tetracycloide wrote...
Soruyao wrote...
Maybe I just suck at tactics, but it happened to me a lot. Especially on tali's loyalty mission with those camo shotgun guys. Throw saved my life multiple times on that mission alone.
Geth destroyers have shields. One overload insufficient. Melee range, shields up? Adept hosed. Singularity may save. Throw never will.
Playing insanity? Positive?
Using throw does not make it useful. Cannot be stressed enough. Can use machine pistol too. Still not 'useful.' One foe alone? Why use powers. Two foes? Detonate.
I am indeed playing on insanity. One overload might not be sufficient if the enemy got to me with full health, but it can bring an enemy down low enough to where a quick burst from a geth rifle is more than enough to finish the shields off. Then throw saves.
Singularity has a .5-.7ish or so second delay between when it hits a target and when it starts the stun. It's why I died in the adept video I uploaded. The throw projectile both moves faster and takes effect the moment it connects. Stunning a shielded enemy with throw, even for a moment, might give you time to get squad powers into effect or finish off their shields enough for the next throw to knock them down.
Throw has indeed saved my life several times. Does it share a role with singularity in a decent amount of situations? Sure, but to say it's completely useless is patently untrue.
-edit-
Ahglock wrote...
3 seconds for pull and throw, 4.5 seconds
for singularity. After mods and nemesis its less 1 second in
difference. Can there be a point where I feel they would be better
than singualrity, yes. Is it so rare that the points feel like a
waste, also yes.
Maybe I suck at using it, but heavy throw
always does less damage than a warp for me. Sure sometimes it insta
kills but not often enough. I prefer the reliable and consistent
damage from warp. As for the different curve rates again this is where
singualrity shines, with a wide singualrity hitting the voer is good
enough.
Even if heavy throw did half the damage
warp did, it would instantly stop any incoming damage from that enemy,
possibly saving your life. If you warp an enemy thats near you and it doesn't die, you're screwed.
It's harder to use throw effectively, I'll give you that. That's why everyone falls into the warp spamming rut. But
it's not fun and everyone complains that they have to do it, so why do
it if a strategy that ignores it completely is perfectly viable?
Is that 5-10% (If that! I'm suspicious there even is a difference at all except against bosses) faster you just got through a level really worth the fact that you're using a strategy that sucked all of the fun out of the game for you? (Its fine to use warp spam if you enjoy it, but if it's not fun and the fun alternative is viable, then why on earth wouldn't you do it?)
-edit2-
I have a question for both of you. How comparatively effective does a strategy have to be, percentage wise (for mission clear speed, safety, raw power), for you to use it instead of a strategy that is fun? Does it have to be twice as effective? 1.5 times? 1.2 times? When do you kill the fun of the game for pointless min maxing if you can complete the game just fine both ways without struggling?
Modifié par Soruyao, 11 février 2010 - 05:45 .