot so don't have earlier saves.That just kind of gamer i am,i don't like cluttered saves files.
And one more thing,some peoples may say that playing on"insanity" is for hardcore gamers.Well even if i wasn't hardcore gamer,if i have option to play on insanity,- I will!That just human nature.
I have Xbox 360.And play as infiltrator, i think.
So anyway,before i start new game,any ideas maybe?
Modifié par solys, 10 février 2010 - 07:14 .
#153
Posté 10 février 2010 - 07:18
I personally like it, though ti can be frustrating. Krogan and Mechs are things to be feared/dealt with carefully on Insanity. Your team really functions as a team (many times you use one for overload, another for armor attack, and then a third with biotics). Insanity starts off very hard, but trust me it gets easier as your tactics improve/adapt and your weapons/shields get upgraded.
#154
Posté 10 février 2010 - 07:18
Pause > Options > Game Play > Click the back arrow next to "Difficulty:"
#155
Posté 10 février 2010 - 07:20
It's a hard difficulty mode for those who want the challenge. So stop whining. You are free to keep playing the game on hardcore or veteran level, which you say you enjoyo quite a bit.
You're complaining about having more options to play the game.
#156
Posté 10 février 2010 - 07:30
Why'd you go with grunt? Even Mordin's a better choice since he can incinerate the armor off of thingssolys wrote...
*snip*
Tell your squaddies to take better cover? I set up Thane and Miranda on the ends of the two little "prongs" of that center piece
#157
Posté 10 février 2010 - 07:51
solys wrote...
I have rather bad experience with "insanity".
So The illusive man send me to investigate this marooned Collectors ship. I didn't remember from my last play through,that he will drag you to this mission without option to postpone it until I ready.As a result i got there completely unprepared and my Shepard still being complete wuss.So i stuck on this flying platform,with nowhere to run and enemies,with unlimited ammo and powers,keep pouring from other flying platforms.
This Harbinger guy keeps shooting MEF "fireballs"at me with a fire-rate of machine gun.Well that not so bad all you have to do is duck and cover :)one may say.But Harbinger being a smart fellow,knew this could happen so he get himself a super magic"fireballs" that trow you out of cover,and when this happens,Shepard stands tall on the battlefield unable to move,just shaking his head with utter disbelieve,that something lame like this,where implemented by developers! At this point Harbinger henchmen more than happy to put you out of your misery!My party members where completely useless and dead almost instantly(even Grunt).I got 6 medi gels and its gone in first minute of firefight.And me shouting at them to stop duying didn't help either.Yeah i tried different weapons and party members,one is more useless than the other(in this situation).
Well,I sh*t you not I'm been at it for 3 days(2-3 hours a day)I got close to nervios breakdown and every time i close my eys i see flying platforms. but with a stubbornness of a donkey in heat,i kept replaying again and again,until at the end i descend to almost uncontrollable rage and start trowing things,and shouting at Bioware.(By the way,you own me a TV,- Bioware)!
Anyhow,little bit later i come down a bit,goggled word frustration,and decided that i don't have a choice,but to start game from start,this didn't happen to me since "Playstation 1"!I only use 1 save slot so don't have earlier saves.That just kind of gamer i am,i don't like cluttered saves files.
And one more thing,some peoples may say that playing on"insanity" is for hardcore gamers.Well even if i wasn't hardcore gamer,if i have option to play on insanity,- I will!That just human nature.
I have Xbox 360.And play as infiltrator, i think.
So anyway,before i start new game,any ideas maybe?
I had a very hard time with that initially, but got some advice from someone on the board (can't remember who, unfortunately). What you want to do is take down two of the collectors on the first platform as quickly as possible (I did this by warping their barriers and throwing them off the platform as soon as they landed). That leaves you with just Harbinger to deal with. What you do with him is (set up behind the middle section of cover) is pay attention to what he does - he'll fire his incendiaries for a while and then launch his version of a singularity, which you can avoid simply by moving slightly behind cover. Once you get the timing of his attacks down, what you do is attack him immediately after his singularity, and then go immediately back behind cover. It takes time, but you'll eventually chip away at him.
