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Companion models: ME 2 vs DA


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#226
CoS Sarah Jinstar

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grregg wrote...

CoS Sarah Jinstar wrote...

(...)

I'm still waiting for either Maria or yourself to explain to me how forcing single outfits for companions is somehow this major unique thing over story/dialog/quests etc involving companions thats worth giving up traditional features in a Bioware RPG.

Most people enjoy being rewarded for winning a tough boss fight, or like to feel like their character is getting stronger as they progess in the game, hense new items, armor, weapons etc. This whole debate  has less to do with complexity and more to do with choice in equipment. If its not something you particularly enjoy perhaps western RPG's aren't your cup of tea, I hear most JRPG's don't tend to have alot of gear rewards.

Also thats a pretty humerous reach you're taking there with regards to bodily functions, its a video game.  Image IPB


Say no more, an explanation coming right up...

As mentioned before, the trade-off between customizability and uniqueness is caused by limited resources. If I want every companion to have a unique body model and unique animations (body language) and, on top of that, to be able to wear any armor/equipment (aka customizability), then I have to make sure that said armor/equipment works for all the unique models and animations. At the very least that means extra testing. Very likely, it means a significant amount of extra work tweaking and re-doing things to make sure that everything gels. Abriael_CG was dismissive about the amount of work there, but from what I know, it is not negligible.

So given the limited resources, you tend to get either customizable characters with somewhat generic look, or unique characters with limited customization. Fact of life, nothing's free.

As for the loot gameplay, that was just an example to illustrate that disliking a feature is possible for reasons other than being overwhelmed by its complexity.

Detailed discussion of loot is perhaps better left for off-topic, but just to clarify, I do not object to being rewarded with some extraordinary item after a difficult battle. It is pulling underwear off some darkspawn mook that I find... misplaced.

And about bodily functions, I remember RPGs that implemented food mechanics. What goes in has to eventually come out.


And again, you've yet to tell me how forcing a very limited range of customization makes the game better. If anything forcing a limited system like you two are suggesting does more to make companions more generic than not in the first place.  Take  Morrigan for example, if the're was less customization, you wouldn't have the choice to make her an Arcane Warrior and take her from mage robe to full plate, since well hey! having this one outfit is SOOO  important to the character! And to be honest, I didn't see much if at all, in ME2 when it came to either companion specific dialog or animations having anything to do with what clothing they were wearing. Unless you're refering to the absolutely awful design decision of not having a helmet toggle and watching your Shepard try to drink through a helmet, or missing out on facial expressions in dialog due to having said helmet super glued on 24/7.

None of the companions in DA are generic, they all have great VO's, banter amongst themselves, input into the world and going ons etc. And they didn't need some special outfit to do it. Course thats not even mentioning that DA:O is a better written game to begin with than ME2 is but I s'pose that part is more opinion than anything.

Choices do not automatically equal complexity, and I doubt you're going to convince many people that its too complex to decide between putting a companion in one type of armor vs another, or that taking away options and choices and customization is a good thing to begin with.

#227
Onyx Jaguar

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I'd also like to add that I was incorrect regarding the armors in the first ME. After replaying it for a bit I realized only the weapons were palette swaps and the armors (besides their color schemes) had different designs and textures. But to tell you the truth going back to that after playing ME 2 was a trip, ME is really REALLY rough around the edges.

#228
AngryFrozenWater

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Onyx Jaguar wrote...

I'd also like to add that I was incorrect regarding the armors in the first ME. After replaying it for a bit I realized only the weapons were palette swaps and the armors (besides their color schemes) had different designs and textures. But to tell you the truth going back to that after playing ME 2 was a trip, ME is really REALLY rough around the edges.

You wonder why millions of people bought ME1. It sucks, right? And all those people had a terribble time. What a scam it was.

#229
Onyx Jaguar

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AngryFrozenWater wrote...

Onyx Jaguar wrote...

