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The Adept wasn't nerfed.


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#26
vhatever

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Sorry, Sourlamo, but your turnip truck completely missed me.

#27
termokanden

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Hathur wrote...

If you play on Insanity as an adept, you'll find the class to be one of the best for that difficulty... only outdone by the Sentinel.


That is by no means a sign that the class doesn't have problems though.

The sad part is that you can actually sit behind cover and spam Warp without any risk. But it's even sadder that the sentinel (with fully evolved Tech Armor) is BETTER at it. It just makes no sense whatsoever that a sentinel's biotics should be stronger than that of an adept. But this is the case.

Still you're right, an adept can complete the game just fine. But it's the same thing over and over again through the entire game. And because adepts don't have something cool like Tech Armor, it becomes even more important to just stay behind cover all the time and spam the same biotics.

I've said it before and I'll say it again. The game is easy enough as an adept in both ME1 and ME2. But in ME1 you have lots more fun watching enemies fly all over the place.

#28
vhatever

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You cant just sit and hide and play warpball all day trhought the entire game. Several missions put you on the clock so to speak, and if your only strategy is warp spam from behind a box, you are gonna get your face raped off for hours on end until you get some real skill or turn down the difficulty.

#29
termokanden

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Oh, but then you move from box to box and spam Warp.

Sure there are some husks too. That's a little different, but still for the majority of the game, you sit behind cover and cast warp. I don't care if you have to move from cover to cover, it's still the same thing.

I just can't see the improvement here, I really can't. Adepts seem very limited to me.

Modifié par termokanden, 10 février 2010 - 01:45 .


#30
Murmillos

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I've noticed a big difference in fights between my Vanguard and Adept - mostly thanks to the never ending spawning enemies unless you break invisible barrier point X.



Some Adept fights, since I can never get a clear advantage in fights, it could happen that you fight 100 enemies until the game gives up on you, while on Vanguard, I can just charge into to the very last guy and end the fight with the original 3 enemies with no extra spawns.

#31
Selvec_Darkon

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Mmm, throw isn't redundent. Max it, choose throw field. It charges much faster then any other psionic attack, and can be used to great effect against swarms of unarmored/unsheilded opponents. Husks fall beautifully to it. It's the spam attack you use to clear a room by tossing people over edges and int each other.



If on insane you can't use it then honestly thats your own fault, as you did up the difficulty level for a harder challenge. What did you think was going to happen? Your going to get that achievement as easily as completing the game on the lowest difficulty level? Not bloody likely.

#32
termokanden

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I would still argue that Throw is redundant if you have Wide Singularity. It works just fine on groups of enemies AND has a stun too. The cooldown is also low enough that you can pretty much spam it.



It seems to me that Wide Singularity + Warp is all the CC/damage you will ever need.

#33
dragonic9100

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honestly the Adept was nerfed in ME1, with the right build you could keep all enemys on screen either floating, in a stasis, or on the ground all at the same time and still have powers ready for whoever gets up first

#34
Br0th3rGr1mm

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vhatever wrote...

Adept in ME1 wasn't anymore overpowered than vast majority of the other classes. What a idiotic comment.

I call BS.....  At higher levels (+50), a properly speced Adept had virtually no chance of being killed (could cast barrier every 10 seconds if needed) and could control nearly any number of enemies fully.  If you took AR as a bonus skill and properly modded it, you could fire continually and kill most things before they hit the ground (certainly before they could get up).  Insanity took you longer to kill stuff, but properly applied Warps, made Immunity spam by the enemies a joke and you always had 2 or 3 powers to chose from to render the most difficult enemies harmless for long enough to kill them.  Hell and Adept could take on 2 Colossi at once and never get hit!

The only other class that could survive better was the Soldier, and lacking Warp, he was religated to 5-10 minute long Immunity vs Immunity gun battles that an Adept would clear in 3 minutes tops.

The only thing an Adept ever had to fear was timing a Warp badly at a a charging Krogan (hitting him with it BEFORE immunity came up) or having his AR overloaded (just greatly reduced your damage output for a short time).

