SurfaceBeneath wrote...
You basically just said that the gameplay in ME1 was bad and thus did not award armor choice in ME1 and then went back on yourself and said there was meaningful equipment choice.
Actually I simply said that the armor and weapon system per se was very meaningful. The only thing that made it less meaningful was the fact that difficulty was badly set.
The problem was in the abysmal AI and in the overly easy difficulty, not in the armor and weapon system, that had a few (very easy to solve with a lower drop rater and a better inventory management) flaws, but did add several layers of depth to the game. The fact that ANOTHER flaw made inventory management less meaningful doesn't make it meaningless per-se.
Istead of solving the actual flaw (bad enemy AI), Bioware simply took the easy way out, removing the entire inventory system, keeping the bad enemy AI.
Yes, obviously there is a giant conspiracy among gaming journalists to universally agree that certain major releases are good, while others get middling scores and are panned even when released by similarly high profile publishers.
Try to work as a gaming journalist for a while. You'll be amazed by how unprofessionally that job is done in average, by the complex web of favors and credits that goes on under the table, by how journalists are often given minimal scores to give to selected games and encouraged to be "nice" to certain publishers, and several other niceties that would probably surprise you (they actually happen in several fields of journalism, not just in the gaming one, but the gaming field is often worse because professionalism is less widespread and most jorunalists are self-thaught)
By the way. I don't think that ME2 is "bad". I liked the game, even if it has several glaring flaws, one of which the lack of any meaningful itemization and visual variation. That's not enough to make the game "less than good", but this doesn't mean it couldn't have been much better if they simply didn't rip away big parts of what made the game an RPG disguising what's simply cutting corners as "streamlining".
I also don't hate shooters. I like some of them, expecially when they have a decent story (like the first Modern Warfare). The fact I don't hate shooters doesn't mean that i don't know that there are already
plenty shooters and action games in the market, while there are too few good RPGs. So yeah, i can't welcome the disappearence of a genre in a favor of another that's already overrepresented.
As for replayability, while you can personally like the game more or less (and as such the replayability value can fluctuate for you), there are objective factors to it. One of such factors is variation. Cosmetic and skill variation is part of that value.
While Mass Effect 2 has only 2 paralel paths and absolutely no cosmetic/skill variation besides the main character's class and him being male/female, DA:O has a strongly branching development, with a much higher degree of variation, and variation in skills and itemization for the party is objectively part of that value. An element that ME2 lacks.
tmelange wrote...
In DAO, you had Morrigan, a character that had both a unique look and gear that had defensive stats appropriate
for her character class, and you still had the option to change her look to suit your battle plan. In ME2, though the look of some of the characters was bad-ass and enjoyable as such, the scenario failed in the implementation of an offensive/defensive stance for battle that had some rational basis. :shrug: As a player, I was left feeling; Cool
esthetically, but dumbed down in intelligence and practicality.
This is definitely a sound argument. I'm most favorable to characters having ONE (or a few) iconic outfit that makes their look unique. But they should also be able to wear a whole variety of armor if the situation warrants it or if the player so wishes. Best of both worlds. ME2 was excessively limiting and had no viable alternatives, and that's my very definition of "dumbed down".
Modifié par Abriael_CG, 11 février 2010 - 05:47 .