I'd also like to add that I was incorrect regarding the armors in the first ME. After replaying it for a bit I realized only the weapons were palette swaps and the armors (besides their color schemes) had different designs and textures. But to tell you the truth going back to that after playing ME 2 was a trip, ME is really REALLY rough around the edges.

You wonder why millions of people bought ME1. It sucks, right? And all those people had a terribble time. What a scam it was.


Nope!  I'm planning on getting it on PC to get a better comparison actually.

#230
AngryFrozenWater

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Onyx Jaguar wrote...

AngryFrozenWater wrote...

Onyx Jaguar wrote...

I'd also like to add that I was incorrect regarding the armors in the first ME. After replaying it for a bit I realized only the weapons were palette swaps and the armors (besides their color schemes) had different designs and textures. But to tell you the truth going back to that after playing ME 2 was a trip, ME is really REALLY rough around the edges.

You wonder why millions of people bought ME1. It sucks, right? And all those people had a terribble time. What a scam it was.


Nope!  I'm planning on getting it on PC to get a better comparison actually.

Actually... I have 13 ME1 playthroughs. I am doing a 14th. I really loved that game. I am planning 4 for ME2 (still 2 to go) and then I will be back playing DA:O as soon as possible. ;)

Modifié par AngryFrozenWater, 12 février 2010 - 11:10 .


#231
Onyx Jaguar

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AngryFrozenWater wrote...

Onyx Jaguar wrote...

AngryFrozenWater wrote...

Onyx Jaguar wrote...

I'd also like to add that I was incorrect regarding the armors in the first ME. After replaying it for a bit I realized only the weapons were palette swaps and the armors (besides their color schemes) had different designs and textures. But to tell you the truth going back to that after playing ME 2 was a trip, ME is really REALLY rough around the edges.

You wonder why millions of people bought ME1. It sucks, right? And all those people had a terribble time. What a scam it was.


Nope!  I'm planning on getting it on PC to get a better comparison actually.

Actually... I have 13 ME1 playthroughs. I am doing a 14th. I really loved that game. I am planning 4 for ME2 and then I will be back playing DA:O as soon as possible. ;)


I've got 11 so far, want to do a Vanguard playthrough before I retire it.  ME 2 I have 3 complete, and DA I have about 4 or 5.  The amount of playtime I have in DA far exceeds ME however.  I'll probably return to DA when awakenings comes out.  But its just strange, going right from ME to ME 2 I was like, yeah this is an improvement on visual fidelity but going from ME 2 to ME I was like... damn

#232
grregg

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CoS Sarah Jinstar wrote...

(...)

And again, you've yet to tell me how forcing a very limited range of customization makes the game better. If anything forcing a limited system like you two are suggesting does more to make companions more generic than not in the first place.  Take  Morrigan for example, if the're was less customization, you wouldn't have the choice to make her an Arcane Warrior and take her from mage robe to full plate, since well hey! having this one outfit is SOOO  important to the character! And to be honest, I didn't see much if at all, in ME2 when it came to either companion specific dialog or animations having anything to do with what clothing they were wearing. Unless you're refering to the absolutely awful design decision of not having a helmet toggle and watching your Shepard try to drink through a helmet, or missing out on facial expressions in dialog due to having said helmet super glued on 24/7.

None of the companions in DA are generic, they all have great VO's, banter amongst themselves, input into the world and going ons etc. And they didn't need some special outfit to do it. Course thats not even mentioning that DA:O is a better written game to begin with than ME2 is but I s'pose that part is more opinion than anything.

Choices do not automatically equal complexity, and I doubt you're going to convince many people that its too complex to decide between putting a companion in one type of armor vs another, or that taking away options and choices and customization is a good thing to begin with.


Whether limiting the range of customizations makes the game better is a matter of opinion. As evidenced by this very thread.

The reason some people might propose such limitation is that it frees resources for other uses.

For example: imagine that you have fully customizable companions, i.e. they can wear any available armor type. Moreover, imagine that there are 20 different armors in the game.