When the second platform arrives, you do the same sort of thing. You take out all the collectors, and then focus on Harbinger. Again, you'll have to time this all around avoiding his singularity attack.
(note: you can ignore the scions the entire time, just make sure you don't get hit with their shockwave - I actually killed one between platforms to make the 3rd platform easier, but basically, you want to kill everything else before you mess with them, since they can't really do much to you behind cover...)
The third platform gets a little touch-and-go, for me at least. You'll want to shift from the middle section of cover to the left section, and once again kill all the collectors and then kill harbinger. The bad part here is that you have the collector version of snipers, the assassins, so you have to be in and out of cover fast, and you can't make any mistakes with Harbinger's singularity or the scion shockwave, or you die....
Once you have all the regular collectors down, you kill harbinger, and then kill the scions.
I did this entire section alone. My companions died very quickly, and I didn't waste the medi-gel on bringing them back into the fight. It's pointless on insanity; you can't keep them up....
Anyway, that's how I got through it.
#158
Posté 10 février 2010 - 08:22
#159
Posté 10 février 2010 - 08:40
#160
Posté 10 février 2010 - 08:46
Or you could pick soldier, insanity becomes a walk in the park.
#161
Posté 10 février 2010 - 08:52
#162
Guest_Commandr Bond_*
Posté 10 février 2010 - 08:59
Guest_Commandr Bond_*
switched to new sentinel, and my dying frequency has dropped ten fold. Sentinel class - HIGHLY recommended.
#163
Posté 10 février 2010 - 09:33
DA:O was much more fun on higher difficulties.
It's not even that it's too hard... it's just not fun to sit in cover so much and being forced to spam Incinerate/Overload (I'm an Engineer) on even the most basic enemies.
I enjoy the additional layer of tactical depth provided by the increased armour/shields but I hate the lethality and the fact that my shields go down like paper.
Modifié par ITSSEXYTIME, 10 février 2010 - 09:35 .
#164
Posté 10 février 2010 - 09:52
#165
Posté 10 février 2010 - 10:00
Clive Howlitzer wrote...
Am I the only one who appreciates the irony of him complaining that the INSANITY difficulty is too hard?
Oh no I appreciate it too.
I didn't have much trouble with Insanity. The Praetorian on Horizon and the platform part on the Collector Ship were the only parts that really annoyed me. Other then that it was like playing Uncharted 2 on it's highest difficulty setting.
#166
Posté 10 février 2010 - 10:10
I had a very hard time with that initially, but got some advice from someone on the board (can't remember who, unfortunately). What you want to do is take down two of the collectors on the first platform as quickly as possible (I did this by warping their barriers and throwing them off the platform as soon as they landed). That leaves you with just Harbinger to deal with. What you do with him is (set up behind the middle section of cover) is pay attention to what he does - he'll fire his incendiaries for a while and then launch his version of a singularity, which you can avoid simply by moving slightly behind cover. Once you get the timing of his attacks down, what you do is attack him immediately after his singularity, and then go immediately back behind cover. It takes time, but you'll eventually chip away at him.
When the second platform arrives, you do the same sort of thing. You take out all the collectors, and then focus on Harbinger. Again, you'll have to time this all around avoiding his singularity attack.
(note: you can ignore the scions the entire time, just make sure you don't get hit with their shockwave - I actually killed one between platforms to make the 3rd platform easier, but basically, you want to kill everything else before you mess with them, since they can't really do much to you behind cover...)
The third platform gets a little touch-and-go, for me at least. You'll want to shift from the middle section of cover to the left section, and once again kill all the collectors and then kill harbinger. The bad part here is that you have the collector version of snipers, the assassins, so you have to be in and out of cover fast, and you can't make any mistakes with Harbinger's singularity or the scion shockwave, or you die....
Once you have all the regular collectors down, you kill harbinger, and then kill the scions.
