I'm sorry but Insanity is simply impossible. (finally got past it)
#176
Posté 10 février 2010 - 10:58
You're obviously not sorry. You're not fooling anyone.
#177
Posté 10 février 2010 - 11:01
You need a strategy to take down barriers, shields, and armor quickly in every mission. Thane and Miranda excel at knocking at barriers (Horizon, Turian Reaper vessel and suicide mission), Garrus and Miranda overload works great at shields, Mordin incinerate great on armor and regen. Don't waste ammo on unprotected enemies (throw, shockwave, slam, pull, incinerate) work well to one hit the enemy. Don't bring down the Praetorian, just draw aggro, keep your shields up, and your henchmen will eventually take it down. Learn the best combo's (double heavy warp and incinerate) (double overload, slam/pull/sniper shot) and for Krogan (incinerate, pull, throw/slam) .
Here is the really simple insanity guide 1. (PC excels at attacking armor) 2. use Miranda, Garrus for taking out shields, 3. Thane and Miranda warp for collector battles 4. use Slam and Pull or Concussion shot on unprotected enemies to finish them off.
#178
Posté 10 février 2010 - 11:01
ITSSEXYTIME wrote...
I gotta admit after starting an Insanity playthrough I completely lost interest in playing the game.
DA:O was much more fun on higher difficulties.
It's not even that it's too hard... it's just not fun to sit in cover so much and being forced to spam Incinerate/Overload (I'm an Engineer) on even the most basic enemies.
I enjoy the additional layer of tactical depth provided by the increased armour/shields but I hate the lethality and the fact that my shields go down like paper.
That's basically how I feel about it. It isn't more difficult so much as it's more time-consuming, without any margin for error. I guess part of my problem is that I really don't have the patience for long fights.
I get the rush of adrenaline that people talk about after finishing stuff on insanity, I've felt it a few times myself, but for me there isn't really anything that makes the game any more fun than it was on less difficult settings.
#179
Posté 10 février 2010 - 11:02
addiction21 wrote...
OP should go play Battletoads...
lol
#180
Posté 10 février 2010 - 11:04
Besides, I want to enjoy the game, not getting frustrated. I got a nice level of difficulty on Veteran, and Hardcore offers me a balanced challenge to take. I suggest you to do the same.
#181
Posté 11 février 2010 - 01:08
addiction21 wrote...
OP should go play Battletoads...
Or Contra 2. I still nominate that as the hardest game ever.
#182
Posté 11 février 2010 - 01:16
#183
Posté 11 février 2010 - 01:19
You had to smash your face on the disk?RadiantViper wrote...
I beat Insanity with a broken controller, a broken Xbox, no hands, I just smashed my face on the disk until I won.
Haha! I beat it just by looking at it.
#184
Posté 11 février 2010 - 01:19
#185
Posté 11 février 2010 - 01:28
theres a pyro around the corner behind the low wall and he starts to shoot you the moment you jump over the wall hes around the corner so you cant use any powers on him and he kills you if you jump over. it took me like 30 tries to get past him
#186
Posté 11 février 2010 - 01:40
Malificis wrote...
HAHAH l2p.
or just turn down the difficulty in options.
idiot.
dont dare bash bioware for trying to give a challenging option in gameplay
My name is Acero Azul and i approve this message
#187
Posté 11 février 2010 - 01:46
#188
Posté 11 février 2010 - 01:53
#189
Posté 11 février 2010 - 02:46
#190
Posté 11 février 2010 - 03:26
Shahadem wrote...
Insanity is easy, except for the fing overpowered Scions. The Scion version of the Vanguard power should function exactly as it does for Vanguards, which is to do almost no damage unless all shields and biotic barriers are completely down at which point it knocks you off your feet and does minimal damage. Making the Scion version take down shields in one attack is completely unfair.
Just make sure you're in cover when fighting them.....not just behind cover to break line of sight, but "hit the cover button and hugging the crate/wall/whatever" ..... if you are the Scion attack does not hit you. The way to kill them is to shoot for a sec hide and wait for the shockwave to go past, shoot for a sec, repeat.
If you're fighting husks + scions, just bring along the Firestorm heavy weapon, find cover and flame the heck away when husks get to ya. Then you can take care of the scions on your own time. Luckily you can get that Weapon as soon as you want to after Freedom's Progress.
Modifié par DaddyFoxDerek, 11 février 2010 - 03:31 .
#191
Posté 11 février 2010 - 03:29
#192
Guest_Bennyjammin79_*
Posté 11 février 2010 - 03:40
Guest_Bennyjammin79_*
#193
Posté 11 février 2010 - 04:20
#194
Posté 11 février 2010 - 04:28
But it wasn't really fun. I was just doing it to do it and to see what it was like. Once I beat it on Insanity, I started a game on Veteran and I am a god. I am literally just standing there, out of cover, shooting enemies dead. It's kind of funny. I may have to up the difficulty to Hardcore or something.
But, yeah, there's no shame in not being able to play Insanity. It takes determination to get through the first half of the game and some people can't/don't want to give that kind of commitment to a video game. That's understandable, but it's not really fair to complain about your ineptitudes.
#195
Posté 11 février 2010 - 04:28
#196
Posté 11 février 2010 - 04:42
Yakko77 wrote...
Currently I'm stuck on Omega trying to get through the krogan and Vorcha in an effort to help Mordin cure the plague. I just can't get past that last wave but I'm sure it'll happen. I just need to get in the groove or something. For the record, I'm playinga lvl 30 engineer with armor piercing rds as my bonus skill. I brought Miranda and Zaeed though I'm thinking I should've brought Jacob so i can use his biotics but I'll try to make do.
For those having the same trouble as I was on this part, Jacob was the key. incendiary ammo to keep the Korgan and vorcha from regenerating and his biotics made it tons easier. Zaeed and his concussive shot was also very helpful against charging krogan. Still died a couple times but it was no where near the hasle it was without Jacob.
In normal difficulty it's a lot easier to bring whoever you want and power through the mission even if your squads skills aren't ideal for the enemies you face but on insanity, I'm going to say it's a must if you want to avoid getting frustrated.
Up next is recruiting Garrus so it's going to be Miranda with her Overload and Warp skill and Mordin with his incinerate. Sabotagingthe big mech and the gunship also a must... plus it's just fun to watch.
#197
Posté 11 février 2010 - 04:44
#198
Posté 11 février 2010 - 04:45
Bennyjammin79 wrote...
The Widow Sniper Rifle made Insanity pretty effin' straightforward for me.
I got the basic sniper rifles for my engineer on the Collector ship. I hope I can upgrade to the Widow on my insanity play through when i get to that part again.
#199
Posté 11 février 2010 - 04:49
#200
Posté 11 février 2010 - 05:25
Glad I could bring a lively discussion to this forum! Thanks again!





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