You need to recheck your facts before calling someone's valid statement idiotic.

Modifié par Br0th3rGr1mm, 10 février 2010 - 02:43 .


#35
Selvec_Darkon

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termokanden wrote...

I would still argue that Throw is redundant if you have Wide Singularity. It works just fine on groups of enemies AND has a stun too. The cooldown is also low enough that you can pretty much spam it.

It seems to me that Wide Singularity + Warp is all the CC/damage you will ever need.


Errrr, no. Throw's cooldown is way less then singularity.  To the point where you can use it instead of your gun against vaunrable enemies. Particularly in the IIF level, you can just toss Throw Fields at enemies before they even make it onto the platform. It's way less then singularity or warp. It's espically better since a lot of the non-armor/sheild enemies move very fast to compensate. Meaning by the time your singularity hits they could have moved into cover, and you could miss them by hitting something else in the way. With throw you can quickly toss another one without waiting.

#36
Br0th3rGr1mm

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While Throw has it's uses, they are few and far between during the game itself. I would consider respecing for Throw Field when doing missions that have waves of husks, but beyond those, it's 10 points wasted. My biggest gripe with the game is being forced to take 3 points in Throw for my Sentinel to open Warp...what a waste!  

Modifié par Br0th3rGr1mm, 10 février 2010 - 02:55 .


#37
termokanden

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Selvec_Darkon wrote...

termokanden wrote...

I would still argue that Throw is redundant if you have Wide Singularity. It works just fine on groups of enemies AND has a stun too. The cooldown is also low enough that you can pretty much spam it.

It seems to me that Wide Singularity + Warp is all the CC/damage you will ever need.


Errrr, no. Throw's cooldown is way less then singularity.  To the point where you can use it instead of your gun against vaunrable enemies. Particularly in the IIF level, you can just toss Throw Fields at enemies before they even make it onto the platform. It's way less then singularity or warp. It's espically better since a lot of the non-armor/sheild enemies move very fast to compensate. Meaning by the time your singularity hits they could have moved into cover, and you could miss them by hitting something else in the way. With throw you can quickly toss another one without waiting.


It's really not way less. It's 1.5 seconds, and only before the cooldown reduction of 40%. I agree that you can spam Throw faster than Singularity, but you can spam Singularity pretty fast anyway, AND it has a better effect, and one that can be combined with Warp.

As a result, I still would feel very bad about spending a bunch of skill points on Throw. When I really need CC, I would much prefer to have the stun effect as well, regardless of how much was it, a .9 second difference in cooldown.

Anyway this serves to illustrate my point. There should be more of an advantage to having multiple biotics.

#38
LordNige

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@Br0th3rGr1mm A valid argument but you forgot one vital rule, Don't. Feed. The. Troll!

#39
Soruyao

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vhatever wrote...



Sorry, Sourlamo, but your turnip truck completely missed me.




Sorry vhatdumbface but the stupid truck sure didn't!



(This is fun!)



You don't need to use warp at all. You can easily beat timed missions without using any defense breakers in your squad too.



You can kill people with throw on a regular basis. It has a faster cooldown than singularity and warp, so if you could kill or lock someone down with throw, it's always a better option to throw them. (The less time spent in a GCD, the faster you can move on and the less likely you'll die to an ambush.)



Throw isn't CC, we have singularity and lift for that, throw is DPS (more or less depending on how far a wall is from the target), a situational insta-kill, and a good way to set people up for killing them through melee.

#40
tmontana1093

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Wrong. Play as an adept on insane and then tell me it wasn't nerfed. If a guy runs up to me with a shotgun, I should be able to use push to get him the hell away from me. That's not possible now because of the crappy biotics in ME2. Easy fix - either make the shields/armor/barrier all MUCH weaker and make health MUCHHH stronger - or make it so we can still use biotics on anything, but the effects are a bit weakened. For example. if a Krogan runs at me with full armor and I wanna push him, reduce the effects by 50% due to armor. The nerfing of the adept is just unacceptable in this game. There was never a problem in ME1.