I did this entire section alone. My companions died very quickly, and I didn't waste the medi-gel on bringing them back into the fight. It's pointless on insanity; you can't keep them up....
Anyway, that's how I got through it.
[/quote]
Thanks! I try it this way.Scions actualy wery anoyng,so I can't resist try to take them out!
Modifié par solys, 10 février 2010 - 10:11 .
#167
Posté 10 février 2010 - 10:11
I find it especially ironic as every complained that ME1's Insanity was too easy.NvVanity wrote...
Clive Howlitzer wrote...
Am I the only one who appreciates the irony of him complaining that the INSANITY difficulty is too hard?
Oh no I appreciate it too.
I didn't have much trouble with Insanity. The Praetorian on Horizon and the platform part on the Collector Ship were the only parts that really annoyed me. Other then that it was like playing Uncharted 2 on it's highest difficulty setting.
I think the main probelm for most people is they nerfed the vangaurd. You can only use on power at a time so despite the ability to literally "charge" int o battle this game, you can't defend yourself once your there. This game, it's actually easier to play as say, an infiltrator.
#168
Posté 10 février 2010 - 10:18
chem light wrote...
I find it especially ironic as every complained that ME1's Insanity was too easy.NvVanity wrote...
Clive Howlitzer wrote...
Am I the only one who appreciates the irony of him complaining that the INSANITY difficulty is too hard?
Oh no I appreciate it too.
I didn't have much trouble with Insanity. The Praetorian on Horizon and the platform part on the Collector Ship were the only parts that really annoyed me. Other then that it was like playing Uncharted 2 on it's highest difficulty setting.
I think the main probelm for most people is they nerfed the vangaurd. You can only use on power at a time so despite the ability to literally "charge" int o battle this game, you can't defend yourself once your there. This game, it's actually easier to play as say, an infiltrator.
Well my problem was more about level desain then insanity as such,There where nowhere to run or rather retreat,at list few meters back would don it.
#169
Posté 10 février 2010 - 10:18
RiouHotaru wrote...
See, and you wonder why people get mad. Rather than make generalizing topics, why not try to offer actual advice to the OP? I mean, I'm in the same boat. In ME1, I made the mistake of going from Normal straight to Hardcore and barely survived the game.
ME2's difficulty is compounded by the presence of several missions which are time sensitive, not to mention the fact the game discourages you from using your level 30 in an NG+ on any difficulty higher than Veteran.
Also, you imply that anyone who can't handle Insanity must suck. Or, as I've seen other posters do, imply that anyone who can't do it on Hardcore/Insanity has no skill. I did an entire topic about the fact I feel bad that I feel Hardcore/Insanity would be too much for me to handle. I'd like to get the achievement, but with even Veteran giving me grief early on (Archangel Recruitment mission was hell in a handbasket), I only felt worse and worse.
Admittedly the OP is venting in a public forum, and thus should expect people to respond. But shouldn't you folks who apparently live and breathe daily Insanity runs perhaps be a bit more respectful and maybe try to help us Normal/Vet folks who want to try some guidance or advice?
Knowing internet forums (especially ones with light moderation, like this forum), I am not surprised he got the response he did. If he started with a request for help, I think he'd get more constructive responses (and the public opinion would be more against the flamers). As it stands, he is complaining that hard mode is hard. Hard mode is not for everyone, but I'd certainly be willing to provide some insights into strategy.
For you, I think you'd find that Insanity is not as bad as it seems. I had a lot of difficulty with Veteran when I first started, but most of it was due to my unfamiliarity with the combat system (I am an RPG fan, not a shooter fan). On your second play through, you're more familiar with the combat system and with the missions, so it shouldn't be as bad. You'll still die a bunch (especially on the tougher missions--save before you go to Horizon or the Collector Ship so you can reload and try different squadmates/powers or level up more), but you'll learn and move on.
What class are you playing on? The key to Insanity is to abuse your class's unique ability and use the other abilities as support... and pick teammates that compliment your abilities.
