New Area?
#101
Posté 09 novembre 2009 - 01:41
I'm guessing these tutorials are partly reusable if only to make better looking outdoors.
#102
Posté 09 novembre 2009 - 02:19
Modifié par akaliel, 09 novembre 2009 - 02:19 .
#103
Posté 09 novembre 2009 - 03:04
In any case, I'd rather have something I could browse offline as internet connectivity is an issue.
Modifié par Acturius Deathsworn, 09 novembre 2009 - 03:16 .
#104
Posté 09 novembre 2009 - 04:06
I did not even get my level past the phase of getting it into an area as an area layout.akaliel wrote...
My water shows up fine in the Toolset but as soon as I load my mod ingame, it's gone. I think it's related to my lighting not working properly either. For some reason, there's no ambient sunlight. I did render the lightmaps.
Let alone a running module file where you can walk in .
anyway thats for later worries.. first i got tons of level layouts to build not to mention the City i have show here which is gonna take me a week or 2 at least just placing and texturing.
On the topic of textures
We used to have textures in NWN2.. and we also had a tint we could add to it .
Worked wonderfull at some places for instance a much used campsite or mountains wall's where some cracks and small area's could be tinted darker or lighter than the others.
Do we have this here?
Have not seen this option anywhere.
#105
Posté 09 novembre 2009 - 04:18
RaZoRShArP20 wrote...
We used to have textures in NWN2.. and we also had a tint we could add to it .
Worked wonderfull at some places for instance a much used campsite or mountains wall's where some cracks and small area's could be tinted darker or lighter than the others.
Do we have this here?
Have not seen this option anywhere.
There is no color tool like NWN2, unfortunately. I agree that the color tool was wonderful and could really reduce your dependency on textures. One thing I did was to create my own completely jet black texture and added that to the palette. At least this way I could have one general texture for shading and leave the other seven for patterns.
#106
Posté 09 novembre 2009 - 07:25
JasonNH wrote...
RaZoRShArP20 wrote...
We used to have textures in NWN2.. and we also had a tint we could add to it .
Worked wonderfull at some places for instance a much used campsite or mountains wall's where some cracks and small area's could be tinted darker or lighter than the others.
Do we have this here?
Have not seen this option anywhere.
There is no color tool like NWN2, unfortunately. I agree that the color tool was wonderful and could really reduce your dependency on textures. One thing I did was to create my own completely jet black texture and added that to the palette. At least this way I could have one general texture for shading and leave the other seven for patterns.
You should add a post i here how to add custon textures cause i am clueless.
I normally use the 3dsmax material editor to get the texture i like.
Though i know how to work photoshop a little i am no artist at it .
But how to get them in the toolset.
Is there a tutorial on this?
Or even how to make and put models in the toolset and distribute them to the downloader of the module (player)?
Not a bad idea to have some alternative textures.
I was kinds hoping for a black marble or white barble texture, some raytrace on it and it'll be absoluitely sweet for an outdoor level or freat wealth.
I ask because i think some of the original models could use some more decorative texturing.. the big eyecatchers in the game are a bit tattered... as in aged or look broken and ravaged through time .
I would love to see some sparkle for my main city.
So...
Next question
How to export.
Edit with new texture and edit the model.
Get model and texture through an export in the builder..
And how do you get it to the player?
If i know this man the crazymodel works can begin on my end... and my team





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