WTF?!?!?!?
Create a new area and all my resources are empty.
I can;t modify any kind of terrain, only thing i could do is load up the existing area's made by bioware and nothing else....
anyone any idea how to start an Area from scratch?
New Area?
Débuté par
RaZoRShArP20
, nov. 06 2009 08:10
#1
Posté 06 novembre 2009 - 08:10
#2
Posté 06 novembre 2009 - 11:25
For a completely blank slate you'll need to create a new level, not a new area. It's unfortunate that the two resource types have such confusingly similar names, but basically the difference is in whether you're doing "art-related" stuff or "gameplay-related" stuff. A level is an art resource, wherein you place all the things that are there just to look nice and to give the level its physical geometry. An area takes a level layout and adds all the interactive stuff to it.
So if you were creating a tavern, for example, you'd first create a level layout wherein you'd place pieces of floor and wall and ceiling, background tables and chairs, and so forth. Once that's done you'd then create a new area, assign that layout to it, and then place the barkeep and interactive doors and chests in it.
The reason these are separate is because area design and level design use different skillsets, and so here in BioWare they're done by different groups of people. Independant modders can choose to be jack of all trades instead if they prefer, or if you find one type of work to be easier or more fun you could perhaps find a modding group to join to fill in the other type of work. Or perhaps use existing resources instead.
So if you were creating a tavern, for example, you'd first create a level layout wherein you'd place pieces of floor and wall and ceiling, background tables and chairs, and so forth. Once that's done you'd then create a new area, assign that layout to it, and then place the barkeep and interactive doors and chests in it.
The reason these are separate is because area design and level design use different skillsets, and so here in BioWare they're done by different groups of people. Independant modders can choose to be jack of all trades instead if they prefer, or if you find one type of work to be easier or more fun you could perhaps find a modding group to join to fill in the other type of work. Or perhaps use existing resources instead.





Retour en haut