For example, Infiltrator should max out Tactical Cloak (go Assassin's--the damage bonus is key; more duration is not needed) and the passive class skill (again, go Assassin for more sniper damage). Sniper Rifles are your primary weapon and ammo conservation is your primary difficult. Find a good spot with cover at a distance and use your tactical cloak. Pop out of cover and line up a good head shot with zoom, shoot, and get cover again. Use your support skills as necessary (incinerate armor) and always keep a teammate with Overload to deal with shields. Tactical Cloak should also be used intelligently to let you reposition safely to get a better angle.
Adepts will use primarily Singularity and Warp. Setup a singularity on a target (it will sit there and interrupt them) then take down their shields so they get sucked into it. Once they're sucked in, a warp combo should finish them off. To take out their shields, use warp against barrier/armor and bring teammates with overload (for shields), warp (for armor/barriers and when your warp is on cooldown) and incinerate (for armor).
#170
Posté 10 février 2010 - 10:33
Insanity difficulty is just hard at the begginig, after you you start getting all your must have upgrades.
It becomes not so hard.
Belive me I'm doing my second playthrough on insanity with my level 30 soldier.
Just finish the IFF mision and still have two more to recruit like 4 loyalty missions
and already have my level 5 sniper riffle, level 4 revenant with level 4 disruptor ammo,
level 4 skin wave, level 4 shotgun (and with the new cerberus shotgun outhere...) and
level 2 damage protection.
Belive me get the upgrades first.
#171
Posté 10 février 2010 - 10:36
skyst wrote...
There are a couple issues that you need to realize about Insanity. It is made as a combat challenge and is not intended to fulfill your RPG desires.
You should now know what to expect in each of the missions and need to build your team specific for each mission, it's not the proper setting to, "take Garrus because I like him!" Additionally, your squad needs to be build to maximize variety and utility. For example, if you develop Miranda to evolve Heavy Overload, you probably don't need Garrus to take Heavy Overload as well. You want to be able to tailor your squad so you always, more or less, have 2 characters with abilities to handle the defenses thrown at you during a mission at all times.
For example, my Insanity run Infiltrator evolved Heavy Incinerate and I picked Heavy Energy Drain so he can handle armor and shield respectively. The last mission I did last night was the Blue Suns base where you fight 2 heavy YMIRs followed by 10-15 Blue Suns. I took Garrus and Zaeed with me. Garrus evolved Heavy Overload and has Squad Armor Piercing Ammunition, Zaeed has Heavy Inferno Grenade.
Between chaining shield destruction from Garrus and Shepard, followed by armor destruction from the squad ammo, Zaeed and Shepard, the YMIRs would go down instantly. The following Blue Suns were equally easy by destroying their shields and setting them ablaze.
This requires a little bit of planning and strategy prior to the mission. I'll repeat that it is critical to not, "take Miranda because she's my love interest this play through!"
Good luck on Insanity! >.>
*applauds*
You're using... gasp! TACTICS!
#172
Posté 10 février 2010 - 10:39
RicAlmighty wrote...
Malificis wrote...
HAHAH l2p.
or just turn down the difficulty in options.
idiot.
dont dare bash bioware for trying to give a challenging option in gameplay
Thanks for being the first ****ing moron to reply. Seeing as how you lack reading comprehension skills, I'll point out again where I said I beat the game already on veteran, douchebag.
Nice community you have here BioWare, you must be very proud.
You're probably playing NG+ Insanity. Not to be compared with basic new game insanity. Early on missions like Garrus on NG+ Is just absurd, or god help you if you find one of those N7 missions like the mechs, or the unlimited droids at the beginning.
If you wanna do insanity, I sugguest starting a fresh ME2 character, or importing one from ME1. It makes is much, much, much easier than level 30 baddies when you have no research what-so-ever.
#173
Posté 10 février 2010 - 10:53
#174
Posté 10 février 2010 - 10:54
#175
Posté 10 février 2010 - 10:56





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