SwiftSweeper, Betheda or Rockstar could easily make the same with Mass Effect universe
Modifié par wowolfhen, 10 février 2010 - 11:24 .
Modifié par wowolfhen, 10 février 2010 - 11:24 .
banshee768 wrote...
Games like Oblivion, Morrowind, GTA and other with huge open worlds rely heavily on random contents. Random bandit/gang attacks, random spawned missions, random this and random that. Depending on the amount of planning going into the random events, this can be good and keep you emerged in the game world. Most of the time though, it's rubbish. Oblivion is the prime example here. Defeat the big bad boss of something and when you loot his chests find.. a broom and 3 forks (real story). Also, bandits scaled to your level to keep them challenging. Which meant that they ran around in some of the rarest armor towards the end. Which again broke the illusion.
When everything is done by hand (in the case of Mass Effect 2) everything fits together and the illusion is maintained. This, however, takes a lot of time, so the amount of places and/or the size of places are reduced as a consequence.
It's the classic quality vs. quantity. And BioWare went with quality.
Modifié par SwiftSweeper, 10 février 2010 - 11:42 .
Sphaerus wrote...
Sandboxes are boring. They sound like a great idea, but they can not be made into something worth the time to make them. They are a boring, overused gimmicks that have no real way to give real complexity to a game. Sandboxes were awesome ten years ago when GTA III was fresh and amazing, now they are just boring and ironically predictable.
Based on the story, not the gameplay. GTAIV's story was excellent and actually a more serious, "adult" experience than the cartoony or over-the-top worlds of Vice City or San Andreas. The gameplay was incredibly derivative. Show me a reviewer who celebrated GTAIV for its innovative gameplay and I'll show you a reviewer who was paid off.wowolfhen wrote...
Sphaerus wrote...
Sandboxes are boring. They sound like a great idea, but they can not be made into something worth the time to make them. They are a boring, overused gimmicks that have no real way to give real complexity to a game. Sandboxes were awesome ten years ago when GTA III was fresh and amazing, now they are just boring and ironically predictable.
Mate, it's not so true. Don't wanna mention the game again, but Gta 4 is one of the most well received games..
banshee768 wrote...
Games like Oblivion, Morrowind, GTA and other with huge open worlds rely heavily on random contents. Random bandit/gang attacks, random spawned missions, random this and random that. Depending on the amount of planning going into the random events, this can be good and keep you emerged in the game world. Most of the time though, it's rubbish. Oblivion is the prime example here. Defeat the big bad boss of something and when you loot his chests find.. a broom and 3 forks (real story). Also, bandits scaled to your level to keep them challenging. Which meant that they ran around in some of the rarest armor towards the end. Which again broke the illusion.
When everything is done by hand (in the case of Mass Effect 2) everything fits together and the illusion is maintained. This, however, takes a lot of time, so the amount of places and/or the size of places are reduced as a consequence.
It's the classic quality vs. quantity. And BioWare went with quality.
Modifié par Odd Hermit, 11 février 2010 - 12:14 .
Ringo12 wrote...
wowolfhen wrote...
moteh, thanks for an extensive answer. But are Oblivion and Gta4 empty? I agree that Mass Effect 1 planets for exploration were seriously dull (only 1*1 square km of nothing). But such a big company Bioware could make an open world system. As a matter of fact, Space is supposed to be enormous!
P.s.I loved city videos on Illium with all those flying cars.Pity, these were just videos..
Yes they are empty. Both games are boring. I have Oblivion for one reason only and that is to mod to my hearts content
Modifié par Guanxii, 11 février 2010 - 12:53 .
Sphaerus wrote...
Based on the story, not the gameplay. GTAIV's story was excellent and actually a more serious, "adult" experience than the cartoony or over-the-top worlds of Vice City or San Andreas. The gameplay was incredibly derivative. Show me a reviewer who celebrated GTAIV for its innovative gameplay and I'll show you a reviewer who was paid off.wowolfhen wrote...
Sphaerus wrote...
Sandboxes are boring. They sound like a great idea, but they can not be made into something worth the time to make them. They are a boring, overused gimmicks that have no real way to give real complexity to a game. Sandboxes were awesome ten years ago when GTA III was fresh and amazing, now they are just boring and ironically predictable.
Mate, it's not so true. Don't wanna mention the game again, but Gta 4 is one of the most well received games..
Doing the same thing as everyone else but "not awful" while supporting it with a strong, appealing story is not wholly an achievement, though it does say good things about the writing going on.