If the game is something like DA:O, it is likely to have six generic body types: human male, human female, elf male, elf female, dwarf male, dwarf female. Which means that every one of the 20 armors has to exist in six versions, one for every generic body type. So you don't really have 20 armors, you have 120.

Now, let's add fully customizable characters. If a character uses a generic body type, you're set, you don't have to do anything extra. But if the character has its own unique body model, you have to add 20 additional armors. Or rather a new version of each of the 20 armors.

See the problem? That is why in DA:O old people look like young people when you don't see their faces. There is no "old person" body, they are just an old face affixed to the generic body type.

Now compare it to the situation where a companion can only wear one armor. In this case, you can make the companion's body model as unique as you wish. Even if the companion has three legs, you do not have to make three-legged version of every armor in the game. One's enough.

See the difference?

That's why if you propose to have a hunchback as a companion in DA:O, you will be able to hear the collective "Noooo!" coming from the model/animations team.

Modifié par grregg, 13 février 2010 - 02:16 .


#233
CoS Sarah Jinstar

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Wow that has got to be the lamest reasoning behind wanting something ever. Old people look the same as young people! Really? Thats the best you can come up with?
So we can have in your example 120 armors, or the 1 and a half (the half being a pallet swap) we have in ME2 in the name of uniqueness! Image IPB

#234
Maria Caliban

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CoS Sarah Jinstar wrote...
I'm still waiting for either Maria or yourself to explain to me how forcing single outfits for companions is somehow this major unique thing over story/dialog/quests etc involving companions thats worth giving up traditional features in a Bioware RPG.



That's going to be rather hard as --

1. I never said I wanted a single outfit for each companion. In fact, I explicitly said that *wasn't* what I was asking for when people interpreted my comment as such.

2. I don't consider it a major feature.

#235
CoS Sarah Jinstar

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Maria Caliban wrote...

CoS Sarah Jinstar wrote...
I'm still waiting for either Maria or yourself to explain to me how forcing single outfits for companions is somehow this major unique thing over story/dialog/quests etc involving companions thats worth giving up traditional features in a Bioware RPG.



That's going to be rather hard as --

1. I never said I wanted a single outfit for each companion. In fact, I explicitly said that *wasn't* what I was asking for when people interpreted my comment as such.

2. I don't consider it a major feature.


Fair enough but you're asking for less customization options for the sake of less customization options esentially, and considering you bring up ME2 in your first post, well, there's not exactly much customization to be had in that game at all in the first place.

#236
King Killoth

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would it be a fair compramise to ahve them wear optional armor but when equiped it changes to fit that indavigual. lets say you put the same armor on Moragen and Wynne being both mages. moragens version would show more skina nd be more suductive wail wynnes would be more proper and not as sexy. same with Alistar and loghain put them both in the smae armor and alistars would be more polished and dented where loghains would likely be dirty but only haveing scratches. the clothing would reflect her person wearing it even if it was the same as the person enxt to him.

#237
Maria Caliban

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CoS Sarah Jinstar wrote...

Fair enough but you're asking for less customization options for the sake of less customization options esentially, and considering you bring up ME2 in your first post, well, there's not exactly much customization to be had in that game at all in the first place.


I'm asking for unique designs for the sake of unique designs, and am willing to have fewer armor options over all for unique designs.

I like one thing. Others don't like it. I see it as a matter of taste. Others seem to see it as an attack on an essential RPG element. One of my favorite RPGs: Planescape, had almost no armor customization for the PC or his companions.

I could have used Planescape as an example, but far fewer know that game on this forum than ME 2.

#238
CoS Sarah Jinstar

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Maria Caliban wrote...

CoS Sarah Jinstar wrote...

Fair enough but you're asking for less customization options for the sake of less customization options esentially, and considering you bring up ME2 in your first post, well, there's not exactly much customization to be had in that game at all in the first place.


I'm asking for unique designs for the sake of unique designs, and am willing to have fewer armor options over all for unique designs.

