Why can't Bioware just make Mass Effect universe as global as GTA games?
#1
Posté 10 février 2010 - 02:43
start persuading Bioware to make Mass Effect 3 universe more extensive?
#2
Posté 10 février 2010 - 02:50
#3
Posté 10 février 2010 - 02:54
#4
Posté 10 février 2010 - 02:55
Recnamoken wrote...
Why have a really big universe with no content instead of a smaller space where everywhere is something interesting?
#5
Posté 10 février 2010 - 03:03
Basically it boils down to having a smaller more detailed world or wasting those resources making an overworld that lacks definition. The one complaint I had about ME1 in this sense was the planets you drove the Mako around on were huge and empty. If the Hammerhead DLC allows for smaller but more detailed terrains to explore I'd say go for it, but I'd rather have 10 planets to explore rather than 50 with just a fractal height map with a couple points of interest in opposite corners of the map.
Bigger is not better, it's just less defined, giving the illusion of depth until you realize there is nothing really there.
#6
Posté 10 février 2010 - 08:40
P.s.I loved city videos on Illium with all those flying cars.Pity, these were just videos..
#7
Posté 10 février 2010 - 08:43
#8
Posté 10 février 2010 - 08:43
wowolfhen wrote...
But are Oblivion and Gta4 empty?
Oblivion was pretty copy paste same terrain, add few wolves there make it snow there, add a few little exotic trees. GTA 4 was lacking as well..
#9
Posté 10 février 2010 - 08:54
#10
Posté 10 février 2010 - 09:04
wowolfhen wrote...
moteh, thanks for an extensive answer. But are Oblivion and Gta4 empty? I agree that Mass Effect 1 planets for exploration were seriously dull (only 1*1 square km of nothing). But such a big company Bioware could make an open world system. As a matter of fact, Space is supposed to be enormous!
P.s.I loved city videos on Illium with all those flying cars.Pity, these were just videos..
Yes they are empty. Both games are boring. I have Oblivion for one reason only and that is to mod to my hearts content
#11
Posté 10 février 2010 - 09:21
Each individual dungeon in Oblivion is a collection of standard rooms in different patterns (similar to the planetary bases in ME1), and even though there are 100 Oblivion gates there is only 7 -15 different permutations of the oblivion world, which means visiting all 100 necessitates a lot of repetition (which is artificially inflating the game world).
I'm all for someone making an open game world, but so far the technology isn't there to make an open game world that is really interesting. They always end up being very empty with a lot of carbon copy NPCs and very little to actually do. It ends up being a place for you to make up your own fun (i.e. in GTA how long can I survive with X wanted level), and that is then a failing on the developers part. If it's not interesting it's not worth playing.
To wrap up, Oblivion is only great for those first couple hours you play the game, then you start spamming map travel as often as possible. As of yet, open worlds take too time to develop, too much time to QA, too much time to play in (traveling is a pain), and really it takes too much effort all around just to put a bullet point on the back of the box.
#12
Posté 10 février 2010 - 09:23
GTA was big, but all the quests were the same. Even the main storyline ones. I still haven't finished it and I bought it a year ago.
#13
Posté 10 février 2010 - 09:23
#14
Posté 10 février 2010 - 09:32
I'd love to see a Mass Effect sandbox game, but they'd have to change their style a lot to make it work. Perhaps after Mass Effect 3 brings the story from the first 2 games to an end(assuming it will) they might make an open world game in the Mass Effect setting.
#15
Posté 10 février 2010 - 09:35
#16
Posté 10 février 2010 - 09:37
pacer90 wrote...
You will never hear a bachelor party conversation or have a quarian/turian talking about human obsession with quarians in those games. (As a nod to the crazy forum goers)
GTA was big, but all the quests were the same. Even the main storyline ones. I still haven't finished it and I bought it a year ago.
You should, crazy twist at the end.
GTA DLC was good because they changed the quests quite a bit, but you are right, the inital game was lacking, not in environment but in what you could do.
Oblivion was ok. But I got really bored after a while. As I did with Sacred 2 which again is very fun. They just become same old same old where as ME2 was a story, beginning, middle, end.
ME2 certainly could improve and bigger/more hub zones would help it, but its still a fantastic game of decent length if you do everything.
#17
Posté 10 février 2010 - 09:39
Recnamoken wrote...
Why have a really big universe with no content instead of a smaller space where everywhere is something interesting?
I agree. A lot of space filled with nothing is pointless. Smaller is better in ME.
#18
Posté 10 février 2010 - 09:50
Focus on dialogue, party of three, good & bad decisions/endings, etc.
Do I like the open world freedom GTA offers? Sure. But I wouldn't trade the story and character depth Mass Effect offers for anything.
#19
Posté 10 février 2010 - 09:50
#20
Posté 10 février 2010 - 11:02
#21
Guest_Guest12345_*
Posté 10 février 2010 - 11:04
Guest_Guest12345_*
redundant textures work when you are creating new york city, because most brick buildings all look the same. I rather have high fidelity worlds that have unique art styles than all the same textures and the freedom to roam around more.
#22
Posté 10 février 2010 - 11:05
wowolfhen wrote...
I completed the main story and all side quests.Finished at 26 level. Now there are only 4 planets to visit: Tuchanka, Illium, Omega, Citadel. Nowhere else to go...
Only thing to do is import the character and play through again for the next 4 levels. Or start a new one and it gets bonus XP.
Sad i know :-(
#23
Posté 10 février 2010 - 11:07
#24
Posté 10 février 2010 - 11:12
When everything is done by hand (in the case of Mass Effect 2) everything fits together and the illusion is maintained. This, however, takes a lot of time, so the amount of places and/or the size of places are reduced as a consequence.
It's the classic quality vs. quantity. And BioWare went with quality.
#25
Posté 10 février 2010 - 11:20




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