BioWare has responded to the Helmet issue
#126
Posté 15 février 2010 - 08:35
#127
Posté 17 février 2010 - 05:21
Come on Bioware, where in your production process could something as stupid as this not get fixed?
I now have 3 admittedly awesome bonus armors, but I use none of them because of this. I also have this completely ridiculous helmet that raises your charisma but completely obscure's your face.
Lightice_av wrote...
It's certainly quite stupid. And whoever thought that a helmet that hides the face completely should increase your charisma in conversations needs to be thrown out of dev team.
Definitely.
#128
Posté 17 février 2010 - 05:31
#129
Posté 17 février 2010 - 05:35
#130
Posté 17 février 2010 - 05:44
I'm an adept.HAGA NAGA wrote...
Bioware's stance on this issue is a bit too F U for my taste, but i never really cared as much as i do about hte fact that my Shep never carries her gun in cutscenes. what the F? a pistol? never used it. why am i pointing it at people in every cutscene? immersion-killer to the extreme.
My Shepard has frequently used the assault rifle in cut-scenes.
..say what?
#131
Posté 23 mai 2010 - 01:39
#132
Posté 07 août 2011 - 03:49
DarthReavus wrote...
I never especially liked the notion of the helmet toggle anyway. What I think would work best in the context of ME2 would be to have the option at your armour locker whether or not to wear a helmet with all armours. So with the N7 armour (as already exists) have the option for either the N7 helmets, the various visors or no helmet. With the DLC armours have the option to wear the DLC helmet and the visors, as well as no helmet.<br />
<br />
But definitely not a return to the old toggle system where you could magically pull a big helmet out of your arse.
I agree with you. I don't mind the lack of toggle but I wish i had a choice of a visor with DLC armors. I really want ot wear my dragon age armor but i hate having my characters face completely covered when she's talking to NPC's during cut scenes.
#133
Posté 08 août 2011 - 12:06
It could be even more customizable by adding a setting in options "Remove halmet during dialogues Y/N" for those who do not like such mechanic. That way we eliminate the problem which is (as always is with such not-very-important-features) : we are not given a choice.
That said, i'm almost certain that Bioware will stick to the current (ME2) helmet system because of it's simplicity. On the other hand, the data regarding dangerous environments (Lords of Kobol, the spelling of "environments" is almost as ridiculous as spelling of "ridiculous" :/) is already in-game, so from the programmer point of view it's adding one conditional statement, kinda like this:
void dialogueStart(...) {
// (...)
if( (!CurrentLevel->getEnv()->isHazardous()) && Options->isHelemtToggleInDialogue() ) {
playerChar->helmetOff();
}
// (...)
}
#134
Posté 08 août 2011 - 12:34





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