#41
Grand_Commander13

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Shields go down to a single Area Overload, armor goes down to a single Incinerate or Warp.  Health is the only bar that takes any effort at all to remove, and an enemy floating helplessly in the air courtesy of a Pull makes it a lot easier to deplete.

Make shooty.  Enemies die.  Singularity makes not kill.  Not know why Shockwave, but hey: is life. :happy:

Modifié par Grand_Commander13, 11 février 2010 - 03:59 .


#42
tmontana1093

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That's funny, because every time I got an enemy's shield down, my squad would kill them in less than five seconds. The health bar took me absolutely no effort.

#43
Guest_Elithranduil_*

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For those of you willing to share some pointers on the Adept we would greatly appreciate your input over here:



http://social.bioware.com/group/1066/

#44
tetracycloide

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tmontana1093 wrote...

That's funny, because every time I got an enemy's shield down, my squad would kill them in less than five seconds. The health bar took me absolutely no effort.


Missed opportunities.  See health bar? First thought: Within 7m of enemy?  Yes?  Next thought: Biotic detonate.  Pull, singularity, warp all useful.

#45
Frotality

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your right, it was just changed. all the class' strengths on higher difficulty was shifted into warp. thus warp (and maybe singularity) spamming is what adepts do instead of flinging enemies like ragdolls everywhere.

like dr. solus posted:D, ME1 they were overpowered, and like much else, thet went with the opposite extreme in ME2.

#46
Soruyao

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tmontana1093 wrote...

Wrong. Play as an adept on insane and then tell me it wasn't nerfed. If a guy runs up to me with a shotgun, I should be able to use push to get him the hell away from me. That's not possible now because of the crappy biotics in ME2. Easy fix - either make the shields/armor/barrier all MUCH weaker and make health MUCHHH stronger - or make it so we can still use biotics on anything, but the effects are a bit weakened. For example. if a Krogan runs at me with full armor and I wanna push him, reduce the effects by 50% due to armor. The nerfing of the adept is just unacceptable in this game. There was never a problem in ME1.


Use singularity on him to stop him cold.  Back up and find better cover.  His shields should be down now.   Kill him in the face.   Shotgun guys are one of the easiest things for an adept to deal with.

Problem solved.

#47
tmontana1093

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tetracycloide wrote...

tmontana1093 wrote...

That's funny, because every time I got an enemy's shield down, my squad would kill them in less than five seconds. The health bar took me absolutely no effort.


Missed opportunities.  See health bar? First thought: Within 7m of enemy?  Yes?  Next thought: Biotic detonate.  Pull, singularity, warp all useful.


But the problem is that there is no reason to use anything but warp when I can just shoot them in two shots. There has never been a situation where I was able to pull or throw to good use, and Bioware needs to address this.

#48
Soruyao

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tmontana1093 wrote...

But the problem is that there is no reason to use anything but warp when I can just shoot them in two shots. There has never been a situation where I was able to pull or throw to good use, and Bioware needs to address this.


Really?  Because I do it all the time.  Maybe you're doing something wrong?

#49
tmontana1093

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...and how does that solve the problem of the rest of the skills being completely gimped? Throw was put in the game to begin with so I can get some **** out of my face with a shotgun. Now there are hardly any times that I can, or need to use the skill.

Modifié par tmontana1093, 11 février 2010 - 04:26 .


#50
tetracycloide

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tmontana1093 wrote...

But the problem is that there is no reason to use anything but warp when I can just shoot them in two shots. There has never been a situation where I was able to pull or throw to good use, and Bioware needs to address this.


Why kill them?  Put their body to use.  Two shots they die.  Biotic detonate they die.  Surrounding foes damaged significantly.  Which is better?

Throw, Shockwave totally useless.  Yes.  Detonation is not.

Modifié par tetracycloide, 11 février 2010 - 04:30 .