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Why can't Bioware just make Mass Effect universe as global as GTA games?


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sedrikhcain

sedrikhcain
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SwiftSweeper wrote...

Paperghost wrote...

but they'd still only be "larger" because you'd have had to remove something else, so I don't see any real benefit to this. and again, from a storyline perspective the citadel has no ties to ME2 to warrant a return in any larger capacity than it already has. imho having us spend more time on worlds we've already spent a considerable amount of time on would have been a massively underwhelming and unambitious move for a new title two years down the line.


The benefit is having larger hub-words while keeping around the same amount of hub-worlds to visit. The storyline can be ajusted, and there are missions on Cidatel in ME2, or they could have used the cidatel for large chain of side - quests.   The area is already created, so it would be easy to do.

Bottom line, I much rather have larger hub-words to explore even though some of it is recycled from the first game.  


I'm against anything that involves jerking around the storyline. If it doesn't fit neatly into what's already there, I don't want it.