I like one thing. Others don't like it. I see it as a matter of taste. Others seem to see it as an attack on an essential RPG element. One of my favorite RPGs: Planescape, had almost no armor customization for the PC or his companions.

I could have used Planescape as an example, but far fewer know that game on this forum than ME 2.


No I understand that, but you've yet to explain how "unique" designs would somehow be better over choice and other ways of fleshing out a character to make them unique without limiting the armor/gear customization. Like if companions don't have some special look to them its damaging their character.

#239
Maria Caliban

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CoS Sarah Jinstar wrote...

...you've yet to explain how "unique" designs would somehow be better over choice and other ways of fleshing out a character to make them unique without limiting the armor/gear customization.


Why would I explain something I don't believe?

Like if companions don't have some special look to them its damaging their character.


I just said I don't think this is a major issue. I just said I consider it a matter of taste.

1. I like unique designs for squad members.
2. I’m willing to have fewer armor options for squad members if it means unique designs.

That doesn’t mean I consider unique designs for squad members MORE IMPORTANT than things like back-story, side quests, or personality. That doesn’t mean I consider squad mates without a unique design BAD CHARACTERS.

It means I’d like unique designed for squad members and I’m willing to have fewer armor options for squad members to ‘pay’ for it.

#240
CoS Sarah Jinstar

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Maria Caliban wrote...



CoS Sarah Jinstar wrote...

...you've yet to explain how "unique" designs would somehow be better over choice and other ways of fleshing out a character to make them unique without limiting the armor/gear customization.


Why would I explain something I don't believe?


Like if companions don't have some special look to them its damaging their character.


I just said I don't think this is a major issue. I just said I consider it a matter of taste.

1. I like unique designs for squad members.
2. I’m willing to have fewer armor options for squad members if it means unique designs.

That doesn’t mean I consider unique designs for squad members MORE IMPORTANT than things like back-story, side quests, or personality. That doesn’t mean I consider squad mates without a unique design BAD CHARACTERS.

It means I’d like unique designed for squad members and I’m willing to have fewer armor options for squad members to ‘pay’ for it.


Then why ask for less choice if its not going to be better in the grand scheme of things? I would think its safe to assume that just because you'd be fine with fewer choices for the sake of a couple unique outfits or what not, alot of people wouldn't.

Like I've said already in this thread, if its for the betterment of the game alright, though I'd argue that ME2 is worse because of it and personally I'd hate to see DA end up with the same issue.

#241
Maria Caliban

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CoS Sarah Jinstar wrote...

Then why ask for less choice if its not going to be better in the grand scheme of things?


It will be better. Just like two scoops of strawberry are better than three scoops of chocolate. Now, you might say that you prefer three scoops of chocolate, but I don’t, and I’m going to ask for what would make dessert better for me.

 I would think its safe to assume that just because you'd be fine with fewer choices for the sake of a couple unique outfits or what not, alot of people wouldn't.


So? A lot of people don’t like same-sex romances either, but that’s never stopped me for asking for them. When BioWare announced that they were giving PCs specific origins there were huge threads in protest. People were outraged at the decision.

When BioWare said that they weren’t doing grid inventories, many people didn’t like it.

When BioWare said that they weren’t including pikes or spears, many people didn’t like it.

When BioWare said you could only play a human, dwarf, or elf, many people didn’t like it.

When BioWare said that there were only three classes, many people didn’t like it.

When BioWare said they were dropping multi-player, many people didn’t like it.

When BioWare said there was no barbarian or human commoner origin, many people didn’t like it.

Dragon Age is packed full of design decisions many people didn’t like, many of them because BioWare picked less instead of more.

#242
CoS Sarah Jinstar

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Maria Caliban wrote...

So? A lot of people don’t like same-sex romances either, but that’s never stopped me for asking for them. When BioWare announced that they were giving PCs specific origins there were huge threads in protest. People were outraged at the decision.

When BioWare said that they weren’t doing grid inventories, many people didn’t like it.

When BioWare said that they weren’t including pikes or spears, many people didn’t like it.

