Maria Caliban wrote...
Abriael_CG wrote...
They looked like they had only one set of clothing through the entire game, which in an RPG is lame.
I didn't find it lame. For me, companions are an important part of RPGs, and unique designs and abilities reinforce their personality. The ability for the PC to be able to select different clothing is important because it's a form of customization.
That said, in DA, I spent 75% of the game in the same two armor sets (Blood Dragon and Legion of the Dead), which made it look like I only had two sets of clothing.
...
Iol! I did that too
I understand completely with what you are saying - and I think a better example would be Bioware's "Knights of the Old Republic" game... this has much more in common with DA:O and has exactly the elements you are talking about.
Some of the companion characters had specific costumes that gave them a particular look. This could be changed, however, in exactly the same way as we do in Dragon Age.
However, I found that it was simply wrong to put Bastila in a different costume, or Handmaiden. This is the same thing I feel for characters like Morrigan, who have a strongly defined visual appeal.
The sequel to Kotor was the same, and I think that this and DA:O also run a fine line of allowing charcters to be customised as well as presenting a certain (almost set) visual definition.
I know of people who make Morrigan an Arcane Warrior and Wynne a Blood Mage, Sten a Templar. For me, that is akin to sacrilege, but there we go...
So, I certainly think in the future there will be unique outfits that give characters a certain visual trend... just as there will be those who want to destabilise that.





Retour en haut