Guanxii wrote...
I'd personally much rather have one large-ish open-world expansion dlc like Point Lookout than lots of tiny cookie-cutter piecemeal items such as BDTS and Pinnacle Station that are probably coming down the pipeline to a cerberus terminal near you.
It would be so much more fun for exploring an open-world-enviroment with the hammerhead - I'd love to see the Turian or Salarian home-world at some point - there could be numerous little settlements and a large central hub like Illium. The main hub could have a large market the size of Zakeria ward full of new armors/weapons/upgrades, etc.
The best thing about a an open-world-enviroment expansion for ME2 would be the random auto-spawning enemy AI's so that you can continue to play ME2 after finishing all the main story and side-quests and dlcs without starting a new game+.
In a word: Yes.sedrikhcain wrote...
Sphaerus wrote...
Based on the story, not the gameplay. GTAIV's story was excellent and actually a more serious, "adult" experience than the cartoony or over-the-top worlds of Vice City or San Andreas. The gameplay was incredibly derivative. Show me a reviewer who celebrated GTAIV for its innovative gameplay and I'll show you a reviewer who was paid off.wowolfhen wrote...
Sphaerus wrote...
Sandboxes are boring. They sound like a great idea, but they can not be made into something worth the time to make them. They are a boring, overused gimmicks that have no real way to give real complexity to a game. Sandboxes were awesome ten years ago when GTA III was fresh and amazing, now they are just boring and ironically predictable.
Mate, it's not so true. Don't wanna mention the game again, but Gta 4 is one of the most well received games..
Doing the same thing as everyone else but "not awful" while supporting it with a strong, appealing story is not wholly an achievement, though it does say good things about the writing going on.
so games must be innovative or else they are boring?
ohupthis wrote...
Uh, YUP, me wants to go and steal a car, and tomorrow, i think i'll steal a car, and the next, maybe we could steal ....a car?
oooooooo...........exciting *nods off*
Sphaerus wrote...
In a word: Yes.sedrikhcain wrote...
Sphaerus wrote...
Based on the story, not the gameplay. GTAIV's story was excellent and actually a more serious, "adult" experience than the cartoony or over-the-top worlds of Vice City or San Andreas. The gameplay was incredibly derivative. Show me a reviewer who celebrated GTAIV for its innovative gameplay and I'll show you a reviewer who was paid off.wowolfhen wrote...
Sphaerus wrote...
Sandboxes are boring. They sound like a great idea, but they can not be made into something worth the time to make them. They are a boring, overused gimmicks that have no real way to give real complexity to a game. Sandboxes were awesome ten years ago when GTA III was fresh and amazing, now they are just boring and ironically predictable.
Mate, it's not so true. Don't wanna mention the game again, but Gta 4 is one of the most well received games..
Doing the same thing as everyone else but "not awful" while supporting it with a strong, appealing story is not wholly an achievement, though it does say good things about the writing going on.
so games must be innovative or else they are boring?
Well, unless you're the sort who thinks the Halo series is on the same level of a series like Mass Effect.
Modifié par newcomplex, 11 février 2010 - 05:20 .
Guest_Crawling_Chaos_*
wowolfhen wrote...
moteh, thanks for an extensive answer. But are Oblivion and Gta4 empty? I agree that Mass Effect 1 planets for exploration were seriously dull (only 1*1 square km of nothing). But such a big company Bioware could make an open world system. As a matter of fact, Space is supposed to be enormous!
P.s.I loved city videos on Illium with all those flying cars.Pity, these were just videos..
Crawling_Chaos wrote...
wowolfhen wrote...
moteh, thanks for an extensive answer. But are Oblivion and Gta4 empty? I agree that Mass Effect 1 planets for exploration were seriously dull (only 1*1 square km of nothing). But such a big company Bioware could make an open world system. As a matter of fact, Space is supposed to be enormous!
P.s.I loved city videos on Illium with all those flying cars.Pity, these were just videos..
Yeah, for the most part Fallout 3 and GTA 4 are empty.
There are only small hubs that have any interesting content in those games.
Sphaerus wrote...
Said it in another thread that was this same complaint and I'll say it here where it's more germane.
Sandboxes are boring. They sound like a great idea, but they can not be made into something worth the time to make them. They are a boring, overused gimmicks that have no real way to give real complexity to a game. Sandboxes were awesome ten years ago when GTA III was fresh and amazing, now they are just boring and ironically predictable.
Modifié par wowolfhen, 11 février 2010 - 08:19 .