When BioWare said you could only play a human, dwarf, or elf, many people didn’t like it.

When BioWare said that there were only three classes, many people didn’t like it.

When BioWare said they were dropping multi-player, many people didn’t like it.

When BioWare said there was no barbarian or human commoner origin, many people didn’t like it.

Dragon Age is packed full of design decisions many people didn’t like, many of them because BioWare picked less instead of more.


You're dancing around the question and using semantics. None of the things you mention in this post have one iota to do with the topic. Not to mention DA:O to my knowledge never was even intended to be multiplayer but thats besides the point. Though to be honest I didn't follow threads daily during the 5 year dev cycle so I may have missed a post on that.

Oh lets take things away because most  people won't like it but Maria will. That's pretty much the whole crutch of your inane arguement in the first place, just like the elf romance thread you started. You give zero good reasons for your suggestion aside from you personally would like it like that.

You personally may enjoy RPG's that the developer designs your main character and companions for you and gives you limited choices. Thats great, I'm happy for you. Trying to suggest Bioware force that sort of design choice on everyone else is nothing short of rediculous and borderline looking for a reaction/attention in the first place.

Modifié par CoS Sarah Jinstar, 13 février 2010 - 08:40 .


#243
Maria Caliban

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Yes, Dragon Age was originally to have a multi-player campaign.

I supposed I could pull a reason that unique designs for squad mates are necessary, important, or essential to RPGs out of my backside. I'd rather be honest and say that I want them because I like them. You seem upset (seem, it’s possible you don’t care) that I'm not trying to pass off a personal preference as anything but a personal preference, and it boggles my mind.

I’m certainly not going to feel bad about expressing a preference that others might not like. Especially as BioWare seems open to the idea.

Have I done something inconsiderate by asking and saying I’d be interested?

I saw an element in ME 2 I liked and would enjoy seeing in DA. I don’t know what else I should do other than start a thread about it.

#244
CoS Sarah Jinstar

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Maria Caliban wrote...

Yes, Dragon Age was originally to have a multi-player campaign.

I supposed I could pull a reason that unique designs for squad mates are necessary, important, or essential to RPGs out of my backside. I'd rather be honest and say that I want them because I like them. You seem upset (seem, it’s possible you don’t care) that I'm not trying to pass off a personal preference as anything but a personal preference, and it boggles my mind.

I’m certainly not going to feel bad about expressing a preference that others might not like. Especially as BioWare seems open to the idea.

Have I done something inconsiderate by asking and saying I’d be interested?

I saw an element in ME 2 I liked and would enjoy seeing in DA. I don’t know what else I should do other than start a thread about it.


To each their own, though how anyone would actually encourage less choice in a Bioware rpg of all things is really a strange request in the first place. Though I will say if DA2 should it ever be made, ends up having little to no customization options when it comes to companions, I'm blaming you. Image IPB

#245
Maria Caliban

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Thank you. I appreciate that you're willing to accept my preference - even though you disagree with it/think it's horrible/want to burn it with fire.

#246
CoS Sarah Jinstar

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I accept it, I think its bat**** insane but hey whatever floats your boat.

#247
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What about middle ground -- craftable materials that show up on character models as particular skins.



So, for example, there's one blue dragon in the game. You kill it and get blue dragonscale that has particular elemental properties and can be crafted into armor with similar stats for anyone. Make it for Big-Lug-In-Armor and you get the blue dragonscale texture on the panels of his massive breastplate. Make it for Hot-Elf-Chick, and that same texture shows up on her bikini. And so on.



You get both unique character models and customizable appearance. Reasonable compromise?

#248
Maria Caliban

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I'll interpret that as 'burn it with fire.'

#249
CoS Sarah Jinstar

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Maria Caliban wrote...

I'll interpret that as 'burn it with fire.'


Yes, lots of gasoline and fire.

#250
Onyx Jaguar

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So this thread continues regardless of consensus.



I applaud that, its only a matter of time before new people come in here and argue.