New Area?
#1
Posté 06 novembre 2009 - 08:10
Create a new area and all my resources are empty.
I can;t modify any kind of terrain, only thing i could do is load up the existing area's made by bioware and nothing else....
anyone any idea how to start an Area from scratch?
#2
Posté 06 novembre 2009 - 08:11
Modifié par Killerhase99, 06 novembre 2009 - 08:15 .
#3
Posté 06 novembre 2009 - 08:13
I can't figure anything out. I can't even figure out how to open anything existing. Im so used to the Fallout 3 editor, just open up a data file, select a place you want to edit in the cell window, do what you want to do.
But this...
What do all these buttons even do? I tried reading the wiki, but it just doesn't make any sense to me...
#4
Posté 06 novembre 2009 - 08:16
Also been fiddling with the models and characters.
Where is the delete button!!
How do i delete a resource?
#5
Posté 06 novembre 2009 - 08:21
Sry 4 bad english :/
Here you will find a list with all models you can place such as "walls, floors" and so on:
social.bioware.com/wiki/datoolset/index.php/Model_list#Fereldan_human_interior
Modifié par Killerhase99, 06 novembre 2009 - 08:22 .
#6
Posté 06 novembre 2009 - 08:22
Learning curves are fun.
#7
Posté 06 novembre 2009 - 08:25
i now know what you mean by controlls/// userfriendlyness goodbye..
how do i rotate the camera?
#8
Posté 06 novembre 2009 - 08:26
And yes. This is much more tricky then NWN Toolset. But also this ToolSet looks much more powerfull. Just give it a try.
Modifié par Killerhase99, 06 novembre 2009 - 08:27 .
#9
Posté 06 novembre 2009 - 08:29
I mean...
What...
Could someone show me a basic tutorial or something? How to make/edit a area, and place a chest with like a elfroot or something? I have no idea what I'm doing...
#10
Posté 06 novembre 2009 - 08:44
Neon0x wrote...
I just...
I mean...
What...
Could someone show me a basic tutorial or something? How to make/edit a area, and place a chest with like a elfroot or something? I have no idea what I'm doing...
Tutorials
Start with the area tutorial and move on to placeables and creatures.
#11
Posté 06 novembre 2009 - 08:47
It looks like I was on the right track, despite clicking many random buttons before seeking help.
#12
Posté 06 novembre 2009 - 08:47
#13
Posté 06 novembre 2009 - 09:28
How to reset the camera pivot point??
Or rather how do i rotate camera at position?
Trying to make a mountain and rotate around it.
Now when i try and rotate the entire level mash goes out of the screen, same with turning it around.
It's almost unmanagable
Ow and turning with Holding Right oue button first doees not work with controle and all numlock key's apart from 5 have no effect
Modifié par RaZoRShArP20, 06 novembre 2009 - 09:48 .
#14
Posté 06 novembre 2009 - 10:02
#15
Posté 06 novembre 2009 - 10:08
I'm currently stuck trying to figure out how to create a level, not to use the area map but to use the level creator to build one from scratch. Anyone actually able to make a room or terrain from scratch yet? Do rooms need to be built in Maya/3dsmax then made into area files somehow? The area tutorial was easy enough to follow but the level creator one lost me...
Modifié par Nightblazerrr, 06 novembre 2009 - 10:09 .
#16
Posté 06 novembre 2009 - 10:22
this is just madness...
I loved NWN2 compared to this .
Even putting on textures on the terrain is a bloody mess... no preview screen?? really??
Shows you all resources in the entire game directory and i am supposed to pick one?? supppose i need limestone? i have to manually find it from the huge list and then look for the diffuse and normal map seperatly.
Man this is getting more frustrating by the minute.
Also did not manage to put any object in.
How do you place objects in the level editor?
Tried saving the level *lvl to a file and load it in the area but this does not work either... need another file format for that as well .
Is it just me or are you guy's betting a huge hit in the face with a clenched fist of user unfriendlyness as well?
#17
Posté 06 novembre 2009 - 10:29
To delete resources you need to check them in and then delete them.
To get your level to show up you need to save it and 'post/export it to local' as it is an 'art resource' like a morph. You will probably need to generate pathfinding before posting it to local.
You should then be able to assign your level to your area.
#18
Posté 06 novembre 2009 - 10:29
There is a list of all the textures here on the wiki http://social.biowar...hp/Level_models scroll down a bit it shows pictures and naming conventions for all the textures. I was able to place objects on to the terrain in the level editor but I have no idea how to make that terrain into a area map. I have no idea how to place objects in rooms, the tutorial seems to hint at rooms being created in Maya or 3dsmax but is there a exporter for either yet?
#19
Posté 06 novembre 2009 - 10:29
I think I might just bow out of the modding game and let the people that have the persistence to deal with all this make the mods.
#20
Posté 06 novembre 2009 - 10:32
Twitchmonkey wrote...
The philosophy of this editor seems to be "so long as there is some possible way to do what we've planned for you to do, everything is good". If you want to do anything that they hadn't planned for or decided they needed for the main campaign or if you want to do it with any degree of ease, you may be out of luck.
I think I might just bow out of the modding game and let the people that have the persistence to deal with all this make the mods.
#21
Posté 06 novembre 2009 - 10:32
I'm trying to create an interior 'level'. However, whenever I try placing a model I get an error:
"Cannot spawn models into selected parent object." For some reason I can place stuff in an exterior level, just not interior.
Also, how do I increase the size of interior levels?
Very confused, thanks. The tutorial didn't help.
#22
Posté 06 novembre 2009 - 10:34
Azenn, I had the same problem when creating Rooms in the level editor. I don't know what to do there but I went to create a terrain after that and had no problem when placing thigns on the terrain.
Modifié par Nightblazerrr, 06 novembre 2009 - 10:37 .
#23
Posté 06 novembre 2009 - 10:37
Beerfish wrote...
How long have you been working on it? 1 hour? think back to the 1st time you sat down with the NWN1 or the NWN2 toolsets, did one know that inside and out right away? Just like the NWN1 and NWN2 toolsets there will be things this toolset does better and undoubtably things it does not do as well, a lot depending on what the user deems is important.
Well, when we already know that things like removing helmets during conversations is something that the cinematic directors have decided is for the best and cannot be overridden andthat right now placing static objects in the game has to be handled via a script which tells the game to insert objects into an area, I wouldn't say things are looking good. Plus, every toolset I've worked with in the past at least allowed you to select an option and be able to edit its basic properties.
However, I think I should probably stop with this, it isn't constructive and my negativity isn't doing anyone any good right now, but I am frustrated, so what am I supposed to say?
#24
Posté 06 novembre 2009 - 10:51
Modifié par RaZoRShArP20, 06 novembre 2009 - 10:53 .
#25
Posté 06 novembre 2009 - 10:55
How does one create an entirely new area. I was hoping to make a zone that would just let me pluck objects here and there.
The wiki tutorial says that you make a new > area > etc. then you choose the area layout. This opens a pre-created area. I would like a blank slate?
Any one know how to do this?
Thanks in advance.





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